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@@ -0,0 +1,1184 @@
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+hlsl.texture.struct.frag
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+Shader version: 500
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+gl_FragCoord origin is upper left
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+0:? Sequence
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+0:38 Function Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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+0:38 Function Parameters:
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+0:38 't1' ( in texture2D)
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+0:? Sequence
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+0:38 Branch: Return with expression
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+0:38 Sequence
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+0:38 move second child to first child ( temp 4-component vector of float)
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+0:38 '@sampleResultShadow' ( temp 4-component vector of float)
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+0:? texture ( temp 4-component vector of float)
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+0:38 Construct combined texture-sampler ( temp sampler2D)
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+0:38 't1' ( in texture2D)
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+0:38 'g_sSamp' ( uniform sampler)
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+0:? Constant:
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+0:? 0.600000
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+0:? 0.610000
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+0:38 move second child to first child ( temp float)
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+0:38 c0: direct index for structure ( temp float)
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+0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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+0:38 Constant:
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+0:38 0 (const uint)
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+0:38 direct index ( temp float)
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+0:38 '@sampleResultShadow' ( temp 4-component vector of float)
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+0:38 Constant:
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+0:38 0 (const uint)
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+0:38 move second child to first child ( temp float)
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+0:38 direct index ( temp float)
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+0:38 c1: direct index for structure ( temp 2-component vector of float)
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+0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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+0:38 Constant:
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+0:38 1 (const uint)
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+0:38 Constant:
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+0:38 0 (const int)
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+0:38 direct index ( temp float)
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+0:38 '@sampleResultShadow' ( temp 4-component vector of float)
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+0:38 Constant:
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+0:38 1 (const uint)
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+0:38 move second child to first child ( temp float)
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+0:38 direct index ( temp float)
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+0:38 c1: direct index for structure ( temp 2-component vector of float)
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+0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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+0:38 Constant:
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+0:38 1 (const uint)
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+0:38 Constant:
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+0:38 1 (const int)
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+0:38 direct index ( temp float)
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+0:38 '@sampleResultShadow' ( temp 4-component vector of float)
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+0:38 Constant:
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+0:38 2 (const uint)
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+0:38 move second child to first child ( temp float)
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+0:38 c2: direct index for structure ( temp float)
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+0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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+0:38 Constant:
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+0:38 2 (const uint)
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+0:38 direct index ( temp float)
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+0:38 '@sampleResultShadow' ( temp 4-component vector of float)
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+0:38 Constant:
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+0:38 3 (const uint)
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+0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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+0:39 Function Definition: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1})
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+0:39 Function Parameters:
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+0:39 't2' ( in texture2D)
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+0:? Sequence
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+0:39 Branch: Return with expression
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+0:39 Sequence
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+0:39 move second child to first child ( temp 4-component vector of float)
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+0:39 '@sampleResultShadow' ( temp 4-component vector of float)
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+0:? texture ( temp 4-component vector of float)
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+0:39 Construct combined texture-sampler ( temp sampler2D)
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+0:39 't2' ( in texture2D)
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+0:39 'g_sSamp' ( uniform sampler)
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+0:? Constant:
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+0:? 0.600000
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+0:? 0.610000
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+0:39 move second child to first child ( temp float)
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+0:39 c0: direct index for structure ( temp float)
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+0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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+0:39 Constant:
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+0:39 0 (const uint)
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+0:39 direct index ( temp float)
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+0:39 '@sampleResultShadow' ( temp 4-component vector of float)
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+0:39 Constant:
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+0:39 0 (const uint)
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+0:39 move second child to first child ( temp float)
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+0:39 direct index ( temp float)
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+0:39 c1: direct index for structure ( temp 3-component vector of float)
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+0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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+0:39 Constant:
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+0:39 1 (const uint)
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+0:39 Constant:
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+0:39 0 (const int)
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+0:39 direct index ( temp float)
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+0:39 '@sampleResultShadow' ( temp 4-component vector of float)
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+0:39 Constant:
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+0:39 1 (const uint)
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+0:39 move second child to first child ( temp float)
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+0:39 direct index ( temp float)
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+0:39 c1: direct index for structure ( temp 3-component vector of float)
