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@@ -6,10 +6,3998 @@
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#include "bgfx_p.h"
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#if BGFX_CONFIG_RENDERER_DIRECT3D12
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-# include "../../bgfx-ext/src/renderer_d3d12.cpp"
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+# include "renderer_d3d12.h"
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+
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+# if !USE_D3D12_DYNAMIC_LIB
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+# pragma comment(lib, "D3D12.lib")
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+# endif // !USE_D3D12_DYNAMIC_LIB
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+
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+namespace bgfx { namespace d3d12
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+{
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+ static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][256];
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+
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+ struct PrimInfo
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+ {
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+ D3D_PRIMITIVE_TOPOLOGY m_toplogy;
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+ D3D12_PRIMITIVE_TOPOLOGY_TYPE m_topologyType;
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+ uint32_t m_min;
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+ uint32_t m_div;
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+ uint32_t m_sub;
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+ };
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+
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+ static const PrimInfo s_primInfo[] =
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+ {
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+ { D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, 3, 3, 0 },
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+ { D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, 3, 1, 2 },
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+ { D3D_PRIMITIVE_TOPOLOGY_LINELIST, D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE, 2, 2, 0 },
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+ { D3D_PRIMITIVE_TOPOLOGY_POINTLIST, D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT, 1, 1, 0 },
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+ { D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED, 0, 0, 0 },
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+ };
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+
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+ static const char* s_primName[] =
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+ {
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+ "TriList",
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+ "TriStrip",
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+ "Line",
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+ "Point",
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+ };
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+ BX_STATIC_ASSERT(BX_COUNTOF(s_primInfo) == BX_COUNTOF(s_primName)+1);
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+
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+ static const uint32_t s_checkMsaa[] =
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+ {
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+ 0,
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+ 2,
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+ 4,
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+ 8,
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+ 16,
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+ };
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+
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+ static DXGI_SAMPLE_DESC s_msaa[] =
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+ {
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+ { 1, 0 },
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+ { 2, 0 },
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+ { 4, 0 },
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+ { 8, 0 },
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+ { 16, 0 },
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+ };
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+
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+ static const D3D12_BLEND s_blendFactor[][2] =
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+ {
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+ { (D3D12_BLEND)0, (D3D12_BLEND)0 }, // ignored
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+ { D3D12_BLEND_ZERO, D3D12_BLEND_ZERO }, // ZERO
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+ { D3D12_BLEND_ONE, D3D12_BLEND_ONE }, // ONE
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+ { D3D12_BLEND_SRC_COLOR, D3D12_BLEND_SRC_ALPHA }, // SRC_COLOR
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+ { D3D12_BLEND_INV_SRC_COLOR, D3D12_BLEND_INV_SRC_ALPHA }, // INV_SRC_COLOR
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+ { D3D12_BLEND_SRC_ALPHA, D3D12_BLEND_SRC_ALPHA }, // SRC_ALPHA
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+ { D3D12_BLEND_INV_SRC_ALPHA, D3D12_BLEND_INV_SRC_ALPHA }, // INV_SRC_ALPHA
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+ { D3D12_BLEND_DEST_ALPHA, D3D12_BLEND_DEST_ALPHA }, // DST_ALPHA
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+ { D3D12_BLEND_INV_DEST_ALPHA, D3D12_BLEND_INV_DEST_ALPHA }, // INV_DST_ALPHA
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+ { D3D12_BLEND_DEST_COLOR, D3D12_BLEND_DEST_ALPHA }, // DST_COLOR
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+ { D3D12_BLEND_INV_DEST_COLOR, D3D12_BLEND_INV_DEST_ALPHA }, // INV_DST_COLOR
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+ { D3D12_BLEND_SRC_ALPHA_SAT, D3D12_BLEND_ONE }, // SRC_ALPHA_SAT
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+ { D3D12_BLEND_BLEND_FACTOR, D3D12_BLEND_BLEND_FACTOR }, // FACTOR
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+ { D3D12_BLEND_INV_BLEND_FACTOR, D3D12_BLEND_INV_BLEND_FACTOR }, // INV_FACTOR
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+ };
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+
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+ static const D3D12_BLEND_OP s_blendEquation[] =
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+ {
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+ D3D12_BLEND_OP_ADD,
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+ D3D12_BLEND_OP_SUBTRACT,
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+ D3D12_BLEND_OP_REV_SUBTRACT,
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+ D3D12_BLEND_OP_MIN,
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+ D3D12_BLEND_OP_MAX,
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+ };
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+
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+ static const D3D12_COMPARISON_FUNC s_cmpFunc[] =
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+ {
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+ D3D12_COMPARISON_FUNC(0), // ignored
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+ D3D12_COMPARISON_FUNC_LESS,
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+ D3D12_COMPARISON_FUNC_LESS_EQUAL,
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+ D3D12_COMPARISON_FUNC_EQUAL,
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+ D3D12_COMPARISON_FUNC_GREATER_EQUAL,
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+ D3D12_COMPARISON_FUNC_GREATER,
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+ D3D12_COMPARISON_FUNC_NOT_EQUAL,
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+ D3D12_COMPARISON_FUNC_NEVER,
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+ D3D12_COMPARISON_FUNC_ALWAYS,
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+ };
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+
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+ static const D3D12_STENCIL_OP s_stencilOp[] =
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+ {
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+ D3D12_STENCIL_OP_ZERO,
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+ D3D12_STENCIL_OP_KEEP,
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+ D3D12_STENCIL_OP_REPLACE,
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+ D3D12_STENCIL_OP_INCR,
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+ D3D12_STENCIL_OP_INCR_SAT,
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+ D3D12_STENCIL_OP_DECR,
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+ D3D12_STENCIL_OP_DECR_SAT,
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+ D3D12_STENCIL_OP_INVERT,
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+ };
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+
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+ static const D3D12_CULL_MODE s_cullMode[] =
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+ {
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+ D3D12_CULL_MODE_NONE,
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+ D3D12_CULL_MODE_FRONT,
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+ D3D12_CULL_MODE_BACK,
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+ };
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+
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+ static const D3D12_TEXTURE_ADDRESS_MODE s_textureAddress[] =
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+ {
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+ D3D12_TEXTURE_ADDRESS_MODE_WRAP,
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+ D3D12_TEXTURE_ADDRESS_MODE_MIRROR,
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+ D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
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+ };
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+
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+ /*
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+ * D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
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+ * D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
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+ * D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
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+ * D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
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+ * D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
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+ * D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
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+ * D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
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+ * D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
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+ * D3D11_FILTER_ANISOTROPIC = 0x55,
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+ *
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+ * D3D11_COMPARISON_FILTERING_BIT = 0x80,
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+ * D3D11_ANISOTROPIC_FILTERING_BIT = 0x40,
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+ *
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+ * According to D3D11_FILTER enum bits for mip, mag and mip are:
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+ * 0x10 // MIN_LINEAR
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+ * 0x04 // MAG_LINEAR
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+ * 0x01 // MIP_LINEAR
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+ */
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+
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+ static const uint8_t s_textureFilter[3][3] =
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+ {
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+ {
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+ 0x10, // min linear
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+ 0x00, // min point
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+ 0x55, // anisotropic
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+ },
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+ {
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+ 0x04, // mag linear
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+ 0x00, // mag point
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+ 0x55, // anisotropic
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+ },
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+ {
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+ 0x01, // mip linear
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+ 0x00, // mip point
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+ 0x55, // anisotropic
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+ },
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+ };
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+
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+ struct TextureFormatInfo
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+ {
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+ DXGI_FORMAT m_fmt;
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+ DXGI_FORMAT m_fmtSrv;
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+ DXGI_FORMAT m_fmtDsv;
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+ };
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+
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+ static const TextureFormatInfo s_textureFormat[] =
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+ {
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+ { DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN }, // BC1
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+ { DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN }, // BC2
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+ { DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN }, // BC3
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+ { DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_UNKNOWN }, // BC4
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+ { DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_UNKNOWN }, // BC5
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+ { DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_UNKNOWN }, // BC6H
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+ { DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_UNKNOWN }, // BC7
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+ { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC1
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+ { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2
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+ { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A
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+ { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A1
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+ { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12
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+ { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14
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+ { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12A
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+ { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14A
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+ { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC22
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+ { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC24
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+ { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // Unknown
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+ { DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_UNKNOWN }, // R1
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+ { DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN }, // R8
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+ { DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN }, // R16
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+ { DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN }, // R16F
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+ { DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN }, // R32
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+ { DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN }, // R32F
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+ { DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_UNKNOWN }, // RG8
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+ { DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_UNKNOWN }, // RG16
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+ { DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_UNKNOWN }, // RG16F
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+ { DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_UNKNOWN }, // RG32
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+ { DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_UNKNOWN }, // RG32F
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+ { DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN }, // BGRA8
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+ { DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN }, // RGBA8
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+ { DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_UNKNOWN }, // RGBA16
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+ { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN }, // RGBA16F
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+ { DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN }, // RGBA32
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+ { DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN }, // RGBA32F
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+ { DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_UNKNOWN }, // R5G6B5
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+ { DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_UNKNOWN }, // RGBA4
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+ { DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_UNKNOWN }, // RGB5A1
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+ { DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_UNKNOWN }, // RGB10A2
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+ { DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_UNKNOWN }, // R11G11B10F
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+ { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // UnknownDepth
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+ { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_D16_UNORM }, // D16
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+ { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT }, // D24
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+ { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT }, // D24S8
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+ { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT }, // D32
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+ { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT }, // D16F
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+ { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT }, // D24F
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+ { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT }, // D32F
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+ { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT }, // D0S8
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+ };
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+ BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
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+
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+ static const D3D12_INPUT_ELEMENT_DESC s_attrib[] =
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+ {
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+ { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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+ { "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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+ { "TANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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+ { "BITANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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+ { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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+ { "COLOR", 1, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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+ { "BLENDINDICES", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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+ { "BLENDWEIGHT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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+ { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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+ { "TEXCOORD", 1, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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+ { "TEXCOORD", 2, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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+ { "TEXCOORD", 3, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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+ { "TEXCOORD", 4, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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+ { "TEXCOORD", 5, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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+ { "TEXCOORD", 6, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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+ { "TEXCOORD", 7, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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+ };
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+ BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attrib) );
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+
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+ static const DXGI_FORMAT s_attribType[][4][2] =
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+ {
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+ {
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+ { DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UNORM },
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+ { DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UNORM },
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+ { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
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+ { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
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+ },
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+ {
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+ { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SNORM },
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+ { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SNORM },
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+ { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
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+ { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
|
|
|
+ },
|
|
|
+ {
|
|
|
+ { DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT },
|
|
|
+ { DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT },
|
|
|
+ { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
|
|
|
+ { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
|
|
|
+ },
|
|
|
+ {
|
|
|
+ { DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT },
|
|
|
+ { DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT },
|
|
|
+ { DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT },
|
|
|
+ { DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT },
|
|
|
+ },
|
|
|
+ };
|
|
|
+ BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
|
|
|
+
|
|
|
+ static D3D12_INPUT_ELEMENT_DESC* fillVertexDecl(D3D12_INPUT_ELEMENT_DESC* _out, const VertexDecl& _decl)
|
|
|
+ {
|
|
|
+ D3D12_INPUT_ELEMENT_DESC* elem = _out;
|
|
|
+
|
|
|
+ for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
|
|
|
+ {
|
|
|
+ if (0xff != _decl.m_attributes[attr])
|
|
|
+ {
|
|
|
+ memcpy(elem, &s_attrib[attr], sizeof(D3D12_INPUT_ELEMENT_DESC) );
|
|
|
+
|
|
|
+ if (0 == _decl.m_attributes[attr])
|
|
|
+ {
|
|
|
+ elem->AlignedByteOffset = 0;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ uint8_t num;
|
|
|
+ AttribType::Enum type;
|
|
|
+ bool normalized;
|
|
|
+ bool asInt;
|
|
|
+ _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
|
|
|
+ elem->Format = s_attribType[type][num-1][normalized];
|
|
|
+ elem->AlignedByteOffset = _decl.m_offset[attr];
|
|
|
+ }
|
|
|
+
|
|
|
+ ++elem;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return elem;
|
|
|
+ }
|
|
|
+
|
|
|
+ void setResourceBarrier(ID3D12GraphicsCommandList* _commandList, ID3D12Resource* _resource, D3D12_RESOURCE_STATES _stateBefore, D3D12_RESOURCE_STATES _stateAfter)
|
|
|
+ {
|
|
|
+ D3D12_RESOURCE_BARRIER barrier;
|
|
|
+ barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
|
+ barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
|
+ barrier.Transition.pResource = _resource;
|
|
|
+ barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
|
|
+ barrier.Transition.StateBefore = _stateBefore;
|
|
|
+ barrier.Transition.StateAfter = _stateAfter;
|
|
|
+ _commandList->ResourceBarrier(1, &barrier);
|
|
|
+ }
|
|
|
+
|
|
|
+ struct HeapProperty
|
|
|
+ {
|
|
|
+ enum Enum
|
|
|
+ {
|
|
|
+ Default,
|
|
|
+ Upload,
|
|
|
+
|
|
|
+ Count
|
|
|
+ };
|
|
|
+
|
|
|
+ D3D12_HEAP_PROPERTIES m_properties;
|
|
|
+ D3D12_RESOURCE_STATES m_state;
|
|
|
+ };
|
|
|
+
|
|
|
+ static const HeapProperty s_heapProperties[] =
|
|
|
+ {
|
|
|
+ { { D3D12_HEAP_TYPE_DEFAULT, D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_MEMORY_POOL_UNKNOWN, 1, 1 }, D3D12_RESOURCE_STATE_COMMON },
|
|
|
+ { { D3D12_HEAP_TYPE_UPLOAD, D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_MEMORY_POOL_UNKNOWN, 1, 1 }, D3D12_RESOURCE_STATE_GENERIC_READ },
|
|
|
+ };
|
|
|
+ BX_STATIC_ASSERT(BX_COUNTOF(s_heapProperties) == HeapProperty::Count);
|
|
|
+
|
|
|
+ ID3D12Resource* createCommittedResource(ID3D12Device* _device, HeapProperty::Enum _heapProperty, D3D12_RESOURCE_DESC* _resourceDesc, D3D12_CLEAR_VALUE* _clearValue)
|
|
|
+ {
|
|
|
+ const HeapProperty& heapProperty = s_heapProperties[_heapProperty];
|
|
|
+ ID3D12Resource* resource;
|
|
|
+ DX_CHECK(_device->CreateCommittedResource(&heapProperty.m_properties
|
|
|
+ , D3D12_HEAP_FLAG_NONE
|
|
|
+ , _resourceDesc
|
|
|
+ , heapProperty.m_state
|
|
|
+ , _clearValue
|
|
|
+ , __uuidof(ID3D12Resource)
|
|
|
+ , (void**)&resource
|
|
|
+ ) );
|
|
|
+
|
|
|
+ return resource;
|
|
|
+ }
|
|
|
+
|
|
|
+ ID3D12Resource* createCommittedResource(ID3D12Device* _device, HeapProperty::Enum _heapProperty, uint64_t _size, D3D12_RESOURCE_FLAGS _flags = D3D12_RESOURCE_FLAG_NONE)
|
|
|
+ {
|
|
|
+ D3D12_RESOURCE_DESC resourceDesc;
|
|
|
+ resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
|
+ resourceDesc.Alignment = 0;
|
|
|
+ resourceDesc.Width = _size;
|
|
|
+ resourceDesc.Height = 1;
|
|
|
+ resourceDesc.DepthOrArraySize = 1;
|
|
|
+ resourceDesc.MipLevels = 1;
|
|
|
+ resourceDesc.Format = DXGI_FORMAT_UNKNOWN;
|
|
|
+ resourceDesc.SampleDesc.Count = 1;
|
|
|
+ resourceDesc.SampleDesc.Quality = 0;
|
|
|
+ resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
|
+ resourceDesc.Flags = _flags;
|
|
|
+
|
|
|
+ return createCommittedResource(_device, _heapProperty, &resourceDesc, NULL);
|
|
|
+ }
|
|
|
+
|
|
|
+ BX_NO_INLINE void setDebugObjectName(ID3D12Object* _object, const char* _format, ...)
