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@@ -336,6 +336,10 @@ typedef uint64_t GLuint64;
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# define GL_TEXTURE_MAX_LEVEL 0x813D
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#endif // GL_TEXTURE_MAX_LEVEL
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+#ifndef GL_COMPUTE_SHADER
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+# define GL_COMPUTE_SHADER 0x91B9
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+#endif // GL_COMPUTE_SHADER
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+
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#if BX_PLATFORM_NACL
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# include "glcontext_ppapi.h"
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#elif BX_PLATFORM_WINDOWS
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