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+0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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+0:39 Constant:
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+0:39 1 (const uint)
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+0:39 Constant:
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+0:39 1 (const int)
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+0:39 direct index ( temp float)
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+0:39 '@sampleResultShadow' ( temp 4-component vector of float)
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+0:39 Constant:
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+0:39 2 (const uint)
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+0:39 move second child to first child ( temp float)
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+0:39 direct index ( temp float)
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+0:39 c1: direct index for structure ( temp 3-component vector of float)
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+0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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+0:39 Constant:
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+0:39 1 (const uint)
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+0:39 Constant:
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+0:39 2 (const int)
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+0:39 direct index ( temp float)
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+0:39 '@sampleResultShadow' ( temp 4-component vector of float)
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+0:39 Constant:
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+0:39 3 (const uint)
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+0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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+0:42 Function Definition: @main( ( temp 4-component vector of float)
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+0:42 Function Parameters:
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+0:? Sequence
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+0:43 Sequence
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+0:43 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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+0:43 's1' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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+0:43 Sequence
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+0:43 move second child to first child ( temp 4-component vector of float)
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+0:43 '@sampleResultShadow' ( temp 4-component vector of float)
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+0:? texture ( temp 4-component vector of float)
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+0:43 Construct combined texture-sampler ( temp sampler2D)
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+0:43 'g_tTex2s1' ( uniform texture2D)
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+0:43 'g_sSamp' ( uniform sampler)
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+0:? Constant:
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+0:? 0.100000
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+0:? 0.110000
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+0:43 move second child to first child ( temp float)
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+0:43 c0: direct index for structure ( temp float)
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+0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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+0:43 Constant:
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+0:43 0 (const uint)
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+0:43 direct index ( temp float)
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+0:43 '@sampleResultShadow' ( temp 4-component vector of float)
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+0:43 Constant:
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+0:43 0 (const uint)
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+0:43 move second child to first child ( temp float)
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+0:43 direct index ( temp float)
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+0:43 c1: direct index for structure ( temp 2-component vector of float)
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+0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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+0:43 Constant:
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+0:43 1 (const uint)
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+0:43 Constant:
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+0:43 0 (const int)
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+0:43 direct index ( temp float)
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+0:43 '@sampleResultShadow' ( temp 4-component vector of float)
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+0:43 Constant:
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+0:43 1 (const uint)
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+0:43 move second child to first child ( temp float)
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+0:43 direct index ( temp float)
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+0:43 c1: direct index for structure ( temp 2-component vector of float)
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+0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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+0:43 Constant:
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+0:43 1 (const uint)
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+0:43 Constant:
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+0:43 1 (const int)
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+0:43 direct index ( temp float)
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+0:43 '@sampleResultShadow' ( temp 4-component vector of float)
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+0:43 Constant:
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+0:43 2 (const uint)
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+0:43 move second child to first child ( temp float)
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+0:43 c2: direct index for structure ( temp float)
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+0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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+0:43 Constant:
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+0:43 2 (const uint)
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+0:43 direct index ( temp float)
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+0:43 '@sampleResultShadow' ( temp 4-component vector of float)
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+0:43 Constant:
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+0:43 3 (const uint)
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+0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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+0:44 Sequence
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+0:44 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1})
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+0:44 's2' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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+0:44 Sequence
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+0:44 move second child to first child ( temp 4-component vector of float)
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+0:44 '@sampleResultShadow' ( temp 4-component vector of float)
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+0:? texture ( temp 4-component vector of float)
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+0:44 Construct combined texture-sampler ( temp sampler2D)
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+0:44 'g_tTex2s2' ( uniform texture2D)
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+0:44 'g_sSamp' ( uniform sampler)
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+0:? Constant:
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+0:? 0.200000
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+0:? 0.210000
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+0:44 move second child to first child ( temp float)
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+0:44 c0: direct index for structure ( temp float)
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+0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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+0:44 Constant:
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+0:44 0 (const uint)
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+0:44 direct index ( temp float)