|
|
|
+ {
|
|
|
+ if (BX_ENABLED(BGFX_CONFIG_DEBUG_OBJECT_NAME) )
|
|
|
+ {
|
|
|
+ char temp[2048];
|
|
|
+ va_list argList;
|
|
|
+ va_start(argList, _format);
|
|
|
+ int size = bx::uint32_min(sizeof(temp)-1, vsnprintf(temp, sizeof(temp), _format, argList) );
|
|
|
+ va_end(argList);
|
|
|
+ temp[size] = '\0';
|
|
|
+
|
|
|
+ wchar_t* wtemp = (wchar_t*)alloca( (size+1)*2);
|
|
|
+ mbstowcs(wtemp, temp, size+1);
|
|
|
+ _object->SetName(wtemp);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+#if USE_D3D12_DYNAMIC_LIB
|
|
|
+ static PFN_D3D12_CREATE_DEVICE D3D12CreateDevice;
|
|
|
+ static PFN_D3D12_GET_DEBUG_INTERFACE D3D12GetDebugInterface;
|
|
|
+ static PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignature;
|
|
|
+ static PFN_CREATE_DXGI_FACTORY CreateDXGIFactory1;
|
|
|
+#endif // USE_D3D12_DYNAMIC_LIB
|
|
|
+
|
|
|
+ struct RendererContextD3D12 : public RendererContextI
|
|
|
+ {
|
|
|
+ RendererContextD3D12()
|
|
|
+ : m_wireframe(false)
|
|
|
+ , m_flags(BGFX_RESET_NONE)
|
|
|
+ , m_fsChanges(0)
|
|
|
+ , m_vsChanges(0)
|
|
|
+ , m_frame(0)
|
|
|
+ , m_backBufferColorIdx(0)
|
|
|
+ , m_rtMsaa(false)
|
|
|
+ {
|
|
|
+ }
|
|
|
+
|
|
|
+ void init()
|
|
|
+ {
|
|
|
+ m_fbh.idx = invalidHandle;
|
|
|
+ memset(m_uniforms, 0, sizeof(m_uniforms) );
|
|
|
+ memset(&m_resolution, 0, sizeof(m_resolution) );
|
|
|
+
|
|
|
+#if USE_D3D12_DYNAMIC_LIB
|
|
|
+ m_d3d12dll = bx::dlopen("d3d12.dll");
|
|
|
+ BGFX_FATAL(NULL != m_d3d12dll, Fatal::UnableToInitialize, "Failed to load d3d12.dll.");
|
|
|
+
|
|
|
+ D3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)bx::dlsym(m_d3d12dll, "D3D12CreateDevice");
|
|
|
+ BGFX_FATAL(NULL != D3D12CreateDevice, Fatal::UnableToInitialize, "Function D3D12CreateDevice not found.");
|
|
|
+
|
|
|
+ D3D12GetDebugInterface = (PFN_D3D12_GET_DEBUG_INTERFACE)bx::dlsym(m_d3d12dll, "D3D12GetDebugInterface");
|
|
|
+ BGFX_FATAL(NULL != D3D12GetDebugInterface, Fatal::UnableToInitialize, "Function D3D12GetDebugInterface not found.");
|
|
|
+
|
|
|
+ D3D12SerializeRootSignature = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)bx::dlsym(m_d3d12dll, "D3D12SerializeRootSignature");
|
|
|
+ BGFX_FATAL(NULL != D3D12SerializeRootSignature, Fatal::UnableToInitialize, "Function D3D12SerializeRootSignature not found.");
|
|
|
+
|
|
|
+ m_dxgidll = bx::dlopen("dxgi.dll");
|
|
|
+ BGFX_FATAL(NULL != m_dxgidll, Fatal::UnableToInitialize, "Failed to load dxgi.dll.");
|
|
|
+
|
|
|
+ CreateDXGIFactory1 = (PFN_CREATE_DXGI_FACTORY)bx::dlsym(m_dxgidll, "CreateDXGIFactory1");
|
|
|
+ BGFX_FATAL(NULL != CreateDXGIFactory1, Fatal::UnableToInitialize, "Function CreateDXGIFactory1 not found.");
|
|
|
+#endif // USE_D3D12_DYNAMIC_LIB
|
|
|
+
|
|
|
+ HRESULT hr;
|
|
|
+
|
|
|
+ hr = CreateDXGIFactory1(__uuidof(IDXGIFactory), (void**)&m_factory);
|
|
|
+ BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create DXGI factory.");
|
|
|
+
|
|
|
+ m_adapter = NULL;
|
|
|
+ m_driverType = D3D_DRIVER_TYPE_HARDWARE;
|
|
|
+
|
|
|
+ IDXGIAdapter* adapter;
|
|
|
+ for (uint32_t ii = 0; DXGI_ERROR_NOT_FOUND != m_factory->EnumAdapters(ii, &adapter); ++ii)
|
|
|
+ {
|
|
|
+ DXGI_ADAPTER_DESC desc;
|
|
|
+ hr = adapter->GetDesc(&desc);
|
|
|
+ if (SUCCEEDED(hr) )
|
|
|
+ {
|
|
|
+ BX_TRACE("Adapter #%d", ii);
|
|
|
+
|
|
|
+ char description[BX_COUNTOF(desc.Description)];
|
|
|
+ wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
|
|
|
+ BX_TRACE("\tDescription: %s", description);
|
|
|
+ BX_TRACE("\tVendorId: 0x%08x, DeviceId: 0x%08x, SubSysId: 0x%08x, Revision: 0x%08x"
|
|
|
+ , desc.VendorId
|
|
|
+ , desc.DeviceId
|
|
|
+ , desc.SubSysId
|
|
|
+ , desc.Revision
|
|
|
+ );
|
|
|
+ BX_TRACE("\tMemory: %" PRIi64 " (video), %" PRIi64 " (system), %" PRIi64 " (shared)"
|
|
|
+ , desc.DedicatedVideoMemory
|
|
|
+ , desc.DedicatedSystemMemory
|
|
|
+ , desc.SharedSystemMemory
|
|
|
+ );
|
|
|
+
|
|
|
+ g_caps.gpu[ii].vendorId = (uint16_t)desc.VendorId;
|
|
|
+ g_caps.gpu[ii].deviceId = (uint16_t)desc.DeviceId;
|
|
|
+ ++g_caps.numGPUs;
|
|
|
+
|
|
|
+ if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
|
|
|
+ && (BGFX_PCI_ID_NONE == g_caps.vendorId || desc.VendorId == g_caps.vendorId)
|
|
|
+ && (0 == g_caps.deviceId || desc.DeviceId == g_caps.deviceId) )
|
|
|
+ {
|
|
|
+ m_adapter = adapter;
|
|
|
+ m_adapter->AddRef();
|
|
|
+ m_driverType = D3D_DRIVER_TYPE_UNKNOWN;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (BX_ENABLED(BGFX_CONFIG_DEBUG_PERFHUD)
|
|
|
+ && 0 != strstr(description, "PerfHUD") )
|
|
|
+ {
|
|
|
+ m_adapter = adapter;
|
|
|
+ m_driverType = D3D_DRIVER_TYPE_REFERENCE;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ DX_RELEASE(adapter, adapter == m_adapter ? 1 : 0);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
|
|
|
+ {
|
|
|
+ ID3D12Debug* debug;
|
|
|
+ hr = D3D12GetDebugInterface(__uuidof(ID3D12Debug), (void**)&debug);
|
|
|
+
|
|
|
+ if (SUCCEEDED(hr) )
|
|
|
+ {
|
|
|
+ debug->EnableDebugLayer();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ hr = D3D12CreateDevice(m_adapter
|
|
|
+ , D3D_FEATURE_LEVEL_11_0
|
|
|
+ , __uuidof(ID3D12Device)
|
|
|
+ , (void**)&m_device
|
|
|
+ );
|
|
|
+ BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D12 device.");
|
|
|
+
|
|
|
+ if (NULL != m_adapter)
|
|
|
+ {
|
|
|
+ DX_RELEASE(m_adapter, 2);
|
|
|
+ }
|
|
|
+
|
|
|
+ memset(&m_adapterDesc, 0, sizeof(m_adapterDesc) );
|
|
|
+ LUID luid = m_device->GetAdapterLuid();
|
|
|
+ for (uint32_t ii = 0; DXGI_ERROR_NOT_FOUND != m_factory->EnumAdapters(ii, &adapter); ++ii)
|
|
|
+ {
|
|
|
+ adapter->GetDesc(&m_adapterDesc);
|
|
|
+ if (m_adapterDesc.AdapterLuid.LowPart == luid.LowPart
|
|
|
+ && m_adapterDesc.AdapterLuid.HighPart == luid.HighPart)
|
|
|
+ {
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ g_caps.vendorId = (uint16_t)m_adapterDesc.VendorId;
|
|
|
+ g_caps.deviceId = (uint16_t)m_adapterDesc.DeviceId;
|
|
|
+
|
|
|
+ m_architecture.NodeIndex = 0;
|
|
|
+ DX_CHECK(m_device->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE, &m_architecture, sizeof(m_architecture) ) );
|
|
|
+ BX_TRACE("GPU Architecture, TileBasedRenderer %d, UMA %d, CacheCoherentUMA %d"
|
|
|
+ , m_architecture.TileBasedRenderer
|
|
|
+ , m_architecture.UMA
|
|
|
+ , m_architecture.CacheCoherentUMA
|
|
|
+ );
|
|
|
+
|
|
|
+ DX_CHECK(m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &m_options, sizeof(m_options) ) );
|
|
|
+
|
|
|
+ m_cmd.init(m_device);
|
|
|
+
|
|
|
+ m_scd.BufferDesc.Width = BGFX_DEFAULT_WIDTH;
|
|
|
+ m_scd.BufferDesc.Height = BGFX_DEFAULT_HEIGHT;
|
|
|
+ m_scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
|
+ m_scd.BufferDesc.Scaling = DXGI_MODE_SCALING_STRETCHED;
|
|
|
+ m_scd.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
|
|
|
+ m_scd.BufferDesc.RefreshRate.Numerator = 60;
|
|
|
+ m_scd.BufferDesc.RefreshRate.Denominator = 1;
|
|
|
+ m_scd.SampleDesc.Count = 1;
|
|
|
+ m_scd.SampleDesc.Quality = 0;
|
|
|
+ m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
|
+ m_scd.BufferCount = bx::uint32_min(BX_COUNTOF(m_backBufferColor), 4);
|
|
|
+ m_scd.OutputWindow = (HWND)g_platformData.nwh;
|
|
|
+ m_scd.Windowed = true;
|
|
|
+ m_scd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
|
|
|
+ m_scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
|
|
|
+
|
|
|
+ BX_CHECK(m_scd.BufferCount <= BX_COUNTOF(m_backBufferColor), "Swap chain buffer count %d (max %d)."
|
|
|
+ , m_scd.BufferCount
|
|
|
+ , BX_COUNTOF(m_backBufferColor)
|
|
|
+ );
|
|
|
+ hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue
|
|
|
+ , &m_scd
|
|
|
+ , &m_swapChain
|
|
|
+ );
|
|
|
+ BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Failed to create swap chain.");
|
|
|
+ m_resolution.m_width = BGFX_DEFAULT_WIDTH;
|
|
|
+ m_resolution.m_height = BGFX_DEFAULT_HEIGHT;
|
|
|
+
|
|
|
+ DX_CHECK(m_factory->MakeWindowAssociation( (HWND)g_platformData.nwh
|
|
|
+ , 0
|
|
|
+ | DXGI_MWA_NO_WINDOW_CHANGES
|
|
|
+ | DXGI_MWA_NO_ALT_ENTER
|
|
|
+ ) );
|
|
|
+
|
|
|
+ m_numWindows = 1;
|
|
|
+
|
|
|
+ if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
|
|
|
+ {
|
|
|
+ hr = m_device->QueryInterface(__uuidof(ID3D12InfoQueue), (void**)&m_infoQueue);
|
|
|
+
|
|
|
+ if (SUCCEEDED(hr) )
|
|
|
+ {
|
|
|
+ m_infoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_CORRUPTION, true);
|
|
|
+ m_infoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_ERROR, false);
|
|
|
+ m_infoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_WARNING, false);
|
|
|
+
|
|
|
+ D3D12_INFO_QUEUE_FILTER filter;
|
|
|
+ memset(&filter, 0, sizeof(filter) );
|
|
|
+
|
|
|
+ D3D12_MESSAGE_CATEGORY catlist[] =
|
|
|
+ {
|
|
|
+ D3D12_MESSAGE_CATEGORY_STATE_SETTING,
|
|
|
+ D3D12_MESSAGE_CATEGORY_EXECUTION,
|
|
|
+ };
|
|
|
+ filter.DenyList.NumCategories = BX_COUNTOF(catlist);
|
|
|
+ filter.DenyList.pCategoryList = catlist;
|
|
|
+ m_infoQueue->PushStorageFilter(&filter);
|
|
|
+
|
|
|
+ DX_RELEASE(m_infoQueue, 19);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ D3D12_DESCRIPTOR_HEAP_DESC rtvDescHeap;
|
|
|
+ rtvDescHeap.NumDescriptors = 0
|
|
|
+ + BX_COUNTOF(m_backBufferColor)
|
|
|
+ + BGFX_CONFIG_MAX_FRAME_BUFFERS*BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
|
|
|
+ ;
|
|
|
+ rtvDescHeap.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
|
|
+ rtvDescHeap.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
|
+ rtvDescHeap.NodeMask = 0;
|
|
|
+ DX_CHECK(m_device->CreateDescriptorHeap(&rtvDescHeap
|
|
|
+ , __uuidof(ID3D12DescriptorHeap)
|
|
|
+ , (void**)&m_rtvDescriptorHeap
|
|
|
+ ) );
|
|
|
+
|
|
|
+ D3D12_DESCRIPTOR_HEAP_DESC dsvDescHeap;
|
|
|
+ dsvDescHeap.NumDescriptors = 0
|
|
|
+ + 1 // reserved for depth backbuffer.
|
|
|
+ + BGFX_CONFIG_MAX_FRAME_BUFFERS
|
|
|
+ ;
|
|
|
+ dsvDescHeap.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
|
|
|
+ dsvDescHeap.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
|
+ dsvDescHeap.NodeMask = 0;
|
|
|
+ DX_CHECK(m_device->CreateDescriptorHeap(&dsvDescHeap
|
|
|
+ , __uuidof(ID3D12DescriptorHeap)
|
|
|
+ , (void**)&m_dsvDescriptorHeap
|
|
|
+ ) );
|
|
|
+
|
|
|
+ for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
|
|
|
+ {
|
|
|
+ m_scratchBuffer[ii].create(BGFX_CONFIG_MAX_DRAW_CALLS*1024
|
|
|
+ , BGFX_CONFIG_MAX_TEXTURES + BGFX_CONFIG_MAX_SHADERS + BGFX_CONFIG_MAX_DRAW_CALLS
|
|
|
+ );
|
|
|
+ }
|
|
|
+ m_samplerAllocator.create(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER
|
|
|
+ , 1024
|
|
|
+ , BGFX_CONFIG_MAX_TEXTURE_SAMPLERS
|
|
|
+ );
|
|
|
+
|
|
|
+ D3D12_DESCRIPTOR_RANGE descRange[] =
|
|
|
+ {
|
|
|
+ { D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
|
|
|
+ { D3D12_DESCRIPTOR_RANGE_TYPE_SRV, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
|
|
|
+ { D3D12_DESCRIPTOR_RANGE_TYPE_CBV, 1, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
|
|
|
+ { D3D12_DESCRIPTOR_RANGE_TYPE_UAV, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
|
|
|
+ };
|
|
|
+ BX_STATIC_ASSERT(BX_COUNTOF(descRange) == Rdt::Count);
|
|
|
+
|
|
|
+ D3D12_ROOT_PARAMETER rootParameter[] =
|
|
|
+ {
|
|
|
+ { D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { 1, &descRange[Rdt::Sampler] }, D3D12_SHADER_VISIBILITY_ALL },
|
|
|
+ { D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { 1, &descRange[Rdt::SRV] }, D3D12_SHADER_VISIBILITY_ALL },
|
|
|
+ { D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { 1, &descRange[Rdt::CBV] }, D3D12_SHADER_VISIBILITY_ALL },
|
|
|
+// { D3D12_ROOT_PARAMETER_TYPE_CBV, { 0, 0 }, D3D12_SHADER_VISIBILITY_ALL },
|
|
|
+ { D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { 1, &descRange[Rdt::UAV] }, D3D12_SHADER_VISIBILITY_ALL },
|
|
|
+ };
|
|
|
+// rootParameter[Rdt::CBV].Constants.ShaderRegister = 0;
|
|
|
+// rootParameter[Rdt::CBV].Constants.RegisterSpace = 100;
|
|
|
+// rootParameter[Rdt::CBV].Constants.Num32BitValues = 0;
|
|
|
+
|
|
|
+ D3D12_ROOT_SIGNATURE_DESC descRootSignature;
|
|
|
+ descRootSignature.NumParameters = BX_COUNTOF(rootParameter);
|
|
|
+ descRootSignature.pParameters = rootParameter;
|
|
|
+ descRootSignature.NumStaticSamplers = 0;
|
|
|
+ descRootSignature.pStaticSamplers = NULL;
|
|
|
+ descRootSignature.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
|
|
|
+
|
|
|
+ ID3DBlob* outBlob;
|
|
|
+ ID3DBlob* errorBlob;
|
|
|
+ DX_CHECK(D3D12SerializeRootSignature(&descRootSignature
|
|
|
+ , D3D_ROOT_SIGNATURE_VERSION_1
|
|
|
+ , &outBlob
|
|
|
+ , &errorBlob
|
|
|
+ ) );
|
|
|
+
|
|
|
+ DX_CHECK(m_device->CreateRootSignature(0
|
|
|
+ , outBlob->GetBufferPointer()
|
|
|
+ , outBlob->GetBufferSize()
|
|
|
+ , __uuidof(ID3D12RootSignature)
|
|
|
+ , (void**)&m_rootSignature
|
|
|
+ ) );
|
|
|
+
|
|
|
+ UniformHandle handle = BGFX_INVALID_HANDLE;
|
|
|
+ for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
|
|
|
+ {
|
|
|
+ m_uniformReg.add(handle, getPredefinedUniformName(PredefinedUniform::Enum(ii) ), &m_predefinedUniforms[ii]);
|
|
|
+ }
|
|
|
+
|
|
|
+ g_caps.supported |= ( 0
|
|
|
+ | BGFX_CAPS_TEXTURE_3D
|
|
|
+ | BGFX_CAPS_TEXTURE_COMPARE_ALL
|
|
|
+ | BGFX_CAPS_INSTANCING
|
|
|
+ | BGFX_CAPS_VERTEX_ATTRIB_HALF
|
|
|
+ | BGFX_CAPS_FRAGMENT_DEPTH
|
|
|
+ | BGFX_CAPS_BLEND_INDEPENDENT
|
|
|
+ | BGFX_CAPS_COMPUTE
|
|
|
+ | BGFX_CAPS_FRAGMENT_ORDERING
|
|
|
+// | BGFX_CAPS_SWAP_CHAIN
|
|
|
+ );
|
|
|
+ g_caps.maxTextureSize = 16384;
|
|
|
+ g_caps.maxFBAttachments = bx::uint32_min(16, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS);
|
|
|
+
|
|
|
+ for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
|
|
|
+ {
|
|
|
+ uint8_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
|
|
|
+
|
|
|
+ const DXGI_FORMAT fmt = isDepth(TextureFormat::Enum(ii) )
|
|
|
+ ? s_textureFormat[ii].m_fmtDsv
|
|
|
+ : s_textureFormat[ii].m_fmt
|
|
|
+ ;
|
|
|
+
|
|
|
+ if (DXGI_FORMAT_UNKNOWN != fmt)
|
|
|
+ {
|
|
|
+ D3D12_FEATURE_DATA_FORMAT_SUPPORT data;
|
|
|
+ data.Format = fmt;
|
|
|
+ hr = m_device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
|
|
|
+ if (SUCCEEDED(hr) )
|
|
|
+ {
|
|
|
+ support |= 0 != (data.Support1 & (0
|
|
|
+ | D3D12_FORMAT_SUPPORT1_TEXTURE2D
|
|
|
+ | D3D12_FORMAT_SUPPORT1_TEXTURE3D
|
|
|
+ | D3D12_FORMAT_SUPPORT1_TEXTURECUBE
|
|
|
+ ) )
|
|
|
+ ? BGFX_CAPS_FORMAT_TEXTURE_COLOR
|
|
|
+ : BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
|
+ ;
|
|
|
+
|
|
|
+ support |= 0 != (data.Support1 & (0
|
|
|
+ | D3D12_FORMAT_SUPPORT1_BUFFER
|
|
|
+ | D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER
|
|
|
+ | D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER
|
|
|
+ ) )
|
|
|
+ ? BGFX_CAPS_FORMAT_TEXTURE_VERTEX
|
|
|
+ : BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
|
+ ;
|
|
|
+
|
|
|
+ support |= 0 != (data.Support1 & (0
|
|
|
+ | D3D12_FORMAT_SUPPORT1_SHADER_LOAD
|
|
|
+ ) )
|
|
|
+ ? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
|
|
|
+ : BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
|
+ ;
|
|
|
+
|
|
|
+ support |= 0 != (data.Support1 & (0
|
|
|
+ | D3D12_FORMAT_SUPPORT1_RENDER_TARGET
|
|
|
+ | D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL
|
|
|
+ ) )
|
|
|
+ ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
|
|
|
+ : BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
|
+ ;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ BX_TRACE("CheckFeatureSupport failed with %x for format %s.", hr, getName(TextureFormat::Enum(ii) ) );
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ g_caps.formats[ii] = support;
|
|
|
+ }
|
|
|
+
|
|
|
+ postReset();
|
|
|
+ }
|
|
|
+
|
|
|
+ ~RendererContextD3D12()
|
|
|
+ {
|
|
|
+ preReset();
|
|
|
+
|
|
|
+ m_samplerAllocator.destroy();
|
|
|
+
|
|
|
+ for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
|
|
|
+ {
|
|
|
+ m_scratchBuffer[ii].destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ m_pipelineStateCache.invalidate();
|
|
|
+
|
|
|
+ for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
|
|
|
+ {
|
|
|
+ m_indexBuffers[ii].destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
|
|
|
+ {
|
|
|
+ m_vertexBuffers[ii].destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
|
|
|
+ {
|
|
|
+ m_shaders[ii].destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
|
|
|
+ {
|
|
|
+ m_textures[ii].destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ DX_RELEASE(m_rtvDescriptorHeap, 0);
|
|
|
+ DX_RELEASE(m_dsvDescriptorHeap, 0);
|
|
|
+
|
|
|
+ DX_RELEASE(m_rootSignature, 0);
|
|
|
+
|
|
|
+ DX_RELEASE(m_swapChain, 0);
