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@@ -637,6 +637,7 @@ namespace bgfx
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void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format);
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/// Create texture from memory buffer.
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+ ///
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/// @param _mem DDS texture data.
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/// @param _flags Default texture sampling mode is linear, and wrap mode
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/// is repeat.
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@@ -728,6 +729,7 @@ namespace bgfx
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void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other = 0xff);
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/// Set render states for draw primitive.
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+ ///
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/// @param _state State flags. Default state for primitive type is
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/// triangles. See: BGFX_STATE_DEFAULT.
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///
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