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@@ -219,9 +219,9 @@ float bgfxShadow2DProj(sampler2DShadow _sampler, vec4 _coord)
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# define texture2DLod(_sampler, _coord, _level) tex2Dlod(_sampler, vec4( (_coord).xy, 0.0, _level) )
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# define texture3DLod(_sampler, _coord, _level) tex3Dlod(_sampler, vec4( (_coord).xyz, _level) )
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# define textureCubeLod(_sampler, _coord, _level) texCUBElod(_sampler, vec4( (_coord).xyz, _level) )
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-# endif
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+# endif // BGFX_SHADER_LANGUAGE_HLSL == 2
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-# endif //
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+# endif // BGFX_SHADER_LANGUAGE_HLSL > 3
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vec2 vec2_splat(float _x) { return vec2(_x, _x); }
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vec3 vec3_splat(float _x) { return vec3(_x, _x, _x); }
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