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@@ -92,20 +92,21 @@
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# define BGFX_EMBEDDED_SHADER_METAL(_renderer, _name) { _renderer, BX_CONCATENATE(_name, _mtl), sizeof(BX_CONCATENATE(_name, _mtl) ) },
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#endif // BGFX_PLATFORM_SUPPORTS_PSSL
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-#define BGFX_EMBEDDED_SHADER(_name) \
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- { \
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- #_name, \
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- { \
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- BGFX_EMBEDDED_SHADER_DX9BC(bgfx::RendererType::Direct3D9, _name) \
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- BGFX_EMBEDDED_SHADER_DXBC (bgfx::RendererType::Direct3D11, _name) \
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- BGFX_EMBEDDED_SHADER_DXBC (bgfx::RendererType::Direct3D12, _name) \
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- BGFX_EMBEDDED_SHADER_PSSL (bgfx::RendererType::Gnm, _name) \
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- BGFX_EMBEDDED_SHADER_METAL(bgfx::RendererType::Metal, _name) \
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- BGFX_EMBEDDED_SHADER_ESSL (bgfx::RendererType::OpenGLES, _name) \
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- BGFX_EMBEDDED_SHADER_GLSL (bgfx::RendererType::OpenGL, _name) \
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- BGFX_EMBEDDED_SHADER_SPIRV(bgfx::RendererType::Vulkan, _name) \
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- { bgfx::RendererType::Count, NULL, 0 } \
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- } \
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+#define BGFX_EMBEDDED_SHADER(_name) \
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+ { \
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+ #_name, \
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+ { \
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+ BGFX_EMBEDDED_SHADER_DX9BC(bgfx::RendererType::Direct3D9, _name) \
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+ BGFX_EMBEDDED_SHADER_DXBC (bgfx::RendererType::Direct3D11, _name) \
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+ BGFX_EMBEDDED_SHADER_DXBC (bgfx::RendererType::Direct3D12, _name) \
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+ BGFX_EMBEDDED_SHADER_PSSL (bgfx::RendererType::Gnm, _name) \
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+ BGFX_EMBEDDED_SHADER_METAL(bgfx::RendererType::Metal, _name) \
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+ BGFX_EMBEDDED_SHADER_ESSL (bgfx::RendererType::OpenGLES, _name) \
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+ BGFX_EMBEDDED_SHADER_GLSL (bgfx::RendererType::OpenGL, _name) \
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+ BGFX_EMBEDDED_SHADER_SPIRV(bgfx::RendererType::Vulkan, _name) \
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+ { bgfx::RendererType::Noop, (const uint8_t*)"VSH\x4\x0\x0\x0\x0\x0\x0", 10 }, \
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+ { bgfx::RendererType::Count, NULL, 0 } \
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+ } \
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}
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#define BGFX_EMBEDDED_SHADER_END() \
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