Revert "glInvalidateFramebuffer: iOS (iPad Mini 2, iOS 10.0.1) invalid enum work around"
@@ -5982,7 +5982,7 @@ namespace bgfx { namespace gl
{
if ( (BGFX_CLEAR_DISCARD_DEPTH|BGFX_CLEAR_DISCARD_STENCIL) == dsFlags)
- buffers[idx++] = GL_DEPTH_ATTACHMENT|GL_STENCIL_ATTACHMENT;
+ buffers[idx++] = GL_DEPTH_STENCIL_ATTACHMENT;
}
else if (BGFX_CLEAR_DISCARD_DEPTH == dsFlags)