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+0:44 '@sampleResultShadow' ( temp 4-component vector of float)
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+0:44 Constant:
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+0:44 0 (const uint)
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+0:44 move second child to first child ( temp float)
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+0:44 direct index ( temp float)
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+0:44 c1: direct index for structure ( temp 3-component vector of float)
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+0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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+0:44 Constant:
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+0:44 1 (const uint)
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+0:44 Constant:
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+0:44 0 (const int)
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+0:44 direct index ( temp float)
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+0:44 '@sampleResultShadow' ( temp 4-component vector of float)
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+0:44 Constant:
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+0:44 1 (const uint)
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+0:44 move second child to first child ( temp float)
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+0:44 direct index ( temp float)
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+0:44 c1: direct index for structure ( temp 3-component vector of float)
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+0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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+0:44 Constant:
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+0:44 1 (const uint)
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+0:44 Constant:
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+0:44 1 (const int)
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+0:44 direct index ( temp float)
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+0:44 '@sampleResultShadow' ( temp 4-component vector of float)
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+0:44 Constant:
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+0:44 2 (const uint)
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+0:44 move second child to first child ( temp float)
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+0:44 direct index ( temp float)
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+0:44 c1: direct index for structure ( temp 3-component vector of float)
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+0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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+0:44 Constant:
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+0:44 1 (const uint)
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+0:44 Constant:
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+0:44 2 (const int)
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+0:44 direct index ( temp float)
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+0:44 '@sampleResultShadow' ( temp 4-component vector of float)
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+0:44 Constant:
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+0:44 3 (const uint)
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+0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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+0:45 Sequence
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+0:45 move second child to first child ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
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+0:45 's3' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
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+0:45 Sequence
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+0:45 move second child to first child ( temp 4-component vector of float)
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+0:45 '@sampleResultShadow' ( temp 4-component vector of float)
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+0:? texture ( temp 4-component vector of float)
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+0:45 Construct combined texture-sampler ( temp sampler2D)
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+0:45 'g_tTex2s3' ( uniform texture2D)
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+0:45 'g_sSamp' ( uniform sampler)
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+0:? Constant:
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+0:? 0.300000
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+0:? 0.310000
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+0:45 move second child to first child ( temp float)
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+0:45 direct index ( temp float)
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+0:45 c0: direct index for structure ( temp 2-component vector of float)
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+0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
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+0:45 Constant:
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+0:45 0 (const uint)
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+0:45 Constant:
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+0:45 0 (const int)
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+0:45 direct index ( temp float)
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+0:45 '@sampleResultShadow' ( temp 4-component vector of float)
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+0:45 Constant:
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+0:45 0 (const uint)
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+0:45 move second child to first child ( temp float)
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+0:45 direct index ( temp float)
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+0:45 c0: direct index for structure ( temp 2-component vector of float)
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+0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
|
|
|
|
|
+0:45 Constant:
|
|
|
|
|
+0:45 0 (const uint)
|
|
|
|
|
+0:45 Constant:
|
|
|
|
|
+0:45 1 (const int)
|
|
|
|
|
+0:45 direct index ( temp float)
|
|
|
|
|
+0:45 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:45 Constant:
|
|
|
|
|
+0:45 1 (const uint)
|
|
|
|
|
+0:45 move second child to first child ( temp float)
|
|
|
|
|
+0:45 direct index ( temp float)
|
|
|
|
|
+0:45 c1: direct index for structure ( temp 1-component vector of float)
|
|
|
|
|
+0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
|
|
|
|
|
+0:45 Constant:
|
|
|
|
|
+0:45 1 (const uint)
|
|
|
|
|
+0:45 Constant:
|
|
|
|
|
+0:45 0 (const int)
|
|
|
|
|
+0:45 direct index ( temp float)
|
|
|
|
|
+0:45 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:45 Constant:
|
|
|
|
|
+0:45 2 (const uint)
|
|
|
|
|
+0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
|
|
|
|
|
+0:46 Sequence
|
|
|
|
|
+0:46 move second child to first child ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
|
|
|
|
|
+0:46 's4' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
|
|
|
|
|
+0:46 Sequence
|
|
|
|
|
+0:46 move second child to first child ( temp 4-component vector of int)
|
|
|
|
|
+0:46 '@sampleResultShadow' ( temp 4-component vector of int)
|
|
|
|
|
+0:? texture ( temp 4-component vector of int)
|
|
|
|
|
+0:46 Construct combined texture-sampler ( temp isampler2D)
|
|
|
|
|
+0:46 'g_tTex2s4' ( uniform itexture2D)
|
|
|
|
|
+0:46 'g_sSamp' ( uniform sampler)
|
|
|
|
|
+0:? Constant:
|
|
|
|
|
+0:? 0.400000
|
|
|
|
|
+0:? 0.410000
|
|
|
|
|
+0:46 move second child to first child ( temp int)
|
|
|
|
|
+0:46 c0: direct index for structure ( temp int)
|
|
|
|
|
+0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
|
|
|
|
|
+0:46 Constant:
|
|
|
|
|
+0:46 0 (const uint)
|
|
|
|
|
+0:46 direct index ( temp int)
|
|
|
|
|
+0:46 '@sampleResultShadow' ( temp 4-component vector of int)
|
|
|
|
|
+0:46 Constant:
|
|
|
|
|
+0:46 0 (const uint)
|
|
|
|
|
+0:46 move second child to first child ( temp float)
|
|
|
|
|
+0:46 direct index ( temp float)
|
|
|
|
|
+0:46 c1: direct index for structure ( temp 2-component vector of int)
|
|
|
|
|
+0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
|
|
|
|
|
+0:46 Constant:
|
|
|
|
|
+0:46 1 (const uint)
|
|
|
|
|
+0:46 Constant:
|
|
|
|
|
+0:46 0 (const int)
|
|
|
|
|
+0:46 Convert int to float ( temp float)
|
|
|
|
|
+0:46 direct index ( temp int)
|
|
|
|
|
+0:46 '@sampleResultShadow' ( temp 4-component vector of int)
|
|
|
|
|
+0:46 Constant:
|
|
|
|
|
+0:46 1 (const uint)
|
|
|
|
|
+0:46 move second child to first child ( temp float)
|
|
|
|
|
+0:46 direct index ( temp float)
|
|
|
|
|
+0:46 c1: direct index for structure ( temp 2-component vector of int)
|
|
|
|
|