|
|
|
+
|
|
|
+ m_cmd.shutdown();
|
|
|
+
|
|
|
+ DX_RELEASE(m_device, 0);
|
|
|
+
|
|
|
+#if USE_D3D12_DYNAMIC_LIB
|
|
|
+ bx::dlclose(m_d3d12dll);
|
|
|
+ bx::dlclose(m_dxgidll);
|
|
|
+#endif // USE_D3D12_DYNAMIC_LIB
|
|
|
+ }
|
|
|
+
|
|
|
+ RendererType::Enum getRendererType() const BX_OVERRIDE
|
|
|
+ {
|
|
|
+ return RendererType::Direct3D12;
|
|
|
+ }
|
|
|
+
|
|
|
+ const char* getRendererName() const BX_OVERRIDE
|
|
|
+ {
|
|
|
+ return BGFX_RENDERER_DIRECT3D12_NAME;
|
|
|
+ }
|
|
|
+
|
|
|
+ static bool isLost(HRESULT _hr)
|
|
|
+ {
|
|
|
+ return DXGI_ERROR_DEVICE_REMOVED == _hr
|
|
|
+ || DXGI_ERROR_DEVICE_HUNG == _hr
|
|
|
+ || DXGI_ERROR_DEVICE_RESET == _hr
|
|
|
+ || DXGI_ERROR_DRIVER_INTERNAL_ERROR == _hr
|
|
|
+ || DXGI_ERROR_NOT_CURRENTLY_AVAILABLE == _hr
|
|
|
+ ;
|
|
|
+ }
|
|
|
+
|
|
|
+ void flip(HMD& /*_hmd*/) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ if (NULL != m_swapChain)
|
|
|
+ {
|
|
|
+ HRESULT hr = 0;
|
|
|
+ uint32_t syncInterval = !!(m_flags & BGFX_RESET_VSYNC);
|
|
|
+ for (uint32_t ii = 1, num = m_numWindows; ii < num && SUCCEEDED(hr); ++ii)
|
|
|
+ {
|
|
|
+ hr = m_frameBuffers[m_windows[ii].idx].m_swapChain->Present(syncInterval, 0);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (SUCCEEDED(hr) )
|
|
|
+ {
|
|
|
+ m_cmd.finish(m_backBufferColorFence[(m_backBufferColorIdx-1) % m_scd.BufferCount]);
|
|
|
+ hr = m_swapChain->Present(syncInterval, 0);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (FAILED(hr)
|
|
|
+ && isLost(hr) )
|
|
|
+ {
|
|
|
+ ++m_lost;
|
|
|
+ BGFX_FATAL(10 > m_lost, bgfx::Fatal::DeviceLost, "Device is lost. FAILED 0x%08x", hr);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ m_lost = 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags, false);
|
|
|
+ }
|
|
|
+
|
|
|
+ void destroyIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ m_indexBuffers[_handle.idx].destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ VertexDecl& decl = m_vertexDecls[_handle.idx];
|
|
|
+ memcpy(&decl, &_decl, sizeof(VertexDecl) );
|
|
|
+ dump(decl);
|
|
|
+ }
|
|
|
+
|
|
|
+ void destroyVertexDecl(VertexDeclHandle /*_handle*/) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ }
|
|
|
+
|
|
|
+ void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
|
|
|
+ }
|
|
|
+
|
|
|
+ void destroyVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ m_vertexBuffers[_handle.idx].destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ m_indexBuffers[_handle.idx].create(_size, NULL, _flags, false);
|
|
|
+ }
|
|
|
+
|
|
|
+ void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ m_indexBuffers[_handle.idx].update(m_commandList, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
|
|
+ }
|
|
|
+
|
|
|
+ void destroyDynamicIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ m_indexBuffers[_handle.idx].destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ VertexDeclHandle decl = BGFX_INVALID_HANDLE;
|
|
|
+ m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
|
|
|
+ }
|
|
|
+
|
|
|
+ void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ m_vertexBuffers[_handle.idx].update(m_commandList, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
|
|
+ }
|
|
|
+
|
|
|
+ void destroyDynamicVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ m_vertexBuffers[_handle.idx].destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ void createShader(ShaderHandle _handle, Memory* _mem) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ m_shaders[_handle.idx].create(_mem);
|
|
|
+ }
|
|
|
+
|
|
|
+ void destroyShader(ShaderHandle _handle) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ m_shaders[_handle.idx].destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
|
|
|
+ }
|
|
|
+
|
|
|
+ void destroyProgram(ProgramHandle _handle) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ m_program[_handle.idx].destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ void createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ m_textures[_handle.idx].create(_mem, _flags, _skip);
|
|
|
+ }
|
|
|
+
|
|
|
+ void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ }
|
|
|
+
|
|
|
+ void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ m_textures[_handle.idx].update(m_commandList, _side, _mip, _rect, _z, _depth, _pitch, _mem);
|
|
|
+ }
|
|
|
+
|
|
|
+ void updateTextureEnd() BX_OVERRIDE
|
|
|
+ {
|
|
|
+ }
|
|
|
+
|
|
|
+ void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ TextureD3D12& texture = m_textures[_handle.idx];
|
|
|
+
|
|
|
+ uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
|
|
|
+ const Memory* mem = alloc(size);
|
|
|
+
|
|
|
+ bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
|
|
|
+ uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
|
|
|
+ bx::write(&writer, magic);
|
|
|
+
|
|
|
+ TextureCreate tc;
|
|
|
+ tc.m_flags = texture.m_flags;
|
|
|
+ tc.m_width = _width;
|
|
|
+ tc.m_height = _height;
|
|
|
+ tc.m_sides = 0;
|
|
|
+ tc.m_depth = 0;
|
|
|
+ tc.m_numMips = 1;
|
|
|
+ tc.m_format = texture.m_requestedFormat;
|
|
|
+ tc.m_cubeMap = false;
|
|
|
+ tc.m_mem = NULL;
|
|
|
+ bx::write(&writer, tc);
|
|
|
+
|
|
|
+ texture.destroy();
|
|
|
+ texture.create(mem, tc.m_flags, 0);
|
|
|
+
|
|
|
+ release(mem);
|
|
|
+ }
|
|
|
+
|
|
|
+ void destroyTexture(TextureHandle _handle) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ m_textures[_handle.idx].destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const TextureHandle* _textureHandles) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ m_frameBuffers[_handle.idx].create(_num, _textureHandles);
|
|
|
+ }
|
|
|
+
|
|
|
+ void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ uint16_t denseIdx = m_numWindows++;
|
|
|
+ m_windows[denseIdx] = _handle;
|
|
|
+ m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
|
|
|
+ }
|
|
|
+
|
|
|
+ void destroyFrameBuffer(FrameBufferHandle _handle) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
|
|
|
+ if (UINT16_MAX != denseIdx)
|
|
|
+ {
|
|
|
+ --m_numWindows;
|
|
|
+ if (m_numWindows > 1)
|
|
|
+ {
|
|
|
+ FrameBufferHandle handle = m_windows[m_numWindows];
|
|
|
+ m_windows[denseIdx] = handle;
|
|
|
+ m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ if (NULL != m_uniforms[_handle.idx])
|
|
|
+ {
|
|
|
+ BX_FREE(g_allocator, m_uniforms[_handle.idx]);
|
|
|
+ }
|
|
|
+
|
|
|
+ uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type] * _num);
|
|
|
+ void* data = BX_ALLOC(g_allocator, size);
|
|
|
+ memset(data, 0, size);
|
|
|
+ m_uniforms[_handle.idx] = data;
|
|
|
+ m_uniformReg.add(_handle, _name, data);
|
|
|
+ }
|
|
|
+
|
|
|
+ void destroyUniform(UniformHandle _handle) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ BX_FREE(g_allocator, m_uniforms[_handle.idx]);
|
|
|
+ m_uniforms[_handle.idx] = NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ void saveScreenShot(const char* /*_filePath*/) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ }
|
|
|
+
|
|
|
+ void updateViewName(uint8_t /*_id*/, const char* /*_name*/) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ }
|
|
|
+
|
|
|
+ void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ memcpy(m_uniforms[_loc], _data, _size);
|
|
|
+ }
|
|
|
+
|
|
|
+ void setMarker(const char* /*_marker*/, uint32_t /*_size*/) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ }
|
|
|
+
|
|
|
+ void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) BX_OVERRIDE;
|
|
|
+
|
|
|
+ void blitSetup(TextVideoMemBlitter& _blitter) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ const uint32_t width = m_scd.BufferDesc.Width;
|
|
|
+ const uint32_t height = m_scd.BufferDesc.Height;
|
|
|
+
|
|
|
+ FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
|
|
|
+ setFrameBuffer(fbh, false);
|
|
|
+
|
|
|
+ D3D12_VIEWPORT vp;
|
|
|
+ vp.TopLeftX = 0;
|
|
|
+ vp.TopLeftY = 0;
|
|
|
+ vp.Width = (float)width;
|
|
|
+ vp.Height = (float)height;
|
|
|
+ vp.MinDepth = 0.0f;
|
|
|
+ vp.MaxDepth = 1.0f;
|
|
|
+ m_commandList->RSSetViewports(1, &vp);
|
|
|
+
|
|
|
+ const uint64_t state = 0
|
|
|
+ | BGFX_STATE_RGB_WRITE
|
|
|
+ | BGFX_STATE_ALPHA_WRITE
|
|
|
+ | BGFX_STATE_DEPTH_TEST_ALWAYS
|
|
|
+ ;
|
|
|
+
|
|
|
+ m_currentProgram = &m_program[0];
|
|
|
+ ID3D12PipelineState* pso = getPipelineState(state
|
|
|
+ , packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT)
|
|
|
+ , _blitter.m_vb->decl.idx
|
|
|
+ , _blitter.m_program.idx
|
|
|
+ , 0
|
|
|
+ );
|
|
|
+ m_commandList->SetPipelineState(pso);
|
|
|
+ m_commandList->SetGraphicsRootSignature(m_rootSignature);
|
|
|
+
|
|
|
+ float proj[16];
|
|
|
+ bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
|
|
|
+
|
|
|
+ PredefinedUniform& predefined = m_program[_blitter.m_program.idx].m_predefined[0];
|
|
|
+ uint8_t flags = predefined.m_type;
|
|
|
+ setShaderUniform(flags, predefined.m_loc, proj, 4);
|
|
|
+
|
|
|
+ D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle;
|
|
|
+ commitShaderConstants(gpuHandle);
|
|
|
+
|
|
|
+ ID3D12DescriptorHeap* heaps[] =
|
|
|
+ {
|
|
|
+ m_samplerAllocator.getHeap(),
|
|
|
+ m_scratchBuffer[m_backBufferColorIdx].getHeap(),
|
|
|
+ };
|
|
|
+ m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
|
|
|
+ m_commandList->SetGraphicsRootDescriptorTable(Rdt::CBV, gpuHandle);
|
|
|
+
|
|
|
+ TextureD3D12& texture = m_textures[_blitter.m_texture.idx];
|
|
|
+ uint32_t samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS] = { texture.m_flags & BGFX_TEXTURE_SAMPLER_BITS_MASK };
|
|
|
+ uint16_t samplerStateIdx = getSamplerState(samplerFlags);
|
|
|
+ m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
|
|
|
+ D3D12_GPU_DESCRIPTOR_HANDLE srvHandle;
|
|
|
+ m_scratchBuffer[m_backBufferColorIdx].alloc(srvHandle, texture);
|
|
|
+ m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, srvHandle);
|
|
|
+
|
|
|
+ VertexBufferD3D12& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
|
|
|
+ const VertexDecl& vertexDecl = m_vertexDecls[_blitter.m_vb->decl.idx];
|
|
|
+ D3D12_VERTEX_BUFFER_VIEW viewDesc;
|
|
|
+ viewDesc.BufferLocation = vb.m_ptr->GetGPUVirtualAddress();
|
|
|
+ viewDesc.StrideInBytes = vertexDecl.m_stride;
|
|
|
+ viewDesc.SizeInBytes = vb.m_size;
|
|
|
+ m_commandList->IASetVertexBuffers(0, 1, &viewDesc);
|
|
|
+
|
|
|
+ const BufferD3D12& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
|
|
|
+ D3D12_INDEX_BUFFER_VIEW ibv;
|
|
|
+ ibv.Format = DXGI_FORMAT_R16_UINT;
|
|
|
+ ibv.BufferLocation = ib.m_ptr->GetGPUVirtualAddress();
|
|
|
+ ibv.SizeInBytes = ib.m_size;
|
|
|
+ m_commandList->IASetIndexBuffer(&ibv);
|
|
|
+
|
|
|
+ m_commandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
|
+ }
|
|
|
+
|
|
|
+ void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) BX_OVERRIDE
|
|
|
+ {
|
|
|
+ const uint32_t numVertices = _numIndices*4/6;
|
|
|
+ if (0 < numVertices)
|
|
|
+ {
|
|
|
+ m_indexBuffers [_blitter.m_ib->handle.idx].update(m_commandList, 0, _numIndices*2, _blitter.m_ib->data);
|
|
|
+ m_vertexBuffers[_blitter.m_vb->handle.idx].update(m_commandList, 0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
|
|
|
+
|
|
|
+ m_commandList->DrawIndexedInstanced(_numIndices
|
|
|
+ , 1
|
|
|
+ , 0
|
|
|
+ , 0
|
|
|
+ , 0
|
|
|
+ );
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void preReset()
|
|
|
+ {
|
|
|
+ finish();
|
|
|
+
|
|
|
+ for (uint32_t ii = 0, num = m_scd.BufferCount; ii < num; ++ii)
|
|
|
+ {
|
|
|
+ DX_RELEASE(m_backBufferColor[ii], num-1-ii);
|
|
|
+ }
|
|
|
+ DX_RELEASE(m_backBufferDepthStencil, 0);
|
|
|
+
|
|
|
+ for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
|
|
|
+ {
|
|
|
+ m_frameBuffers[ii].preReset();
|
|
|
+ }
|
|
|
+
|
|
|
+ invalidateCache();
|
|
|
+
|
|
|
+// capturePreReset();
|
|
|
+ }
|
|
|
+
|
|
|
+ void postReset()
|
|
|
+ {
|
|
|
+ uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
|
|
+
|
|
|
+ for (uint32_t ii = 0, num = m_scd.BufferCount; ii < num; ++ii)
|
|
|
+ {
|
|
|
+ D3D12_CPU_DESCRIPTOR_HANDLE handle = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
|
+ handle.ptr += ii * rtvDescriptorSize;
|
|
|
+ DX_CHECK(m_swapChain->GetBuffer(ii
|
|
|
+ , __uuidof(ID3D12Resource)
|
|
|
+ , (void**)&m_backBufferColor[ii]
|
|
|
+ ) );
|
|
|
+ m_device->CreateRenderTargetView(m_backBufferColor[ii], NULL, handle);
|
|
|
+ }
|
|
|
+
|
|
|
+ D3D12_RESOURCE_DESC resourceDesc;
|
|
|
+ resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
|
+ resourceDesc.Alignment = 0;
|
|
|
+ resourceDesc.Width = bx::uint32_max(m_resolution.m_width, 1);
|
|
|
+ resourceDesc.Height = bx::uint32_max(m_resolution.m_height, 1);
|
|
|
+ resourceDesc.DepthOrArraySize = 1;
|
|
|
+ resourceDesc.MipLevels = 0;
|
|
|
+ resourceDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
|
+ resourceDesc.SampleDesc.Count = 1;
|
|
|
+ resourceDesc.SampleDesc.Quality = 0;
|
|
|
+ resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
|
+ resourceDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
|
|
|
+
|
|
|
+ D3D12_CLEAR_VALUE clearValue;
|
|
|
+ clearValue.Format = resourceDesc.Format;
|
|
|
+ clearValue.DepthStencil.Depth = 1.0f;
|
|
|
+ clearValue.DepthStencil.Stencil = 0;
|
|
|
+
|
|
|
+ m_backBufferDepthStencil = createCommittedResource(m_device, HeapProperty::Default, &resourceDesc, &clearValue);
|
|
|
+
|
|
|
+ D3D12_DEPTH_STENCIL_VIEW_DESC dsvDesc;
|
|
|
+ ZeroMemory(&dsvDesc, sizeof(dsvDesc) );
|
|
|
+ dsvDesc.Format = resourceDesc.Format;
|
|
|
+ dsvDesc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
|
|
|
+ dsvDesc.Flags = D3D12_DSV_FLAGS(0)
|
|
|
+// | D3D12_DSV_FLAG_READ_ONLY_DEPTH
|
|
|
+// | D3D12_DSV_FLAG_READ_ONLY_DEPTH
|
|
|
+ ;
|
|
|
+
|
|
|
+ m_device->CreateDepthStencilView(m_backBufferDepthStencil
|
|
|
+ , &dsvDesc
|
|
|
+ , m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart()
|
|
|
+ );
|
|
|
+
|
|
|
+ for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
|
|
|
+ {
|
|
|
+ m_frameBuffers[ii].postReset();
|
|
|
+ }
|
|
|
+
|
|
|
+ m_commandList = m_cmd.alloc();
|
|
|
+// capturePostReset();
|
|
|
+ }
|
|
|
+
|
|
|
+ void invalidateCache()
|
|
|
+ {
|
|
|
+ m_pipelineStateCache.invalidate();
|
|
|
+ m_samplerStateCache.invalidate();
|
|
|
+ }
|
|
|
+
|
|
|
+ void updateMsaa()
|
|
|
+ {
|
|
|
+ for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_msaa); ++ii)
|
|
|
+ {
|
|
|
+ uint32_t msaa = s_checkMsaa[ii];
|
|
|
+
|
|
|
+ D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS data;
|
|
|
+ memset(&data, 0, sizeof(msaa) );
|
|
|
+ data.Format = m_scd.BufferDesc.Format;
|
|
|
+ data.SampleCount = msaa;
|
|
|
+ data.Flags = D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE;
|
|
|
+ HRESULT hr = m_device->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &data, sizeof(data) );
|
|
|
+
|
|
|
+data.NumQualityLevels = 0;
|
|
|
+
|
|
|
+ if (SUCCEEDED(hr)
|
|
|
+ && 0 < data.NumQualityLevels)
|
|
|
+ {
|
|
|
+ s_msaa[ii].Count = data.SampleCount;
|
|
|
+ s_msaa[ii].Quality = data.NumQualityLevels - 1;
|
|
|
+ last = ii;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ s_msaa[ii] = s_msaa[last];
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void updateResolution(const Resolution& _resolution)
|
|
|
+ {
|
|
|
+ if ( (uint32_t)m_scd.BufferDesc.Width != _resolution.m_width
|
|
|
+ || (uint32_t)m_scd.BufferDesc.Height != _resolution.m_height
|
|
|
+ || m_flags != _resolution.m_flags)
|
|
|
+ {
|
|
|
+ bool resize = (m_flags&BGFX_RESET_MSAA_MASK) == (_resolution.m_flags&BGFX_RESET_MSAA_MASK);
|
|
|
+ m_flags = _resolution.m_flags;
|
|
|
+
|
|
|
+ m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
|
|
|
+ m_textVideoMem.clear();
|
|
|
+
|
|
|
+ m_resolution = _resolution;
|
|
|
+
|
|
|
+ m_scd.BufferDesc.Width = _resolution.m_width;
|
|
|
+ m_scd.BufferDesc.Height = _resolution.m_height;
|
|
|
+
|
|
|
+ preReset();
|
|
|
+
|
|
|
+ if (resize)
|
|
|
+ {
|
|
|
+ DX_CHECK(m_swapChain->ResizeBuffers(m_scd.BufferCount
|
|
|
+ , m_scd.BufferDesc.Width
|
|
|
+ , m_scd.BufferDesc.Height
|
|
|
+ , m_scd.BufferDesc.Format
|
|
|
+ , m_scd.Flags
|
|
|
+ ) );
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ updateMsaa();
|
|
|
+ m_scd.SampleDesc = s_msaa[(m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
|
|
|
+
|
|
|
+ DX_RELEASE(m_swapChain, 0);
|
|
|
+
|
|
|
+ HRESULT hr;
|
|
|
+ hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue
|
|
|
+ , &m_scd
|
|
|
+ , &m_swapChain
|
|
|
+ );
|
|
|
+ BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
