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@@ -5,10 +5,9 @@
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+/
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module bgfx;
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-import bindbc.bgfx.config;
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-
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import bindbc.common.types: c_int64, c_uint64, va_list;
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-static import bgfx.fakeenum;
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+import bindbc.bgfx.config;
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+static import bgfx.impl;
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enum uint apiVersion = 129;
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@@ -16,7 +15,7 @@ alias ViewID = ushort;
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enum invalidHandle(T) = T(ushort.max);
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-alias ReleaseFn = void function(void* ptr, void* userData);
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+alias ReleaseFn = extern(C++) void function(void* ptr, void* userData) nothrow;
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///Memory release callback.
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@@ -577,74 +576,74 @@ enum CubeMap: CubeMap_{
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}
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///Fatal error enum.
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-enum Fatal: bgfx.fakeenum.Fatal.Enum{
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- debugCheck = bgfx.fakeenum.Fatal.Enum.debugCheck,
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- invalidShader = bgfx.fakeenum.Fatal.Enum.invalidShader,
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- unableToInitialize = bgfx.fakeenum.Fatal.Enum.unableToInitialize,
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- unableToInitialise = bgfx.fakeenum.Fatal.Enum.unableToInitialize,
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- unableToCreateTexture = bgfx.fakeenum.Fatal.Enum.unableToCreateTexture,
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- deviceLost = bgfx.fakeenum.Fatal.Enum.deviceLost,
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- count = bgfx.fakeenum.Fatal.Enum.count,
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+enum Fatal: bgfx.impl.Fatal.Enum{
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+ debugCheck = bgfx.impl.Fatal.Enum.debugCheck,
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+ invalidShader = bgfx.impl.Fatal.Enum.invalidShader,
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+ unableToInitialize = bgfx.impl.Fatal.Enum.unableToInitialize,
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+ unableToInitialise = bgfx.impl.Fatal.Enum.unableToInitialize,
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+ unableToCreateTexture = bgfx.impl.Fatal.Enum.unableToCreateTexture,
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+ deviceLost = bgfx.impl.Fatal.Enum.deviceLost,
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+ count = bgfx.impl.Fatal.Enum.count,
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}
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///Renderer backend type enum.
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-enum RendererType: bgfx.fakeenum.RendererType.Enum{
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- noop = bgfx.fakeenum.RendererType.Enum.noop,
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- agc = bgfx.fakeenum.RendererType.Enum.agc,
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- direct3D11 = bgfx.fakeenum.RendererType.Enum.direct3D11,
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- direct3D12 = bgfx.fakeenum.RendererType.Enum.direct3D12,
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- gnm = bgfx.fakeenum.RendererType.Enum.gnm,
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- metal = bgfx.fakeenum.RendererType.Enum.metal,
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- nvn = bgfx.fakeenum.RendererType.Enum.nvn,
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- openGLES = bgfx.fakeenum.RendererType.Enum.openGLES,
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- openGL = bgfx.fakeenum.RendererType.Enum.openGL,
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- vulkan = bgfx.fakeenum.RendererType.Enum.vulkan,
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- count = bgfx.fakeenum.RendererType.Enum.count,
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+enum RendererType: bgfx.impl.RendererType.Enum{
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+ noop = bgfx.impl.RendererType.Enum.noop,
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+ agc = bgfx.impl.RendererType.Enum.agc,
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+ direct3D11 = bgfx.impl.RendererType.Enum.direct3D11,
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+ direct3D12 = bgfx.impl.RendererType.Enum.direct3D12,
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+ gnm = bgfx.impl.RendererType.Enum.gnm,
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+ metal = bgfx.impl.RendererType.Enum.metal,
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+ nvn = bgfx.impl.RendererType.Enum.nvn,
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+ openGLES = bgfx.impl.RendererType.Enum.openGLES,
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+ openGL = bgfx.impl.RendererType.Enum.openGL,
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+ vulkan = bgfx.impl.RendererType.Enum.vulkan,
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+ count = bgfx.impl.RendererType.Enum.count,
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}
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///Access mode enum.
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-enum Access: bgfx.fakeenum.Access.Enum{
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- read = bgfx.fakeenum.Access.Enum.read,
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- write = bgfx.fakeenum.Access.Enum.write,
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- readWrite = bgfx.fakeenum.Access.Enum.readWrite,
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- count = bgfx.fakeenum.Access.Enum.count,
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+enum Access: bgfx.impl.Access.Enum{
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+ read = bgfx.impl.Access.Enum.read,
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+ write = bgfx.impl.Access.Enum.write,
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+ readWrite = bgfx.impl.Access.Enum.readWrite,
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+ count = bgfx.impl.Access.Enum.count,
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}
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///Vertex attribute enum.
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-enum Attrib: bgfx.fakeenum.Attrib.Enum{
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- position = bgfx.fakeenum.Attrib.Enum.position,
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- normal = bgfx.fakeenum.Attrib.Enum.normal,
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- tangent = bgfx.fakeenum.Attrib.Enum.tangent,
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- bitangent = bgfx.fakeenum.Attrib.Enum.bitangent,
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- color0 = bgfx.fakeenum.Attrib.Enum.color0,
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- colour0 = bgfx.fakeenum.Attrib.Enum.color0,
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- color1 = bgfx.fakeenum.Attrib.Enum.color1,
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- colour1 = bgfx.fakeenum.Attrib.Enum.color1,
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- color2 = bgfx.fakeenum.Attrib.Enum.color2,
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- colour2 = bgfx.fakeenum.Attrib.Enum.color2,
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- color3 = bgfx.fakeenum.Attrib.Enum.color3,
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- colour3 = bgfx.fakeenum.Attrib.Enum.color3,
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- indices = bgfx.fakeenum.Attrib.Enum.indices,
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- weight = bgfx.fakeenum.Attrib.Enum.weight,
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- texCoord0 = bgfx.fakeenum.Attrib.Enum.texCoord0,
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- texCoord1 = bgfx.fakeenum.Attrib.Enum.texCoord1,
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- texCoord2 = bgfx.fakeenum.Attrib.Enum.texCoord2,
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- texCoord3 = bgfx.fakeenum.Attrib.Enum.texCoord3,
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- texCoord4 = bgfx.fakeenum.Attrib.Enum.texCoord4,
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- texCoord5 = bgfx.fakeenum.Attrib.Enum.texCoord5,
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- texCoord6 = bgfx.fakeenum.Attrib.Enum.texCoord6,
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- texCoord7 = bgfx.fakeenum.Attrib.Enum.texCoord7,
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- count = bgfx.fakeenum.Attrib.Enum.count,
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+enum Attrib: bgfx.impl.Attrib.Enum{
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+ position = bgfx.impl.Attrib.Enum.position,
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+ normal = bgfx.impl.Attrib.Enum.normal,
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+ tangent = bgfx.impl.Attrib.Enum.tangent,
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+ bitangent = bgfx.impl.Attrib.Enum.bitangent,
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+ color0 = bgfx.impl.Attrib.Enum.color0,
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+ colour0 = bgfx.impl.Attrib.Enum.color0,
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+ color1 = bgfx.impl.Attrib.Enum.color1,
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+ colour1 = bgfx.impl.Attrib.Enum.color1,
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+ color2 = bgfx.impl.Attrib.Enum.color2,
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+ colour2 = bgfx.impl.Attrib.Enum.color2,
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+ color3 = bgfx.impl.Attrib.Enum.color3,
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+ colour3 = bgfx.impl.Attrib.Enum.color3,
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+ indices = bgfx.impl.Attrib.Enum.indices,
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+ weight = bgfx.impl.Attrib.Enum.weight,
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+ texCoord0 = bgfx.impl.Attrib.Enum.texCoord0,
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+ texCoord1 = bgfx.impl.Attrib.Enum.texCoord1,
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+ texCoord2 = bgfx.impl.Attrib.Enum.texCoord2,
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+ texCoord3 = bgfx.impl.Attrib.Enum.texCoord3,
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+ texCoord4 = bgfx.impl.Attrib.Enum.texCoord4,
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+ texCoord5 = bgfx.impl.Attrib.Enum.texCoord5,
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+ texCoord6 = bgfx.impl.Attrib.Enum.texCoord6,
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+ texCoord7 = bgfx.impl.Attrib.Enum.texCoord7,
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+ count = bgfx.impl.Attrib.Enum.count,
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}
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///Vertex attribute type enum.
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-enum AttribType: bgfx.fakeenum.AttribType.Enum{
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- uint8 = bgfx.fakeenum.AttribType.Enum.uint8,
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- uint10 = bgfx.fakeenum.AttribType.Enum.uint10,
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- int16 = bgfx.fakeenum.AttribType.Enum.int16,
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- half = bgfx.fakeenum.AttribType.Enum.half,
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- float_ = bgfx.fakeenum.AttribType.Enum.float_,
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- count = bgfx.fakeenum.AttribType.Enum.count,
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+enum AttribType: bgfx.impl.AttribType.Enum{
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+ uint8 = bgfx.impl.AttribType.Enum.uint8,
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+ uint10 = bgfx.impl.AttribType.Enum.uint10,
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+ int16 = bgfx.impl.AttribType.Enum.int16,
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+ half = bgfx.impl.AttribType.Enum.half,
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+ float_ = bgfx.impl.AttribType.Enum.float_,
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+ count = bgfx.impl.AttribType.Enum.count,
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}
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/**
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@@ -661,195 +660,195 @@ Notation:
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+-------- Components
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@attention Availability depends on Caps (see: formats).