+0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
|
|
|
|
|
+0:46 Constant:
|
|
|
|
|
+0:46 1 (const uint)
|
|
|
|
|
+0:46 Constant:
|
|
|
|
|
+0:46 1 (const int)
|
|
|
|
|
+0:46 Convert int to float ( temp float)
|
|
|
|
|
+0:46 direct index ( temp int)
|
|
|
|
|
+0:46 '@sampleResultShadow' ( temp 4-component vector of int)
|
|
|
|
|
+0:46 Constant:
|
|
|
|
|
+0:46 2 (const uint)
|
|
|
|
|
+0:46 move second child to first child ( temp int)
|
|
|
|
|
+0:46 c2: direct index for structure ( temp int)
|
|
|
|
|
+0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
|
|
|
|
|
+0:46 Constant:
|
|
|
|
|
+0:46 2 (const uint)
|
|
|
|
|
+0:46 direct index ( temp int)
|
|
|
|
|
+0:46 '@sampleResultShadow' ( temp 4-component vector of int)
|
|
|
|
|
+0:46 Constant:
|
|
|
|
|
+0:46 3 (const uint)
|
|
|
|
|
+0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
|
|
|
|
|
+0:47 Sequence
|
|
|
|
|
+0:47 move second child to first child ( temp structure{ temp uint c0, temp uint c1})
|
|
|
|
|
+0:47 's5' ( temp structure{ temp uint c0, temp uint c1})
|
|
|
|
|
+0:47 Sequence
|
|
|
|
|
+0:47 move second child to first child ( temp 4-component vector of uint)
|
|
|
|
|
+0:47 '@sampleResultShadow' ( temp 4-component vector of uint)
|
|
|
|
|
+0:? texture ( temp 4-component vector of uint)
|
|
|
|
|
+0:47 Construct combined texture-sampler ( temp usampler2D)
|
|
|
|
|
+0:47 'g_tTex2s5' ( uniform utexture2D)
|
|
|
|
|
+0:47 'g_sSamp' ( uniform sampler)
|
|
|
|
|
+0:? Constant:
|
|
|
|
|
+0:? 0.500000
|
|
|
|
|
+0:? 0.510000
|
|
|
|
|
+0:47 move second child to first child ( temp uint)
|
|
|
|
|
+0:47 c0: direct index for structure ( temp uint)
|
|
|
|
|
+0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1})
|
|
|
|
|
+0:47 Constant:
|
|
|
|
|
+0:47 0 (const uint)
|
|
|
|
|
+0:47 direct index ( temp uint)
|
|
|
|
|
+0:47 '@sampleResultShadow' ( temp 4-component vector of uint)
|
|
|
|
|
+0:47 Constant:
|
|
|
|
|
+0:47 0 (const uint)
|
|
|
|
|
+0:47 move second child to first child ( temp uint)
|
|
|
|
|
+0:47 c1: direct index for structure ( temp uint)
|
|
|
|
|
+0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1})
|
|
|
|
|
+0:47 Constant:
|
|
|
|
|
+0:47 1 (const uint)
|
|
|
|
|
+0:47 direct index ( temp uint)
|
|
|
|
|
+0:47 '@sampleResultShadow' ( temp 4-component vector of uint)
|
|
|
|
|
+0:47 Constant:
|
|
|
|
|
+0:47 1 (const uint)
|
|
|
|
|
+0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1})
|
|
|
|
|
+0:49 Sequence
|
|
|
|
|
+0:49 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
|
|
|
+0:49 'r0' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
|
|
|
+0:49 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
|
|
|
+0:49 'g_tTex2s1' ( uniform texture2D)
|
|
|
|
|
+0:50 Sequence
|
|
|
|
|
+0:50 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
|
|
|
+0:50 'r1' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
|
|
|
+0:50 Function Call: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
|
|
|
+0:50 'g_tTex2s2' ( uniform texture2D)
|
|
|
|
|
+0:51 Sequence
|
|
|
|
|
+0:51 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
|
|
|
+0:51 'r2' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
|
|
|
+0:51 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
|
|
|
+0:51 'g_tTex2s1a' ( uniform texture2D)
|
|
|
|
|
+0:53 Branch: Return with expression
|
|
|
|
|
+0:53 Constant:
|
|
|
|
|
+0:53 0.000000
|
|
|
|
|
+0:53 0.000000
|
|
|
|
|
+0:53 0.000000
|
|
|
|
|
+0:53 0.000000
|
|
|
|
|
+0:42 Function Definition: main( ( temp void)
|
|
|
|
|
+0:42 Function Parameters:
|
|
|
|
|
+0:? Sequence
|
|
|
|
|
+0:42 move second child to first child ( temp 4-component vector of float)
|
|
|
|
|
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
+0:42 Function Call: @main( ( temp 4-component vector of float)
|
|
|
|
|
+0:? Linker Objects
|
|
|
|
|
+0:? 'g_sSamp' ( uniform sampler)
|
|
|
|
|
+0:? 'g_tTex2s1' ( uniform texture2D)
|
|
|
|
|
+0:? 'g_tTex2s2' ( uniform texture2D)
|
|
|
|
|
+0:? 'g_tTex2s3' ( uniform texture2D)
|
|
|
|
|
+0:? 'g_tTex2s4' ( uniform itexture2D)
|
|
|
|
|
+0:? 'g_tTex2s5' ( uniform utexture2D)
|
|
|
|
|
+0:? 'g_tTex2s1a' ( uniform texture2D)
|
|
|
|
|
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
+
|
|
|
|
|
+
|
|
|
|
|
+Linked fragment stage:
|
|
|
|
|
+
|
|
|
|
|
+
|
|
|
|
|
+Shader version: 500
|
|
|
|
|
+gl_FragCoord origin is upper left
|
|
|
|
|
+0:? Sequence
|
|
|
|
|
+0:38 Function Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
|
|
|
+0:38 Function Parameters:
|
|
|
|
|
+0:38 't1' ( in texture2D)
|
|
|
|
|
+0:? Sequence
|
|
|
|
|
+0:38 Branch: Return with expression
|
|
|
|
|
+0:38 Sequence
|
|
|
|
|
+0:38 move second child to first child ( temp 4-component vector of float)
|
|
|
|
|
+0:38 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:? texture ( temp 4-component vector of float)
|
|
|
|
|
+0:38 Construct combined texture-sampler ( temp sampler2D)
|
|
|
|
|
+0:38 't1' ( in texture2D)
|
|
|
|
|
+0:38 'g_sSamp' ( uniform sampler)
|
|
|
|
|
+0:? Constant:
|
|
|
|
|
+0:? 0.600000
|
|
|
|
|
+0:? 0.610000
|
|
|
|
|
+0:38 move second child to first child ( temp float)
|
|
|
|
|
+0:38 c0: direct index for structure ( temp float)
|
|
|
|
|
+0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
|
|
|
+0:38 Constant:
|
|
|
|
|
+0:38 0 (const uint)
|
|
|
|
|
+0:38 direct index ( temp float)
|
|
|
|
|
+0:38 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:38 Constant:
|
|
|
|
|
+0:38 0 (const uint)
|
|
|
|
|
+0:38 move second child to first child ( temp float)
|
|
|
|
|
+0:38 direct index ( temp float)
|
|
|
|
|
+0:38 c1: direct index for structure ( temp 2-component vector of float)
|
|
|
|
|
+0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
|
|
|
+0:38 Constant:
|
|
|
|
|
+0:38 1 (const uint)
|
|
|
|
|
+0:38 Constant:
|
|
|
|
|
+0:38 0 (const int)
|
|
|
|
|
+0:38 direct index ( temp float)
|
|
|
|
|
+0:38 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:38 Constant:
|
|
|
|
|
+0:38 1 (const uint)
|
|
|
|
|
+0:38 move second child to first child ( temp float)
|
|
|
|
|
+0:38 direct index ( temp float)
|
|
|
|
|
+0:38 c1: direct index for structure ( temp 2-component vector of float)
|
|
|
|
|
+0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
|
|
|
+0:38 Constant:
|
|
|
|
|
+0:38 1 (const uint)
|
|
|
|
|
+0:38 Constant:
|
|
|
|
|
+0:38 1 (const int)
|
|
|
|
|
+0:38 direct index ( temp float)
|
|
|
|
|
+0:38 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:38 Constant:
|
|
|
|
|
+0:38 2 (const uint)
|
|
|
|
|
+0:38 move second child to first child ( temp float)
|
|
|
|
|
+0:38 c2: direct index for structure ( temp float)
|
|
|
|
|
+0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
|
|
|
+0:38 Constant:
|
|
|
|
|
+0:38 2 (const uint)
|
|
|
|
|
+0:38 direct index ( temp float)
|
|
|
|
|
+0:38 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:38 Constant:
|
|
|
|
|
+0:38 3 (const uint)
|
|
|
|
|
+0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
|
|
|
+0:39 Function Definition: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
|
|
|
+0:39 Function Parameters:
|
|
|
|
|
+0:39 't2' ( in texture2D)
|
|
|
|
|
+0:? Sequence
|
|
|
|
|
+0:39 Branch: Return with expression
|
|
|
|
|
+0:39 Sequence
|
|
|
|
|
+0:39 move second child to first child ( temp 4-component vector of float)
|
|
|
|
|
+0:39 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:? texture ( temp 4-component vector of float)
|
|
|
|
|
+0:39 Construct combined texture-sampler ( temp sampler2D)
|
|
|
|
|
+0:39 't2' ( in texture2D)
|
|
|
|
|
+0:39 'g_sSamp' ( uniform sampler)
|
|
|
|
|
+0:? Constant:
|
|
|
|
|
+0:? 0.600000
|
|
|
|
|
+0:? 0.610000
|
|
|
|
|
+0:39 move second child to first child ( temp float)
|
|
|
|
|
+0:39 c0: direct index for structure ( temp float)
|
|
|
|
|
+0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
|
|
|
+0:39 Constant:
|
|
|
|
|
+0:39 0 (const uint)
|
|
|
|
|
+0:39 direct index ( temp float)
|
|
|
|
|
+0:39 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:39 Constant:
|
|
|
|
|
+0:39 0 (const uint)
|
|
|
|
|
+0:39 move second child to first child ( temp float)
|
|
|
|
|
+0:39 direct index ( temp float)
|
|
|
|
|
+0:39 c1: direct index for structure ( temp 3-component vector of float)
|
|
|
|
|
+0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
|
|
|
+0:39 Constant:
|
|
|
|
|
+0:39 1 (const uint)
|
|
|
|
|
+0:39 Constant:
|
|
|
|
|
+0:39 0 (const int)
|
|
|
|
|
+0:39 direct index ( temp float)
|
|
|
|
|
+0:39 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:39 Constant:
|
|
|
|
|
+0:39 1 (const uint)
|
|
|
|
|
+0:39 move second child to first child ( temp float)
|
|
|
|
|
+0:39 direct index ( temp float)
|
|
|
|
|
+0:39 c1: direct index for structure ( temp 3-component vector of float)
|
|
|
|
|
+0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
|
|
|
+0:39 Constant:
|
|
|
|
|
+0:39 1 (const uint)
|
|
|
|
|
+0:39 Constant:
|
|
|
|
|
+0:39 1 (const int)
|
|
|
|
|
+0:39 direct index ( temp float)
|
|
|
|
|
+0:39 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:39 Constant:
