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@@ -504,11 +504,14 @@ int main(int _argc, const char* _argv[])
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Triangle triangle;
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memset(&triangle, 0, sizeof(Triangle) );
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+ const int numNormals = (int)normals.size();
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+ const int numTexcoords = (int)texcoords.size();
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+ const int numPositions = (int)positions.size();
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for (uint32_t edge = 0, numEdges = argc-1; edge < numEdges; ++edge)
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{
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Index3 index;
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- index.m_texcoord = -1;
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- index.m_normal = -1;
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+ index.m_texcoord = 0;
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+ index.m_normal = 0;
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index.m_vertexIndex = -1;
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char* vertex = argv[edge+1];
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@@ -521,13 +524,16 @@ int main(int _argc, const char* _argv[])
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if (NULL != normal)
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{
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*normal++ = '\0';
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- index.m_normal = atoi(normal)-1;
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+ const int nn = atoi(normal);
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+ index.m_normal = (nn < 0) ? nn+numNormals : nn-1;
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}
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- index.m_texcoord = atoi(texcoord)-1;
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+ const int tex = atoi(texcoord);
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+ index.m_texcoord = (tex < 0) ? tex+numTexcoords : tex-1;
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}
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- index.m_position = atoi(vertex)-1;
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+ const int pos = atoi(vertex);
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+ index.m_position = (pos < 0) ? pos+numPositions : pos-1;
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uint64_t hash0 = index.m_position;
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uint64_t hash1 = uint64_t(index.m_texcoord)<<20;
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@@ -710,8 +716,8 @@ int main(int _argc, const char* _argv[])
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bool hasTexcoord;
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{
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Index3Map::const_iterator it = indexMap.begin();
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- hasNormal = -1 != it->second.m_normal;
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- hasTexcoord = -1 != it->second.m_texcoord;
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+ hasNormal = 0 != it->second.m_normal;
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+ hasTexcoord = 0 != it->second.m_texcoord;
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if (!hasTexcoord
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&& texcoords.size() == positions.size() )
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