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*/
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-enum TextureFormat: bgfx.fakeenum.TextureFormat.Enum{
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- bc1 = bgfx.fakeenum.TextureFormat.Enum.bc1,
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- bc2 = bgfx.fakeenum.TextureFormat.Enum.bc2,
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- bc3 = bgfx.fakeenum.TextureFormat.Enum.bc3,
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- bc4 = bgfx.fakeenum.TextureFormat.Enum.bc4,
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- bc5 = bgfx.fakeenum.TextureFormat.Enum.bc5,
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- bc6h = bgfx.fakeenum.TextureFormat.Enum.bc6h,
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- bc7 = bgfx.fakeenum.TextureFormat.Enum.bc7,
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- etc1 = bgfx.fakeenum.TextureFormat.Enum.etc1,
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- etc2 = bgfx.fakeenum.TextureFormat.Enum.etc2,
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- etc2a = bgfx.fakeenum.TextureFormat.Enum.etc2a,
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- etc2a1 = bgfx.fakeenum.TextureFormat.Enum.etc2a1,
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- ptc12 = bgfx.fakeenum.TextureFormat.Enum.ptc12,
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- ptc14 = bgfx.fakeenum.TextureFormat.Enum.ptc14,
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- ptc12a = bgfx.fakeenum.TextureFormat.Enum.ptc12a,
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- ptc14a = bgfx.fakeenum.TextureFormat.Enum.ptc14a,
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- ptc22 = bgfx.fakeenum.TextureFormat.Enum.ptc22,
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- ptc24 = bgfx.fakeenum.TextureFormat.Enum.ptc24,
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- atc = bgfx.fakeenum.TextureFormat.Enum.atc,
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- atce = bgfx.fakeenum.TextureFormat.Enum.atce,
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- atci = bgfx.fakeenum.TextureFormat.Enum.atci,
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- astc4x4 = bgfx.fakeenum.TextureFormat.Enum.astc4x4,
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- astc5x4 = bgfx.fakeenum.TextureFormat.Enum.astc5x4,
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- astc5x5 = bgfx.fakeenum.TextureFormat.Enum.astc5x5,
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- astc6x5 = bgfx.fakeenum.TextureFormat.Enum.astc6x5,
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- astc6x6 = bgfx.fakeenum.TextureFormat.Enum.astc6x6,
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- astc8x5 = bgfx.fakeenum.TextureFormat.Enum.astc8x5,
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- astc8x6 = bgfx.fakeenum.TextureFormat.Enum.astc8x6,
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- astc8x8 = bgfx.fakeenum.TextureFormat.Enum.astc8x8,
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- astc10x5 = bgfx.fakeenum.TextureFormat.Enum.astc10x5,
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- astc10x6 = bgfx.fakeenum.TextureFormat.Enum.astc10x6,
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- astc10x8 = bgfx.fakeenum.TextureFormat.Enum.astc10x8,
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- astc10x10 = bgfx.fakeenum.TextureFormat.Enum.astc10x10,
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- astc12x10 = bgfx.fakeenum.TextureFormat.Enum.astc12x10,
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- astc12x12 = bgfx.fakeenum.TextureFormat.Enum.astc12x12,
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- unknown = bgfx.fakeenum.TextureFormat.Enum.unknown,
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- r1 = bgfx.fakeenum.TextureFormat.Enum.r1,
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- a8 = bgfx.fakeenum.TextureFormat.Enum.a8,
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- r8 = bgfx.fakeenum.TextureFormat.Enum.r8,
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- r8i = bgfx.fakeenum.TextureFormat.Enum.r8i,
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- r8u = bgfx.fakeenum.TextureFormat.Enum.r8u,
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- r8s = bgfx.fakeenum.TextureFormat.Enum.r8s,
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- r16 = bgfx.fakeenum.TextureFormat.Enum.r16,
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- r16i = bgfx.fakeenum.TextureFormat.Enum.r16i,
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- r16u = bgfx.fakeenum.TextureFormat.Enum.r16u,
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- r16f = bgfx.fakeenum.TextureFormat.Enum.r16f,
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- r16s = bgfx.fakeenum.TextureFormat.Enum.r16s,
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- r32i = bgfx.fakeenum.TextureFormat.Enum.r32i,
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- r32u = bgfx.fakeenum.TextureFormat.Enum.r32u,
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- r32f = bgfx.fakeenum.TextureFormat.Enum.r32f,
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- rg8 = bgfx.fakeenum.TextureFormat.Enum.rg8,
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- rg8i = bgfx.fakeenum.TextureFormat.Enum.rg8i,
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- rg8u = bgfx.fakeenum.TextureFormat.Enum.rg8u,
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- rg8s = bgfx.fakeenum.TextureFormat.Enum.rg8s,
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- rg16 = bgfx.fakeenum.TextureFormat.Enum.rg16,
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- rg16i = bgfx.fakeenum.TextureFormat.Enum.rg16i,
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- rg16u = bgfx.fakeenum.TextureFormat.Enum.rg16u,
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- rg16f = bgfx.fakeenum.TextureFormat.Enum.rg16f,
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- rg16s = bgfx.fakeenum.TextureFormat.Enum.rg16s,
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- rg32i = bgfx.fakeenum.TextureFormat.Enum.rg32i,
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- rg32u = bgfx.fakeenum.TextureFormat.Enum.rg32u,
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- rg32f = bgfx.fakeenum.TextureFormat.Enum.rg32f,
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- rgb8 = bgfx.fakeenum.TextureFormat.Enum.rgb8,
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- rgb8i = bgfx.fakeenum.TextureFormat.Enum.rgb8i,
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- rgb8u = bgfx.fakeenum.TextureFormat.Enum.rgb8u,
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- rgb8s = bgfx.fakeenum.TextureFormat.Enum.rgb8s,
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- rgb9e5f = bgfx.fakeenum.TextureFormat.Enum.rgb9e5f,
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- bgra8 = bgfx.fakeenum.TextureFormat.Enum.bgra8,
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- rgba8 = bgfx.fakeenum.TextureFormat.Enum.rgba8,
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- rgba8i = bgfx.fakeenum.TextureFormat.Enum.rgba8i,
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- rgba8u = bgfx.fakeenum.TextureFormat.Enum.rgba8u,
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- rgba8s = bgfx.fakeenum.TextureFormat.Enum.rgba8s,
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- rgba16 = bgfx.fakeenum.TextureFormat.Enum.rgba16,
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- rgba16i = bgfx.fakeenum.TextureFormat.Enum.rgba16i,
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- rgba16u = bgfx.fakeenum.TextureFormat.Enum.rgba16u,
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- rgba16f = bgfx.fakeenum.TextureFormat.Enum.rgba16f,
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- rgba16s = bgfx.fakeenum.TextureFormat.Enum.rgba16s,
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- rgba32i = bgfx.fakeenum.TextureFormat.Enum.rgba32i,
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- rgba32u = bgfx.fakeenum.TextureFormat.Enum.rgba32u,
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- rgba32f = bgfx.fakeenum.TextureFormat.Enum.rgba32f,
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- b5g6r5 = bgfx.fakeenum.TextureFormat.Enum.b5g6r5,
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- r5g6b5 = bgfx.fakeenum.TextureFormat.Enum.r5g6b5,
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- bgra4 = bgfx.fakeenum.TextureFormat.Enum.bgra4,
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- rgba4 = bgfx.fakeenum.TextureFormat.Enum.rgba4,
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- bgr5a1 = bgfx.fakeenum.TextureFormat.Enum.bgr5a1,
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- rgb5a1 = bgfx.fakeenum.TextureFormat.Enum.rgb5a1,
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- rgb10a2 = bgfx.fakeenum.TextureFormat.Enum.rgb10a2,
