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Merge branch 'master' of github.com:bkaradzic/bgfx

Branimir Karadžić 8 tahun lalu
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a93412e2d6
2 mengubah file dengan 5 tambahan dan 5 penghapusan
  1. 3 3
      src/renderer_gl.cpp
  2. 2 2
      src/renderer_vk.cpp

+ 3 - 3
src/renderer_gl.cpp

@@ -4883,9 +4883,9 @@ namespace bgfx { namespace gl
 			{
 			{
 				switch (target)
 				switch (target)
 				{
 				{
-				case GL_TEXTURE_CUBE_MAP:       target = GL_TEXTURE_CUBE_MAP_ARRAY;
-				case GL_TEXTURE_2D_MULTISAMPLE: target = GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
-				default:                        target = GL_TEXTURE_2D_ARRAY;
+				case GL_TEXTURE_CUBE_MAP:       target = GL_TEXTURE_CUBE_MAP_ARRAY;       break;
+				case GL_TEXTURE_2D_MULTISAMPLE: target = GL_TEXTURE_2D_MULTISAMPLE_ARRAY; break;
+				default:                        target = GL_TEXTURE_2D_ARRAY;             break;
 				}
 				}
 			}
 			}
 
 

+ 2 - 2
src/renderer_vk.cpp

@@ -4262,7 +4262,7 @@ BX_UNUSED(currentSamplerStateIdx);
 								restoreScissor = false;
 								restoreScissor = false;
 								VkRect2D rc;
 								VkRect2D rc;
 								rc.offset.x      = viewScissorRect.m_x;
 								rc.offset.x      = viewScissorRect.m_x;
-								rc.offset.x      = viewScissorRect.m_y;
+								rc.offset.y      = viewScissorRect.m_y;
 								rc.extent.width  = viewScissorRect.m_x + viewScissorRect.m_width;
 								rc.extent.width  = viewScissorRect.m_x + viewScissorRect.m_width;
 								rc.extent.height = viewScissorRect.m_y + viewScissorRect.m_height;
 								rc.extent.height = viewScissorRect.m_y + viewScissorRect.m_height;
 								vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
 								vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
@@ -4280,7 +4280,7 @@ BX_UNUSED(currentSamplerStateIdx);
 
 
 							VkRect2D rc;
 							VkRect2D rc;
 							rc.offset.x      = scissorRect.m_x;
 							rc.offset.x      = scissorRect.m_x;
-							rc.offset.x      = scissorRect.m_y;
+							rc.offset.y      = scissorRect.m_y;
 							rc.extent.width  = scissorRect.m_x + scissorRect.m_width;
 							rc.extent.width  = scissorRect.m_x + scissorRect.m_width;
 							rc.extent.height = scissorRect.m_y + scissorRect.m_height;
 							rc.extent.height = scissorRect.m_y + scissorRect.m_height;
 							vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
 							vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);