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@@ -4626,7 +4626,6 @@ data.NumQualityLevels = 0;
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{
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const uint32_t pitch = bx::strideAlign(mip.m_width*mip.m_bpp / 8, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
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const uint32_t slice = bx::strideAlign(mip.m_height*pitch, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
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- const uint32_t size = slice*depth;
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uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, slice*depth);
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bimg::imageCopy(temp
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@@ -4644,11 +4643,6 @@ data.NumQualityLevels = 0;
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++kk;
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}
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- else
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- {
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- const uint32_t pitch = bx::strideAlign(width*bpp / 8, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
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- const uint32_t slice = bx::strideAlign(height*pitch, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
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- }
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width >>= 1;
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height >>= 1;
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