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@@ -16,6 +16,7 @@
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#include <stdio.h>
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#include <string.h>
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#include <vector>
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+#include <string>
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static const char* s_shaderPath = NULL;
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@@ -368,7 +369,7 @@ void setOffsets2x2Lum(bgfx::UniformHandle _handle, uint32_t _width, uint32_t _he
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for (uint32_t xx = 0; xx < 3; ++xx)
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{
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offsets[num][0] = (xx - s_texelHalf) * du;
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- offsets[num][1] = (yy - s_texelHalf) * du;
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+ offsets[num][1] = (yy - s_texelHalf) * dv;
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++num;
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}
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}
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@@ -389,7 +390,7 @@ void setOffsets4x4Lum(bgfx::UniformHandle _handle, uint32_t _width, uint32_t _he
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for (uint32_t xx = 0; xx < 4; ++xx)
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{
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offsets[num][0] = (xx - 1.0f - s_texelHalf) * du;
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- offsets[num][1] = (yy - 1.0f - s_texelHalf) * du;
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+ offsets[num][1] = (yy - 1.0f - s_texelHalf) * dv;
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++num;
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}
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}
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