|
|
|
|
|
+0:39 2 (const uint)
|
|
|
|
|
+0:39 move second child to first child ( temp float)
|
|
|
|
|
+0:39 direct index ( temp float)
|
|
|
|
|
+0:39 c1: direct index for structure ( temp 3-component vector of float)
|
|
|
|
|
+0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
|
|
|
+0:39 Constant:
|
|
|
|
|
+0:39 1 (const uint)
|
|
|
|
|
+0:39 Constant:
|
|
|
|
|
+0:39 2 (const int)
|
|
|
|
|
+0:39 direct index ( temp float)
|
|
|
|
|
+0:39 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:39 Constant:
|
|
|
|
|
+0:39 3 (const uint)
|
|
|
|
|
+0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
|
|
|
+0:42 Function Definition: @main( ( temp 4-component vector of float)
|
|
|
|
|
+0:42 Function Parameters:
|
|
|
|
|
+0:? Sequence
|
|
|
|
|
+0:43 Sequence
|
|
|
|
|
+0:43 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
|
|
|
+0:43 's1' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
|
|
|
+0:43 Sequence
|
|
|
|
|
+0:43 move second child to first child ( temp 4-component vector of float)
|
|
|
|
|
+0:43 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:? texture ( temp 4-component vector of float)
|
|
|
|
|
+0:43 Construct combined texture-sampler ( temp sampler2D)
|
|
|
|
|
+0:43 'g_tTex2s1' ( uniform texture2D)
|
|
|
|
|
+0:43 'g_sSamp' ( uniform sampler)
|
|
|
|
|
+0:? Constant:
|
|
|
|
|
+0:? 0.100000
|
|
|
|
|
+0:? 0.110000
|
|
|
|
|
+0:43 move second child to first child ( temp float)
|
|
|
|
|
+0:43 c0: direct index for structure ( temp float)
|
|
|
|
|
+0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
|
|
|
+0:43 Constant:
|
|
|
|
|
+0:43 0 (const uint)
|
|
|
|
|
+0:43 direct index ( temp float)
|
|
|
|
|
+0:43 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:43 Constant:
|
|
|
|
|
+0:43 0 (const uint)
|
|
|
|
|
+0:43 move second child to first child ( temp float)
|
|
|
|
|
+0:43 direct index ( temp float)
|
|
|
|
|
+0:43 c1: direct index for structure ( temp 2-component vector of float)
|
|
|
|
|
+0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
|
|
|
+0:43 Constant:
|
|
|
|
|
+0:43 1 (const uint)
|
|
|
|
|
+0:43 Constant:
|
|
|
|
|
+0:43 0 (const int)
|
|
|
|
|
+0:43 direct index ( temp float)
|
|
|
|
|
+0:43 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:43 Constant:
|
|
|
|
|
+0:43 1 (const uint)
|
|
|
|
|
+0:43 move second child to first child ( temp float)
|
|
|
|
|
+0:43 direct index ( temp float)
|
|
|
|
|
+0:43 c1: direct index for structure ( temp 2-component vector of float)
|
|
|
|
|
+0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
|
|
|
+0:43 Constant:
|
|
|
|
|
+0:43 1 (const uint)
|
|
|
|
|
+0:43 Constant:
|
|
|
|
|
+0:43 1 (const int)
|
|
|
|
|
+0:43 direct index ( temp float)
|
|
|
|
|
+0:43 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:43 Constant:
|
|
|
|
|
+0:43 2 (const uint)
|
|
|
|
|
+0:43 move second child to first child ( temp float)
|
|
|
|
|
+0:43 c2: direct index for structure ( temp float)
|
|
|
|
|
+0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
|
|
|
+0:43 Constant:
|
|
|
|
|
+0:43 2 (const uint)
|
|
|
|
|
+0:43 direct index ( temp float)
|
|
|
|
|
+0:43 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:43 Constant:
|
|
|
|
|
+0:43 3 (const uint)
|
|
|
|
|
+0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
|
|
|
+0:44 Sequence
|
|
|
|
|
+0:44 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
|
|
|
+0:44 's2' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
|
|
|
+0:44 Sequence
|
|
|
|
|
+0:44 move second child to first child ( temp 4-component vector of float)
|
|
|
|
|
+0:44 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:? texture ( temp 4-component vector of float)
|
|
|
|
|
+0:44 Construct combined texture-sampler ( temp sampler2D)
|
|
|
|
|
+0:44 'g_tTex2s2' ( uniform texture2D)
|
|
|
|
|
+0:44 'g_sSamp' ( uniform sampler)
|
|
|
|
|
+0:? Constant:
|
|
|
|
|
+0:? 0.200000
|
|
|
|
|
+0:? 0.210000
|
|
|
|
|
+0:44 move second child to first child ( temp float)
|
|
|
|
|
+0:44 c0: direct index for structure ( temp float)
|
|
|
|
|
+0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
|
|
|
+0:44 Constant:
|
|
|
|
|
+0:44 0 (const uint)
|
|
|
|
|
+0:44 direct index ( temp float)
|
|
|
|
|
+0:44 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:44 Constant:
|
|
|
|
|
+0:44 0 (const uint)
|
|
|
|
|
+0:44 move second child to first child ( temp float)
|
|
|
|
|
+0:44 direct index ( temp float)
|
|
|
|
|
+0:44 c1: direct index for structure ( temp 3-component vector of float)
|
|
|
|
|
+0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
|
|
|
+0:44 Constant:
|
|
|
|
|
+0:44 1 (const uint)
|
|
|
|
|
+0:44 Constant:
|
|
|
|
|
+0:44 0 (const int)
|
|
|
|
|
+0:44 direct index ( temp float)
|
|
|
|
|
+0:44 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:44 Constant:
|
|
|
|
|
+0:44 1 (const uint)
|
|
|
|
|
+0:44 move second child to first child ( temp float)
|
|
|
|
|
+0:44 direct index ( temp float)
|
|
|
|
|
+0:44 c1: direct index for structure ( temp 3-component vector of float)
|
|
|
|
|
+0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
|
|
|
+0:44 Constant:
|
|
|
|
|
+0:44 1 (const uint)
|
|
|
|
|
+0:44 Constant:
|
|
|
|
|
+0:44 1 (const int)
|
|
|
|
|
+0:44 direct index ( temp float)
|
|
|
|
|
+0:44 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:44 Constant:
|
|
|
|
|
+0:44 2 (const uint)
|
|
|
|
|
+0:44 move second child to first child ( temp float)
|
|
|
|
|
+0:44 direct index ( temp float)
|
|
|
|
|
+0:44 c1: direct index for structure ( temp 3-component vector of float)
|
|
|
|
|
+0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
|
|
|
+0:44 Constant:
|
|
|
|
|
+0:44 1 (const uint)
|
|
|
|
|
+0:44 Constant:
|
|
|
|
|
+0:44 2 (const int)
|
|
|
|
|
+0:44 direct index ( temp float)
|
|
|
|
|
+0:44 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:44 Constant:
|
|
|
|
|
+0:44 3 (const uint)
|
|
|
|
|
+0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
|
|
|
+0:45 Sequence
|
|
|
|
|
+0:45 move second child to first child ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
|
|
|
|
|
+0:45 's3' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
|
|
|
|
|
+0:45 Sequence
|
|
|
|
|
+0:45 move second child to first child ( temp 4-component vector of float)
|
|
|
|
|
+0:45 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:? texture ( temp 4-component vector of float)
|
|
|
|
|
+0:45 Construct combined texture-sampler ( temp sampler2D)
|
|
|
|
|
+0:45 'g_tTex2s3' ( uniform texture2D)
|
|
|
|
|
+0:45 'g_sSamp' ( uniform sampler)
|
|
|
|
|
+0:? Constant:
|
|
|
|
|
+0:? 0.300000
|
|
|
|
|
+0:? 0.310000
|
|
|
|
|
+0:45 move second child to first child ( temp float)
|
|
|
|
|
+0:45 direct index ( temp float)
|
|
|
|
|
+0:45 c0: direct index for structure ( temp 2-component vector of float)
|
|
|
|
|
+0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
|
|
|
|
|
+0:45 Constant:
|
|
|
|
|
+0:45 0 (const uint)
|
|
|
|
|
+0:45 Constant:
|
|
|
|
|
+0:45 0 (const int)
|
|
|
|
|
+0:45 direct index ( temp float)
|
|
|
|
|
+0:45 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:45 Constant:
|
|
|
|
|
+0:45 0 (const uint)
|
|
|
|
|
+0:45 move second child to first child ( temp float)
|
|
|
|
|
+0:45 direct index ( temp float)
|
|
|
|
|
+0:45 c0: direct index for structure ( temp 2-component vector of float)
|
|
|
|
|
+0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
|
|
|
|
|
+0:45 Constant:
|
|
|
|
|
+0:45 0 (const uint)
|
|
|
|
|
+0:45 Constant:
|
|
|
|
|
+0:45 1 (const int)
|
|
|
|
|
+0:45 direct index ( temp float)
|
|
|
|
|
+0:45 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:45 Constant:
|
|
|
|
|
+0:45 1 (const uint)
|
|
|
|
|
+0:45 move second child to first child ( temp float)
|
|
|
|
|
+0:45 direct index ( temp float)
|
|
|
|
|
+0:45 c1: direct index for structure ( temp 1-component vector of float)
|
|
|
|
|
+0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
|
|
|
|
|
+0:45 Constant:
|
|
|
|
|
+0:45 1 (const uint)
|
|
|
|
|
+0:45 Constant:
|
|
|
|
|
+0:45 0 (const int)
|
|
|
|
|
+0:45 direct index ( temp float)
|
|
|
|
|
+0:45 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
|
|
|
+0:45 Constant:
|
|
|
|
|
+0:45 2 (const uint)
|
|
|
|
|
+0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
|
|
|
|
|
+0:46 Sequence
|
|
|
|
|
+0:46 move second child to first child ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
|
|
|
|
|
+0:46 's4' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
|
|
|
|
|
+0:46 Sequence
|
|
|
|
|
+0:46 move second child to first child ( temp 4-component vector of int)
|
|
|
|
|
+0:46 '@sampleResultShadow' ( temp 4-component vector of int)
|
|
|
|
|
+0:? texture ( temp 4-component vector of int)
|
|
|
|
|
+0:46 Construct combined texture-sampler ( temp isampler2D)
|
|
|
|
|
+0:46 'g_tTex2s4' ( uniform itexture2D)
|
|
|
|
|
+0:46 'g_sSamp' ( uniform sampler)
|
|
|
|
|
+0:? Constant:
|
|
|
|
|
+0:? 0.400000
|
|
|
|
|
+0:? 0.410000
|
|
|
|
|
+0:46 move second child to first child ( temp int)
|
|
|
|
|
