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@@ -470,6 +470,8 @@ GL_IMPORT_____x(true, PFNGLGETCOMPRESSEDTEXIMAGEPROC, glGetCompress
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GL_IMPORT_____x(true, PFNGLGETTEXIMAGEPROC, glGetTexImage);
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# if BGFX_CONFIG_RENDERER_OPENGLES < 30
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+GL_IMPORT______(true, PFNGLGETSTRINGIPROC, glGetStringi);
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+
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GL_IMPORT_OES__(true, PFNGLTEXIMAGE3DPROC, glTexImage3D);
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GL_IMPORT_OES__(true, PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D);
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GL_IMPORT_OES__(true, PFNGLCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3D);
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