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- rg11b10f = bgfx.fakeenum.TextureFormat.Enum.rg11b10f,
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- unknownDepth = bgfx.fakeenum.TextureFormat.Enum.unknownDepth,
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- d16 = bgfx.fakeenum.TextureFormat.Enum.d16,
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- d24 = bgfx.fakeenum.TextureFormat.Enum.d24,
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- d24s8 = bgfx.fakeenum.TextureFormat.Enum.d24s8,
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- d32 = bgfx.fakeenum.TextureFormat.Enum.d32,
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- d16f = bgfx.fakeenum.TextureFormat.Enum.d16f,
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- d24f = bgfx.fakeenum.TextureFormat.Enum.d24f,
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- d32f = bgfx.fakeenum.TextureFormat.Enum.d32f,
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- d0s8 = bgfx.fakeenum.TextureFormat.Enum.d0s8,
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- count = bgfx.fakeenum.TextureFormat.Enum.count,
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+enum TextureFormat: bgfx.impl.TextureFormat.Enum{
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+ bc1 = bgfx.impl.TextureFormat.Enum.bc1,
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+ bc2 = bgfx.impl.TextureFormat.Enum.bc2,
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+ bc3 = bgfx.impl.TextureFormat.Enum.bc3,
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+ bc4 = bgfx.impl.TextureFormat.Enum.bc4,
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+ bc5 = bgfx.impl.TextureFormat.Enum.bc5,
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+ bc6h = bgfx.impl.TextureFormat.Enum.bc6h,
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+ bc7 = bgfx.impl.TextureFormat.Enum.bc7,
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+ etc1 = bgfx.impl.TextureFormat.Enum.etc1,
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+ etc2 = bgfx.impl.TextureFormat.Enum.etc2,
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+ etc2a = bgfx.impl.TextureFormat.Enum.etc2a,
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+ etc2a1 = bgfx.impl.TextureFormat.Enum.etc2a1,
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+ ptc12 = bgfx.impl.TextureFormat.Enum.ptc12,
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+ ptc14 = bgfx.impl.TextureFormat.Enum.ptc14,
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+ ptc12a = bgfx.impl.TextureFormat.Enum.ptc12a,
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+ ptc14a = bgfx.impl.TextureFormat.Enum.ptc14a,
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+ ptc22 = bgfx.impl.TextureFormat.Enum.ptc22,
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+ ptc24 = bgfx.impl.TextureFormat.Enum.ptc24,
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+ atc = bgfx.impl.TextureFormat.Enum.atc,
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+ atce = bgfx.impl.TextureFormat.Enum.atce,
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+ atci = bgfx.impl.TextureFormat.Enum.atci,
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+ astc4x4 = bgfx.impl.TextureFormat.Enum.astc4x4,
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+ astc5x4 = bgfx.impl.TextureFormat.Enum.astc5x4,
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+ astc5x5 = bgfx.impl.TextureFormat.Enum.astc5x5,
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+ astc6x5 = bgfx.impl.TextureFormat.Enum.astc6x5,
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+ astc6x6 = bgfx.impl.TextureFormat.Enum.astc6x6,
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+ astc8x5 = bgfx.impl.TextureFormat.Enum.astc8x5,
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+ astc8x6 = bgfx.impl.TextureFormat.Enum.astc8x6,
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+ astc8x8 = bgfx.impl.TextureFormat.Enum.astc8x8,
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+ astc10x5 = bgfx.impl.TextureFormat.Enum.astc10x5,
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+ astc10x6 = bgfx.impl.TextureFormat.Enum.astc10x6,
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+ astc10x8 = bgfx.impl.TextureFormat.Enum.astc10x8,
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+ astc10x10 = bgfx.impl.TextureFormat.Enum.astc10x10,
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+ astc12x10 = bgfx.impl.TextureFormat.Enum.astc12x10,
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+ astc12x12 = bgfx.impl.TextureFormat.Enum.astc12x12,
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+ unknown = bgfx.impl.TextureFormat.Enum.unknown,
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+ r1 = bgfx.impl.TextureFormat.Enum.r1,
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+ a8 = bgfx.impl.TextureFormat.Enum.a8,
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+ r8 = bgfx.impl.TextureFormat.Enum.r8,
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|
|
+ r8i = bgfx.impl.TextureFormat.Enum.r8i,
|
|
|
+ r8u = bgfx.impl.TextureFormat.Enum.r8u,
|
|
|
+ r8s = bgfx.impl.TextureFormat.Enum.r8s,
|
|
|
+ r16 = bgfx.impl.TextureFormat.Enum.r16,
|
|
|
+ r16i = bgfx.impl.TextureFormat.Enum.r16i,
|
|
|
+ r16u = bgfx.impl.TextureFormat.Enum.r16u,
|
|
|
+ r16f = bgfx.impl.TextureFormat.Enum.r16f,
|
|
|
+ r16s = bgfx.impl.TextureFormat.Enum.r16s,
|
|
|
+ r32i = bgfx.impl.TextureFormat.Enum.r32i,
|
|
|
+ r32u = bgfx.impl.TextureFormat.Enum.r32u,
|
|
|
+ r32f = bgfx.impl.TextureFormat.Enum.r32f,
|
|
|
+ rg8 = bgfx.impl.TextureFormat.Enum.rg8,
|
|
|
+ rg8i = bgfx.impl.TextureFormat.Enum.rg8i,
|
|
|
+ rg8u = bgfx.impl.TextureFormat.Enum.rg8u,
|
|
|
+ rg8s = bgfx.impl.TextureFormat.Enum.rg8s,
|
|
|
+ rg16 = bgfx.impl.TextureFormat.Enum.rg16,
|
|
|
+ rg16i = bgfx.impl.TextureFormat.Enum.rg16i,
|
|
|
+ rg16u = bgfx.impl.TextureFormat.Enum.rg16u,
|
|
|
+ rg16f = bgfx.impl.TextureFormat.Enum.rg16f,
|
|
|
+ rg16s = bgfx.impl.TextureFormat.Enum.rg16s,
|
|
|
+ rg32i = bgfx.impl.TextureFormat.Enum.rg32i,
|
|
|
+ rg32u = bgfx.impl.TextureFormat.Enum.rg32u,
|
|
|
+ rg32f = bgfx.impl.TextureFormat.Enum.rg32f,
|
|
|
+ rgb8 = bgfx.impl.TextureFormat.Enum.rgb8,
|
|
|
+ rgb8i = bgfx.impl.TextureFormat.Enum.rgb8i,
|
|
|
+ rgb8u = bgfx.impl.TextureFormat.Enum.rgb8u,
|
|
|
+ rgb8s = bgfx.impl.TextureFormat.Enum.rgb8s,
|
|
|
+ rgb9e5f = bgfx.impl.TextureFormat.Enum.rgb9e5f,
|
|
|
+ bgra8 = bgfx.impl.TextureFormat.Enum.bgra8,
|
|
|
+ rgba8 = bgfx.impl.TextureFormat.Enum.rgba8,
|
|
|
+ rgba8i = bgfx.impl.TextureFormat.Enum.rgba8i,
|
|
|
+ rgba8u = bgfx.impl.TextureFormat.Enum.rgba8u,
|
|
|
+ rgba8s = bgfx.impl.TextureFormat.Enum.rgba8s,
|
|
|
+ rgba16 = bgfx.impl.TextureFormat.Enum.rgba16,
|
|
|
+ rgba16i = bgfx.impl.TextureFormat.Enum.rgba16i,
|
|
|
+ rgba16u = bgfx.impl.TextureFormat.Enum.rgba16u,
|
|
|
+ rgba16f = bgfx.impl.TextureFormat.Enum.rgba16f,
|
|
|
+ rgba16s = bgfx.impl.TextureFormat.Enum.rgba16s,
|
|
|
+ rgba32i = bgfx.impl.TextureFormat.Enum.rgba32i,
|
|
|
+ rgba32u = bgfx.impl.TextureFormat.Enum.rgba32u,
|
|
|
+ rgba32f = bgfx.impl.TextureFormat.Enum.rgba32f,
|
|
|
+ b5g6r5 = bgfx.impl.TextureFormat.Enum.b5g6r5,
|
|
|
+ r5g6b5 = bgfx.impl.TextureFormat.Enum.r5g6b5,
|
|
|
+ bgra4 = bgfx.impl.TextureFormat.Enum.bgra4,
|
|
|
+ rgba4 = bgfx.impl.TextureFormat.Enum.rgba4,
|
|
|
+ bgr5a1 = bgfx.impl.TextureFormat.Enum.bgr5a1,
|
|
|
+ rgb5a1 = bgfx.impl.TextureFormat.Enum.rgb5a1,
|
|
|
+ rgb10a2 = bgfx.impl.TextureFormat.Enum.rgb10a2,
|
|
|
+ rg11b10f = bgfx.impl.TextureFormat.Enum.rg11b10f,
|
|
|
+ unknownDepth = bgfx.impl.TextureFormat.Enum.unknownDepth,
|
|
|
+ d16 = bgfx.impl.TextureFormat.Enum.d16,
|
|
|
+ d24 = bgfx.impl.TextureFormat.Enum.d24,
|
|
|
+ d24s8 = bgfx.impl.TextureFormat.Enum.d24s8,
|
|
|
+ d32 = bgfx.impl.TextureFormat.Enum.d32,
|
|
|
+ d16f = bgfx.impl.TextureFormat.Enum.d16f,
|
|
|
+ d24f = bgfx.impl.TextureFormat.Enum.d24f,
|
|
|
+ d32f = bgfx.impl.TextureFormat.Enum.d32f,
|
|
|
+ d0s8 = bgfx.impl.TextureFormat.Enum.d0s8,
|
|
|
+ count = bgfx.impl.TextureFormat.Enum.count,
|
|
|
}
|
|
|
|
|
|
///Uniform type enum.
|
|
|
-enum UniformType: bgfx.fakeenum.UniformType.Enum{
|
|
|
- sampler = bgfx.fakeenum.UniformType.Enum.sampler,
|
|
|
- end = bgfx.fakeenum.UniformType.Enum.end,
|
|
|
- vec4 = bgfx.fakeenum.UniformType.Enum.vec4,
|
|
|
- mat3 = bgfx.fakeenum.UniformType.Enum.mat3,
|
|
|
- mat4 = bgfx.fakeenum.UniformType.Enum.mat4,
|
|
|
- count = bgfx.fakeenum.UniformType.Enum.count,
|
|
|
+enum UniformType: bgfx.impl.UniformType.Enum{
|
|
|
+ sampler = bgfx.impl.UniformType.Enum.sampler,
|
|
|
+ end = bgfx.impl.UniformType.Enum.end,
|
|
|
+ vec4 = bgfx.impl.UniformType.Enum.vec4,
|
|
|
+ mat3 = bgfx.impl.UniformType.Enum.mat3,
|
|
|
+ mat4 = bgfx.impl.UniformType.Enum.mat4,
|
|
|
+ count = bgfx.impl.UniformType.Enum.count,
|
|
|
}
|
|
|
|
|
|
///Backbuffer ratio enum.