+0:46 c0: direct index for structure ( temp int)
|
|
|
|
|
+0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
|
|
|
|
|
+0:46 Constant:
|
|
|
|
|
+0:46 0 (const uint)
|
|
|
|
|
+0:46 direct index ( temp int)
|
|
|
|
|
+0:46 '@sampleResultShadow' ( temp 4-component vector of int)
|
|
|
|
|
+0:46 Constant:
|
|
|
|
|
+0:46 0 (const uint)
|
|
|
|
|
+0:46 move second child to first child ( temp float)
|
|
|
|
|
+0:46 direct index ( temp float)
|
|
|
|
|
+0:46 c1: direct index for structure ( temp 2-component vector of int)
|
|
|
|
|
+0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
|
|
|
|
|
+0:46 Constant:
|
|
|
|
|
+0:46 1 (const uint)
|
|
|
|
|
+0:46 Constant:
|
|
|
|
|
+0:46 0 (const int)
|
|
|
|
|
+0:46 Convert int to float ( temp float)
|
|
|
|
|
+0:46 direct index ( temp int)
|
|
|
|
|
+0:46 '@sampleResultShadow' ( temp 4-component vector of int)
|
|
|
|
|
+0:46 Constant:
|
|
|
|
|
+0:46 1 (const uint)
|
|
|
|
|
+0:46 move second child to first child ( temp float)
|
|
|
|
|
+0:46 direct index ( temp float)
|
|
|
|
|
+0:46 c1: direct index for structure ( temp 2-component vector of int)
|
|
|
|
|
+0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
|
|
|
|
|
+0:46 Constant:
|
|
|
|
|
+0:46 1 (const uint)
|
|
|
|
|
+0:46 Constant:
|
|
|
|
|
+0:46 1 (const int)
|
|
|
|
|
+0:46 Convert int to float ( temp float)
|
|
|
|
|
+0:46 direct index ( temp int)
|
|
|
|
|
+0:46 '@sampleResultShadow' ( temp 4-component vector of int)
|
|
|
|
|
+0:46 Constant:
|
|
|
|
|
+0:46 2 (const uint)
|
|
|
|
|
+0:46 move second child to first child ( temp int)
|
|
|
|
|
+0:46 c2: direct index for structure ( temp int)
|
|
|
|
|
+0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
|
|
|
|
|
+0:46 Constant:
|
|
|
|
|
+0:46 2 (const uint)
|
|
|
|
|
+0:46 direct index ( temp int)
|
|
|
|
|
+0:46 '@sampleResultShadow' ( temp 4-component vector of int)
|
|
|
|
|
+0:46 Constant:
|
|
|
|
|
+0:46 3 (const uint)
|
|
|
|
|
+0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
|
|
|
|
|
+0:47 Sequence
|
|
|
|
|
+0:47 move second child to first child ( temp structure{ temp uint c0, temp uint c1})
|
|
|
|
|
+0:47 's5' ( temp structure{ temp uint c0, temp uint c1})
|
|
|
|
|
+0:47 Sequence
|
|
|
|
|
+0:47 move second child to first child ( temp 4-component vector of uint)
|
|
|
|
|
+0:47 '@sampleResultShadow' ( temp 4-component vector of uint)
|
|
|
|
|
+0:? texture ( temp 4-component vector of uint)
|
|
|
|
|
+0:47 Construct combined texture-sampler ( temp usampler2D)
|
|
|
|
|
+0:47 'g_tTex2s5' ( uniform utexture2D)
|
|
|
|
|
+0:47 'g_sSamp' ( uniform sampler)
|
|
|
|
|
+0:? Constant:
|
|
|
|
|
+0:? 0.500000
|
|
|
|
|
+0:? 0.510000
|
|
|
|
|
+0:47 move second child to first child ( temp uint)
|
|
|
|
|
+0:47 c0: direct index for structure ( temp uint)
|
|
|
|
|
+0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1})
|
|
|
|
|
+0:47 Constant:
|
|
|
|
|
+0:47 0 (const uint)
|
|
|
|
|
+0:47 direct index ( temp uint)
|
|
|
|
|
+0:47 '@sampleResultShadow' ( temp 4-component vector of uint)
|
|
|
|
|
+0:47 Constant:
|
|
|
|
|
+0:47 0 (const uint)
|
|
|
|
|
+0:47 move second child to first child ( temp uint)
|
|
|
|
|
+0:47 c1: direct index for structure ( temp uint)
|
|
|
|
|
+0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1})
|
|
|
|
|
+0:47 Constant:
|
|
|
|
|
+0:47 1 (const uint)
|
|
|
|
|
+0:47 direct index ( temp uint)
|
|
|
|
|
+0:47 '@sampleResultShadow' ( temp 4-component vector of uint)
|
|
|
|
|
+0:47 Constant:
|
|
|
|
|
+0:47 1 (const uint)
|
|
|
|
|
+0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1})
|
|
|
|
|
+0:49 Sequence
|
|
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+0:49 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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+0:49 'r0' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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+0:49 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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+0:49 'g_tTex2s1' ( uniform texture2D)
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+0:50 Sequence
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+0:50 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1})
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+0:50 'r1' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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+0:50 Function Call: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1})
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+0:50 'g_tTex2s2' ( uniform texture2D)
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+0:51 Sequence
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+0:51 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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+0:51 'r2' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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+0:51 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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+0:51 'g_tTex2s1a' ( uniform texture2D)
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+0:53 Branch: Return with expression
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+0:53 Constant:
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+0:53 0.000000
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+0:53 0.000000
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+0:53 0.000000
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+0:53 0.000000
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+0:42 Function Definition: main( ( temp void)
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+0:42 Function Parameters:
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+0:? Sequence
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+0:42 move second child to first child ( temp 4-component vector of float)
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+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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+0:42 Function Call: @main( ( temp 4-component vector of float)
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+0:? Linker Objects
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+0:? 'g_sSamp' ( uniform sampler)
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+0:? 'g_tTex2s1' ( uniform texture2D)
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+0:? 'g_tTex2s2' ( uniform texture2D)
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+0:? 'g_tTex2s3' ( uniform texture2D)
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+0:? 'g_tTex2s4' ( uniform itexture2D)
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+0:? 'g_tTex2s5' ( uniform utexture2D)
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+0:? 'g_tTex2s1a' ( uniform texture2D)
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+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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+
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+// Module Version 10000
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+// Generated by (magic number): 80001
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+// Id's are bound by 233
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+
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+ Capability Shader
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+ 1: ExtInstImport "GLSL.std.450"
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+ MemoryModel Logical GLSL450
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+ EntryPoint Fragment 4 "main" 231
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+ ExecutionMode 4 OriginUpperLeft
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+ Source HLSL 500
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+ Name 4 "main"
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+ Name 10 "s1_t"
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+ MemberName 10(s1_t) 0 "c0"
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+ MemberName 10(s1_t) 1 "c1"
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+ MemberName 10(s1_t) 2 "c2"
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+ Name 13 "fn1(t2-tx-struct0-1;"
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+ Name 12 "t1"
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+ Name 16 "s2_t"
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+ MemberName 16(s2_t) 0 "c0"
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+ MemberName 16(s2_t) 1 "c1"
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+ Name 19 "fn1(t2-tx-struct1-1;"
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+ Name 18 "t2"
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+ Name 23 "@main("
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+ Name 26 "@sampleResultShadow"
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+ Name 30 "g_sSamp"
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+ Name 39 "@sampleStructTemp"
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+ Name 65 "@sampleResultShadow"
