@@ -5,10 +5,10 @@
/*
* Reference(s):
+ *
* - Adaptive GPU Tessellation with Compute Shaders by Jad Khoury, Jonathan Dupuy, and Christophe Riccio
- * http://onrendering.com/data/papers/isubd/isubd.pdf
- * - Based on Demo
- * https://github.com/jdupuy/opengl-framework/tree/master/demo-isubd-terrain#implicit-subdivision-on-the-gpu
+ * http://onrendering.com/data/papers/isubd/isubd.pdf
+ * https://github.com/jdupuy/opengl-framework/tree/master/demo-isubd-terrain#implicit-subdivision-on-the-gpu
*/
#include <bx/allocator.h>