|
|
|
-enum BackbufferRatio: bgfx.fakeenum.BackbufferRatio.Enum{
|
|
|
- equal = bgfx.fakeenum.BackbufferRatio.Enum.equal,
|
|
|
- half = bgfx.fakeenum.BackbufferRatio.Enum.half,
|
|
|
- quarter = bgfx.fakeenum.BackbufferRatio.Enum.quarter,
|
|
|
- eighth = bgfx.fakeenum.BackbufferRatio.Enum.eighth,
|
|
|
- sixteenth = bgfx.fakeenum.BackbufferRatio.Enum.sixteenth,
|
|
|
- double_ = bgfx.fakeenum.BackbufferRatio.Enum.double_,
|
|
|
- count = bgfx.fakeenum.BackbufferRatio.Enum.count,
|
|
|
+enum BackbufferRatio: bgfx.impl.BackbufferRatio.Enum{
|
|
|
+ equal = bgfx.impl.BackbufferRatio.Enum.equal,
|
|
|
+ half = bgfx.impl.BackbufferRatio.Enum.half,
|
|
|
+ quarter = bgfx.impl.BackbufferRatio.Enum.quarter,
|
|
|
+ eighth = bgfx.impl.BackbufferRatio.Enum.eighth,
|
|
|
+ sixteenth = bgfx.impl.BackbufferRatio.Enum.sixteenth,
|
|
|
+ double_ = bgfx.impl.BackbufferRatio.Enum.double_,
|
|
|
+ count = bgfx.impl.BackbufferRatio.Enum.count,
|
|
|
}
|
|
|
|
|
|
///Occlusion query result.
|
|
|
-enum OcclusionQueryResult: bgfx.fakeenum.OcclusionQueryResult.Enum{
|
|
|
- invisible = bgfx.fakeenum.OcclusionQueryResult.Enum.invisible,
|
|
|
- visible = bgfx.fakeenum.OcclusionQueryResult.Enum.visible,
|
|
|
- noResult = bgfx.fakeenum.OcclusionQueryResult.Enum.noResult,
|
|
|
- count = bgfx.fakeenum.OcclusionQueryResult.Enum.count,
|
|
|
+enum OcclusionQueryResult: bgfx.impl.OcclusionQueryResult.Enum{
|
|
|
+ invisible = bgfx.impl.OcclusionQueryResult.Enum.invisible,
|
|
|
+ visible = bgfx.impl.OcclusionQueryResult.Enum.visible,
|
|
|
+ noResult = bgfx.impl.OcclusionQueryResult.Enum.noResult,
|
|
|
+ count = bgfx.impl.OcclusionQueryResult.Enum.count,
|
|
|
}
|
|
|
|
|
|
///Primitive topology.
|
|
|
-enum Topology: bgfx.fakeenum.Topology.Enum{
|
|
|
- triList = bgfx.fakeenum.Topology.Enum.triList,
|
|
|
- triStrip = bgfx.fakeenum.Topology.Enum.triStrip,
|
|
|
- lineList = bgfx.fakeenum.Topology.Enum.lineList,
|
|
|
- lineStrip = bgfx.fakeenum.Topology.Enum.lineStrip,
|
|
|
- pointList = bgfx.fakeenum.Topology.Enum.pointList,
|
|
|
- count = bgfx.fakeenum.Topology.Enum.count,
|
|
|
+enum Topology: bgfx.impl.Topology.Enum{
|
|
|
+ triList = bgfx.impl.Topology.Enum.triList,
|
|
|
+ triStrip = bgfx.impl.Topology.Enum.triStrip,
|
|
|
+ lineList = bgfx.impl.Topology.Enum.lineList,
|
|
|
+ lineStrip = bgfx.impl.Topology.Enum.lineStrip,
|
|
|
+ pointList = bgfx.impl.Topology.Enum.pointList,
|
|
|
+ count = bgfx.impl.Topology.Enum.count,
|
|
|
}
|
|
|
|
|
|
///Topology conversion function.
|
|
|
-enum TopologyConvert: bgfx.fakeenum.TopologyConvert.Enum{
|
|
|
- triListFlipWinding = bgfx.fakeenum.TopologyConvert.Enum.triListFlipWinding,
|
|
|
- triStripFlipWinding = bgfx.fakeenum.TopologyConvert.Enum.triStripFlipWinding,
|
|
|
- triListToLineList = bgfx.fakeenum.TopologyConvert.Enum.triListToLineList,
|
|
|
- triStripToTriList = bgfx.fakeenum.TopologyConvert.Enum.triStripToTriList,
|
|
|
- lineStripToLineList = bgfx.fakeenum.TopologyConvert.Enum.lineStripToLineList,
|
|
|
- count = bgfx.fakeenum.TopologyConvert.Enum.count,
|
|
|
+enum TopologyConvert: bgfx.impl.TopologyConvert.Enum{
|
|
|
+ triListFlipWinding = bgfx.impl.TopologyConvert.Enum.triListFlipWinding,
|
|
|
+ triStripFlipWinding = bgfx.impl.TopologyConvert.Enum.triStripFlipWinding,
|
|
|
+ triListToLineList = bgfx.impl.TopologyConvert.Enum.triListToLineList,
|
|
|
+ triStripToTriList = bgfx.impl.TopologyConvert.Enum.triStripToTriList,
|
|
|
+ lineStripToLineList = bgfx.impl.TopologyConvert.Enum.lineStripToLineList,
|
|
|
+ count = bgfx.impl.TopologyConvert.Enum.count,
|
|
|
}
|
|
|
|
|
|
///Topology sort order.
|
|
|
-enum TopologySort: bgfx.fakeenum.TopologySort.Enum{
|
|
|
- directionFrontToBackMin = bgfx.fakeenum.TopologySort.Enum.directionFrontToBackMin,
|
|
|
- directionFrontToBackAvg = bgfx.fakeenum.TopologySort.Enum.directionFrontToBackAvg,
|
|
|
- directionFrontToBackMax = bgfx.fakeenum.TopologySort.Enum.directionFrontToBackMax,
|
|
|
- directionBackToFrontMin = bgfx.fakeenum.TopologySort.Enum.directionBackToFrontMin,
|
|
|
- directionBackToFrontAvg = bgfx.fakeenum.TopologySort.Enum.directionBackToFrontAvg,
|
|
|
- directionBackToFrontMax = bgfx.fakeenum.TopologySort.Enum.directionBackToFrontMax,
|
|
|
- distanceFrontToBackMin = bgfx.fakeenum.TopologySort.Enum.distanceFrontToBackMin,
|
|
|
- distanceFrontToBackAvg = bgfx.fakeenum.TopologySort.Enum.distanceFrontToBackAvg,
|
|
|
- distanceFrontToBackMax = bgfx.fakeenum.TopologySort.Enum.distanceFrontToBackMax,
|
|
|
- distanceBackToFrontMin = bgfx.fakeenum.TopologySort.Enum.distanceBackToFrontMin,
|
|
|
- distanceBackToFrontAvg = bgfx.fakeenum.TopologySort.Enum.distanceBackToFrontAvg,
|
|
|
- distanceBackToFrontMax = bgfx.fakeenum.TopologySort.Enum.distanceBackToFrontMax,
|
|
|
- count = bgfx.fakeenum.TopologySort.Enum.count,
|
|
|
+enum TopologySort: bgfx.impl.TopologySort.Enum{
|
|
|
+ directionFrontToBackMin = bgfx.impl.TopologySort.Enum.directionFrontToBackMin,
|
|
|
+ directionFrontToBackAvg = bgfx.impl.TopologySort.Enum.directionFrontToBackAvg,
|
|
|
+ directionFrontToBackMax = bgfx.impl.TopologySort.Enum.directionFrontToBackMax,
|
|
|
+ directionBackToFrontMin = bgfx.impl.TopologySort.Enum.directionBackToFrontMin,
|
|
|
+ directionBackToFrontAvg = bgfx.impl.TopologySort.Enum.directionBackToFrontAvg,
|
|
|
+ directionBackToFrontMax = bgfx.impl.TopologySort.Enum.directionBackToFrontMax,
|
|
|
+ distanceFrontToBackMin = bgfx.impl.TopologySort.Enum.distanceFrontToBackMin,
|
|
|
+ distanceFrontToBackAvg = bgfx.impl.TopologySort.Enum.distanceFrontToBackAvg,
|
|
|
+ distanceFrontToBackMax = bgfx.impl.TopologySort.Enum.distanceFrontToBackMax,
|
|
|
+ distanceBackToFrontMin = bgfx.impl.TopologySort.Enum.distanceBackToFrontMin,
|
|
|
+ distanceBackToFrontAvg = bgfx.impl.TopologySort.Enum.distanceBackToFrontAvg,
|
|
|
+ distanceBackToFrontMax = bgfx.impl.TopologySort.Enum.distanceBackToFrontMax,
|
|
|
+ count = bgfx.impl.TopologySort.Enum.count,
|
|
|
}
|
|
|
|
|
|
///View mode sets draw call sort order.
|
|
|
-enum ViewMode: bgfx.fakeenum.ViewMode.Enum{
|
|
|
- default_ = bgfx.fakeenum.ViewMode.Enum.default_,
|
|
|
- sequential = bgfx.fakeenum.ViewMode.Enum.sequential,
|
|
|
- depthAscending = bgfx.fakeenum.ViewMode.Enum.depthAscending,
|
|
|
- depthDescending = bgfx.fakeenum.ViewMode.Enum.depthDescending,
|
|
|
- count = bgfx.fakeenum.ViewMode.Enum.count,
|
|
|
+enum ViewMode: bgfx.impl.ViewMode.Enum{
|
|
|
+ default_ = bgfx.impl.ViewMode.Enum.default_,
|
|
|
+ sequential = bgfx.impl.ViewMode.Enum.sequential,
|
|
|
+ depthAscending = bgfx.impl.ViewMode.Enum.depthAscending,
|
|
|
+ depthDescending = bgfx.impl.ViewMode.Enum.depthDescending,
|
|
|
+ count = bgfx.impl.ViewMode.Enum.count,
|
|
|
}
|
|
|
|
|
|
///Native window handle type.