|
|
|
+ }
|
|
|
+
|
|
|
+ postReset();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void setShaderUniform(uint8_t _flags, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
|
|
|
+ {
|
|
|
+ if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
|
|
|
+ {
|
|
|
+ memcpy(&m_fsScratch[_regIndex], _val, _numRegs*16);
|
|
|
+ m_fsChanges += _numRegs;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ memcpy(&m_vsScratch[_regIndex], _val, _numRegs*16);
|
|
|
+ m_vsChanges += _numRegs;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void setShaderUniform4f(uint8_t _flags, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
|
|
|
+ {
|
|
|
+ setShaderUniform(_flags, _regIndex, _val, _numRegs);
|
|
|
+ }
|
|
|
+
|
|
|
+ void setShaderUniform4x4f(uint8_t _flags, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
|
|
|
+ {
|
|
|
+ setShaderUniform(_flags, _regIndex, _val, _numRegs);
|
|
|
+ }
|
|
|
+
|
|
|
+ void commitShaderConstants(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle)
|
|
|
+ {
|
|
|
+ uint32_t total = bx::strideAlign(0
|
|
|
+ + m_currentProgram->m_vsh->m_size
|
|
|
+ + (NULL != m_currentProgram->m_fsh ? m_currentProgram->m_fsh->m_size : 0)
|
|
|
+ , D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
|
|
|
+ );
|
|
|
+ uint8_t* data = (uint8_t*)m_scratchBuffer[m_backBufferColorIdx].alloc(gpuHandle, total);
|
|
|
+
|
|
|
+ {
|
|
|
+ uint32_t size = m_currentProgram->m_vsh->m_size;
|
|
|
+ memcpy(data, m_vsScratch, size);
|
|
|
+ data += size;
|
|
|
+
|
|
|
+ m_vsChanges = 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (NULL != m_currentProgram->m_fsh)
|
|
|
+ {
|
|
|
+ memcpy(data, m_fsScratch, m_currentProgram->m_fsh->m_size);
|
|
|
+
|
|
|
+ m_fsChanges = 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
|
|
|
+ {
|
|
|
+ if (isValid(m_fbh)
|
|
|
+ && m_fbh.idx != _fbh.idx)
|
|
|
+ {
|
|
|
+ const FrameBufferD3D12& frameBuffer = m_frameBuffers[m_fbh.idx];
|
|
|
+
|
|
|
+ for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
|
|
|
+ {
|
|
|
+ TextureD3D12& texture = m_textures[frameBuffer.m_texture[ii].idx];
|
|
|
+ texture.setState(m_commandList, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (isValid(frameBuffer.m_depth) )
|
|
|
+ {
|
|
|
+ TextureD3D12& texture = m_textures[frameBuffer.m_depth.idx];
|
|
|
+ const bool bufferOnly = 0 != (texture.m_flags&BGFX_TEXTURE_RT_BUFFER_ONLY);
|
|
|
+ if (!bufferOnly)
|
|
|
+ {
|
|
|
+ texture.setState(m_commandList, D3D12_RESOURCE_STATES(0)
|
|
|
+ | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE
|
|
|
+// | D3D12_RESOURCE_STATE_DEPTH_READ
|
|
|
+ );
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!isValid(_fbh) )
|
|
|
+ {
|
|
|
+ m_rtvHandle = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
|
+ uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
|
|
+ m_rtvHandle.ptr += m_backBufferColorIdx * rtvDescriptorSize;
|
|
|
+ m_dsvHandle = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
|
+
|
|
|
+ m_currentColor = &m_rtvHandle;
|
|
|
+ m_currentDepthStencil = &m_dsvHandle;
|
|
|
+ m_commandList->OMSetRenderTargets(1, m_currentColor, false, m_currentDepthStencil);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ const FrameBufferD3D12& frameBuffer = m_frameBuffers[_fbh.idx];
|
|
|
+
|
|
|
+ if (0 < frameBuffer.m_num)
|
|
|
+ {
|
|
|
+ D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
|
+ uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
|
|
+ m_rtvHandle.ptr = rtvDescriptor.ptr + (BX_COUNTOF(m_backBufferColor) + _fbh.idx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
|
|
|
+ m_currentColor = &m_rtvHandle;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ m_currentColor = NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (isValid(frameBuffer.m_depth) )
|
|
|
+ {
|
|
|
+ D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
|
+ uint32_t dsvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
|
|
|
+ m_dsvHandle.ptr = dsvDescriptor.ptr + (1 + _fbh.idx) * dsvDescriptorSize;
|
|
|
+ m_currentDepthStencil = &m_dsvHandle;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ m_currentDepthStencil = NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
|
|
|
+ {
|
|
|
+ TextureD3D12& texture = m_textures[frameBuffer.m_texture[ii].idx];
|
|
|
+ texture.setState(m_commandList, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (isValid(frameBuffer.m_depth) )
|
|
|
+ {
|
|
|
+ TextureD3D12& texture = m_textures[frameBuffer.m_depth.idx];
|
|
|
+ texture.setState(m_commandList, D3D12_RESOURCE_STATE_DEPTH_WRITE);
|
|
|
+ }
|
|
|
+
|
|
|
+ m_commandList->OMSetRenderTargets(frameBuffer.m_num
|
|
|
+ , m_currentColor
|
|
|
+ , true //NULL == m_currentDepthStencil
|
|
|
+ , m_currentDepthStencil
|
|
|
+ );
|
|
|
+ }
|
|
|
+
|
|
|
+ m_fbh = _fbh;
|
|
|
+ m_rtMsaa = _msaa;
|
|
|
+ }
|
|
|
+
|
|
|
+ void setBlendState(D3D12_BLEND_DESC& desc, uint64_t _state, uint32_t _rgba = 0)
|
|
|
+ {
|
|
|
+ memset(&desc, 0, sizeof(desc) );
|
|
|
+ desc.IndependentBlendEnable = !!(BGFX_STATE_BLEND_INDEPENDENT & _state);
|
|
|
+
|
|
|
+ D3D12_RENDER_TARGET_BLEND_DESC* drt = &desc.RenderTarget[0];
|
|
|
+ drt->BlendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
|
|
|
+
|
|
|
+ {
|
|
|
+ const uint32_t blend = uint32_t( (_state & BGFX_STATE_BLEND_MASK ) >> BGFX_STATE_BLEND_SHIFT);
|
|
|
+ const uint32_t equation = uint32_t( (_state & BGFX_STATE_BLEND_EQUATION_MASK) >> BGFX_STATE_BLEND_EQUATION_SHIFT);
|
|
|
+
|
|
|
+ const uint32_t srcRGB = (blend ) & 0xf;
|
|
|
+ const uint32_t dstRGB = (blend >> 4) & 0xf;
|
|
|
+ const uint32_t srcA = (blend >> 8) & 0xf;
|
|
|
+ const uint32_t dstA = (blend >> 12) & 0xf;
|
|
|
+
|
|
|
+ const uint32_t equRGB = (equation ) & 0x7;
|
|
|
+ const uint32_t equA = (equation >> 3) & 0x7;
|
|
|
+
|
|
|
+ drt->SrcBlend = s_blendFactor[srcRGB][0];
|
|
|
+ drt->DestBlend = s_blendFactor[dstRGB][0];
|
|
|
+ drt->BlendOp = s_blendEquation[equRGB];
|
|
|
+
|
|
|
+ drt->SrcBlendAlpha = s_blendFactor[srcA][1];
|
|
|
+ drt->DestBlendAlpha = s_blendFactor[dstA][1];
|
|
|
+ drt->BlendOpAlpha = s_blendEquation[equA];
|
|
|
+ }
|
|
|
+
|
|
|
+ uint32_t writeMask = (_state & BGFX_STATE_ALPHA_WRITE)
|
|
|
+ ? D3D12_COLOR_WRITE_ENABLE_ALPHA
|
|
|
+ : 0
|
|
|
+ ;
|
|
|
+ writeMask |= (_state & BGFX_STATE_RGB_WRITE)
|
|
|
+ ? D3D12_COLOR_WRITE_ENABLE_RED
|
|
|
+ | D3D12_COLOR_WRITE_ENABLE_GREEN
|
|
|
+ | D3D12_COLOR_WRITE_ENABLE_BLUE
|
|
|
+ : 0
|
|
|
+ ;
|
|
|
+
|
|
|
+ drt->RenderTargetWriteMask = writeMask;
|
|
|
+
|
|
|
+ if (desc.IndependentBlendEnable)
|
|
|
+ {
|
|
|
+ for (uint32_t ii = 1, rgba = _rgba; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii, rgba >>= 11)
|
|
|
+ {
|
|
|
+ drt = &desc.RenderTarget[ii];
|
|
|
+ drt->BlendEnable = 0 != (rgba & 0x7ff);
|
|
|
+
|
|
|
+ const uint32_t src = (rgba ) & 0xf;
|
|
|
+ const uint32_t dst = (rgba >> 4) & 0xf;
|
|
|
+ const uint32_t equation = (rgba >> 8) & 0x7;
|
|
|
+
|
|
|
+ drt->SrcBlend = s_blendFactor[src][0];
|
|
|
+ drt->DestBlend = s_blendFactor[dst][0];
|
|
|
+ drt->BlendOp = s_blendEquation[equation];
|
|
|
+
|
|
|
+ drt->SrcBlendAlpha = s_blendFactor[src][1];
|
|
|
+ drt->DestBlendAlpha = s_blendFactor[dst][1];
|
|
|
+ drt->BlendOpAlpha = s_blendEquation[equation];
|
|
|
+
|
|
|
+ drt->RenderTargetWriteMask = writeMask;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ for (uint32_t ii = 1; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
|
|
|
+ {
|
|
|
+ memcpy(&desc.RenderTarget[ii], drt, sizeof(D3D12_RENDER_TARGET_BLEND_DESC) );
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void setRasterizerState(D3D12_RASTERIZER_DESC& desc, uint64_t _state, bool _wireframe = false)
|
|
|
+ {
|
|
|
+ const uint32_t cull = (_state&BGFX_STATE_CULL_MASK) >> BGFX_STATE_CULL_SHIFT;
|
|
|
+
|
|
|
+ desc.FillMode = _wireframe
|
|
|
+ ? D3D12_FILL_MODE_WIREFRAME
|
|
|
+ : D3D12_FILL_MODE_SOLID
|
|
|
+ ;
|
|
|
+ desc.CullMode = s_cullMode[cull];
|
|
|
+ desc.FrontCounterClockwise = false;
|
|
|
+ desc.DepthBias = 0;
|
|
|
+ desc.DepthBiasClamp = 0.0f;
|
|
|
+ desc.SlopeScaledDepthBias = 0.0f;
|
|
|
+ desc.DepthClipEnable = false;
|
|
|
+ desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
|
|
|
+ desc.AntialiasedLineEnable = false;
|
|
|
+ desc.ForcedSampleCount = 0;
|
|
|
+ desc.ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
|
|
|
+ }
|
|
|
+
|
|
|
+ void setDepthStencilState(D3D12_DEPTH_STENCIL_DESC& desc, uint64_t _state, uint64_t _stencil = 0)
|
|
|
+ {
|
|
|
+ const uint32_t fstencil = unpackStencil(0, _stencil);
|
|
|
+
|
|
|
+ memset(&desc, 0, sizeof(desc) );
|
|
|
+ uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
|
|
|
+ desc.DepthEnable = 0 != func;
|
|
|
+ desc.DepthWriteMask = !!(BGFX_STATE_DEPTH_WRITE & _state)
|
|
|
+ ? D3D12_DEPTH_WRITE_MASK_ALL
|
|
|
+ : D3D12_DEPTH_WRITE_MASK_ZERO
|
|
|
+ ;
|
|
|
+ desc.DepthFunc = s_cmpFunc[func];
|
|
|
+
|
|
|
+ uint32_t bstencil = unpackStencil(1, _stencil);
|
|
|
+ uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
|
|
|
+ bstencil = frontAndBack ? bstencil : fstencil;
|
|
|
+
|
|
|
+ desc.StencilEnable = 0 != _stencil;
|
|
|
+ desc.StencilReadMask = (fstencil & BGFX_STENCIL_FUNC_RMASK_MASK) >> BGFX_STENCIL_FUNC_RMASK_SHIFT;
|
|
|
+ desc.StencilWriteMask = 0xff;
|
|
|
+
|
|
|
+ desc.FrontFace.StencilFailOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
|
|
|
+ desc.FrontFace.StencilDepthFailOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
|
|
|
+ desc.FrontFace.StencilPassOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
|
|
|
+ desc.FrontFace.StencilFunc = s_cmpFunc[(fstencil & BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
|
|
|
+
|
|
|
+ desc.BackFace.StencilFailOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
|
|
|
+ desc.BackFace.StencilDepthFailOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
|
|
|
+ desc.BackFace.StencilPassOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
|
|
|
+ desc.BackFace.StencilFunc = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
|
|
|
+ }
|
|
|
+
|
|
|
+ uint32_t setInputLayout(D3D12_INPUT_ELEMENT_DESC* _vertexElements, const VertexDecl& _vertexDecl, const ProgramD3D12& _program, uint8_t _numInstanceData)
|
|
|
+ {
|
|
|
+ VertexDecl decl;
|
|
|
+ memcpy(&decl, &_vertexDecl, sizeof(VertexDecl) );
|
|
|
+ const uint8_t* attrMask = _program.m_vsh->m_attrMask;
|
|
|
+
|
|
|
+ for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
|
|
|
+ {
|
|
|
+ uint8_t mask = attrMask[ii];
|
|
|
+ uint8_t attr = (decl.m_attributes[ii] & mask);
|
|
|
+ decl.m_attributes[ii] = attr == 0 ? 0xff : attr == 0xff ? 0 : attr;
|
|
|
+ }
|
|
|
+
|
|
|
+ D3D12_INPUT_ELEMENT_DESC* elem = fillVertexDecl(_vertexElements, decl);
|
|
|
+ uint32_t num = uint32_t(elem-_vertexElements);
|
|
|
+
|
|
|
+ const D3D12_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1 };
|
|
|
+
|
|
|
+ for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
|
|
|
+ {
|
|
|
+ uint32_t index = 7 - ii; // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
|
|
|
+
|
|
|
+ uint32_t jj;
|
|
|
+ D3D12_INPUT_ELEMENT_DESC* curr = _vertexElements;
|
|
|
+ for (jj = 0; jj < num; ++jj)
|
|
|
+ {
|
|
|
+ curr = &_vertexElements[jj];
|
|
|
+ if (0 == strcmp(curr->SemanticName, "TEXCOORD")
|
|
|
+ && curr->SemanticIndex == index)
|
|
|
+ {
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (jj == num)
|
|
|
+ {
|
|
|
+ curr = elem;
|
|
|
+ ++elem;
|
|
|
+ }
|
|
|
+
|
|
|
+ memcpy(curr, &inst, sizeof(D3D12_INPUT_ELEMENT_DESC) );
|
|
|
+ curr->InputSlot = 1;
|
|
|
+ curr->SemanticIndex = index;
|
|
|
+ curr->AlignedByteOffset = ii*16;
|
|
|
+ }
|
|
|
+
|
|
|
+ return uint32_t(elem-_vertexElements);
|
|
|
+ }
|
|
|
+
|
|
|
+ static void patchCb0(DxbcInstruction& _instruction, void* _userData)
|
|
|
+ {
|
|
|
+ union { void* ptr; uint32_t offset; } cast ={ _userData };
|
|
|
+
|
|
|
+ for (uint32_t ii = 0; ii < _instruction.numOperands; ++ii)
|
|
|
+ {
|
|
|
+ DxbcOperand& operand = _instruction.operand[ii];
|
|
|
+ if (DxbcOperandType::ConstantBuffer == operand.type)
|
|
|
+ {
|
|
|
+ if (DxbcOperandAddrMode::Imm32 == operand.addrMode[0]
|
|
|
+ && 0 == operand.regIndex[0]
|
|
|
+ && DxbcOperandAddrMode::Imm32 == operand.addrMode[1])
|
|
|
+ {
|
|
|
+ operand.regIndex[1] += cast.offset;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ ID3D12PipelineState* getPipelineState(uint16_t _programIdx)
|
|
|
+ {
|
|
|
+ ProgramD3D12& program = m_program[_programIdx];
|
|
|
+
|
|
|
+ bx::HashMurmur2A murmur;
|
|
|
+ murmur.begin();
|
|
|
+ murmur.add(program.m_vsh->m_hash);
|
|
|
+ const uint32_t hash = murmur.end();
|
|
|
+
|
|
|
+ ID3D12PipelineState* pso = m_pipelineStateCache.find(hash);
|
|
|
+
|
|
|
+ if(NULL != pso)
|
|
|
+ {
|
|
|
+ return pso;
|
|
|
+ }
|
|
|
+
|
|
|
+ D3D12_COMPUTE_PIPELINE_STATE_DESC desc;
|
|
|
+ memset(&desc, 0, sizeof(desc) );
|
|
|
+
|
|
|
+ desc.pRootSignature = m_rootSignature;
|
|
|
+
|
|
|
+ desc.CS.pShaderBytecode = program.m_vsh->m_code->data;
|
|
|
+ desc.CS.BytecodeLength = program.m_vsh->m_code->size;
|
|
|
+
|
|
|
+ DX_CHECK(m_device->CreateComputePipelineState(&desc
|
|
|
+ ,__uuidof(ID3D12PipelineState)
|
|
|
+ ,(void**)&pso
|
|
|
+ ));
|
|
|
+ m_pipelineStateCache.add(hash, pso);
|
|
|
+
|
|
|
+ return pso;
|
|
|
+ }
|
|
|
+
|
|
|
+ ID3D12PipelineState* getPipelineState(uint64_t _state, uint64_t _stencil, uint16_t _declIdx, uint16_t _programIdx, uint8_t _numInstanceData)
|
|
|
+ {
|
|
|
+ ProgramD3D12& program = m_program[_programIdx];
|
|
|
+
|
|
|
+ _state &= 0
|
|
|
+ | BGFX_STATE_RGB_WRITE
|
|
|
+ | BGFX_STATE_ALPHA_WRITE
|
|
|
+ | BGFX_STATE_DEPTH_WRITE
|
|
|
+ | BGFX_STATE_DEPTH_TEST_MASK
|
|
|
+ | BGFX_STATE_BLEND_MASK
|
|
|
+ | BGFX_STATE_BLEND_EQUATION_MASK
|
|
|
+ | BGFX_STATE_BLEND_INDEPENDENT
|
|
|
+ | BGFX_STATE_CULL_MASK
|
|
|
+ | BGFX_STATE_MSAA
|
|
|
+ | BGFX_STATE_PT_MASK
|
|
|
+ ;
|
|
|
+
|
|
|
+ _stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, BGFX_STENCIL_MASK);
|
|
|
+
|
|
|
+ VertexDecl decl;
|
|
|
+ memcpy(&decl, &m_vertexDecls[_declIdx], sizeof(VertexDecl) );
|
|
|
+ const uint8_t* attrMask = program.m_vsh->m_attrMask;
|
|
|
+
|
|
|
+ for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
|
|
|
+ {
|
|
|
+ uint8_t mask = attrMask[ii];
|
|
|
+ uint8_t attr = (decl.m_attributes[ii] & mask);
|
|
|
+ decl.m_attributes[ii] = attr == 0 ? 0xff : attr == 0xff ? 0 : attr;
|
|
|
+ }
|
|
|
+
|
|
|
+ bx::HashMurmur2A murmur;
|
|
|
+ murmur.begin();
|
|
|
+ murmur.add(_state);
|
|
|
+ murmur.add(_stencil);
|
|
|
+ murmur.add(program.m_vsh->m_hash);
|
|
|
+ murmur.add(program.m_vsh->m_attrMask, sizeof(program.m_vsh->m_attrMask) );
|
|
|
+ murmur.add(program.m_fsh->m_hash);
|
|
|
+ murmur.add(m_vertexDecls[_declIdx].m_hash);
|
|
|
+ murmur.add(decl.m_attributes, sizeof(decl.m_attributes) );
|
|
|
+ murmur.add(m_fbh.idx);
|
|
|
+ murmur.add(_numInstanceData);
|
|
|
+ const uint32_t hash = murmur.end();
|
|
|
+
|
|
|
+ ID3D12PipelineState* pso = m_pipelineStateCache.find(hash);
|
|
|
+
|
|
|
+ if (NULL != pso)
|
|
|
+ {
|
|
|
+ return pso;
|
|
|
+ }
|
|
|
+
|
|
|
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC desc;
|
|
|
+ memset(&desc, 0, sizeof(desc) );
|
|
|
+
|
|
|
+ desc.pRootSignature = m_rootSignature;
|
|
|
+
|
|
|
+ desc.VS.pShaderBytecode = program.m_vsh->m_code->data;
|
|
|
+ desc.VS.BytecodeLength = program.m_vsh->m_code->size;
|
|
|
+
|
|
|
+ const Memory* temp = alloc(program.m_fsh->m_code->size);
|
|
|
+ memset(temp->data, 0, temp->size);
|
|
|
+ bx::MemoryReader rd(program.m_fsh->m_code->data, program.m_fsh->m_code->size);
|
|
|
+ bx::StaticMemoryBlockWriter wr(temp->data, temp->size);
|
|
|
+
|
|
|
+ DxbcContext dxbc;
|
|
|
+ read(&rd, dxbc);
|
|
|
+
|
|
|
+ bool patchShader = true;
|
|
|
+ if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
|
|
|
+ {
|
|
|
+ union { uint32_t offset; void* ptr; } cast = { 0 };
|
|
|
+ filter(dxbc.shader, dxbc.shader, patchCb0, cast.ptr);
|
|
|
+
|
|
|
+ write(&wr, dxbc);
|
|
|
+
|
|
|
+ dxbcHash(temp->data + 20, temp->size - 20, temp->data + 4);
|
|
|
+
|
|
|
+ patchShader = 0 == memcmp(program.m_fsh->m_code->data, temp->data, 16);
|
|
|
+ BX_CHECK(patchShader, "DXBC fragment shader patching error (ShaderHandle: %d).", program.m_fsh - m_shaders);
|
|
|
+
|
|
|
+ if (!patchShader)
|
|
|
+ {
|
|
|
+ for (uint32_t ii = 20; ii < temp->size; ii += 16)
|
|
|
+ {
|
|
|
+ if (0 != memcmp(&program.m_fsh->m_code->data[ii], &temp->data[ii], 16) )
