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@@ -115,7 +115,7 @@ namespace bgfx
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D3D11_CULL_BACK,
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};
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- static DXGI_FORMAT s_colorFormat[] =
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+ /*static DXGI_FORMAT s_colorFormat[] =
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{
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DXGI_FORMAT_UNKNOWN, // ignored
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DXGI_FORMAT_R8G8B8A8_UNORM,
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@@ -124,7 +124,7 @@ namespace bgfx
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DXGI_FORMAT_R16G16B16A16_FLOAT,
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DXGI_FORMAT_R16_FLOAT,
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DXGI_FORMAT_R32_FLOAT,
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- };
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+ };*/
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static const DXGI_FORMAT s_depthFormat[] =
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{
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@@ -578,7 +578,7 @@ namespace bgfx
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if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
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{
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ID3D11InfoQueue* infoQueue;
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- hr = m_device->QueryInterface(__uuidof(ID3D11InfoQueue), (void**)&infoQueue);
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+ hr = m_device->QueryInterface(IID_ID3D11InfoQueue, (void**)&infoQueue);
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if (SUCCEEDED(hr) )
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{
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@@ -2105,6 +2105,7 @@ namespace bgfx
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, regIndex
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, regCount
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);
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+ BX_UNUSED(kind);
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}
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m_constantBuffer->finish();
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@@ -2767,7 +2768,7 @@ namespace bgfx
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commitShaderConstants();
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}
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}
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-
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+ BX_UNUSED(programChanged);
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ID3D11UnorderedAccessView* uav[BGFX_MAX_COMPUTE_BINDINGS] = {};
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ID3D11ShaderResourceView* srv[BGFX_MAX_COMPUTE_BINDINGS] = {};
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ID3D11SamplerState* sampler[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS] = {};
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