|
|
|
-enum NativeWindowHandleType: bgfx.fakeenum.NativeWindowHandleType.Enum{
|
|
|
- default_ = bgfx.fakeenum.NativeWindowHandleType.Enum.default_,
|
|
|
- wayland = bgfx.fakeenum.NativeWindowHandleType.Enum.wayland,
|
|
|
- count = bgfx.fakeenum.NativeWindowHandleType.Enum.count,
|
|
|
+enum NativeWindowHandleType: bgfx.impl.NativeWindowHandleType.Enum{
|
|
|
+ default_ = bgfx.impl.NativeWindowHandleType.Enum.default_,
|
|
|
+ wayland = bgfx.impl.NativeWindowHandleType.Enum.wayland,
|
|
|
+ count = bgfx.impl.NativeWindowHandleType.Enum.count,
|
|
|
}
|
|
|
|
|
|
///Render frame enum.
|
|
|
-enum RenderFrame: bgfx.fakeenum.RenderFrame.Enum{
|
|
|
- noContext = bgfx.fakeenum.RenderFrame.Enum.noContext,
|
|
|
- render = bgfx.fakeenum.RenderFrame.Enum.render,
|
|
|
- timeout = bgfx.fakeenum.RenderFrame.Enum.timeout,
|
|
|
- exiting = bgfx.fakeenum.RenderFrame.Enum.exiting,
|
|
|
- count = bgfx.fakeenum.RenderFrame.Enum.count,
|
|
|
+enum RenderFrame: bgfx.impl.RenderFrame.Enum{
|
|
|
+ noContext = bgfx.impl.RenderFrame.Enum.noContext,
|
|
|
+ render = bgfx.impl.RenderFrame.Enum.render,
|
|
|
+ timeout = bgfx.impl.RenderFrame.Enum.timeout,
|
|
|
+ exiting = bgfx.impl.RenderFrame.Enum.exiting,
|
|
|
+ count = bgfx.impl.RenderFrame.Enum.count,
|
|
|
}
|
|
|
|
|
|
extern(C++, "bgfx") struct DynamicIndexBufferHandle{
|
|
|
@@ -900,61 +899,82 @@ extern(C++, "bgfx") struct VertexLayoutHandle{
|
|
|
ushort idx;
|
|
|
}
|
|
|
|
|
|
-pragma(inline,true) nothrow @nogc pure @safe{
|
|
|
+pragma(inline,true) nothrow @nogc{
|
|
|
+ /**
|
|
|
+ Allocate a buffer to pass to bgfx. Data will be freed inside bgfx.
|
|
|
+ Params:
|
|
|
+ size = Size to allocate.
|
|
|
+ */
|
|
|
+ MemoryRef alloc(uint size){
|
|
|
+ auto mem = bgfx.impl.alloc(__traits(parameters));
|
|
|
+ return MemoryRef(cast(ubyte[])mem.data[0..mem.size], mem);
|
|
|
+ }
|
|
|
+ /**
|
|
|
+ Allocate a buffer to pass to bgfx and copy `data` into it. Data will be freed inside bgfx.
|
|
|
+ Params:
|
|
|
+ data = Pointer to data to be copied.
|
|
|
+ size = Size of data to be copied.
|
|
|
+ */
|
|
|
+ MemoryRef copy(const(void)* data, uint size){
|
|
|
+ auto mem = bgfx.impl.copy(__traits(parameters));
|
|
|
+ return MemoryRef(cast(ubyte[])mem.data[0..mem.size], mem);
|
|
|
+ }
|
|
|
+
|
|
|
+ pure @safe:
|
|
|
StateBlend_ blendFuncSeparate(StateBlend_ srcRGB, StateBlend_ dstRGB, StateBlend_ srcA, StateBlend_ dstA){
|
|
|
return (srcRGB | ((dstRGB) << 4)) | ((srcA | (dstA << 4)) << 8);
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
///Blend equation separate.
|
|
|
StateBlendEquation_ blendEquationSeparate(StateBlendEquation_ equationRGB, StateBlendEquation_ equationA){
|
|
|
return equationRGB | (equationA << 3);
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
///Blend function.
|
|
|
StateBlend_ blendFunc(StateBlend_ src, StateBlend_ dst){ return blendFuncSeparate(src, dst, src, dst); }
|
|
|
-
|
|
|
+
|
|
|
///Blend equation.
|
|
|
StateBlendEquation_ blendEquation(StateBlendEquation_ equation){ return blendEquationSeparate(equation, equation); }
|
|
|
-
|
|
|
+
|
|
|
///Utility predefined blend modes.
|
|
|
enum StateBlendFunc: StateBlend_{
|
|
|
///Additive blending.
|
|
|
add = blendFunc(StateBlend.one, StateBlend.one),
|
|
|
-
|
|
|
+
|
|
|
///Alpha blend.
|
|
|
alpha = blendFunc(StateBlend.srcAlpha, StateBlend.invSrcAlpha),
|
|
|
-
|
|
|
+
|
|
|
///Selects darker color of blend.
|
|
|
darken = blendFunc(StateBlend.one, StateBlend.one) | blendEquation(StateBlendEquation.min),
|
|
|
-
|
|
|
+
|
|
|
///Selects lighter color of blend.
|
|
|
lighten = blendFunc(StateBlend.one, StateBlend.one) | blendEquation(StateBlendEquation.max),
|
|
|
-
|
|
|
+
|
|
|
///Multiplies colors.
|
|
|
multiply = blendFunc(StateBlend.dstColor, StateBlend.zero),
|
|
|
-
|
|
|
+
|
|
|
///Opaque pixels will cover the pixels directly below them without any math or algorithm applied to them.
|
|
|
normal = blendFunc(StateBlend.one, StateBlend.invSrcAlpha),
|
|
|
-
|
|
|
+
|
|
|
///Multiplies the inverse of the blend and base colors.
|
|
|
screen = blendFunc(StateBlend.one, StateBlend.invSrcColor),
|
|
|
-
|
|
|
+
|
|
|
///Decreases the brightness of the base color based on the value of the blend color.
|
|
|
linearBurn = blendFunc(StateBlend.dstColor, StateBlend.invDstColor) | blendEquation(StateBlendEquation.sub),
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
StateBlend_ blendFuncRTx(StateBlend_ src, StateBlend_ dst){
|
|
|
return cast(uint)(src >> StateBlend.shift) | (cast(uint)(dst >> StateBlend.shift) << 4);
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
StateBlend_ blendFuncRTxE(StateBlend_ src, StateBlend_ dst, StateBlendEquation_ equation){
|
|
|
return blendFuncRTx(src, dst) | (cast(uint)(equation >> StateBlendEquation.shift) << 8);
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
StateBlend_ blendFuncRT1(StateBlend_ src, StateBlend_ dst){ return blendFuncRTx(src, dst) << 0; }
|
|
|
StateBlend_ blendFuncRT2(StateBlend_ src, StateBlend_ dst){ return blendFuncRTx(src, dst) << 11; }
|
|
|
StateBlend_ blendFuncRT3(StateBlend_ src, StateBlend_ dst){ return blendFuncRTx(src, dst) << 22; }
|
|
|
-
|
|
|
+
|
|
|
StateBlend_ blendFuncRT1E(StateBlend_ src, StateBlend_ dst, StateBlendEquation_ equation){
|
|
|
return blendFuncRTxE(src, dst, equation) << 0;
|
|
|
}
|
|
|
@@ -966,6 +986,16 @@ pragma(inline,true) nothrow @nogc pure @safe{
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+/**
|
|
|
+A wrapper around `Memory` that allows you to mutate its `data`.
|
|
|
+Do not create instances of this struct yourself.
|
|
|
+*/
|
|
|
+struct MemoryRef{
|
|
|
+ ubyte[] data;
|
|
|
+ const(Memory)* memory;
|
|
|
+ alias memory this;
|
|
|
+}
|
|
|
+
|
|
|
///Renderer capabilities.
|
|
|
extern(C++, "bgfx") struct Caps{
|
|
|
///GPU info.
|
|
|
@@ -1243,7 +1273,7 @@ extern(C++, "bgfx") struct Attachment{
|
|
|
mip = Mip level.
|
|
|
resolve = Resolve flags. See: `BGFX_RESOLVE_*`
|
|
|
*/
|
|
|
- {q{void}, q{init}, q{TextureHandle handle, bgfx.fakeenum.Access.Enum access=Access.write, ushort layer=0, ushort numLayers=1, ushort mip=0, ubyte resolve=Resolve.autoGenMIPs}, ext: `C++`},
|
|
|
+ {q{void}, q{init}, q{TextureHandle handle, bgfx.impl.Access.Enum access=Access.write, ushort layer=0, ushort numLayers=1, ushort mip=0, ubyte resolve=Resolve.autoGenMIPs}, ext: `C++`},
|
|
|
];
|
|
|
return ret;
|
|
|
}()));
|
|
|
@@ -1335,7 +1365,7 @@ extern(C++, "bgfx") struct VertexLayout{
|
|
|
Params:
|
|
|
rendererType = Renderer backend type. See: `bgfx::RendererType`
|
|
|
*/
|
|
|
- {q{VertexLayout*}, q{begin}, q{bgfx.fakeenum.RendererType.Enum rendererType=RendererType.noop}, ext: `C++`},
|
|
|
+ {q{VertexLayout*}, q{begin}, q{bgfx.impl.RendererType.Enum rendererType=RendererType.noop}, ext: `C++`},
|
|
|
|
|
|
/**
|
|
|
Add attribute to VertexLayout.