|
|
|
+ {
|
|
|
+// dbgPrintfData(&program.m_fsh->m_code->data[ii], temp->size-ii, "");
|
|
|
+// dbgPrintfData(&temp->data[ii], temp->size-ii, "");
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ desc.PS.pShaderBytecode = program.m_fsh->m_code->data;
|
|
|
+ desc.PS.BytecodeLength = program.m_fsh->m_code->size;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (patchShader)
|
|
|
+ {
|
|
|
+ memcpy(temp->data, program.m_fsh->m_code->data, program.m_fsh->m_code->size);
|
|
|
+
|
|
|
+ bx::seek(&wr, 0, bx::Whence::Begin);
|
|
|
+ union { uint32_t offset; void* ptr; } cast =
|
|
|
+ {
|
|
|
+ m_currentProgram->m_vsh->m_size/16
|
|
|
+ };
|
|
|
+ filter(dxbc.shader, dxbc.shader, patchCb0, cast.ptr);
|
|
|
+ write(&wr, dxbc);
|
|
|
+ dxbcHash(temp->data + 20, temp->size - 20, temp->data + 4);
|
|
|
+
|
|
|
+ desc.PS.pShaderBytecode = temp->data;
|
|
|
+ desc.PS.BytecodeLength = temp->size;
|
|
|
+ }
|
|
|
+
|
|
|
+ desc.DS.pShaderBytecode = NULL;
|
|
|
+ desc.DS.BytecodeLength = 0;
|
|
|
+
|
|
|
+ desc.HS.pShaderBytecode = NULL;
|
|
|
+ desc.HS.BytecodeLength = 0;
|
|
|
+
|
|
|
+ desc.GS.pShaderBytecode = NULL;
|
|
|
+ desc.GS.BytecodeLength = 0;
|
|
|
+
|
|
|
+ desc.StreamOutput.pSODeclaration = NULL;
|
|
|
+ desc.StreamOutput.NumEntries = 0;
|
|
|
+ desc.StreamOutput.pBufferStrides = NULL;
|
|
|
+ desc.StreamOutput.NumStrides = 0;
|
|
|
+ desc.StreamOutput.RasterizedStream = 0;
|
|
|
+
|
|
|
+ setBlendState(desc.BlendState, _state);
|
|
|
+ desc.SampleMask = 1;
|
|
|
+ setRasterizerState(desc.RasterizerState, _state);
|
|
|
+ setDepthStencilState(desc.DepthStencilState, _state, _stencil);
|
|
|
+
|
|
|
+ D3D12_INPUT_ELEMENT_DESC vertexElements[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
|
|
|
+ desc.InputLayout.NumElements = setInputLayout(vertexElements, m_vertexDecls[_declIdx], program, _numInstanceData);
|
|
|
+ desc.InputLayout.pInputElementDescs = vertexElements;
|
|
|
+
|
|
|
+ uint8_t primIndex = uint8_t( (_state&BGFX_STATE_PT_MASK) >> BGFX_STATE_PT_SHIFT);
|
|
|
+ desc.PrimitiveTopologyType = s_primInfo[primIndex].m_topologyType;
|
|
|
+
|
|
|
+ if (isValid(m_fbh) )
|
|
|
+ {
|
|
|
+ const FrameBufferD3D12& frameBuffer = m_frameBuffers[m_fbh.idx];
|
|
|
+ desc.NumRenderTargets = frameBuffer.m_num;
|
|
|
+
|
|
|
+ for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
|
|
|
+ {
|
|
|
+ desc.RTVFormats[ii] = m_textures[frameBuffer.m_texture[ii].idx].m_srvd.Format;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (isValid(frameBuffer.m_depth) )
|
|
|
+ {
|
|
|
+ desc.DSVFormat = s_textureFormat[m_textures[frameBuffer.m_depth.idx].m_textureFormat].m_fmtDsv;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ desc.DSVFormat = DXGI_FORMAT_UNKNOWN;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ desc.NumRenderTargets = 1;
|
|
|
+ desc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
|
+ desc.DSVFormat = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
|
+ }
|
|
|
+
|
|
|
+ desc.SampleDesc.Count = 1;
|
|
|
+ desc.SampleDesc.Quality = 0;
|
|
|
+
|
|
|
+ uint32_t length = g_callback->cacheReadSize(hash);
|
|
|
+ bool cached = length > 0;
|
|
|
+
|
|
|
+ void* cachedData = NULL;
|
|
|
+
|
|
|
+ if (cached)
|
|
|
+ {
|
|
|
+ cachedData = BX_ALLOC(g_allocator, length);
|
|
|
+ if (g_callback->cacheRead(hash, cachedData, length) )
|
|
|
+ {
|
|
|
+ BX_TRACE("Loading chached PSO (size %d).", length);
|
|
|
+ bx::MemoryReader reader(cachedData, length);
|
|
|
+
|
|
|
+// uint32_t format;
|
|
|
+// bx::read(&reader, format);
|
|
|
+
|
|
|
+ desc.CachedPSO.pCachedBlob = reader.getDataPtr();
|
|
|
+ desc.CachedPSO.CachedBlobSizeInBytes = (size_t)reader.remaining();
|
|
|
+
|
|
|
+ HRESULT hr = m_device->CreateGraphicsPipelineState(&desc
|
|
|
+ , __uuidof(ID3D12PipelineState)
|
|
|
+ , (void**)&pso
|
|
|
+ );
|
|
|
+ if (FAILED(hr) )
|
|
|
+ {
|
|
|
+ BX_TRACE("Failed to load cached PSO (HRESULT 0x%08x).", hr);
|
|
|
+ memset(&desc.CachedPSO, 0, sizeof(desc.CachedPSO) );
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (NULL == pso)
|
|
|
+ {
|
|
|
+ DX_CHECK(m_device->CreateGraphicsPipelineState(&desc
|
|
|
+ , __uuidof(ID3D12PipelineState)
|
|
|
+ , (void**)&pso
|
|
|
+ ) );
|
|
|
+ }
|
|
|
+ m_pipelineStateCache.add(hash, pso);
|
|
|
+
|
|
|
+ release(temp);
|
|
|
+
|
|
|
+ ID3DBlob* blob;
|
|
|
+ HRESULT hr = pso->GetCachedBlob(&blob);
|
|
|
+ if (SUCCEEDED(hr) )
|
|
|
+ {
|
|
|
+ void* data = blob->GetBufferPointer();
|
|
|
+ length = (uint32_t)blob->GetBufferSize();
|
|
|
+
|
|
|
+ g_callback->cacheWrite(hash, data, length);
|
|
|
+
|
|
|
+ DX_RELEASE(blob, 0);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (NULL != cachedData)
|
|
|
+ {
|
|
|
+ BX_FREE(g_allocator, cachedData);
|
|
|
+ }
|
|
|
+
|
|
|
+ return pso;
|
|
|
+ }
|
|
|
+
|
|
|
+ uint16_t getSamplerState(const uint32_t* _flags, uint32_t _num = BGFX_CONFIG_MAX_TEXTURE_SAMPLERS)
|
|
|
+ {
|
|
|
+ bx::HashMurmur2A murmur;
|
|
|
+ murmur.begin();
|
|
|
+ murmur.add(_flags, _num * sizeof(uint32_t) );
|
|
|
+ uint32_t hash = murmur.end();
|
|
|
+
|
|
|
+ uint16_t sampler = m_samplerStateCache.find(hash);
|
|
|
+ if (UINT16_MAX == sampler)
|
|
|
+ {
|
|
|
+ sampler = m_samplerAllocator.alloc(_flags, _num);
|
|
|
+ m_samplerStateCache.add(hash, sampler);
|
|
|
+ }
|
|
|
+
|
|
|
+ return sampler;
|
|
|
+ }
|
|
|
+
|
|
|
+ void commit(ConstantBuffer& _constantBuffer)
|
|
|
+ {
|
|
|
+ _constantBuffer.reset();
|
|
|
+
|
|
|
+ for (;;)
|
|
|
+ {
|
|
|
+ uint32_t opcode = _constantBuffer.read();
|
|
|
+
|
|
|
+ if (UniformType::End == opcode)
|
|
|
+ {
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ UniformType::Enum type;
|
|
|
+ uint16_t loc;
|
|
|
+ uint16_t num;
|
|
|
+ uint16_t copy;
|
|
|
+ ConstantBuffer::decodeOpcode(opcode, type, loc, num, copy);
|
|
|
+
|
|
|
+ const char* data;
|
|
|
+ if (copy)
|
|
|
+ {
|
|
|
+ data = _constantBuffer.read(g_uniformTypeSize[type]*num);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ UniformHandle handle;
|
|
|
+ memcpy(&handle, _constantBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
|
|
|
+ data = (const char*)m_uniforms[handle.idx];
|
|
|
+ }
|
|
|
+
|
|
|
+#define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
|
|
|
+ case UniformType::_uniform: \
|
|
|
+ case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
|
|
|
+ { \
|
|
|
+ setShaderUniform(type, loc, data, num); \
|
|
|
+ } \
|
|
|
+ break;
|
|
|
+
|
|
|
+ switch ( (int32_t)type)
|
|
|
+ {
|
|
|
+ case UniformType::Mat3:
|
|
|
+ case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT:
|
|
|
+ {
|
|
|
+ float* value = (float*)data;
|
|
|
+ for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
|
|
|
+ {
|
|
|
+ Matrix4 mtx;
|
|
|
+ mtx.un.val[ 0] = value[0];
|
|
|
+ mtx.un.val[ 1] = value[1];
|
|
|
+ mtx.un.val[ 2] = value[2];
|
|
|
+ mtx.un.val[ 3] = 0.0f;
|
|
|
+ mtx.un.val[ 4] = value[3];
|
|
|
+ mtx.un.val[ 5] = value[4];
|
|
|
+ mtx.un.val[ 6] = value[5];
|
|
|
+ mtx.un.val[ 7] = 0.0f;
|
|
|
+ mtx.un.val[ 8] = value[6];
|
|
|
+ mtx.un.val[ 9] = value[7];
|
|
|
+ mtx.un.val[10] = value[8];
|
|
|
+ mtx.un.val[11] = 0.0f;
|
|
|
+ setShaderUniform(type, loc, &mtx.un.val[0], 3);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ CASE_IMPLEMENT_UNIFORM(Int1, I, int);
|
|
|
+ CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
|
|
|
+ CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
|
|
|
+
|
|
|
+ case UniformType::End:
|
|
|
+ break;
|
|
|
+
|
|
|
+ default:
|
|
|
+ BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _constantBuffer.getPos(), opcode, type, loc, num, copy);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+#undef CASE_IMPLEMENT_UNIFORM
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void clear(const Clear& _clear, const float _palette[][4], const D3D12_RECT* _rect = NULL, uint32_t _num = 0)
|
|
|
+ {
|
|
|
+ if (isValid(m_fbh) )
|
|
|
+ {
|
|
|
+ FrameBufferD3D12& frameBuffer = m_frameBuffers[m_fbh.idx];
|
|
|
+ frameBuffer.clear(m_commandList, _clear, _palette);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if (NULL != m_currentColor
|
|
|
+ && BGFX_CLEAR_COLOR & _clear.m_flags)
|
|
|
+ {
|
|
|
+ if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
|
|
|
+ {
|
|
|
+ uint8_t index = _clear.m_index[0];
|
|
|
+ if (UINT8_MAX != index)
|
|
|
+ {
|
|
|
+ m_commandList->ClearRenderTargetView(*m_currentColor
|
|
|
+ , _palette[index]
|
|
|
+ , _num
|
|
|
+ , _rect
|
|
|
+ );
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ float frgba[4] =
|
|
|
+ {
|
|
|
+ _clear.m_index[0] * 1.0f / 255.0f,
|
|
|
+ _clear.m_index[1] * 1.0f / 255.0f,
|
|
|
+ _clear.m_index[2] * 1.0f / 255.0f,
|
|
|
+ _clear.m_index[3] * 1.0f / 255.0f,
|
|
|
+ };
|
|
|
+ m_commandList->ClearRenderTargetView(*m_currentColor
|
|
|
+ , frgba
|
|
|
+ , _num
|
|
|
+ , _rect
|
|
|
+ );
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (NULL != m_currentDepthStencil
|
|
|
+ && (BGFX_CLEAR_DEPTH | BGFX_CLEAR_STENCIL) & _clear.m_flags)
|
|
|
+ {
|
|
|
+ uint32_t flags = 0;
|
|
|
+ flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH ) ? D3D12_CLEAR_FLAG_DEPTH : 0;
|
|
|
+ flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D12_CLEAR_FLAG_STENCIL : 0;
|
|
|
+
|
|
|
+ m_commandList->ClearDepthStencilView(*m_currentDepthStencil
|
|
|
+ , D3D12_CLEAR_FLAGS(flags)
|
|
|
+ , _clear.m_depth
|
|
|
+ , _clear.m_stencil
|
|
|
+ , _num
|
|
|
+ , _rect
|
|
|
+ );
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
|
|
|
+ {
|
|
|
+ BX_UNUSED(_clearQuad);
|
|
|
+
|
|
|
+ uint32_t width = m_scd.BufferDesc.Width;
|
|
|
+ uint32_t height = m_scd.BufferDesc.Height;
|
|
|
+
|
|
|
+ if (0 == _rect.m_x
|
|
|
+ && 0 == _rect.m_y
|
|
|
+ && width == _rect.m_width
|
|
|
+ && height == _rect.m_height)
|
|
|
+ {
|
|
|
+ clear(_clear, _palette);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ D3D12_RECT rect;
|
|
|
+ rect.left = _rect.m_x;
|
|
|
+ rect.top = _rect.m_y;
|
|
|
+ rect.right = _rect.m_x + _rect.m_width;
|
|
|
+ rect.bottom = _rect.m_y + _rect.m_height;
|
|
|
+ clear(_clear, _palette, &rect);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ uint64_t kick()
|
|
|
+ {
|
|
|
+ uint64_t fence = m_cmd.kick();
|
|
|
+ m_commandList = m_cmd.alloc();
|
|
|
+ return fence;
|
|
|
+ }
|
|
|
+
|
|
|
+ void finish()
|
|
|
+ {
|
|
|
+ m_cmd.kick();
|
|
|
+ m_cmd.finish();
|
|
|
+ m_commandList = NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ void* m_d3d12dll;
|
|
|
+ void* m_dxgidll;
|
|
|
+
|
|
|
+ D3D_DRIVER_TYPE m_driverType;
|
|
|
+ IDXGIAdapter* m_adapter;
|
|
|
+ DXGI_ADAPTER_DESC m_adapterDesc;
|
|
|
+ D3D12_FEATURE_DATA_ARCHITECTURE m_architecture;
|
|
|
+ D3D12_FEATURE_DATA_D3D12_OPTIONS m_options;
|
|
|
+
|
|
|
+ IDXGIFactory1* m_factory;
|
|
|
+
|
|
|
+ IDXGISwapChain* m_swapChain;
|
|
|
+ uint16_t m_lost;
|
|
|
+ uint16_t m_numWindows;
|
|
|
+ FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
|
|
|
+
|
|
|
+ ID3D12Device* m_device;
|
|
|
+ ID3D12InfoQueue* m_infoQueue;
|
|
|
+
|
|
|
+ ID3D12DescriptorHeap* m_rtvDescriptorHeap;
|
|
|
+ ID3D12DescriptorHeap* m_dsvDescriptorHeap;
|
|
|
+ D3D12_CPU_DESCRIPTOR_HANDLE m_rtvHandle;
|
|
|
+ D3D12_CPU_DESCRIPTOR_HANDLE m_dsvHandle;
|
|
|
+ D3D12_CPU_DESCRIPTOR_HANDLE* m_currentColor;
|
|
|
+ D3D12_CPU_DESCRIPTOR_HANDLE* m_currentDepthStencil;
|
|
|
+ ID3D12Resource* m_backBufferColor[4];
|
|
|
+ uint64_t m_backBufferColorFence[4];
|
|
|
+ ID3D12Resource* m_backBufferDepthStencil;
|
|
|
+
|
|
|
+ ScratchBufferD3D12 m_scratchBuffer[4];
|
|
|
+ DescriptorAllocator m_samplerAllocator;
|
|
|
+
|
|
|
+ ID3D12RootSignature* m_rootSignature;
|
|
|
+
|
|
|
+ CommandQueue m_cmd;
|
|
|
+ ID3D12GraphicsCommandList* m_commandList;
|
|
|
+
|
|
|
+ Resolution m_resolution;
|
|
|
+ bool m_wireframe;
|
|
|
+
|
|
|
+ DXGI_SWAP_CHAIN_DESC m_scd;
|
|
|
+ uint32_t m_flags;
|
|
|
+
|
|
|
+ BufferD3D12 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
|
|
|
+ VertexBufferD3D12 m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
|
|
|
+ ShaderD3D12 m_shaders[BGFX_CONFIG_MAX_SHADERS];
|
|
|
+ ProgramD3D12 m_program[BGFX_CONFIG_MAX_PROGRAMS];
|
|
|
+ TextureD3D12 m_textures[BGFX_CONFIG_MAX_TEXTURES];
|
|
|
+ VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
|
|
|
+ FrameBufferD3D12 m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
|
|
|
+ void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
|
|
|
+ Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
|
|
|
+ UniformRegistry m_uniformReg;
|
|
|
+
|
|
|
+ StateCacheT<ID3D12PipelineState> m_pipelineStateCache;
|
|
|
+ StateCache m_samplerStateCache;
|
|
|
+
|
|
|
+ TextVideoMem m_textVideoMem;
|
|
|
+
|
|
|
+ ProgramD3D12* m_currentProgram;
|
|
|
+ uint8_t m_fsScratch[64<<10];
|
|
|
+ uint8_t m_vsScratch[64<<10];
|
|
|
+ uint32_t m_fsChanges;
|
|
|
+ uint32_t m_vsChanges;
|
|
|
+
|
|
|
+ FrameBufferHandle m_fbh;
|
|
|
+ uint32_t m_frame;
|
|
|
+ uint32_t m_backBufferColorIdx;
|
|
|
+ bool m_rtMsaa;
|
|
|
+ };
|
|
|
+
|
|
|
+ static RendererContextD3D12* s_renderD3D12;
|
|
|
+
|
|
|
+ RendererContextI* rendererCreate()
|
|
|
+ {
|
|
|
+ s_renderD3D12 = BX_NEW(g_allocator, RendererContextD3D12);
|
|
|
+ s_renderD3D12->init();
|
|
|
+ return s_renderD3D12;
|
|
|
+ }
|
|
|
+
|
|
|
+ void rendererDestroy()
|
|
|
+ {
|
|
|
+ BX_DELETE(g_allocator, s_renderD3D12);
|
|
|
+ s_renderD3D12 = NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ void ScratchBufferD3D12::create(uint32_t _size, uint32_t _maxDescriptors)
|
|
|
+ {
|
|
|
+ m_size = _size;
|
|
|
+
|
|
|
+ ID3D12Device* device = s_renderD3D12->m_device;
|
|
|
+
|
|
|
+ m_incrementSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
|
|
+
|
|
|
+ D3D12_DESCRIPTOR_HEAP_DESC desc;
|
|
|
+ desc.NumDescriptors = _maxDescriptors;
|
|
|
+ desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
|
+ desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
|
+ desc.NodeMask = 0;
|
|
|
+ DX_CHECK(device->CreateDescriptorHeap(&desc
|
|
|
+ , __uuidof(ID3D12DescriptorHeap)
|
|
|
+ , (void**)&m_heap
|
|
|
+ ) );
|
|
|
+
|
|
|
+ m_upload = createCommittedResource(device, HeapProperty::Upload, desc.NumDescriptors * 1024);
|
|
|
+ m_upload->Map(0, NULL, (void**)&m_data);
|
|
|
+
|
|
|
+ reset(m_gpuHandle);
|
|
|
+ }
|
|
|
+
|
|
|
+ void ScratchBufferD3D12::destroy()
|
|
|
+ {
|
|
|
+ m_upload->Unmap(0, NULL);
|
|
|
+
|
|
|
+ DX_RELEASE(m_upload, 0);
|
|
|
+ DX_RELEASE(m_heap, 0);
|
|
|
+ }
|
|
|
+
|
|
|
+ void ScratchBufferD3D12::reset(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle)
|
|
|
+ {
|
|
|
+ m_pos = 0;
|
|
|
+ m_cpuHandle = m_heap->GetCPUDescriptorHandleForHeapStart();
|
|
|
+ m_gpuHandle = m_heap->GetGPUDescriptorHandleForHeapStart();
|
|
|
+ gpuHandle = m_gpuHandle;
|
|
|
+ }
|
|
|
+
|
|
|
+ void* ScratchBufferD3D12::alloc(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, uint32_t _size)
|
|
|
+ {
|
|
|
+ D3D12_CONSTANT_BUFFER_VIEW_DESC desc;
|
|
|
+ desc.BufferLocation = m_upload->GetGPUVirtualAddress() + m_pos;
|
|
|
+ desc.SizeInBytes = _size;
|
|
|
+
|
|
|
+ void* data = &m_data[m_pos];
|
|
|
+
|
|
|
+ m_pos += BX_ALIGN_256(_size);
|
|
|
+
|
|
|
+ ID3D12Device* device = s_renderD3D12->m_device;
|
|
|
+ device->CreateConstantBufferView(&desc
|
|
|
+ , m_cpuHandle
|
|
|
+ );
|
|
|
+ m_cpuHandle.ptr += m_incrementSize;
|
|
|
+
|
|
|
+ gpuHandle = m_gpuHandle;
|
|
|
+ m_gpuHandle.ptr += m_incrementSize;
|
|
|
+
|
|
|
+ return data;
|
|
|
+ }
|
|
|
+
|
|
|
+ void ScratchBufferD3D12::alloc(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, TextureD3D12& _texture)
|
|
|
+ {
|
|
|
+ ID3D12Device* device = s_renderD3D12->m_device;
|
|
|
+ device->CreateShaderResourceView(_texture.m_ptr
|
|
|
+ , &_texture.m_srvd
|
|
|
+ , m_cpuHandle
|
|
|
+ );
|
|
|
+ m_cpuHandle.ptr += m_incrementSize;
|
|
|
+
|
|
|
+ gpuHandle = m_gpuHandle;
|
|
|
+ m_gpuHandle.ptr += m_incrementSize;
|
|
|
+ }
|
|
|
+
|
|
|
+ void ScratchBufferD3D12::allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, TextureD3D12& _texture)
|
|
|
+ {
|
|
|
+ ID3D12Device* device = s_renderD3D12->m_device;
|
|
|
+ device->CreateUnorderedAccessView(_texture.m_ptr
|
|
|
+ , NULL
|
|
|
+ , &_texture.m_uavd
|
|
|
+ , m_cpuHandle
|
|
|
+ );
|
|
|
+ m_cpuHandle.ptr += m_incrementSize;
|
|
|
+
|
|
|
+ gpuHandle = m_gpuHandle;
|
|
|
+ m_gpuHandle.ptr += m_incrementSize;
|
|
|
+ }
|
|
|
+
|
|
|
+ void ScratchBufferD3D12::alloc(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, BufferD3D12& _buffer)