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|
+ Name 71 "@sampleStructTemp"
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+ Name 87 "s1"
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|
+ Name 88 "@sampleResultShadow"
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+ Name 89 "g_tTex2s1"
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|
+ Name 97 "@sampleStructTemp"
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+ Name 111 "s2"
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|
+ Name 112 "@sampleResultShadow"
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+ Name 113 "g_tTex2s2"
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|
+ Name 121 "@sampleStructTemp"
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|
|
+ Name 135 "s3_t"
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|
+ MemberName 135(s3_t) 0 "c0"
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|
+ MemberName 135(s3_t) 1 "c1"
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|
|
+ Name 137 "s3"
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|
|
+ Name 138 "@sampleResultShadow"
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|
+ Name 139 "g_tTex2s3"
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|
+ Name 147 "@sampleStructTemp"
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|
+ Name 159 "s4_t"
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|
+ MemberName 159(s4_t) 0 "c0"
|
|
|
|
|
+ MemberName 159(s4_t) 1 "c1"
|
|
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|
|
+ MemberName 159(s4_t) 2 "c2"
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|
|
+ Name 161 "s4"
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|
|
+ Name 164 "@sampleResultShadow"
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|
|
|
|
+ Name 167 "g_tTex2s4"
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|
+ Name 176 "@sampleStructTemp"
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|
|
|
|
+ Name 193 "s5_t"
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|
+ MemberName 193(s5_t) 0 "c0"
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|
|
+ MemberName 193(s5_t) 1 "c1"
|
|
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|
|
+ Name 195 "s5"
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|
|
+ Name 198 "@sampleResultShadow"
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|
+ Name 201 "g_tTex2s5"
|
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|
|
|
+ Name 210 "@sampleStructTemp"
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|
|
+ Name 219 "r0"
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|
|
+ Name 221 "r1"
|
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|
|
+ Name 223 "r2"
|
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|
|
+ Name 224 "g_tTex2s1a"
|
|
|
|
|
+ Name 231 "@entryPointOutput"
|
|
|
|
|
+ Decorate 30(g_sSamp) DescriptorSet 0
|
|
|
|
|
+ Decorate 89(g_tTex2s1) DescriptorSet 0
|
|
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|
|
+ Decorate 113(g_tTex2s2) DescriptorSet 0
|
|
|
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|
+ Decorate 139(g_tTex2s3) DescriptorSet 0
|
|
|
|
|
+ Decorate 167(g_tTex2s4) DescriptorSet 0
|
|
|
|
|
+ Decorate 201(g_tTex2s5) DescriptorSet 0
|
|
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|
|
+ Decorate 224(g_tTex2s1a) DescriptorSet 0
|
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|
+ Decorate 231(@entryPointOutput) Location 0
|
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|
+ 2: TypeVoid
|
|
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|
|
+ 3: TypeFunction 2
|
|
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|
|
+ 6: TypeFloat 32
|
|
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|
|
+ 7: TypeImage 6(float) 2D sampled format:Unknown
|
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|
+ 8: TypePointer UniformConstant 7
|
|
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|
|
+ 9: TypeVector 6(float) 2
|
|
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|
|
+ 10(s1_t): TypeStruct 6(float) 9(fvec2) 6(float)
|
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|
+ 11: TypeFunction 10(s1_t) 8(ptr)
|
|
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|
|
+ 15: TypeVector 6(float) 3
|
|
|
|
|
+ 16(s2_t): TypeStruct 6(float) 15(fvec3)
|
|
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|
|
+ 17: TypeFunction 16(s2_t) 8(ptr)
|
|
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|
|
+ 21: TypeVector 6(float) 4
|
|
|
|
|
+ 22: TypeFunction 21(fvec4)
|
|
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|
|
+ 25: TypePointer Function 21(fvec4)
|
|
|
|
|
+ 28: TypeSampler
|
|
|
|
|
+ 29: TypePointer UniformConstant 28
|
|
|
|
|
+ 30(g_sSamp): 29(ptr) Variable UniformConstant
|
|
|
|
|
+ 32: TypeSampledImage 7
|
|
|
|
|
+ 34: 6(float) Constant 1058642330
|
|
|
|
|
+ 35: 6(float) Constant 1058810102
|
|
|
|
|
+ 36: 9(fvec2) ConstantComposite 34 35
|
|
|
|
|
+ 38: TypePointer Function 10(s1_t)
|
|
|
|
|
+ 40: TypeInt 32 1
|
|
|
|
|
+ 41: 40(int) Constant 0
|
|
|
|
|
+ 42: TypeInt 32 0
|
|
|
|
|
+ 43: 42(int) Constant 0
|
|
|
|
|
+ 44: TypePointer Function 6(float)
|
|
|
|
|
+ 48: 40(int) Constant 1
|
|
|
|
|
+ 49: 42(int) Constant 1
|
|
|
|
|
+ 53: 42(int) Constant 2
|
|
|
|
|
+ 57: 40(int) Constant 2
|
|
|
|
|
+ 58: 42(int) Constant 3
|
|
|
|
|
+ 70: TypePointer Function 16(s2_t)
|
|
|
|
|
+ 89(g_tTex2s1): 8(ptr) Variable UniformConstant
|
|
|
|
|
+ 93: 6(float) Constant 1036831949
|
|
|
|
|
+ 94: 6(float) Constant 1038174126
|
|
|
|
|
+ 95: 9(fvec2) ConstantComposite 93 94
|
|
|
|
|
+ 113(g_tTex2s2): 8(ptr) Variable UniformConstant
|
|
|
|
|
+ 117: 6(float) Constant 1045220557
|
|
|
|
|
+ 118: 6(float) Constant 1045891645
|
|
|
|
|
+ 119: 9(fvec2) ConstantComposite 117 118
|
|
|
|
|
+ 135(s3_t): TypeStruct 9(fvec2) 6(float)
|
|
|
|
|
+ 136: TypePointer Function 135(s3_t)
|
|
|
|
|
+ 139(g_tTex2s3): 8(ptr) Variable UniformConstant
|
|
|
|
|
+ 143: 6(float) Constant 1050253722
|
|
|
|
|
+ 144: 6(float) Constant 1050589266
|
|
|
|
|
+ 145: 9(fvec2) ConstantComposite 143 144
|
|
|
|
|
+ 158: TypeVector 40(int) 2
|
|
|
|
|
+ 159(s4_t): TypeStruct 40(int) 158(ivec2) 40(int)
|
|
|
|
|
+ 160: TypePointer Function 159(s4_t)
|
|
|
|
|
+ 162: TypeVector 40(int) 4
|
|
|
|
|
+ 163: TypePointer Function 162(ivec4)
|
|
|
|
|
+ 165: TypeImage 40(int) 2D sampled format:Unknown
|
|
|
|
|
+ 166: TypePointer UniformConstant 165
|
|
|
|
|
+ 167(g_tTex2s4): 166(ptr) Variable UniformConstant
|
|
|
|
|
+ 170: TypeSampledImage 165
|
|
|
|
|
+ 172: 6(float) Constant 1053609165
|
|
|
|
|
+ 173: 6(float) Constant 1053944709
|
|
|
|
|
+ 174: 9(fvec2) ConstantComposite 172 173
|
|
|
|
|
+ 177: TypePointer Function 40(int)
|
|
|
|
|
+ 193(s5_t): TypeStruct 42(int) 42(int)
|
|
|
|
|
+ 194: TypePointer Function 193(s5_t)
|
|
|
|
|
+ 196: TypeVector 42(int) 4
|
|
|
|
|
+ 197: TypePointer Function 196(ivec4)
|
|
|
|
|
+ 199: TypeImage 42(int) 2D sampled format:Unknown
|
|
|
|
|
+ 200: TypePointer UniformConstant 199
|
|
|
|
|
+ 201(g_tTex2s5): 200(ptr) Variable UniformConstant
|
|
|
|
|
+ 204: TypeSampledImage 199
|
|
|
|
|
+ 206: 6(float) Constant 1056964608
|
|
|
|
|
+ 207: 6(float) Constant 1057132380
|
|
|
|
|
+ 208: 9(fvec2) ConstantComposite 206 207
|
|
|
|
|
+ 211: TypePointer Function 42(int)
|
|
|
|
|
+ 224(g_tTex2s1a): 8(ptr) Variable UniformConstant
|
|
|
|
|
+ 226: 6(float) Constant 0
|
|
|
|
|
+ 227: 21(fvec4) ConstantComposite 226 226 226 226
|
|
|
|
|
+ 230: TypePointer Output 21(fvec4)
|
|
|
|
|
+231(@entryPointOutput): 230(ptr) Variable Output
|
|
|
|
|
+ 4(main): 2 Function None 3
|
|
|
|
|
+ 5: Label
|
|
|
|
|
+ 232: 21(fvec4) FunctionCall 23(@main()
|
|
|
|
|
+ Store 231(@entryPointOutput) 232
|
|
|
|
|
+ Return
|
|
|
|
|
+ FunctionEnd
|
|
|
|
|
+13(fn1(t2-tx-struct0-1;): 10(s1_t) Function None 11
|
|
|
|
|
+ 12(t1): 8(ptr) FunctionParameter
|
|
|
|
|
+ 14: Label
|
|
|
|
|
+26(@sampleResultShadow): 25(ptr) Variable Function
|
|
|
|
|
+39(@sampleStructTemp): 38(ptr) Variable Function
|
|
|
|
|
+ 27: 7 Load 12(t1)
|
|
|
|
|
+ 31: 28 Load 30(g_sSamp)
|
|
|
|
|
+ 33: 32 SampledImage 27 31
|
|
|
|
|
+ 37: 21(fvec4) ImageSampleImplicitLod 33 36
|
|
|
|
|
+ Store 26(@sampleResultShadow) 37
|
|
|
|
|
+ 45: 44(ptr) AccessChain 26(@sampleResultShadow) 43
|
|
|
|
|
+ 46: 6(float) Load 45
|
|
|
|
|
+ 47: 44(ptr) AccessChain 39(@sampleStructTemp) 41
|
|
|
|
|
+ Store 47 46
|
|
|
|
|
+ 50: 44(ptr) AccessChain 26(@sampleResultShadow) 49
|
|
|
|
|
+ 51: 6(float) Load 50
|
|
|
|
|
+ 52: 44(ptr) AccessChain 39(@sampleStructTemp) 48 43
|
|
|
|
|
+ Store 52 51
|
|
|
|
|
+ 54: 44(ptr) AccessChain 26(@sampleResultShadow) 53
|
|
|
|
|
+ 55: 6(float) Load 54
|
|
|
|
|
+ 56: 44(ptr) AccessChain 39(@sampleStructTemp) 48 49
|
|
|
|
|
+ Store 56 55
|
|
|
|
|
+ 59: 44(ptr) AccessChain 26(@sampleResultShadow) 58
|
|
|
|
|
+ 60: 6(float) Load 59
|
|
|
|
|
+ 61: 44(ptr) AccessChain 39(@sampleStructTemp) 57
|
|
|
|
|
+ Store 61 60
|
|
|
|
|
