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Updated ImGui.

Бранимир Караџић 6 年之前
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a6fc055d03
共有 1 個文件被更改,包括 10 次插入10 次删除
  1. 10 10
      3rdparty/dear-imgui/imgui.h

+ 10 - 10
3rdparty/dear-imgui/imgui.h

@@ -127,30 +127,30 @@ typedef void* ImTextureID;          // User data to identify a texture (this is
 typedef unsigned int ImGuiID;       // Unique ID used by widgets (typically hashed from a stack of string)
 typedef unsigned short ImWchar;     // A single U16 character for keyboard input/display. We encode them as multi bytes UTF-8 when used in strings.
 typedef int ImGuiCol;               // -> enum ImGuiCol_             // Enum: A color identifier for styling
-typedef int ImGuiCond;              // -> enum ImGuiCond_            // Enum: A condition for Set*()
+typedef int ImGuiCond;              // -> enum ImGuiCond_            // Enum: A condition for many Set*() functions
 typedef int ImGuiDataType;          // -> enum ImGuiDataType_        // Enum: A primary data type
 typedef int ImGuiDir;               // -> enum ImGuiDir_             // Enum: A cardinal direction
 typedef int ImGuiKey;               // -> enum ImGuiKey_             // Enum: A key identifier (ImGui-side enum)
 typedef int ImGuiNavInput;          // -> enum ImGuiNavInput_        // Enum: An input identifier for navigation
 typedef int ImGuiMouseCursor;       // -> enum ImGuiMouseCursor_     // Enum: A mouse cursor identifier
 typedef int ImGuiStyleVar;          // -> enum ImGuiStyleVar_        // Enum: A variable identifier for styling
-typedef int ImDrawCornerFlags;      // -> enum ImDrawCornerFlags_    // Flags: for ImDrawList::AddRect*() etc.
+typedef int ImDrawCornerFlags;      // -> enum ImDrawCornerFlags_    // Flags: for ImDrawList::AddRect(), AddRectFilled() etc.
 typedef int ImDrawListFlags;        // -> enum ImDrawListFlags_      // Flags: for ImDrawList
 typedef int ImFontAtlasFlags;       // -> enum ImFontAtlasFlags_     // Flags: for ImFontAtlas
 typedef int ImGuiBackendFlags;      // -> enum ImGuiBackendFlags_    // Flags: for io.BackendFlags
-typedef int ImGuiColorEditFlags;    // -> enum ImGuiColorEditFlags_  // Flags: for ColorEdit*(), ColorPicker*()
+typedef int ImGuiColorEditFlags;    // -> enum ImGuiColorEditFlags_  // Flags: for ColorEdit4(), ColorPicker4() etc.
 typedef int ImGuiColumnsFlags;      // -> enum ImGuiColumnsFlags_    // Flags: for Columns(), BeginColumns()
 typedef int ImGuiConfigFlags;       // -> enum ImGuiConfigFlags_     // Flags: for io.ConfigFlags
 typedef int ImGuiComboFlags;        // -> enum ImGuiComboFlags_      // Flags: for BeginCombo()
-typedef int ImGuiDragDropFlags;     // -> enum ImGuiDragDropFlags_   // Flags: for *DragDrop*()
+typedef int ImGuiDragDropFlags;     // -> enum ImGuiDragDropFlags_   // Flags: for BeginDragDropSource(), AcceptDragDropPayload()
 typedef int ImGuiFocusedFlags;      // -> enum ImGuiFocusedFlags_    // Flags: for IsWindowFocused()
 typedef int ImGuiHoveredFlags;      // -> enum ImGuiHoveredFlags_    // Flags: for IsItemHovered(), IsWindowHovered() etc.
-typedef int ImGuiInputTextFlags;    // -> enum ImGuiInputTextFlags_  // Flags: for InputText*()
+typedef int ImGuiInputTextFlags;    // -> enum ImGuiInputTextFlags_  // Flags: for InputText(), InputTextMultiline()
 typedef int ImGuiSelectableFlags;   // -> enum ImGuiSelectableFlags_ // Flags: for Selectable()
 typedef int ImGuiTabBarFlags;       // -> enum ImGuiTabBarFlags_     // Flags: for BeginTabBar()
 typedef int ImGuiTabItemFlags;      // -> enum ImGuiTabItemFlags_    // Flags: for BeginTabItem()
-typedef int ImGuiTreeNodeFlags;     // -> enum ImGuiTreeNodeFlags_   // Flags: for TreeNode*(),CollapsingHeader()
-typedef int ImGuiWindowFlags;       // -> enum ImGuiWindowFlags_     // Flags: for Begin*()
+typedef int ImGuiTreeNodeFlags;     // -> enum ImGuiTreeNodeFlags_   // Flags: for TreeNode(), TreeNodeEx(), CollapsingHeader()
+typedef int ImGuiWindowFlags;       // -> enum ImGuiWindowFlags_     // Flags: for Begin(), BeginChild()
 typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData *data);
 typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data);
 
@@ -871,7 +871,7 @@ enum ImGuiHoveredFlags_
     ImGuiHoveredFlags_AllowWhenBlockedByPopup       = 1 << 3,   // Return true even if a popup window is normally blocking access to this item/window
     //ImGuiHoveredFlags_AllowWhenBlockedByModal     = 1 << 4,   // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet.
     ImGuiHoveredFlags_AllowWhenBlockedByActiveItem  = 1 << 5,   // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
-    ImGuiHoveredFlags_AllowWhenOverlapped           = 1 << 6,   // Return true even if the position is overlapped by another window
+    ImGuiHoveredFlags_AllowWhenOverlapped           = 1 << 6,   // Return true even if the position is obstructed or overlapped by another window
     ImGuiHoveredFlags_AllowWhenDisabled             = 1 << 7,   // Return true even if the item is disabled
     ImGuiHoveredFlags_RectOnly                      = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped,
     ImGuiHoveredFlags_RootAndChildWindows           = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows
@@ -902,7 +902,7 @@ enum ImGuiDragDropFlags_
 // A primary data type
 enum ImGuiDataType_
 {
-    ImGuiDataType_S8,       // char
+    ImGuiDataType_S8,       // signed char / char (with sensible compilers)
     ImGuiDataType_U8,       // unsigned char
     ImGuiDataType_S16,      // short
     ImGuiDataType_U16,      // unsigned short
@@ -1345,7 +1345,7 @@ struct ImGuiIO
     float       KeyRepeatRate;                  // = 0.050f         // When holding a key/button, rate at which it repeats, in seconds.
     void*       UserData;                       // = NULL           // Store your own data for retrieval by callbacks.
 
-    ImFontAtlas*Fonts;                          // <auto>           // Load, rasterize and pack one or more fonts into a single texture.
+    ImFontAtlas*Fonts;                          // <auto>           // Font atlas: load, rasterize and pack one or more fonts into a single texture.
     float       FontGlobalScale;                // = 1.0f           // Global scale all fonts
     bool        FontAllowUserScaling;           // = false          // Allow user scaling text of individual window with CTRL+Wheel.
     ImFont*     FontDefault;                    // = NULL           // Font to use on NewFrame(). Use NULL to uses Fonts->Fonts[0].