|
|
|
+ {
|
|
|
+ ID3D12Device* device = s_renderD3D12->m_device;
|
|
|
+ device->CreateShaderResourceView(_buffer.m_ptr
|
|
|
+ , &_buffer.m_srvd
|
|
|
+ , m_cpuHandle
|
|
|
+ );
|
|
|
+ m_cpuHandle.ptr += m_incrementSize;
|
|
|
+
|
|
|
+ gpuHandle = m_gpuHandle;
|
|
|
+ m_gpuHandle.ptr += m_incrementSize;
|
|
|
+ }
|
|
|
+
|
|
|
+ void ScratchBufferD3D12::allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle, BufferD3D12& _buffer)
|
|
|
+ {
|
|
|
+ ID3D12Device* device = s_renderD3D12->m_device;
|
|
|
+ device->CreateUnorderedAccessView(_buffer.m_ptr
|
|
|
+ , NULL
|
|
|
+ , &_buffer.m_uavd
|
|
|
+ , m_cpuHandle
|
|
|
+ );
|
|
|
+ m_cpuHandle.ptr += m_incrementSize;
|
|
|
+
|
|
|
+ gpuHandle = m_gpuHandle;
|
|
|
+ m_gpuHandle.ptr += m_incrementSize;
|
|
|
+ }
|
|
|
+
|
|
|
+ void DescriptorAllocator::create(D3D12_DESCRIPTOR_HEAP_TYPE _type, uint32_t _maxDescriptors, uint16_t _numDescriptorsPerBlock)
|
|
|
+ {
|
|
|
+ m_handleAlloc = bx::createHandleAlloc(g_allocator, _maxDescriptors);
|
|
|
+ m_numDescriptorsPerBlock = _numDescriptorsPerBlock;
|
|
|
+
|
|
|
+ ID3D12Device* device = s_renderD3D12->m_device;
|
|
|
+
|
|
|
+ m_incrementSize = device->GetDescriptorHandleIncrementSize(_type);
|
|
|
+
|
|
|
+ D3D12_DESCRIPTOR_HEAP_DESC desc;
|
|
|
+ desc.NumDescriptors = _maxDescriptors;
|
|
|
+ desc.Type = _type;
|
|
|
+ desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
|
+ desc.NodeMask = 0;
|
|
|
+ DX_CHECK(device->CreateDescriptorHeap(&desc
|
|
|
+ , __uuidof(ID3D12DescriptorHeap)
|
|
|
+ , (void**)&m_heap
|
|
|
+ ) );
|
|
|
+
|
|
|
+ m_cpuHandle = m_heap->GetCPUDescriptorHandleForHeapStart();
|
|
|
+ m_gpuHandle = m_heap->GetGPUDescriptorHandleForHeapStart();
|
|
|
+ }
|
|
|
+
|
|
|
+ void DescriptorAllocator::destroy()
|
|
|
+ {
|
|
|
+ bx::destroyHandleAlloc(g_allocator, m_handleAlloc);
|
|
|
+
|
|
|
+ DX_RELEASE(m_heap, 0);
|
|
|
+ }
|
|
|
+
|
|
|
+ uint16_t DescriptorAllocator::alloc(ID3D12Resource* _ptr, const D3D12_SHADER_RESOURCE_VIEW_DESC* _desc)
|
|
|
+ {
|
|
|
+ uint16_t idx = m_handleAlloc->alloc();
|
|
|
+
|
|
|
+ D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle = { m_cpuHandle.ptr + idx * m_incrementSize };
|
|
|
+
|
|
|
+ ID3D12Device* device = s_renderD3D12->m_device;
|
|
|
+ device->CreateShaderResourceView(_ptr
|
|
|
+ , _desc
|
|
|
+ , cpuHandle
|
|
|
+ );
|
|
|
+
|
|
|
+ return idx;
|
|
|
+ }
|
|
|
+
|
|
|
+ uint16_t DescriptorAllocator::alloc(const uint32_t* _flags, uint32_t _num)
|
|
|
+ {
|
|
|
+ uint16_t idx = m_handleAlloc->alloc();
|
|
|
+
|
|
|
+ ID3D12Device* device = s_renderD3D12->m_device;
|
|
|
+
|
|
|
+ for (uint32_t ii = 0; ii < _num; ++ii)
|
|
|
+ {
|
|
|
+ uint32_t flags = _flags[ii];
|
|
|
+
|
|
|
+ const uint32_t cmpFunc = (flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
|
|
|
+ const uint8_t minFilter = s_textureFilter[0][(flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
|
|
|
+ const uint8_t magFilter = s_textureFilter[1][(flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
|
|
|
+ const uint8_t mipFilter = s_textureFilter[2][(flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
|
|
|
+ const uint8_t filter = 0 == cmpFunc ? 0 : D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
|
|
|
+
|
|
|
+ D3D12_SAMPLER_DESC sd;
|
|
|
+ sd.Filter = (D3D12_FILTER)(filter|minFilter|magFilter|mipFilter);
|
|
|
+ sd.AddressU = s_textureAddress[(flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
|
|
|
+ sd.AddressV = s_textureAddress[(flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
|
|
|
+ sd.AddressW = s_textureAddress[(flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
|
|
|
+ sd.MinLOD = 0;
|
|
|
+ sd.MaxLOD = D3D12_FLOAT32_MAX;
|
|
|
+ sd.MipLODBias = 0.0f;
|
|
|
+ sd.MaxAnisotropy = 1; //m_maxAnisotropy;
|
|
|
+ sd.ComparisonFunc = 0 == cmpFunc ? D3D12_COMPARISON_FUNC_NEVER : s_cmpFunc[cmpFunc];
|
|
|
+
|
|
|
+ D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle =
|
|
|
+ {
|
|
|
+ m_cpuHandle.ptr + (idx * m_numDescriptorsPerBlock + ii) * m_incrementSize
|
|
|
+ };
|
|
|
+
|
|
|
+ device->CreateSampler(&sd, cpuHandle);
|
|
|
+ }
|
|
|
+
|
|
|
+ return idx;
|
|
|
+ }
|
|
|
+
|
|
|
+ void DescriptorAllocator::free(uint16_t _idx)
|
|
|
+ {
|
|
|
+ m_handleAlloc->free(_idx);
|
|
|
+ }
|
|
|
+
|
|
|
+ D3D12_GPU_DESCRIPTOR_HANDLE DescriptorAllocator::get(uint16_t _idx)
|
|
|
+ {
|
|
|
+ D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle = { m_gpuHandle.ptr + _idx * m_numDescriptorsPerBlock * m_incrementSize };
|
|
|
+ return gpuHandle;
|
|
|
+ }
|
|
|
+
|
|
|
+ struct UavFormat
|
|
|
+ {
|
|
|
+ DXGI_FORMAT format[3];
|
|
|
+ uint32_t stride;
|
|
|
+ };
|
|
|
+
|
|
|
+ static const UavFormat s_uavFormat[] =
|
|
|
+ { // BGFX_BUFFER_COMPUTE_TYPE_UINT, BGFX_BUFFER_COMPUTE_TYPE_INT, BGFX_BUFFER_COMPUTE_TYPE_FLOAT
|
|
|
+ { { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, 0 }, // ignored
|
|
|
+ { { DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN }, 1 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x1
|
|
|
+ { { DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x2
|
|
|
+ { { DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x4
|
|
|
+ { { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_FLOAT }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x1
|
|
|
+ { { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x2
|
|
|
+ { { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x4
|
|
|
+ { { DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x1
|
|
|
+ { { DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x2
|
|
|
+ { { DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_FLOAT }, 16 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x4
|
|
|
+ };
|
|
|
+
|
|
|
+ void BufferD3D12::create(uint32_t _size, void* _data, uint16_t _flags, bool _vertex)
|
|
|
+ {
|
|
|
+ m_size = _size;
|
|
|
+ m_flags = _flags;
|
|
|
+
|
|
|
+ const bool needUav = 0 != (_flags & (BGFX_BUFFER_COMPUTE_WRITE|BGFX_BUFFER_DRAW_INDIRECT));
|
|
|
+// const bool needSrv = 0 != (_flags & BGFX_BUFFER_COMPUTE_READ);
|
|
|
+ const bool drawIndirect = 0 != (_flags & BGFX_BUFFER_DRAW_INDIRECT);
|
|
|
+ m_dynamic = NULL == _data || needUav;
|
|
|
+
|
|
|
+ DXGI_FORMAT format;
|
|
|
+ uint32_t stride;
|
|
|
+
|
|
|
+ D3D12_RESOURCE_FLAGS flags = needUav
|
|
|
+ ? D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS
|
|
|
+ : D3D12_RESOURCE_FLAG_NONE
|
|
|
+ ;
|
|
|
+
|
|
|
+ if(drawIndirect)
|
|
|
+ {
|
|
|
+ format = DXGI_FORMAT_R32G32B32A32_UINT;
|
|
|
+ stride = 16;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ uint32_t uavFormat = (_flags & BGFX_BUFFER_COMPUTE_FORMAT_MASK) >> BGFX_BUFFER_COMPUTE_FORMAT_SHIFT;
|
|
|
+ if (0 == uavFormat)
|
|
|
+ {
|
|
|
+ if (_vertex)
|
|
|
+ {
|
|
|
+ format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
|
|
+ stride = 16;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if (0 == (_flags & BGFX_BUFFER_INDEX32) )
|
|
|
+ {
|
|
|
+ format = DXGI_FORMAT_R16_UINT;
|
|
|
+ stride = 2;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ format = DXGI_FORMAT_R32_UINT;
|
|
|
+ stride = 4;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ const uint32_t uavType = bx::uint32_satsub( (_flags & BGFX_BUFFER_COMPUTE_TYPE_MASK) >> BGFX_BUFFER_COMPUTE_TYPE_SHIFT, 1);
|
|
|
+ format = s_uavFormat[uavFormat].format[uavType];
|
|
|
+ stride = s_uavFormat[uavFormat].stride;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ m_srvd.Format = format;
|
|
|
+ m_srvd.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
|
|
|
+ m_srvd.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
|
+ m_srvd.Buffer.FirstElement = 0;
|
|
|
+ m_srvd.Buffer.NumElements = m_size / stride;
|
|
|
+ m_srvd.Buffer.StructureByteStride = 0;
|
|
|
+ m_srvd.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_NONE;
|
|
|
+
|
|
|
+ m_uavd.Format = format;
|
|
|
+ m_uavd.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
|
|
|
+ m_uavd.Buffer.FirstElement = 0;
|
|
|
+ m_uavd.Buffer.NumElements = m_size / stride;
|
|
|
+ m_uavd.Buffer.StructureByteStride = 0;
|
|
|
+ m_uavd.Buffer.CounterOffsetInBytes = 0;
|
|
|
+ m_uavd.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
|
|
|
+
|
|
|
+ ID3D12Device* device = s_renderD3D12->m_device;
|
|
|
+ ID3D12GraphicsCommandList* commandList = s_renderD3D12->m_commandList;
|
|
|
+
|
|
|
+ m_ptr = createCommittedResource(device, HeapProperty::Default, _size, flags);
|
|
|
+
|
|
|
+ if (!needUav)
|
|
|
+ {
|
|
|
+ m_staging = createCommittedResource(device, HeapProperty::Upload, _size);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (m_dynamic)
|
|
|
+ {
|
|
|
+ setState(commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ setState(commandList, D3D12_RESOURCE_STATE_COPY_DEST);
|
|
|
+
|
|
|
+ D3D12_SUBRESOURCE_DATA subresource;
|
|
|
+ subresource.pData = _data;
|
|
|
+ subresource.RowPitch = _size;
|
|
|
+ subresource.SlicePitch = subresource.RowPitch;
|
|
|
+
|
|
|
+ UpdateSubresources<1>(commandList
|
|
|
+ , m_ptr
|
|
|
+ , m_staging
|
|
|
+ , 0
|
|
|
+ , 0
|
|
|
+ , 1
|
|
|
+ , &subresource
|
|
|
+ );
|
|
|
+
|
|
|
+ setState(commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void BufferD3D12::update(ID3D12GraphicsCommandList* _commandList, uint32_t /*_offset*/, uint32_t _size, void* _data, bool /*_discard*/)
|
|
|
+ {
|
|
|
+ setState(_commandList, D3D12_RESOURCE_STATE_COPY_DEST);
|
|
|
+
|
|
|
+ D3D12_SUBRESOURCE_DATA subresource;
|
|
|
+ subresource.pData = _data;
|
|
|
+ subresource.RowPitch = _size;
|
|
|
+ subresource.SlicePitch = subresource.RowPitch;
|
|
|
+
|
|
|
+ UpdateSubresources<1>(_commandList
|
|
|
+ , m_ptr
|
|
|
+ , m_staging
|
|
|
+ , 0
|
|
|
+ , 0
|
|
|
+ , 1
|
|
|
+ , &subresource
|
|
|
+ );
|
|
|
+
|
|
|
+ setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
|
|
|
+ }
|
|
|
+
|
|
|
+ void BufferD3D12::setState(ID3D12GraphicsCommandList* _commandList, D3D12_RESOURCE_STATES _state)
|
|
|
+ {
|
|
|
+ if (m_state != _state)
|
|
|
+ {
|
|
|
+ setResourceBarrier(_commandList
|
|
|
+ , m_ptr
|
|
|
+ , m_state
|
|
|
+ , _state
|
|
|
+ );
|
|
|
+
|
|
|
+ m_state = _state;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void VertexBufferD3D12::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags)
|
|
|
+ {
|
|
|
+ BufferD3D12::create(_size, _data, _flags, true);
|
|
|
+ m_decl = _declHandle;
|
|
|
+ }
|
|
|
+
|
|
|
+ void ShaderD3D12::create(const Memory* _mem)
|
|
|
+ {
|
|
|
+ bx::MemoryReader reader(_mem->data, _mem->size);
|
|
|
+
|
|
|
+ uint32_t magic;
|
|
|
+ bx::read(&reader, magic);
|
|
|
+
|
|
|
+ switch (magic)
|
|
|
+ {
|
|
|
+ case BGFX_CHUNK_MAGIC_CSH:
|
|
|
+ case BGFX_CHUNK_MAGIC_FSH:
|
|
|
+ case BGFX_CHUNK_MAGIC_VSH:
|
|
|
+ break;
|
|
|
+
|
|
|
+ default:
|
|
|
+ BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ bool fragment = BGFX_CHUNK_MAGIC_FSH == magic;
|
|
|
+
|
|
|
+ uint32_t iohash;
|
|
|
+ bx::read(&reader, iohash);
|
|
|
+
|
|
|
+ uint16_t count;
|
|
|
+ bx::read(&reader, count);
|
|
|
+
|
|
|
+ m_numPredefined = 0;
|
|
|
+ m_numUniforms = count;
|
|
|
+
|
|
|
+ BX_TRACE("%s Shader consts %d"
|
|
|
+ , BGFX_CHUNK_MAGIC_FSH == magic ? "Fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "Vertex" : "Compute"
|
|
|
+ , count
|
|
|
+ );
|
|
|
+
|
|
|
+ uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
|
|
|
+
|
|
|
+ if (0 < count)
|
|
|
+ {
|
|
|
+ for (uint32_t ii = 0; ii < count; ++ii)
|
|
|
+ {
|
|
|
+ uint8_t nameSize;
|
|
|
+ bx::read(&reader, nameSize);
|
|
|
+
|
|
|
+ char name[256];
|
|
|
+ bx::read(&reader, &name, nameSize);
|
|
|
+ name[nameSize] = '\0';
|
|
|
+
|
|
|
+ uint8_t type;
|
|
|
+ bx::read(&reader, type);
|
|
|
+
|
|
|
+ uint8_t num;
|
|
|
+ bx::read(&reader, num);
|
|
|
+
|
|
|
+ uint16_t regIndex;
|
|
|
+ bx::read(&reader, regIndex);
|
|
|
+
|
|
|
+ uint16_t regCount;
|
|
|
+ bx::read(&reader, regCount);
|
|
|
+
|
|
|
+ const char* kind = "invalid";
|
|
|
+
|
|
|
+ PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
|
|
|
+ if (PredefinedUniform::Count != predefined)
|
|
|
+ {
|
|
|
+ kind = "predefined";
|
|
|
+ m_predefined[m_numPredefined].m_loc = regIndex;
|
|
|
+ m_predefined[m_numPredefined].m_count = regCount;
|
|
|
+ m_predefined[m_numPredefined].m_type = predefined|fragmentBit;
|
|
|
+ m_numPredefined++;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ const UniformInfo* info = s_renderD3D12->m_uniformReg.find(name);
|
|
|
+
|
|
|
+ if (NULL != info)
|
|
|
+ {
|
|
|
+ if (NULL == m_constantBuffer)
|
|
|
+ {
|
|
|
+ m_constantBuffer = ConstantBuffer::create(1024);
|
|
|
+ }
|
|
|
+
|
|
|
+ kind = "user";
|
|
|
+ m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
|
|
|
+ , kind
|
|
|
+ , name
|
|
|
+ , getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_FRAGMENTBIT) )
|
|
|
+ , num
|
|
|
+ , regIndex
|
|
|
+ , regCount
|
|
|
+ );
|
|
|
+ BX_UNUSED(kind);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (NULL != m_constantBuffer)
|
|
|
+ {
|
|
|
+ m_constantBuffer->finish();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ uint16_t shaderSize;
|
|
|
+ bx::read(&reader, shaderSize);
|
|
|
+
|
|
|
+ const DWORD* code = (const DWORD*)reader.getDataPtr();
|
|
|
+ bx::skip(&reader, shaderSize+1);
|
|
|
+
|
|
|
+ m_code = copy(code, shaderSize);
|
|
|
+
|
|
|
+ uint8_t numAttrs;
|
|
|
+ bx::read(&reader, numAttrs);
|
|
|
+
|
|
|
+ memset(m_attrMask, 0, sizeof(m_attrMask) );
|
|
|
+
|
|
|
+ for (uint32_t ii = 0; ii < numAttrs; ++ii)
|
|
|
+ {
|
|
|
+ uint16_t id;
|
|
|
+ bx::read(&reader, id);
|
|
|
+
|
|
|
+ Attrib::Enum attr = idToAttrib(id);
|
|
|
+
|
|
|
+ if (Attrib::Count != attr)
|
|
|
+ {
|
|
|
+ m_attrMask[attr] = 0xff;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ bx::HashMurmur2A murmur;
|
|
|
+ murmur.begin();
|
|
|
+ murmur.add(iohash);
|
|
|
+ murmur.add(code, shaderSize);
|
|
|
+ murmur.add(numAttrs);
|
|
|
+ murmur.add(m_attrMask, numAttrs);
|
|
|
+ m_hash = murmur.end();
|
|
|
+
|
|
|
+ bx::read(&reader, m_size);
|
|
|
+ }
|
|
|
+
|
|
|
+ void TextureD3D12::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
|
|
|
+ {
|
|
|
+ ImageContainer imageContainer;
|
|
|
+
|
|
|
+ if (imageParse(imageContainer, _mem->data, _mem->size) )
|
|
|
+ {
|
|
|
+ uint8_t numMips = imageContainer.m_numMips;
|
|
|
+ const uint32_t startLod = bx::uint32_min(_skip, numMips-1);
|
|
|
+ numMips -= startLod;
|
|
|
+ const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(imageContainer.m_format) );
|
|
|
+ const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
|
|
|
+ const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
|
|
|
+
|
|
|
+ m_flags = _flags;
|
|
|
+ m_requestedFormat = (uint8_t)imageContainer.m_format;
|
|
|
+ m_textureFormat = (uint8_t)imageContainer.m_format;
|
|
|
+
|
|
|
+ const TextureFormatInfo& tfi = s_textureFormat[m_requestedFormat];
|
|
|
+ const bool convert = DXGI_FORMAT_UNKNOWN == tfi.m_fmt;
|
|
|
+
|
|
|
+ uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
|
|
|
+ if (convert)
|
|
|
+ {
|
|
|
+ m_textureFormat = (uint8_t)TextureFormat::BGRA8;
|
|
|
+ bpp = 32;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (imageContainer.m_cubeMap)
|
|
|
+ {
|
|
|
+ m_type = TextureCube;
|
|
|
+ }
|
|
|
+ else if (imageContainer.m_depth > 1)
|
|
|
+ {
|
|
|
+ m_type = Texture3D;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ m_type = Texture2D;
|
|
|
+ }
|
|
|
+
|
|
|
+ m_numMips = numMips;
|
|
|
+ const uint32_t numSides = imageContainer.m_cubeMap ? 6 : 1;
|
|
|
+
|
|
|
+ uint32_t numSrd = numMips*numSides;
|
|
|
+ D3D12_SUBRESOURCE_DATA* srd = (D3D12_SUBRESOURCE_DATA*)alloca(numSrd*sizeof(D3D12_SUBRESOURCE_DATA) );
|
|
|
+
|
|
|
+ uint32_t kk = 0;
|
|
|
+
|
|
|
+ const bool compressed = isCompressed(TextureFormat::Enum(m_textureFormat) );
|
|
|
+ const bool swizzle = TextureFormat::BGRA8 == m_textureFormat && 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
|
|
|
+ uint32_t blockWidth = 1;
|
|
|
+ uint32_t blockHeight = 1;
|
|
|
+
|
|
|
+ if (convert && compressed)
|
|
|
+ {
|
|
|
+ blockWidth = blockInfo.blockWidth;
|
|
|
+ blockHeight = blockInfo.blockHeight;
|
|
|
+ }
|
|
|
+
|
|
|
+ const bool bufferOnly = 0 != (m_flags&BGFX_TEXTURE_RT_BUFFER_ONLY);
|
|
|
+ const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
|
|
|
+ const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
|
|
|
+
|
|
|
+ BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s RT[%c], BO[%c], CW[%c]%s."
