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D3D9: Fixed timer query.

Branimir Karadžić 10 years ago
parent
commit
acfe29432d
1 changed files with 1 additions and 0 deletions
  1. 1 0
      src/renderer_d3d9.cpp

+ 1 - 0
src/renderer_d3d9.cpp

@@ -3041,6 +3041,7 @@ namespace bgfx { namespace d3d9
 	void TimerQueryD3D9::end()
 	{
 		Frame& frame = m_frame[m_control.m_current];
+		frame.m_disjoint->Issue(D3DISSUE_END);
 		frame.m_end->Issue(D3DISSUE_END);
 		frame.m_freq->Issue(D3DISSUE_END);
 		m_control.commit(1);