|
|
|
@@ -1352,7 +1382,7 @@ extern(C++, "bgfx") struct VertexLayout{
|
|
|
vertexConvert for AttribType::Uint8 and AttribType::Int16.
|
|
|
Unpacking code must be implemented inside vertex shader.
|
|
|
*/
|
|
|
- {q{VertexLayout*}, q{add}, q{bgfx.fakeenum.Attrib.Enum attrib, ubyte num, bgfx.fakeenum.AttribType.Enum type, bool normalised=false, bool asInt=false}, ext: `C++`},
|
|
|
+ {q{VertexLayout*}, q{add}, q{bgfx.impl.Attrib.Enum attrib, ubyte num, bgfx.impl.AttribType.Enum type, bool normalised=false, bool asInt=false}, ext: `C++`},
|
|
|
|
|
|
/**
|
|
|
Decode attribute.
|
|
|
@@ -1363,7 +1393,7 @@ extern(C++, "bgfx") struct VertexLayout{
|
|
|
normalised = Attribute is normalized.
|
|
|
asInt = Attribute is packed as int.
|
|
|
*/
|
|
|
- {q{void}, q{decode}, q{bgfx.fakeenum.Attrib.Enum attrib, ref ubyte num, ref bgfx.fakeenum.AttribType.Enum type, ref bool normalised, ref bool asInt}, ext: `C++`, memAttr: q{const}},
|
|
|
+ {q{void}, q{decode}, q{bgfx.impl.Attrib.Enum attrib, ref ubyte num, ref bgfx.impl.AttribType.Enum type, ref bool normalised, ref bool asInt}, ext: `C++`, memAttr: q{const}},
|
|
|
|
|
|
/**
|
|
|
Skip `_num` bytes in vertex stream.
|
|
|
@@ -1736,7 +1766,7 @@ extern(C++, "bgfx") struct Encoder{
|
|
|
handle = Index buffer handle.
|
|
|
access = Buffer access. See `Access::Enum`.
|
|
|
*/
|
|
|
- {q{void}, q{setBuffer}, q{ubyte stage, IndexBufferHandle handle, bgfx.fakeenum.Access.Enum access}, ext: `C++`},
|
|
|
+ {q{void}, q{setBuffer}, q{ubyte stage, IndexBufferHandle handle, bgfx.impl.Access.Enum access}, ext: `C++`},
|
|
|
|
|
|
/**
|
|
|
Set compute vertex buffer.
|
|
|
@@ -1745,7 +1775,7 @@ extern(C++, "bgfx") struct Encoder{
|
|
|
handle = Vertex buffer handle.
|
|
|
access = Buffer access. See `Access::Enum`.
|
|
|
*/
|
|
|
- {q{void}, q{setBuffer}, q{ubyte stage, VertexBufferHandle handle, bgfx.fakeenum.Access.Enum access}, ext: `C++`},
|
|
|
+ {q{void}, q{setBuffer}, q{ubyte stage, VertexBufferHandle handle, bgfx.impl.Access.Enum access}, ext: `C++`},
|
|
|
|
|
|
/**
|
|
|
Set compute dynamic index buffer.
|
|
|
@@ -1754,7 +1784,7 @@ extern(C++, "bgfx") struct Encoder{
|
|
|
handle = Dynamic index buffer handle.
|
|
|
access = Buffer access. See `Access::Enum`.
|
|
|
*/
|
|
|
- {q{void}, q{setBuffer}, q{ubyte stage, DynamicIndexBufferHandle handle, bgfx.fakeenum.Access.Enum access}, ext: `C++`},
|
|
|
+ {q{void}, q{setBuffer}, q{ubyte stage, DynamicIndexBufferHandle handle, bgfx.impl.Access.Enum access}, ext: `C++`},
|
|
|
|
|
|
/**
|
|
|
Set compute dynamic vertex buffer.
|
|
|
@@ -1763,7 +1793,7 @@ extern(C++, "bgfx") struct Encoder{
|
|
|
handle = Dynamic vertex buffer handle.
|
|
|
access = Buffer access. See `Access::Enum`.
|
|
|
*/
|
|
|
- {q{void}, q{setBuffer}, q{ubyte stage, DynamicVertexBufferHandle handle, bgfx.fakeenum.Access.Enum access}, ext: `C++`},
|
|
|
+ {q{void}, q{setBuffer}, q{ubyte stage, DynamicVertexBufferHandle handle, bgfx.impl.Access.Enum access}, ext: `C++`},
|
|
|
|
|
|
/**
|
|
|
Set compute indirect buffer.
|
|
|
@@ -1772,7 +1802,7 @@ extern(C++, "bgfx") struct Encoder{
|
|
|
handle = Indirect buffer handle.
|
|
|
access = Buffer access. See `Access::Enum`.
|
|
|
*/
|
|
|
- {q{void}, q{setBuffer}, q{ubyte stage, IndirectBufferHandle handle, bgfx.fakeenum.Access.Enum access}, ext: `C++`},
|
|
|
+ {q{void}, q{setBuffer}, q{ubyte stage, IndirectBufferHandle handle, bgfx.impl.Access.Enum access}, ext: `C++`},
|
|
|
|
|
|
/**
|
|
|
Set compute image from texture.
|
|
|
@@ -1783,7 +1813,7 @@ extern(C++, "bgfx") struct Encoder{
|
|
|
access = Image access. See `Access::Enum`.
|
|
|
format = Texture format. See: `TextureFormat::Enum`.
|
|
|
*/
|
|
|
- {q{void}, q{setImage}, q{ubyte stage, TextureHandle handle, ubyte mip, bgfx.fakeenum.Access.Enum access, bgfx.fakeenum.TextureFormat.Enum format=TextureFormat.count}, ext: `C++`},
|
|
|
+ {q{void}, q{setImage}, q{ubyte stage, TextureHandle handle, ubyte mip, bgfx.impl.Access.Enum access, bgfx.impl.TextureFormat.Enum format=TextureFormat.count}, ext: `C++`},
|
|
|
|
|
|
/**
|
|
|
Dispatch compute.
|
|
|
@@ -1876,7 +1906,7 @@ mixin(joinFnBinds((){
|
|
|
data = Destination vertex stream where data will be packed.
|
|
|
index = Vertex index that will be modified.
|
|
|
*/
|
|
|
- {q{void}, q{vertexPack}, q{const(float)* input, bool inputNormalised, bgfx.fakeenum.Attrib.Enum attr, ref const VertexLayout layout, void* data, uint index=0}, ext: `C++, "bgfx"`},
|
|
|
+ {q{void}, q{vertexPack}, q{const(float)* input, bool inputNormalised, bgfx.impl.Attrib.Enum attr, ref const VertexLayout layout, void* data, uint index=0}, ext: `C++, "bgfx"`},
|
|
|
|
|
|
/**
|
|
|
* Unpack vertex attribute from vertex stream format.
|
|
|
@@ -1887,7 +1917,7 @@ mixin(joinFnBinds((){
|
|
|
data = Source vertex stream from where data will be unpacked.
|
|
|
index = Vertex index that will be unpacked.
|
|
|
*/
|
|
|
- {q{void}, q{vertexUnpack}, q{float* output, bgfx.fakeenum.Attrib.Enum attr, ref const VertexLayout layout, const(void)* data, uint index=0}, ext: `C++, "bgfx"`},
|
|
|
+ {q{void}, q{vertexUnpack}, q{float* output, bgfx.impl.Attrib.Enum attr, ref const VertexLayout layout, const(void)* data, uint index=0}, ext: `C++, "bgfx"`},
|
|
|
|
|
|
/**
|
|
|
* Converts vertex stream data from one vertex stream format to another.
|
|
|
@@ -1926,7 +1956,7 @@ mixin(joinFnBinds((){
|
|
|
numIndices = Number of input indices.
|
|
|
index32 = Set to `true` if input indices are 32-bit.
|
|
|
*/
|
|
|
- {q{uint}, q{topologyConvert}, q{bgfx.fakeenum.TopologyConvert.Enum conversion, void* dst, uint dstSize, const(void)* indices, uint numIndices, bool index32}, ext: `C++, "bgfx"`},
|
|
|
+ {q{uint}, q{topologyConvert}, q{bgfx.impl.TopologyConvert.Enum conversion, void* dst, uint dstSize, const(void)* indices, uint numIndices, bool index32}, ext: `C++, "bgfx"`},
|
|
|
|
|
|
/**
|
|
|
* Sort indices.
|
|
|
@@ -1946,7 +1976,7 @@ mixin(joinFnBinds((){
|
|
|
numIndices = Number of input indices.
|
|
|
index32 = Set to `true` if input indices are 32-bit.
