Branimir Karadžić 11 年之前
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b209308fbc
共有 1 个文件被更改,包括 3 次插入3 次删除
  1. 3 3
      src/renderer_d3d9.cpp

+ 3 - 3
src/renderer_d3d9.cpp

@@ -940,8 +940,8 @@ namespace bgfx
 		void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
 		{
 			if (isValid(m_fbh)
-				&&  m_fbh.idx != _fbh.idx
-				&&  m_rtMsaa)
+			&&  m_fbh.idx != _fbh.idx
+			&&  m_rtMsaa)
 			{
 				FrameBufferD3D9& frameBuffer = m_frameBuffers[m_fbh.idx];
 				frameBuffer.resolve();
@@ -960,7 +960,7 @@ namespace bgfx
 			{
 				const FrameBufferD3D9& frameBuffer = m_frameBuffers[_fbh.idx];
 
-				// If frame buffer has only depth attachement D3DFMT_NULL
+				// If frame buffer has only depth attachment D3DFMT_NULL
 				// render target is created.
 				uint32_t fbnum = bx::uint32_max(1, frameBuffer.m_num);