|
|
|
+ , this - s_renderD3D12->m_textures
|
|
|
+ , getName( (TextureFormat::Enum)m_textureFormat)
|
|
|
+ , getName( (TextureFormat::Enum)m_requestedFormat)
|
|
|
+ , textureWidth
|
|
|
+ , textureHeight
|
|
|
+ , imageContainer.m_cubeMap ? "x6" : ""
|
|
|
+ , renderTarget ? 'x' : ' '
|
|
|
+ , bufferOnly ? 'x' : ' '
|
|
|
+ , computeWrite ? 'x' : ' '
|
|
|
+ , swizzle ? " (swizzle BGRA8 -> RGBA8)" : ""
|
|
|
+ );
|
|
|
+
|
|
|
+ uint32_t totalSize = 0;
|
|
|
+
|
|
|
+ for (uint8_t side = 0; side < numSides; ++side)
|
|
|
+ {
|
|
|
+ uint32_t width = textureWidth;
|
|
|
+ uint32_t height = textureHeight;
|
|
|
+ uint32_t depth = imageContainer.m_depth;
|
|
|
+
|
|
|
+ for (uint32_t lod = 0; lod < numMips; ++lod)
|
|
|
+ {
|
|
|
+ width = bx::uint32_max(blockWidth, width);
|
|
|
+ height = bx::uint32_max(blockHeight, height);
|
|
|
+ depth = bx::uint32_max(1, depth);
|
|
|
+
|
|
|
+ ImageMip mip;
|
|
|
+ if (imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
|
|
|
+ {
|
|
|
+ if (convert)
|
|
|
+ {
|
|
|
+ const uint32_t pitch = bx::strideAlign(width*bpp / 8, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
|
|
|
+ const uint32_t slice = bx::strideAlign(pitch * height, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
|
|
|
+
|
|
|
+ uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, slice);
|
|
|
+ imageDecodeToBgra8(temp
|
|
|
+ , mip.m_data
|
|
|
+ , mip.m_width
|
|
|
+ , mip.m_height
|
|
|
+ , pitch, mip.m_format
|
|
|
+ );
|
|
|
+
|
|
|
+ srd[kk].pData = temp;
|
|
|
+ srd[kk].RowPitch = pitch;
|
|
|
+ srd[kk].SlicePitch = slice;
|
|
|
+ totalSize += slice;
|
|
|
+ }
|
|
|
+ else if (compressed)
|
|
|
+ {
|
|
|
+ uint32_t pitch = bx::strideAlign( (mip.m_width /blockInfo.blockWidth )*mip.m_blockSize, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
|
|
|
+ uint32_t slice = bx::strideAlign( (mip.m_height/blockInfo.blockHeight)*pitch, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
|
|
|
+
|
|
|
+ uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, slice);
|
|
|
+ imageCopy(mip.m_height/blockInfo.blockHeight
|
|
|
+ , (mip.m_width /blockInfo.blockWidth )*mip.m_blockSize
|
|
|
+ , mip.m_data
|
|
|
+ , pitch
|
|
|
+ , temp
|
|
|
+ );
|
|
|
+
|
|
|
+ srd[kk].pData = temp;
|
|
|
+ srd[kk].RowPitch = pitch;
|
|
|
+ srd[kk].SlicePitch = slice;
|
|
|
+ totalSize += slice;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ const uint32_t pitch = bx::strideAlign(mip.m_width*mip.m_bpp / 8, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
|
|
|
+ const uint32_t slice = bx::strideAlign(pitch * mip.m_height, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
|
|
|
+
|
|
|
+ uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, slice);
|
|
|
+ imageCopy(mip.m_height
|
|
|
+ , mip.m_width*mip.m_bpp / 8
|
|
|
+ , mip.m_data
|
|
|
+ , pitch
|
|
|
+ , temp
|
|
|
+ );
|
|
|
+
|
|
|
+ srd[kk].pData = temp;
|
|
|
+ srd[kk].RowPitch = pitch;
|
|
|
+ srd[kk].SlicePitch = slice;
|
|
|
+ totalSize += slice;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (swizzle)
|
|
|
+ {
|
|
|
+// imageSwizzleBgra8(width, height, mip.m_width*4, data, temp);
|
|
|
+ }
|
|
|
+
|
|
|
+ srd[kk].SlicePitch = mip.m_height*srd[kk].RowPitch;
|
|
|
+ ++kk;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ const uint32_t pitch = bx::strideAlign(width*bpp / 8, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
|
|
|
+ const uint32_t slice = bx::strideAlign(pitch * height, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
|
|
|
+ totalSize += slice;
|
|
|
+ }
|
|
|
+
|
|
|
+ width >>= 1;
|
|
|
+ height >>= 1;
|
|
|
+ depth >>= 1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ BX_TRACE("texture total size: %d", totalSize);
|
|
|
+
|
|
|
+ const uint32_t msaaQuality = bx::uint32_satsub( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
|
|
|
+ const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
|
|
|
+
|
|
|
+ memset(&m_srvd, 0, sizeof(m_srvd) );
|
|
|
+ m_srvd.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
|
+ m_srvd.Format = s_textureFormat[m_textureFormat].m_fmtSrv;
|
|
|
+ DXGI_FORMAT format = s_textureFormat[m_textureFormat].m_fmt;
|
|
|
+ if (swizzle)
|
|
|
+ {
|
|
|
+ format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
|
+ m_srvd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
|
+ }
|
|
|
+
|
|
|
+ m_uavd.Format = m_srvd.Format;
|
|
|
+
|
|
|
+ ID3D12Device* device = s_renderD3D12->m_device;
|
|
|
+ ID3D12GraphicsCommandList* commandList = s_renderD3D12->m_commandList;
|
|
|
+
|
|
|
+ D3D12_RESOURCE_DESC resourceDesc;
|
|
|
+ resourceDesc.Alignment = 0;
|
|
|
+ resourceDesc.Width = textureWidth;
|
|
|
+ resourceDesc.Height = textureHeight;
|
|
|
+ resourceDesc.MipLevels = numMips;
|
|
|
+ resourceDesc.Format = format;
|
|
|
+ resourceDesc.SampleDesc = msaa;
|
|
|
+ resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
|
+ resourceDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
|
|
+ resourceDesc.DepthOrArraySize = numSides;
|
|
|
+
|
|
|
+ D3D12_RESOURCE_STATES state = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
|
|
|
+
|
|
|
+ D3D12_CLEAR_VALUE* clearValue = NULL;
|
|
|
+ if (isDepth(TextureFormat::Enum(m_textureFormat) ) )
|
|
|
+ {
|
|
|
+ resourceDesc.Format = s_textureFormat[m_textureFormat].m_fmt;
|
|
|
+ resourceDesc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
|
|
|
+ state |= D3D12_RESOURCE_STATE_DEPTH_WRITE;
|
|
|
+ state &= ~D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
|
|
|
+
|
|
|
+ clearValue = (D3D12_CLEAR_VALUE*)alloca(sizeof(D3D12_CLEAR_VALUE) );
|
|
|
+ clearValue->Format = s_textureFormat[m_textureFormat].m_fmtDsv;
|
|
|
+ clearValue->DepthStencil.Depth = 1.0f;
|
|
|
+ clearValue->DepthStencil.Stencil = 0;
|
|
|
+ }
|
|
|
+ else if (renderTarget)
|
|
|
+ {
|
|
|
+ clearValue = (D3D12_CLEAR_VALUE*)alloca(sizeof(D3D12_CLEAR_VALUE) );
|
|
|
+ clearValue->Format = resourceDesc.Format;
|
|
|
+ clearValue->Color[0] = 0.0f;
|
|
|
+ clearValue->Color[1] = 0.0f;
|
|
|
+ clearValue->Color[2] = 0.0f;
|
|
|
+ clearValue->Color[3] = 0.0f;
|
|
|
+
|
|
|
+ resourceDesc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (bufferOnly)
|
|
|
+ {
|
|
|
+ resourceDesc.Flags |= D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE;
|
|
|
+ state &= ~D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (computeWrite)
|
|
|
+ {
|
|
|
+ resourceDesc.Flags &= ~D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
|
|
|
+ }
|
|
|
+
|
|
|
+ switch (m_type)
|
|
|
+ {
|
|
|
+ case Texture2D:
|
|
|
+ resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
|
+ m_srvd.ViewDimension = 1 < msaa.Count ? D3D12_SRV_DIMENSION_TEXTURE2DMS : D3D12_SRV_DIMENSION_TEXTURE2D;
|
|
|
+ m_srvd.Texture2D.MostDetailedMip = 0;
|
|
|
+ m_srvd.Texture2D.MipLevels = numMips;
|
|
|
+ m_srvd.Texture2D.ResourceMinLODClamp = 0.0f;
|
|
|
+
|
|
|
+ m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
|
|
|
+ m_uavd.Texture2D.MipSlice = 0;
|
|
|
+ m_uavd.Texture2D.PlaneSlice = 0;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case Texture3D:
|
|
|
+ resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE3D;
|
|
|
+ m_srvd.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE3D;
|
|
|
+ m_srvd.Texture3D.MostDetailedMip = 0;
|
|
|
+ m_srvd.Texture3D.MipLevels = numMips;
|
|
|
+ m_srvd.Texture3D.ResourceMinLODClamp = 0.0f;
|
|
|
+
|
|
|
+ m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE3D;
|
|
|
+ m_uavd.Texture3D.MipSlice = 0;
|
|
|
+ m_uavd.Texture3D.FirstWSlice = 0;
|
|
|
+ m_uavd.Texture3D.WSize = 0;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case TextureCube:
|
|
|
+ resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
|
+ m_srvd.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
|
|
|
+ m_srvd.TextureCube.MostDetailedMip = 0;
|
|
|
+ m_srvd.TextureCube.MipLevels = numMips;
|
|
|
+ m_srvd.TextureCube.ResourceMinLODClamp = 0.0f;
|
|
|
+
|
|
|
+ m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
|
|
|
+ m_uavd.Texture2D.MipSlice = 0;
|
|
|
+ m_uavd.Texture2D.PlaneSlice = 0;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ m_ptr = createCommittedResource(device, HeapProperty::Default, &resourceDesc, clearValue);
|
|
|
+
|
|
|
+ {
|
|
|
+ uint64_t uploadBufferSize;
|
|
|
+ uint32_t* numRows = (uint32_t*)alloca(sizeof(uint32_t)*numSrd);
|
|
|
+ uint64_t* rowSizeInBytes = (uint64_t*)alloca(sizeof(uint64_t)*numSrd);
|
|
|
+ D3D12_PLACED_SUBRESOURCE_FOOTPRINT* layouts = (D3D12_PLACED_SUBRESOURCE_FOOTPRINT*)alloca(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT)*numSrd);
|
|
|
+
|
|
|
+ device->GetCopyableFootprints(&resourceDesc
|
|
|
+ , 0
|
|
|
+ , numSrd
|
|
|
+ , 0
|
|
|
+ , layouts
|
|
|
+ , numRows
|
|
|
+ , rowSizeInBytes
|
|
|
+ , &uploadBufferSize
|
|
|
+ );
|
|
|
+ BX_WARN(uploadBufferSize == totalSize, "uploadBufferSize %d (totalSize %d), numRows %d, rowSizeInBytes %d"
|
|
|
+ , uploadBufferSize
|
|
|
+ , totalSize
|
|
|
+ , numRows[0]
|
|
|
+ , rowSizeInBytes[0]
|
|
|
+ );
|
|
|
+ }
|
|
|
+
|
|
|
+ if (kk != 0)
|
|
|
+ {
|
|
|
+ m_staging = createCommittedResource(device, HeapProperty::Upload, totalSize);
|
|
|
+
|
|
|
+ setState(commandList,D3D12_RESOURCE_STATE_COPY_DEST);
|
|
|
+
|
|
|
+ uint64_t result = UpdateSubresources(commandList
|
|
|
+ , m_ptr
|
|
|
+ , m_staging
|
|
|
+ , 0
|
|
|
+ , 0
|
|
|
+ , numSrd
|
|
|
+ , srd
|
|
|
+ );
|
|
|
+ BX_CHECK(0 != result, "Invalid size");
|
|
|
+ BX_TRACE("Update subresource %" PRId64, result);
|
|
|
+
|
|
|
+ setState(commandList, state);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ m_staging = NULL;
|
|
|
+
|
|
|
+ setState(commandList, state);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (0 != kk)
|
|
|
+ {
|
|
|
+ kk = 0;
|
|
|
+ for (uint8_t side = 0; side < numSides; ++side)
|
|
|
+ {
|
|
|
+ for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
|
|
|
+ {
|
|
|
+ BX_FREE(g_allocator, const_cast<void*>(srd[kk].pData) );
|
|
|
+ ++kk;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void TextureD3D12::destroy()
|
|
|
+ {
|
|
|
+ if (NULL != m_ptr)
|
|
|
+ {
|
|
|
+ DX_RELEASE(m_ptr, 0);
|
|
|
+ m_ptr = NULL;
|
|
|
+
|
|
|
+ DX_RELEASE(m_staging, 0);
|
|
|
+ m_staging = NULL;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void TextureD3D12::update(ID3D12GraphicsCommandList* _commandList, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
|
|
|
+ {
|
|
|
+ setState(_commandList, D3D12_RESOURCE_STATE_COPY_DEST);
|
|
|
+
|
|
|
+ const uint32_t subres = _mip + (_side * m_numMips);
|
|
|
+ const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
|
|
|
+ const uint32_t rectpitch = _rect.m_width*bpp/8;
|
|
|
+ const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
|
|
|
+
|
|
|
+ s_renderD3D12->m_cmd.finish(s_renderD3D12->m_cmd.kick() );
|
|
|
+ s_renderD3D12->m_commandList = s_renderD3D12->m_cmd.alloc();
|
|
|
+ _commandList = s_renderD3D12->m_commandList;
|
|
|
+
|
|
|
+ DX_RELEASE(m_staging, 0);
|
|
|
+
|
|
|
+ D3D12_RESOURCE_DESC desc = m_ptr->GetDesc();
|
|
|
+
|
|
|
+ desc.Height = _rect.m_height;
|
|
|
+
|
|
|
+ uint32_t numRows;
|
|
|
+ uint64_t rowPitch;
|
|
|
+ uint64_t totalBytes;
|
|
|
+ D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
|
|
|
+ s_renderD3D12->m_device->GetCopyableFootprints(&desc
|
|
|
+ , subres
|
|
|
+ , 1
|
|
|
+ , 0
|
|
|
+ , &layout
|
|
|
+ , &numRows
|
|
|
+ , &rowPitch
|
|
|
+ , &totalBytes
|
|
|
+ );
|
|
|
+
|
|
|
+ m_staging = createCommittedResource(s_renderD3D12->m_device, HeapProperty::Upload, totalBytes);
|
|
|
+ DX_NAME(m_staging, "texture %4d: staging, update", this - s_renderD3D12->m_textures);
|
|
|
+
|
|
|
+ uint8_t* data;
|
|
|
+
|
|
|
+ DX_CHECK(m_staging->Map(0, NULL, (void**)&data) );
|
|
|
+ for (uint32_t ii = 0, height = _rect.m_height; ii < height; ++ii)
|
|
|
+ {
|
|
|
+ memcpy(&data[ii*rowPitch], &_mem->data[ii*srcpitch], srcpitch);
|
|
|
+ }
|
|
|
+ m_staging->Unmap(0, NULL);
|
|
|
+
|
|
|
+ D3D12_BOX box;
|
|
|
+ box.left = 0;
|
|
|
+ box.top = 0;
|
|
|
+ box.right = box.left + _rect.m_width;
|
|
|
+ box.bottom = box.top + _rect.m_height;
|
|
|
+ box.front = _z;
|
|
|
+ box.back = _z+_depth;
|
|
|
+
|
|
|
+ D3D12_TEXTURE_COPY_LOCATION dst = { m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, { subres } };
|
|
|
+ D3D12_TEXTURE_COPY_LOCATION src = { m_staging, D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, layout };
|
|
|
+ _commandList->CopyTextureRegion(&dst, _rect.m_x, _rect.m_y, 0, &src, &box);
|
|
|
+
|
|
|
+ setState(_commandList, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
|
|
+ }
|
|
|
+
|
|
|
+ void TextureD3D12::commit(uint8_t _stage, uint32_t _flags)
|
|
|
+ {
|
|
|
+ BX_UNUSED(_stage, _flags);
|
|
|
+ }
|
|
|
+
|
|
|
+ void TextureD3D12::resolve()
|
|
|
+ {
|
|
|
+ }
|
|
|
+
|
|
|
+ void TextureD3D12::setState(ID3D12GraphicsCommandList* _commandList, D3D12_RESOURCE_STATES _state)
|
|
|
+ {
|
|
|
+ if (m_state != _state)
|
|
|
+ {
|
|
|
+ setResourceBarrier(_commandList
|
|
|
+ , m_ptr
|
|
|
+ , m_state
|
|
|
+ , _state
|
|
|
+ );
|
|
|
+
|
|
|
+ m_state = _state;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void FrameBufferD3D12::create(uint8_t _num, const TextureHandle* _handles)
|
|
|
+ {
|
|
|
+ m_numTh = _num;
|
|
|
+ memcpy(m_th, _handles, _num*sizeof(TextureHandle) );
|
|
|
+
|
|
|
+ postReset();
|
|
|
+ }
|
|
|
+
|
|
|
+ void FrameBufferD3D12::create(uint16_t /*_denseIdx*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_depthFormat*/)
|
|
|
+ {
|
|
|
+ }
|
|
|
+
|
|
|
+ void FrameBufferD3D12::preReset()
|
|
|
+ {
|
|
|
+ }
|
|
|
+
|
|
|
+ void FrameBufferD3D12::postReset()
|
|
|
+ {
|
|
|
+ if (m_numTh != 0)
|
|
|
+ {
|
|
|
+ ID3D12Device* device = s_renderD3D12->m_device;
|
|
|
+
|
|
|
+ D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = s_renderD3D12->m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
|
+ uint32_t rtvDescriptorSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
|
|
+ uint32_t fbhIdx = (uint32_t)(this - s_renderD3D12->m_frameBuffers);
|
|
|
+ rtvDescriptor.ptr += (BX_COUNTOF(s_renderD3D12->m_backBufferColor) + fbhIdx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
|
|
|
+
|
|
|
+ m_depth.idx = bgfx::invalidHandle;
|
|
|
+ m_num = 0;
|
|
|
+ for (uint32_t ii = 0; ii < m_numTh; ++ii)
|
|
|
+ {
|
|
|
+ TextureHandle handle = m_th[ii];
|
|
|
+ if (isValid(handle) )
|
|
|
+ {
|
|
|
+ const TextureD3D12& texture = s_renderD3D12->m_textures[handle.idx];
|
|
|
+ if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
|
|
|
+ {
|
|
|
+ BX_CHECK(!isValid(m_depth), "");
|
|
|
+ m_depth = handle;
|
|
|
+ D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = s_renderD3D12->m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
|
+ uint32_t dsvDescriptorSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
|
|
|
+ dsvDescriptor.ptr += (1 + fbhIdx) * dsvDescriptorSize;
|
|
|
+
|
|
|