|
|
|
*/
|
|
|
- {q{void}, q{topologySortTriList}, q{bgfx.fakeenum.TopologySort.Enum sort, void* dst, uint dstSize, const(float)* dir, const(float)* pos, const(void)* vertices, uint stride, const(void)* indices, uint numIndices, bool index32}, ext: `C++, "bgfx"`},
|
|
|
+ {q{void}, q{topologySortTriList}, q{bgfx.impl.TopologySort.Enum sort, void* dst, uint dstSize, const(float)* dir, const(float)* pos, const(void)* vertices, uint stride, const(void)* indices, uint numIndices, bool index32}, ext: `C++, "bgfx"`},
|
|
|
|
|
|
/**
|
|
|
* Returns supported backend API renderers.
|
|
|
@@ -1954,14 +1984,14 @@ mixin(joinFnBinds((){
|
|
|
max = Maximum number of elements in _enum array.
|
|
|
enum_ = Array where supported renderers will be written.
|
|
|
*/
|
|
|
- {q{ubyte}, q{getSupportedRenderers}, q{ubyte max=0, bgfx.fakeenum.RendererType.Enum* enum_=null}, ext: `C++, "bgfx"`},
|
|
|
+ {q{ubyte}, q{getSupportedRenderers}, q{ubyte max=0, bgfx.impl.RendererType.Enum* enum_=null}, ext: `C++, "bgfx"`},
|
|
|
|
|
|
/**
|
|
|
* Returns name of renderer.
|
|
|
Params:
|
|
|
type = Renderer backend type. See: `bgfx::RendererType`
|
|
|
*/
|
|
|
- {q{const(char)*}, q{getRendererName}, q{bgfx.fakeenum.RendererType.Enum type}, ext: `C++, "bgfx"`},
|
|
|
+ {q{const(char)*}, q{getRendererName}, q{bgfx.impl.RendererType.Enum type}, ext: `C++, "bgfx"`},
|
|
|
|
|
|
/**
|
|
|
* Initialize the bgfx library.
|
|
|
@@ -1996,7 +2026,7 @@ mixin(joinFnBinds((){
|
|
|
- `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB back-buffer.
|
|
|
format = Texture format. See: `TextureFormat::Enum`.
|
|
|
*/
|
|
|
- {q{void}, q{reset}, q{uint width, uint height, uint flags=Reset.none, bgfx.fakeenum.TextureFormat.Enum format=TextureFormat.count}, ext: `C++, "bgfx"`},
|
|
|
+ {q{void}, q{reset}, q{uint width, uint height, uint flags=Reset.none, bgfx.impl.TextureFormat.Enum format=TextureFormat.count}, ext: `C++, "bgfx"`},
|
|
|
|
|
|
/**
|
|
|
* Advance to next frame. When using multithreaded renderer, this call
|
|
|
@@ -2027,21 +2057,6 @@ mixin(joinFnBinds((){
|
|
|
*/
|
|
|
{q{const(Stats)*}, q{getStats}, q{}, ext: `C++, "bgfx"`},
|
|
|
|
|
|
- /**
|
|
|
- * Allocate buffer to pass to bgfx calls. Data will be freed inside bgfx.
|
|
|
- Params:
|
|
|
- size = Size to allocate.
|
|
|
- */
|
|
|
- {q{const(Memory)*}, q{alloc}, q{uint size}, ext: `C++, "bgfx"`},
|
|
|
-
|
|
|
- /**
|
|
|
- * Allocate buffer and copy data into it. Data will be freed inside bgfx.
|
|
|
- Params:
|
|
|
- data = Pointer to data to be copied.
|
|
|
- size = Size of data to be copied.
|
|
|
- */
|
|
|
- {q{const(Memory)*}, q{copy}, q{const(void)* data, uint size}, ext: `C++, "bgfx"`},
|
|
|
-
|
|
|
/**
|
|
|
* Make reference to data to pass to bgfx. Unlike `bgfx::alloc`, this call
|
|
|
* doesn't allocate memory for data. It just copies the _data pointer. You
|
|
|
@@ -2472,7 +2487,7 @@ mixin(joinFnBinds((){
|
|
|
format = Texture format. See: `TextureFormat::Enum`.
|
|
|
flags = Texture flags. See `BGFX_TEXTURE_*`.
|
|
|
*/
|
|
|
- {q{bool}, q{isTextureValid}, q{ushort depth, bool cubeMap, ushort numLayers, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 flags}, ext: `C++, "bgfx"`},
|
|
|
+ {q{bool}, q{isTextureValid}, q{ushort depth, bool cubeMap, ushort numLayers, bgfx.impl.TextureFormat.Enum format, c_uint64 flags}, ext: `C++, "bgfx"`},
|
|
|
|
|
|
/**
|
|
|
* Validate frame buffer parameters.
|
|
|
@@ -2494,7 +2509,7 @@ mixin(joinFnBinds((){
|
|
|
numLayers = Number of layers in texture array.
|
|
|
format = Texture format. See: `TextureFormat::Enum`.
|
|
|
*/
|
|
|
- {q{void}, q{calcTextureSize}, q{ref TextureInfo info, ushort width, ushort height, ushort depth, bool cubeMap, bool hasMIPs, ushort numLayers, bgfx.fakeenum.TextureFormat.Enum format}, ext: `C++, "bgfx"`},
|
|
|
+ {q{void}, q{calcTextureSize}, q{ref TextureInfo info, ushort width, ushort height, ushort depth, bool cubeMap, bool hasMIPs, ushort numLayers, bgfx.impl.TextureFormat.Enum format}, ext: `C++, "bgfx"`},
|
|
|
|
|
|
/**
|
|
|
* Create texture from memory buffer.
|
|
|
@@ -2530,7 +2545,7 @@ mixin(joinFnBinds((){
|
|
|
`_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than
|
|
|
1, expected memory layout is texture and all mips together for each array element.
|
|
|
*/
|
|
|
- {q{TextureHandle}, q{createTexture2D}, q{ushort width, ushort height, bool hasMIPs, ushort numLayers, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 flags=Texture.none|Sampler.none, const(Memory)* mem=null}, ext: `C++, "bgfx"`},
|
|
|
+ {q{TextureHandle}, q{createTexture2D}, q{ushort width, ushort height, bool hasMIPs, ushort numLayers, bgfx.impl.TextureFormat.Enum format, c_uint64 flags=Texture.none|Sampler.none, const(Memory)* mem=null}, ext: `C++, "bgfx"`},
|
|
|
|
|
|
/**
|
|
|
* Create texture with size based on back-buffer ratio. Texture will maintain ratio
|
|
|
@@ -2548,7 +2563,7 @@ mixin(joinFnBinds((){
|
|
|
- `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
|
|
|
sampling.
|
|
|
*/
|
|
|
- {q{TextureHandle}, q{createTexture2D}, q{bgfx.fakeenum.BackbufferRatio.Enum ratio, bool hasMIPs, ushort numLayers, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 flags=Texture.none|Sampler.none}, ext: `C++, "bgfx"`},
|
|
|
+ {q{TextureHandle}, q{createTexture2D}, q{bgfx.impl.BackbufferRatio.Enum ratio, bool hasMIPs, ushort numLayers, bgfx.impl.TextureFormat.Enum format, c_uint64 flags=Texture.none|Sampler.none}, ext: `C++, "bgfx"`},
|
|
|
|
|
|
/**
|
|
|
* Create 3D texture.
|
|
|
@@ -2568,7 +2583,7 @@ mixin(joinFnBinds((){
|
|
|
`_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than
|
|
|
1, expected memory layout is texture and all mips together for each array element.
|
|
|
*/
|
|
|
- {q{TextureHandle}, q{createTexture3D}, q{ushort width, ushort height, ushort depth, bool hasMIPs, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 flags=Texture.none|Sampler.none, const(Memory)* mem=null}, ext: `C++, "bgfx"`},
|
|
|
+ {q{TextureHandle}, q{createTexture3D}, q{ushort width, ushort height, ushort depth, bool hasMIPs, bgfx.impl.TextureFormat.Enum format, c_uint64 flags=Texture.none|Sampler.none, const(Memory)* mem=null}, ext: `C++, "bgfx"`},
|
|
|
|
|
|
/**
|
|
|
* Create Cube texture.
|
|
|
@@ -2588,7 +2603,7 @@ mixin(joinFnBinds((){
|
|
|
`_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than
|
|
|
1, expected memory layout is texture and all mips together for each array element.
|
|
|
*/
|
|
|
- {q{TextureHandle}, q{createTextureCube}, q{ushort size, bool hasMIPs, ushort numLayers, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 flags=Texture.none|Sampler.none, const(Memory)* mem=null}, ext: `C++, "bgfx"`},
|
|
|
+ {q{TextureHandle}, q{createTextureCube}, q{ushort size, bool hasMIPs, ushort numLayers, bgfx.impl.TextureFormat.Enum format, c_uint64 flags=Texture.none|Sampler.none, const(Memory)* mem=null}, ext: `C++, "bgfx"`},
|
|
|
|
|
|
/**
|
|
|
* Update 2D texture.
|
|
|
@@ -2708,7 +2723,7 @@ mixin(joinFnBinds((){
|
|
|
- `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
|
|
|
sampling.
|
|
|
*/
|
|
|
- {q{FrameBufferHandle}, q{createFrameBuffer}, q{ushort width, ushort height, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 textureFlags=SamplerU.clamp|SamplerV.clamp}, ext: `C++, "bgfx"`},
|
|
|
+ {q{FrameBufferHandle}, q{createFrameBuffer}, q{ushort width, ushort height, bgfx.impl.TextureFormat.Enum format, c_uint64 textureFlags=SamplerU.clamp|SamplerV.clamp}, ext: `C++, "bgfx"`},
|
|
|
|
|
|
/**
|
|
|
* Create frame buffer with size based on back-buffer ratio. Frame buffer will maintain ratio
|
|
|
@@ -2724,7 +2739,7 @@ mixin(joinFnBinds((){
|
|
|
- `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
|
|
|
sampling.
