Browse Source

Fixed warnings.

Branimir Karadžić 4 years ago
parent
commit
ad8eb09cf6
3 changed files with 7 additions and 9 deletions
  1. 1 1
      examples/46-fsr/app.cpp
  2. 6 8
      examples/46-fsr/cs_fsr.h
  3. BIN
      examples/46-fsr/screenshot.png

+ 1 - 1
examples/46-fsr/app.cpp

@@ -542,7 +542,7 @@ namespace
 						;
 					const uint16_t viewRectWidth  = uint16_t(bx::ceil(m_state.m_size[0] * viewScale) );
 					const uint16_t viewRectHeight = uint16_t(bx::ceil(m_state.m_size[1] * viewScale) );
-					const uint16_t viewRectY      = caps->originBottomLeft ? m_state.m_size[1] - viewRectHeight : 0;
+					const uint16_t viewRectY      = uint16_t(caps->originBottomLeft ? m_state.m_size[1] - viewRectHeight : 0);
 
 					bgfx::setViewRect(view, 0, viewRectY, viewRectWidth, viewRectHeight);
 					bgfx::setViewTransform(view, m_state.m_view, m_state.m_proj);

+ 6 - 8
examples/46-fsr/cs_fsr.h

@@ -10,20 +10,18 @@
 
 uniform vec4 u_params[3];
 
-#define ViewportSizeRcasAttenuation			(u_params[0])
-#define SrcSize								(u_params[1])
-#define DstSize								(u_params[2])
+#define ViewportSizeRcasAttenuation u_params[0]
+#define SrcSize                     u_params[1]
+#define DstSize                     u_params[2]
 
 #define A_GPU 1
 
-#if BGFX_SHADER_LANGUAGE_GLSL > 0
+#if BGFX_SHADER_LANGUAGE_GLSL
 #define A_GLSL 1
 #define A_SKIP_EXT 1
-#elif BGFX_SHADER_LANGUAGE_SPIRV > 0
-#define A_HLSL 1
-#elif BGFX_SHADER_LANGUAGE_HLSL > 0
+#else
 #define A_HLSL 1
-#endif
+#endif // BGFX_SHADER_LANGUAGE_GLSL
 
 #if SAMPLE_SLOW_FALLBACK
     #include "ffx_a.h"

BIN
examples/46-fsr/screenshot.png