* remove FloatFast option for shaderc * scope removing FloatFast to glsl-optimizer * correct comment
@@ -450,6 +450,10 @@ project "glsl-optimizer"
path.join(GLSL_OPTIMIZER, "src/glsl/builtin_stubs.cpp"),
}
+ removeflags {
+ "FloatFast", -- clang 17 has issues errors originating in glsl-optimizer when float optimizations are enabled
+ }
+
configuration { "Release" }
flags {
"Optimize",