|
|
|
*/
|
|
|
- {q{FrameBufferHandle}, q{createFrameBuffer}, q{bgfx.fakeenum.BackbufferRatio.Enum ratio, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 textureFlags=SamplerU.clamp|SamplerV.clamp}, ext: `C++, "bgfx"`},
|
|
|
+ {q{FrameBufferHandle}, q{createFrameBuffer}, q{bgfx.impl.BackbufferRatio.Enum ratio, bgfx.impl.TextureFormat.Enum format, c_uint64 textureFlags=SamplerU.clamp|SamplerV.clamp}, ext: `C++, "bgfx"`},
|
|
|
|
|
|
/**
|
|
|
* Create MRT frame buffer from texture handles (simple).
|
|
|
@@ -2759,7 +2774,7 @@ mixin(joinFnBinds((){
|
|
|
format = Window back buffer color format.
|
|
|
depthFormat = Window back buffer depth format.
|
|
|
*/
|
|
|
- {q{FrameBufferHandle}, q{createFrameBuffer}, q{void* nwh, ushort width, ushort height, bgfx.fakeenum.TextureFormat.Enum format=TextureFormat.count, bgfx.fakeenum.TextureFormat.Enum depthFormat=TextureFormat.count}, ext: `C++, "bgfx"`},
|
|
|
+ {q{FrameBufferHandle}, q{createFrameBuffer}, q{void* nwh, ushort width, ushort height, bgfx.impl.TextureFormat.Enum format=TextureFormat.count, bgfx.impl.TextureFormat.Enum depthFormat=TextureFormat.count}, ext: `C++, "bgfx"`},
|
|
|
|
|
|
/**
|
|
|
* Set frame buffer debug name.
|
|
|
@@ -2815,7 +2830,7 @@ mixin(joinFnBinds((){
|
|
|
type = Type of uniform (See: `bgfx::UniformType`).
|
|
|
num = Number of elements in array.
|
|
|
*/
|
|
|
- {q{UniformHandle}, q{createUniform}, q{const(char)* name, bgfx.fakeenum.UniformType.Enum type, ushort num=1}, ext: `C++, "bgfx"`},
|
|
|
+ {q{UniformHandle}, q{createUniform}, q{const(char)* name, bgfx.impl.UniformType.Enum type, ushort num=1}, ext: `C++, "bgfx"`},
|
|
|
|
|
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/**
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* Retrieve uniform info.
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@@ -2917,7 +2932,7 @@ mixin(joinFnBinds((){
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ratio = Width and height will be set in respect to back-buffer size.
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See: `BackbufferRatio::Enum`.
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*/
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- {q{void}, q{setViewRect}, q{ViewID id, ushort x, ushort y, bgfx.fakeenum.BackbufferRatio.Enum ratio}, ext: `C++, "bgfx"`},
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+ {q{void}, q{setViewRect}, q{ViewID id, ushort x, ushort y, bgfx.impl.BackbufferRatio.Enum ratio}, ext: `C++, "bgfx"`},
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/**
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* Set view scissor. Draw primitive outside view will be clipped. When
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@@ -2972,7 +2987,7 @@ mixin(joinFnBinds((){
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id = View id.
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mode = View sort mode. See `ViewMode::Enum`.
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*/
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- {q{void}, q{setViewMode}, q{ViewID id, bgfx.fakeenum.ViewMode.Enum mode=ViewMode.default_}, ext: `C++, "bgfx"`},
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+ {q{void}, q{setViewMode}, q{ViewID id, bgfx.impl.ViewMode.Enum mode=ViewMode.default_}, ext: `C++, "bgfx"`},
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/**
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* Set view frame buffer.
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@@ -3100,7 +3115,7 @@ mixin(joinFnBinds((){
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- `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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sampling.
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*/
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- {q{size_t}, q{overrideInternal}, q{TextureHandle handle, ushort width, ushort height, ubyte numMIPs, bgfx.fakeenum.TextureFormat.Enum format, c_uint64 flags=Texture.none | Sampler.none}, ext: `C++, "bgfx"`},
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+ {q{size_t}, q{overrideInternal}, q{TextureHandle handle, ushort width, ushort height, ubyte numMIPs, bgfx.impl.TextureFormat.Enum format, c_uint64 flags=Texture.none | Sampler.none}, ext: `C++, "bgfx"`},
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/**
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* Sets a debug marker. This allows you to group graphics calls together for easy browsing in
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@@ -3460,7 +3475,7 @@ mixin(joinFnBinds((){
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handle = Index buffer handle.
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access = Buffer access. See `Access::Enum`.
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*/
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- {q{void}, q{setBuffer}, q{ubyte stage, IndexBufferHandle handle, bgfx.fakeenum.Access.Enum access}, ext: `C++, "bgfx"`},
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+ {q{void}, q{setBuffer}, q{ubyte stage, IndexBufferHandle handle, bgfx.impl.Access.Enum access}, ext: `C++, "bgfx"`},
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/**
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* Set compute vertex buffer.
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@@ -3469,7 +3484,7 @@ mixin(joinFnBinds((){
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handle = Vertex buffer handle.
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access = Buffer access. See `Access::Enum`.
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*/
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- {q{void}, q{setBuffer}, q{ubyte stage, VertexBufferHandle handle, bgfx.fakeenum.Access.Enum access}, ext: `C++, "bgfx"`},
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+ {q{void}, q{setBuffer}, q{ubyte stage, VertexBufferHandle handle, bgfx.impl.Access.Enum access}, ext: `C++, "bgfx"`},
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/**
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* Set compute dynamic index buffer.
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@@ -3478,7 +3493,7 @@ mixin(joinFnBinds((){
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handle = Dynamic index buffer handle.
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access = Buffer access. See `Access::Enum`.
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*/
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- {q{void}, q{setBuffer}, q{ubyte stage, DynamicIndexBufferHandle handle, bgfx.fakeenum.Access.Enum access}, ext: `C++, "bgfx"`},
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+ {q{void}, q{setBuffer}, q{ubyte stage, DynamicIndexBufferHandle handle, bgfx.impl.Access.Enum access}, ext: `C++, "bgfx"`},
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/**
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* Set compute dynamic vertex buffer.
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@@ -3487,7 +3502,7 @@ mixin(joinFnBinds((){
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handle = Dynamic vertex buffer handle.
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access = Buffer access. See `Access::Enum`.
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*/
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- {q{void}, q{setBuffer}, q{ubyte stage, DynamicVertexBufferHandle handle, bgfx.fakeenum.Access.Enum access}, ext: `C++, "bgfx"`},
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+ {q{void}, q{setBuffer}, q{ubyte stage, DynamicVertexBufferHandle handle, bgfx.impl.Access.Enum access}, ext: `C++, "bgfx"`},
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/**
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* Set compute indirect buffer.
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@@ -3496,7 +3511,7 @@ mixin(joinFnBinds((){
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handle = Indirect buffer handle.
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access = Buffer access. See `Access::Enum`.
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*/
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- {q{void}, q{setBuffer}, q{ubyte stage, IndirectBufferHandle handle, bgfx.fakeenum.Access.Enum access}, ext: `C++, "bgfx"`},
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+ {q{void}, q{setBuffer}, q{ubyte stage, IndirectBufferHandle handle, bgfx.impl.Access.Enum access}, ext: `C++, "bgfx"`},
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/**
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* Set compute image from texture.
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@@ -3507,7 +3522,7 @@ mixin(joinFnBinds((){
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access = Image access. See `Access::Enum`.
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format = Texture format. See: `TextureFormat::Enum`.
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*/
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- {q{void}, q{setImage}, q{ubyte stage, TextureHandle handle, ubyte mip, bgfx.fakeenum.Access.Enum access, bgfx.fakeenum.TextureFormat.Enum format=TextureFormat.count}, ext: `C++, "bgfx"`},
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+ {q{void}, q{setImage}, q{ubyte stage, TextureHandle handle, ubyte mip, bgfx.impl.Access.Enum access, bgfx.impl.TextureFormat.Enum format=TextureFormat.count}, ext: `C++, "bgfx"`},
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/**
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* Dispatch compute.
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@@ -3586,13 +3601,13 @@ mixin(joinFnBinds((){
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];
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return ret;
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-}(), "Resolution, Limits, Init, Attachment, VertexLayout, Encoder, "));
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+}(), "Resolution, Init.Limits, Init, Attachment, VertexLayout, Encoder, "));
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static if(!staticBinding):
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import bindbc.loader;
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debug{
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- mixin(makeDynloadFns("Bgfx", makeLibPaths(["bgfx-shared-libDebug", "bgfxDebug", "bgfx"]), [__MODULE__]));
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+ mixin(makeDynloadFns("Bgfx", makeLibPaths(["bgfx-shared-libDebug", "bgfxDebug", "bgfx"]), [__MODULE__, "bgfx.impl"]));
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}else{
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- mixin(makeDynloadFns("Bgfx", makeLibPaths(["bgfx-shared-libRelease", "bgfxRelease", "bgfx"]), [__MODULE__]));
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+ mixin(makeDynloadFns("Bgfx", makeLibPaths(["bgfx-shared-libRelease", "bgfxRelease", "bgfx"]), [__MODULE__, "bgfx.impl"]));
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}
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