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@@ -6,14 +6,14 @@
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<meta charset="utf-8" /><meta name="viewport" content="width=device-width, initial-scale=1" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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- <title>API Reference — bgfx 1.135.9039 documentation</title>
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+ <title>API Reference — bgfx 1.136.9083 documentation</title>
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<link rel="stylesheet" type="text/css" href="_static/pygments.css?v=03e43079" />
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<link rel="stylesheet" type="text/css" href="_static/css/theme.css?v=e59714d7" />
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<script src="_static/jquery.js?v=5d32c60e"></script>
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<script src="_static/_sphinx_javascript_frameworks_compat.js?v=2cd50e6c"></script>
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- <script src="_static/documentation_options.js?v=35fa3054"></script>
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+ <script src="_static/documentation_options.js?v=f601d78d"></script>
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<script src="_static/doctools.js?v=9bcbadda"></script>
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<script src="_static/sphinx_highlight.js?v=dc90522c"></script>
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<script src="_static/js/theme.js"></script>
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@@ -323,9 +323,11 @@
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<p class="admonition-title">Note</p>
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<p>If you’re just getting started with bgfx, you might get more out of these simple walkthroughs for how to use bgfx’s API:</p>
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<ul class="simple">
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-<li><p><a class="reference external" href="https://dev.to/pperon/hello-bgfx-4dka">Hello, bgfx!</a></p></li>
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-<li><p><a class="reference external" href="https://github.com/jpcy/bgfx-minimal-example#bgfx-minimal-example">bgfx-minimal-example</a></p></li>
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-<li><p><a class="reference external" href="https://www.sandeepnambiar.com/getting-started-with-bgfx/">Using the bgfx library with C++ on Ubuntu</a></p></li>
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+<li><p><a class="reference external" href="https://dev.to/pperon/hello-bgfx-4dka">Hello, bgfx! (tutorial)</a></p></li>
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+<li><p><a class="reference external" href="https://github.com/jpcy/bgfx-minimal-example#bgfx-minimal-example">bgfx-minimal-example (repo on GitHub)</a></p></li>
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+<li><p><a class="reference external" href="https://www.sandeepnambiar.com/getting-started-with-bgfx/">Using the bgfx library with C++ on Ubuntu (tutorial)</a></p></li>
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+<li><p><a class="reference external" href="https://www.youtube.com/playlist?list=PLwFtWV3PS6y_oTOfHjbE0Zk8N9_QuQlHy">Getting started with BGFX (playlist on Youtube)</a></p></li>
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+<li><p><a class="reference external" href="https://github.com/gamecoder-nz/Getting-Started-With-BGFX">Getting started with BGFX (repo on GitHub)</a></p></li>
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</ul>
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</div>
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<section id="general">
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@@ -389,6 +391,12 @@
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<dd><p>Enable device for profiling. </p>
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</dd></dl>
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+<dl class="cpp var">
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+<dt class="sig sig-object cpp" id="_CPPv4N4bgfx4Init8fallbackE">
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+<span id="_CPPv3N4bgfx4Init8fallbackE"></span><span id="_CPPv2N4bgfx4Init8fallbackE"></span><span id="bgfx::Init::fallback__b"></span><span class="target" id="structbgfx_1_1_init_1aefe6e75e932796ecae19dead24ba6e1a"></span><span class="kt"><span class="pre">bool</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">fallback</span></span></span><a class="headerlink" href="#_CPPv4N4bgfx4Init8fallbackE" title="Link to this definition"></a><br /></dt>
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+<dd><p>Enable fallback to next available renderer. </p>
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+</dd></dl>
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+
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<dl class="cpp var">
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<dt class="sig sig-object cpp" id="_CPPv4N4bgfx4Init12platformDataE">
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<span id="_CPPv3N4bgfx4Init12platformDataE"></span><span id="_CPPv2N4bgfx4Init12platformDataE"></span><span id="bgfx::Init::platformData__PlatformData"></span><span class="target" id="structbgfx_1_1_init_1a45c9bd57be8ff9a4ecd1fc180d8526c9"></span><a class="reference internal" href="#_CPPv4N4bgfx12PlatformDataE" title="bgfx::PlatformData"><span class="n"><span class="pre">PlatformData</span></span></a><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">platformData</span></span></span><a class="headerlink" href="#_CPPv4N4bgfx4Init12platformDataE" title="Link to this definition"></a><br /></dt>
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