+ 62: 10(s1_t) Load 39(@sampleStructTemp)
|
|
|
|
|
+ ReturnValue 62
|
|
|
|
|
+ FunctionEnd
|
|
|
|
|
+19(fn1(t2-tx-struct1-1;): 16(s2_t) Function None 17
|
|
|
|
|
+ 18(t2): 8(ptr) FunctionParameter
|
|
|
|
|
+ 20: Label
|
|
|
|
|
+65(@sampleResultShadow): 25(ptr) Variable Function
|
|
|
|
|
+71(@sampleStructTemp): 70(ptr) Variable Function
|
|
|
|
|
+ 66: 7 Load 18(t2)
|
|
|
|
|
+ 67: 28 Load 30(g_sSamp)
|
|
|
|
|
+ 68: 32 SampledImage 66 67
|
|
|
|
|
+ 69: 21(fvec4) ImageSampleImplicitLod 68 36
|
|
|
|
|
+ Store 65(@sampleResultShadow) 69
|
|
|
|
|
+ 72: 44(ptr) AccessChain 65(@sampleResultShadow) 43
|
|
|
|
|
+ 73: 6(float) Load 72
|
|
|
|
|
+ 74: 44(ptr) AccessChain 71(@sampleStructTemp) 41
|
|
|
|
|
+ Store 74 73
|
|
|
|
|
+ 75: 44(ptr) AccessChain 65(@sampleResultShadow) 49
|
|
|
|
|
+ 76: 6(float) Load 75
|
|
|
|
|
+ 77: 44(ptr) AccessChain 71(@sampleStructTemp) 48 43
|
|
|
|
|
+ Store 77 76
|
|
|
|
|
+ 78: 44(ptr) AccessChain 65(@sampleResultShadow) 53
|
|
|
|
|
+ 79: 6(float) Load 78
|
|
|
|
|
+ 80: 44(ptr) AccessChain 71(@sampleStructTemp) 48 49
|
|
|
|
|
+ Store 80 79
|
|
|
|
|
+ 81: 44(ptr) AccessChain 65(@sampleResultShadow) 58
|
|
|
|
|
+ 82: 6(float) Load 81
|
|
|
|
|
+ 83: 44(ptr) AccessChain 71(@sampleStructTemp) 48 53
|
|
|
|
|
+ Store 83 82
|
|
|
|
|
+ 84: 16(s2_t) Load 71(@sampleStructTemp)
|
|
|
|
|
+ ReturnValue 84
|
|
|
|
|
+ FunctionEnd
|
|
|
|
|
+ 23(@main(): 21(fvec4) Function None 22
|
|
|
|
|
+ 24: Label
|
|
|
|
|
+ 87(s1): 38(ptr) Variable Function
|
|
|
|
|
+88(@sampleResultShadow): 25(ptr) Variable Function
|
|
|
|
|
+97(@sampleStructTemp): 38(ptr) Variable Function
|
|
|
|
|
+ 111(s2): 70(ptr) Variable Function
|
|
|
|
|
+112(@sampleResultShadow): 25(ptr) Variable Function
|
|
|
|
|
+121(@sampleStructTemp): 70(ptr) Variable Function
|
|
|
|
|
+ 137(s3): 136(ptr) Variable Function
|
|
|
|
|
+138(@sampleResultShadow): 25(ptr) Variable Function
|
|
|
|
|
+147(@sampleStructTemp): 136(ptr) Variable Function
|
|
|
|
|
+ 161(s4): 160(ptr) Variable Function
|
|
|
|
|
+164(@sampleResultShadow): 163(ptr) Variable Function
|
|
|
|
|
+176(@sampleStructTemp): 160(ptr) Variable Function
|
|
|
|
|
+ 195(s5): 194(ptr) Variable Function
|
|
|
|
|
+198(@sampleResultShadow): 197(ptr) Variable Function
|
|
|
|
|
+210(@sampleStructTemp): 194(ptr) Variable Function
|
|
|
|
|
+ 219(r0): 38(ptr) Variable Function
|
|
|
|
|
+ 221(r1): 70(ptr) Variable Function
|
|
|
|
|
+ 223(r2): 38(ptr) Variable Function
|
|
|
|
|
+ 90: 7 Load 89(g_tTex2s1)
|
|
|
|
|
+ 91: 28 Load 30(g_sSamp)
|
|
|
|
|
+ 92: 32 SampledImage 90 91
|
|
|
|
|
+ 96: 21(fvec4) ImageSampleImplicitLod 92 95
|
|
|
|
|
+ Store 88(@sampleResultShadow) 96
|
|
|
|
|
+ 98: 44(ptr) AccessChain 88(@sampleResultShadow) 43
|
|
|
|
|
+ 99: 6(float) Load 98
|
|
|
|
|
+ 100: 44(ptr) AccessChain 97(@sampleStructTemp) 41
|
|
|
|
|
+ Store 100 99
|
|
|
|
|
+ 101: 44(ptr) AccessChain 88(@sampleResultShadow) 49
|
|
|
|
|
+ 102: 6(float) Load 101
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|
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|
+ 103: 44(ptr) AccessChain 97(@sampleStructTemp) 48 43
|
|
|
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|
+ Store 103 102
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|
+ 104: 44(ptr) AccessChain 88(@sampleResultShadow) 53
|
|
|
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|
+ 105: 6(float) Load 104
|
|
|
|
|
+ 106: 44(ptr) AccessChain 97(@sampleStructTemp) 48 49
|
|
|
|
|
+ Store 106 105
|
|
|
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|
+ 107: 44(ptr) AccessChain 88(@sampleResultShadow) 58
|
|
|
|
|
+ 108: 6(float) Load 107
|
|
|
|
|
+ 109: 44(ptr) AccessChain 97(@sampleStructTemp) 57
|
|
|
|
|
+ Store 109 108
|
|
|
|
|
+ 110: 10(s1_t) Load 97(@sampleStructTemp)
|
|
|
|
|
+ Store 87(s1) 110
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|
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|
+ 114: 7 Load 113(g_tTex2s2)
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|
|
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|
+ 115: 28 Load 30(g_sSamp)
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|
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+ 116: 32 SampledImage 114 115
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+ 120: 21(fvec4) ImageSampleImplicitLod 116 119
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|
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|
+ Store 112(@sampleResultShadow) 120
|
|
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|
+ 122: 44(ptr) AccessChain 112(@sampleResultShadow) 43
|
|
|
|
|
+ 123: 6(float) Load 122
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|
|
|
|
+ 124: 44(ptr) AccessChain 121(@sampleStructTemp) 41
|
|
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|
+ Store 124 123
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|
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|
+ 125: 44(ptr) AccessChain 112(@sampleResultShadow) 49
|
|
|
|
|
+ 126: 6(float) Load 125
|
|
|
|
|
+ 127: 44(ptr) AccessChain 121(@sampleStructTemp) 48 43
|
|
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|
+ Store 127 126
|
|
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|
+ 128: 44(ptr) AccessChain 112(@sampleResultShadow) 53
|
|
|
|
|
+ 129: 6(float) Load 128
|
|
|
|
|
+ 130: 44(ptr) AccessChain 121(@sampleStructTemp) 48 49
|
|
|
|
|
+ Store 130 129
|
|
|
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|
+ 131: 44(ptr) AccessChain 112(@sampleResultShadow) 58
|
|
|
|
|
+ 132: 6(float) Load 131
|
|
|
|
|
+ 133: 44(ptr) AccessChain 121(@sampleStructTemp) 48 53
|
|
|
|
|
+ Store 133 132
|
|
|
|
|
+ 134: 16(s2_t) Load 121(@sampleStructTemp)
|
|
|
|
|
+ Store 111(s2) 134
|
|
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|
|
+ 140: 7 Load 139(g_tTex2s3)
|
|
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|
|
+ 141: 28 Load 30(g_sSamp)
|
|
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|
|
+ 142: 32 SampledImage 140 141
|
|
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|
|
+ 146: 21(fvec4) ImageSampleImplicitLod 142 145
|
|
|
|
|
+ Store 138(@sampleResultShadow) 146
|
|
|
|
|
+ 148: 44(ptr) AccessChain 138(@sampleResultShadow) 43
|
|
|
|
|
+ 149: 6(float) Load 148
|
|
|
|
|
+ 150: 44(ptr) AccessChain 147(@sampleStructTemp) 41 43
|
|
|
|
|
+ Store 150 149
|
|
|
|
|
+ 151: 44(ptr) AccessChain 138(@sampleResultShadow) 49
|
|
|
|
|
+ 152: 6(float) Load 151
|
|
|
|
|
+ 153: 44(ptr) AccessChain 147(@sampleStructTemp) 41 49
|
|
|
|
|
+ Store 153 152
|
|
|
|
|
+ 154: 44(ptr) AccessChain 138(@sampleResultShadow) 53
|
|
|
|
|
+ 155: 6(float) Load 154
|
|
|
|
|
+ 156: 44(ptr) AccessChain 147(@sampleStructTemp) 48
|
|
|
|
|
+ Store 156 155
|
|
|
|
|
+ 157: 135(s3_t) Load 147(@sampleStructTemp)
|
|
|
|
|
+ Store 137(s3) 157
|
|
|
|
|
+ 168: 165 Load 167(g_tTex2s4)
|
|
|
|
|
+ 169: 28 Load 30(g_sSamp)
|
|
|
|
|
+ 171: 170 SampledImage 168 169
|
|
|
|
|
+ 175: 162(ivec4) ImageSampleImplicitLod 171 174
|
|
|
|
|
+ Store 164(@sampleResultShadow) 175
|
|
|
|
|
+ 178: 177(ptr) AccessChain 164(@sampleResultShadow) 43
|
|
|
|
|
+ 179: 40(int) Load 178
|
|
|
|
|
+ 180: 177(ptr) AccessChain 176(@sampleStructTemp) 41
|
|
|
|
|
+ Store 180 179
|
|
|
|
|
+ 181: 177(ptr) AccessChain 164(@sampleResultShadow) 49
|
|
|
|
|
+ 182: 40(int) Load 181
|
|
|
|
|
+ 183: 6(float) ConvertSToF 182
|
|
|
|
|
+ 184: 177(ptr) AccessChain 176(@sampleStructTemp) 48 43
|
|
|
|
|
+ Store 184 183
|
|
|
|
|
+ 185: 177(ptr) AccessChain 164(@sampleResultShadow) 53
|
|
|
|
|
+ 186: 40(int) Load 185
|
|
|
|
|
+ 187: 6(float) ConvertSToF 186
|
|
|
|
|
+ 188: 177(ptr) AccessChain 176(@sampleStructTemp) 48 49
|
|
|
|
|
+ Store 188 187
|
|
|
|
|
+ 189: 177(ptr) AccessChain 164(@sampleResultShadow) 58
|
|
|
|
|
+ 190: 40(int) Load 189
|
|
|
|
|
+ 191: 177(ptr) AccessChain 176(@sampleStructTemp) 57
|
|
|
|
|
+ Store 191 190
|
|
|
|
|
+ 192: 159(s4_t) Load 176(@sampleStructTemp)
|
|
|
|
|
+ Store 161(s4) 192
|
|
|
|
|
+ 202: 199 Load 201(g_tTex2s5)
|
|
|
|
|
+ 203: 28 Load 30(g_sSamp)
|
|
|
|
|
+ 205: 204 SampledImage 202 203
|
|
|
|
|
+ 209: 196(ivec4) ImageSampleImplicitLod 205 208
|
|
|
|
|
+ Store 198(@sampleResultShadow) 209
|
|
|
|
|
+ 212: 211(ptr) AccessChain 198(@sampleResultShadow) 43
|
|
|
|
|
+ 213: 42(int) Load 212
|
|
|
|
|
+ 214: 211(ptr) AccessChain 210(@sampleStructTemp) 41
|
|
|
|
|
+ Store 214 213
|
|
|
|
|
+ 215: 211(ptr) AccessChain 198(@sampleResultShadow) 49
|
|
|
|
|
+ 216: 42(int) Load 215
|
|
|
|
|
+ 217: 211(ptr) AccessChain 210(@sampleStructTemp) 48
|
|
|
|
|
+ Store 217 216
|
|
|
|
|
+ 218: 193(s5_t) Load 210(@sampleStructTemp)
|
|
|
|
|
+ Store 195(s5) 218
|
|
|
|
|
+ 220: 10(s1_t) FunctionCall 13(fn1(t2-tx-struct0-1;) 89(g_tTex2s1)
|
|
|
|
|
+ Store 219(r0) 220
|
|
|
|
|
+ 222: 16(s2_t) FunctionCall 19(fn1(t2-tx-struct1-1;) 113(g_tTex2s2)
|
|
|
|
|
+ Store 221(r1) 222
|
|
|
|
|
+ 225: 10(s1_t) FunctionCall 13(fn1(t2-tx-struct0-1;) 224(g_tTex2s1a)
|
|
|
|
|
+ Store 223(r2) 225
|
|
|
|
|
+ ReturnValue 227
|
|
|
|
|
+ FunctionEnd
|