@@ -764,13 +764,6 @@ namespace ImGuizmo
}
- static float GetUniform(const vec_t& position, const matrix_t& mat)
- {
- vec_t trf = makeVect(position.x, position.y, position.z, 1.f);
- trf.Transform(mat);
- return trf.w;
- }
-
static void ComputeContext(const float *view, const float *projection, float *matrix, MODE mode)
{
gContext.mMode = mode;