+ const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(texture.m_textureFormat) );
|
|
|
+ BX_UNUSED(blockInfo);
|
|
|
+
|
|
|
+ D3D12_DEPTH_STENCIL_VIEW_DESC dsvDesc;
|
|
|
+ ZeroMemory(&dsvDesc, sizeof(dsvDesc) );
|
|
|
+ dsvDesc.Format = s_textureFormat[texture.m_textureFormat].m_fmtDsv;
|
|
|
+ dsvDesc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
|
|
|
+ dsvDesc.Flags = D3D12_DSV_FLAG_NONE
|
|
|
+// | (blockInfo.depthBits > 0 ? D3D12_DSV_FLAG_READ_ONLY_DEPTH : D3D12_DSV_FLAG_NONE)
|
|
|
+// | (blockInfo.stencilBits > 0 ? D3D12_DSV_FLAG_READ_ONLY_STENCIL : D3D12_DSV_FLAG_NONE)
|
|
|
+ ;
|
|
|
+
|
|
|
+ device->CreateDepthStencilView(texture.m_ptr
|
|
|
+ , &dsvDesc
|
|
|
+ , dsvDescriptor
|
|
|
+ );
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ m_texture[m_num] = handle;
|
|
|
+ D3D12_CPU_DESCRIPTOR_HANDLE rtv = { rtvDescriptor.ptr + m_num * rtvDescriptorSize };
|
|
|
+ device->CreateRenderTargetView(texture.m_ptr
|
|
|
+ , NULL
|
|
|
+ , rtv
|
|
|
+ );
|
|
|
+ m_num++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ uint16_t FrameBufferD3D12::destroy()
|
|
|
+ {
|
|
|
+ m_numTh = 0;
|
|
|
+
|
|
|
+ m_depth.idx = bgfx::invalidHandle;
|
|
|
+
|
|
|
+ uint16_t denseIdx = m_denseIdx;
|
|
|
+ m_denseIdx = UINT16_MAX;
|
|
|
+
|
|
|
+ return denseIdx;
|
|
|
+ }
|
|
|
+
|
|
|
+ void FrameBufferD3D12::resolve()
|
|
|
+ {
|
|
|
+ }
|
|
|
+
|
|
|
+ void FrameBufferD3D12::clear(ID3D12GraphicsCommandList* _commandList, const Clear& _clear, const float _palette[][4], const D3D12_RECT* _rect, uint32_t _num)
|
|
|
+ {
|
|
|
+ ID3D12Device* device = s_renderD3D12->m_device;
|
|
|
+ const uint32_t fbhIdx = (uint32_t)(this - s_renderD3D12->m_frameBuffers);
|
|
|
+
|
|
|
+ if (BGFX_CLEAR_COLOR & _clear.m_flags
|
|
|
+ && 0 != m_num)
|
|
|
+ {
|
|
|
+ D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = s_renderD3D12->m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
|
+ uint32_t rtvDescriptorSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
|
|
+ rtvDescriptor.ptr += (BX_COUNTOF(s_renderD3D12->m_backBufferColor) + fbhIdx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
|
|
|
+
|
|
|
+ if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
|
|
|
+ {
|
|
|
+ for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
|
|
|
+ {
|
|
|
+ uint8_t index = _clear.m_index[ii];
|
|
|
+ if (UINT8_MAX != index)
|
|
|
+ {
|
|
|
+ D3D12_CPU_DESCRIPTOR_HANDLE rtv = { rtvDescriptor.ptr + ii * rtvDescriptorSize };
|
|
|
+ _commandList->ClearRenderTargetView(rtv
|
|
|
+ , _palette[index]
|
|
|
+ , _num
|
|
|
+ , _rect
|
|
|
+ );
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ float frgba[4] =
|
|
|
+ {
|
|
|
+ _clear.m_index[0]*1.0f/255.0f,
|
|
|
+ _clear.m_index[1]*1.0f/255.0f,
|
|
|
+ _clear.m_index[2]*1.0f/255.0f,
|
|
|
+ _clear.m_index[3]*1.0f/255.0f,
|
|
|
+ };
|
|
|
+ for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
|
|
|
+ {
|
|
|
+ D3D12_CPU_DESCRIPTOR_HANDLE rtv = { rtvDescriptor.ptr + ii * rtvDescriptorSize };
|
|
|
+ _commandList->ClearRenderTargetView(rtv
|
|
|
+ , frgba
|
|
|
+ , _num
|
|
|
+ , _rect
|
|
|
+ );
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (isValid(m_depth)
|
|
|
+ && (BGFX_CLEAR_DEPTH|BGFX_CLEAR_STENCIL) & _clear.m_flags)
|
|
|
+ {
|
|
|
+ D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = s_renderD3D12->m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
|
+ uint32_t dsvDescriptorSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
|
|
|
+ dsvDescriptor.ptr += (1 + fbhIdx) * dsvDescriptorSize;
|
|
|
+
|
|
|
+ DWORD flags = 0;
|
|
|
+ flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH) ? D3D12_CLEAR_FLAG_DEPTH : 0;
|
|
|
+ flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D12_CLEAR_FLAG_STENCIL : 0;
|
|
|
+
|
|
|
+ _commandList->ClearDepthStencilView(dsvDescriptor
|
|
|
+ , D3D12_CLEAR_FLAGS(flags)
|
|
|
+ , _clear.m_depth
|
|
|
+ , _clear.m_stencil
|
|
|
+ , _num
|
|
|
+ , _rect
|
|
|
+ );
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void RendererContextD3D12::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
|
|
|
+ {
|
|
|
+// PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), L"rendererSubmit");
|
|
|
+
|
|
|
+ updateResolution(_render->m_resolution);
|
|
|
+
|
|
|
+ int64_t elapsed = -bx::getHPCounter();
|
|
|
+ int64_t captureElapsed = 0;
|
|
|
+
|
|
|
+ if (0 < _render->m_iboffset)
|
|
|
+ {
|
|
|
+ TransientIndexBuffer* ib = _render->m_transientIb;
|
|
|
+ m_indexBuffers[ib->handle.idx].update(m_commandList, 0, _render->m_iboffset, ib->data);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (0 < _render->m_vboffset)
|
|
|
+ {
|
|
|
+ TransientVertexBuffer* vb = _render->m_transientVb;
|
|
|
+ m_vertexBuffers[vb->handle.idx].update(m_commandList, 0, _render->m_vboffset, vb->data);
|
|
|
+ }
|
|
|
+
|
|
|
+ _render->sort();
|
|
|
+
|
|
|
+ RenderDraw currentState;
|
|
|
+ currentState.clear();
|
|
|
+ currentState.m_flags = BGFX_STATE_NONE;
|
|
|
+ currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
|
|
|
+
|
|
|
+ _render->m_hmdInitialized = false;
|
|
|
+
|
|
|
+ const bool hmdEnabled = false;
|
|
|
+ ViewState viewState(_render, hmdEnabled);
|
|
|
+ viewState.reset(_render, hmdEnabled);
|
|
|
+
|
|
|
+// bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
|
|
|
+// bool scissorEnabled = false;
|
|
|
+// setDebugWireframe(wireframe);
|
|
|
+
|
|
|
+ uint16_t programIdx = invalidHandle;
|
|
|
+ ID3D12PipelineState* currentPso = NULL;
|
|
|
+ SortKey key;
|
|
|
+ uint8_t view = 0xff;
|
|
|
+ FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
|
|
|
+ float alphaRef = 0.0f;
|
|
|
+
|
|
|
+// const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
|
|
|
+// uint8_t primIndex = uint8_t(pt >> BGFX_STATE_PT_SHIFT);
|
|
|
+// PrimInfo prim = s_primInfo[primIndex];
|
|
|
+// deviceCtx->IASetPrimitiveTopology(prim.m_type);
|
|
|
+
|
|
|
+ bool wasCompute = false;
|
|
|
+ bool viewHasScissor = false;
|
|
|
+ Rect viewScissorRect;
|
|
|
+ viewScissorRect.clear();
|
|
|
+
|
|
|
+ BX_UNUSED(alphaRef);
|
|
|
+
|
|
|
+ uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
|
|
|
+ uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
|
|
|
+ uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
|
|
|
+ uint32_t statsNumIndices = 0;
|
|
|
+ uint32_t statsKeyType[2] = {};
|
|
|
+
|
|
|
+ m_backBufferColorIdx = m_frame % m_scd.BufferCount;
|
|
|
+ m_frame++;
|
|
|
+
|
|
|
+ const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR);
|
|
|
+ const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR);
|
|
|
+
|
|
|
+ D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle;
|
|
|
+ m_scratchBuffer[m_backBufferColorIdx].reset(gpuHandle);
|
|
|
+
|
|
|
+ setResourceBarrier(m_commandList
|
|
|
+ , m_backBufferColor[m_backBufferColorIdx]
|
|
|
+ , D3D12_RESOURCE_STATE_PRESENT
|
|
|
+ , D3D12_RESOURCE_STATE_RENDER_TARGET
|
|
|
+ );
|
|
|
+
|
|
|
+ if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
|
|
|
+ {
|
|
|
+// uint8_t eye = 0;
|
|
|
+// uint8_t restartState = 0;
|
|
|
+ viewState.m_rect = _render->m_rect[0];
|
|
|
+
|
|
|
+ int32_t numItems = _render->m_num;
|
|
|
+ for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
|
|
|
+ {
|
|
|
+ const bool isCompute = key.decode(_render->m_sortKeys[item], _render->m_viewRemap);
|
|
|
+ statsKeyType[isCompute]++;
|
|
|
+
|
|
|
+ const bool viewChanged = 0
|
|
|
+ || key.m_view != view
|
|
|
+ || item == numItems
|
|
|
+ ;
|
|
|
+
|
|
|
+ const RenderItem& renderItem = _render->m_renderItem[_render->m_sortValues[item] ];
|
|
|
+ ++item;
|
|
|
+
|
|
|
+ if (viewChanged)
|
|
|
+ {
|
|
|
+ kick();
|
|
|
+
|
|
|
+ if (isCompute)
|
|
|
+ {
|
|
|
+ m_commandList->SetComputeRootSignature(m_rootSignature);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ m_commandList->SetGraphicsRootSignature(m_rootSignature);
|
|
|
+ }
|
|
|
+
|
|
|
+ ID3D12DescriptorHeap* heaps[] = {
|
|
|
+ m_samplerAllocator.getHeap(),
|
|
|
+ m_scratchBuffer[m_backBufferColorIdx].getHeap(),
|
|
|
+ };
|
|
|
+ m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
|
|
|
+
|
|
|
+ view = key.m_view;
|
|
|
+ programIdx = invalidHandle;
|
|
|
+ currentPso = NULL;
|
|
|
+
|
|
|
+ fbh = _render->m_fb[view];
|
|
|
+ setFrameBuffer(fbh);
|
|
|
+
|
|
|
+ viewState.m_rect = _render->m_rect[view];
|
|
|
+ const Rect& rect = _render->m_rect[view];
|
|
|
+ const Rect& scissorRect = _render->m_scissor[view];
|
|
|
+ viewHasScissor = !scissorRect.isZero();
|
|
|
+ viewScissorRect = viewHasScissor ? scissorRect : rect;
|
|
|
+
|
|
|
+ D3D12_VIEWPORT vp;
|
|
|
+ vp.TopLeftX = rect.m_x;
|
|
|
+ vp.TopLeftY = rect.m_y;
|
|
|
+ vp.Width = rect.m_width;
|
|
|
+ vp.Height = rect.m_height;
|
|
|
+ vp.MinDepth = 0.0f;
|
|
|
+ vp.MaxDepth = 1.0f;
|
|
|
+ m_commandList->RSSetViewports(1, &vp);
|
|
|
+
|
|
|
+ D3D12_RECT rc;
|
|
|
+ rc.left = viewScissorRect.m_x;
|
|
|
+ rc.top = viewScissorRect.m_y;
|
|
|
+ rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
|
|
|
+ rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
|
|
|
+ m_commandList->RSSetScissorRects(1, &rc);
|
|
|
+
|
|
|
+ Clear& clear = _render->m_clear[view];
|
|
|
+ if (BGFX_CLEAR_NONE != clear.m_flags)
|
|
|
+ {
|
|
|
+ Rect clearRect = rect;
|
|
|
+ clearRect.intersect(rect, viewScissorRect);
|
|
|
+ clearQuad(_clearQuad, clearRect, clear, _render->m_clearColor);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (isCompute)
|
|
|
+ {
|
|
|
+ if (!wasCompute)
|
|
|
+ {
|
|
|
+ wasCompute = true;
|
|
|
+ }
|
|
|
+ const RenderCompute& compute = renderItem.compute;
|
|
|
+
|
|
|
+ bool programChanged = false;
|
|
|
+ bool constantsChanged = compute.m_constBegin < compute.m_constEnd;
|
|
|
+ rendererUpdateUniforms(this, _render->m_constantBuffer, compute.m_constBegin, compute.m_constEnd);
|
|
|
+
|
|
|
+ if (key.m_program != programIdx)
|
|
|
+ {
|
|
|
+ programIdx = key.m_program;
|
|
|
+
|
|
|
+ ProgramD3D12& program = m_program[key.m_program];
|
|
|
+ m_currentProgram = &program;
|
|
|
+
|
|
|
+ programChanged =
|
|
|
+ constantsChanged = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (invalidHandle != programIdx)
|
|
|
+ {
|
|
|
+ ProgramD3D12& program = m_program[programIdx];
|
|
|
+
|
|
|
+ if (constantsChanged)
|
|
|
+ {
|
|
|
+ ConstantBuffer* vcb = program.m_vsh->m_constantBuffer;
|
|
|
+ if (NULL != vcb)
|
|
|
+ {
|
|
|
+ commit(*vcb);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ viewState.setPredefined<4>(this, view, 0, program, _render, compute);
|
|
|
+
|
|
|
+ if (constantsChanged
|
|
|
+ || program.m_numPredefined > 0)
|
|
|
+ {
|
|
|
+ commitShaderConstants(gpuHandle);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (programChanged)
|
|
|
+ {
|
|
|
+ ID3D12PipelineState* pso = getPipelineState(programIdx);
|
|
|
+ m_commandList->SetPipelineState(pso);
|
|
|
+ }
|
|
|
+
|
|
|
+ D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_MAX_COMPUTE_BINDINGS] = {};
|
|
|
+ uint32_t samplerFlags[BGFX_MAX_COMPUTE_BINDINGS] = {};
|
|
|
+
|
|
|
+ for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
|
|
|
+ {
|
|
|
+ const Binding& bind = compute.m_bind[ii];
|
|
|
+ if (invalidHandle != bind.m_idx)
|
|
|
+ {
|
|
|
+ switch (bind.m_type)
|
|
|
+ {
|
|
|
+ case Binding::Image:
|
|
|
+ {
|
|
|
+ TextureD3D12& texture = m_textures[bind.m_idx];
|
|
|
+
|
|
|
+ if (Access::Read != bind.m_un.m_compute.m_access)
|
|
|
+ {
|
|
|
+ m_scratchBuffer[m_backBufferColorIdx].allocUav(srvHandle[ii], texture);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ m_scratchBuffer[m_backBufferColorIdx].alloc(srvHandle[ii], texture);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case Binding::IndexBuffer:
|
|
|
+ case Binding::VertexBuffer:
|
|
|
+ {
|
|
|
+ BufferD3D12& buffer = Binding::IndexBuffer == bind.m_type
|
|
|
+ ? m_indexBuffers[bind.m_idx]
|
|
|
+ : m_vertexBuffers[bind.m_idx]
|
|
|
+ ;
|
|
|
+
|
|
|
+ if (Access::Read != bind.m_un.m_compute.m_access)
|
|
|
+ {
|
|
|
+ m_scratchBuffer[m_backBufferColorIdx].allocUav(srvHandle[ii], buffer);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ m_scratchBuffer[m_backBufferColorIdx].alloc(srvHandle[ii], buffer);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_MAX_COMPUTE_BINDINGS);
|
|
|
+ m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx));
|
|
|
+ m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, srvHandle[0]);
|
|
|
+ m_commandList->SetComputeRootDescriptorTable(Rdt::CBV, gpuHandle);
|
|
|
+ m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, srvHandle[0]);
|
|
|
+
|
|
|
+ if (isValid(compute.m_indirectBuffer) )
|
|
|
+ {
|
|
|
+ const VertexBufferD3D12& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
|
|
|
+
|
|
|
+ uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
|
|
|
+ ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
|
|
|
+ : compute.m_numIndirect
|
|
|
+ ;
|
|
|
+
|
|
|
+ uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
|
|
|
+ for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
|
|
|
+ {
|
|
|
+// deviceCtx->DispatchIndirect(ptr, args);
|
|
|
+ args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ m_commandList->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
|
|
|
+ }
|
|
|
+
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+// bool resetState = viewChanged || wasCompute;
|
|
|
+
|
|
|
+ if (wasCompute)
|
|
|
+ {
|
|
|
+ if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
|
|
|
+ {
|
|
|
+// wchar_t* viewNameW = s_viewNameW[view];
|
|
|
+// viewNameW[3] = L' ';
|
|
|
+// PIX_ENDEVENT();
|
|
|
+// PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
|
|
|
+ }
|
|
|
+
|
|
|
+ wasCompute = false;
|
|
|
+
|
|
|
+ programIdx = invalidHandle;
|
|
|
+ m_currentProgram = NULL;
|
|
|
+
|
|
|
+ m_commandList->SetGraphicsRootSignature(m_rootSignature);
|
|
|
+ ID3D12DescriptorHeap* heaps[] = {
|
|
|
+ m_samplerAllocator.getHeap(),
|
|
|
+ m_scratchBuffer[m_backBufferColorIdx].getHeap(),
|
|
|
+ };
|
|
|
+ m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
|
|
|
+
|
|
|
+// invalidateCompute();
|
|
|
+ }
|
|
|
+
|
|
|
+ const RenderDraw& draw = renderItem.draw;
|
|
|
+
|
|
|
+ bool constantsChanged = draw.m_constBegin < draw.m_constEnd;
|
|
|
+ rendererUpdateUniforms(this, _render->m_constantBuffer, draw.m_constBegin, draw.m_constEnd);
|
|
|
+
|
|
|
+ if (isValid(draw.m_vertexBuffer) )
|
|
|
+ {
|
|
|
+ bool programChanged = false;
|
|
|
+
|
|
|
+ if (key.m_program != programIdx)
|
|
|
+ {
|
|
|
+ programIdx = key.m_program;
|
|
|
+
|
|
|
+ if (invalidHandle == programIdx)
|
|
|
+ {
|
|
|
+ m_currentProgram = NULL;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ ProgramD3D12& program = m_program[programIdx];
|
|
|
+ m_currentProgram = &program;
|
|
|
+ }
|
|
|
+
|
|
|
+ programChanged =
|
|
|
+ constantsChanged = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (invalidHandle != programIdx)
|
|
|
+ {
|
|
|
+ ProgramD3D12& program = m_program[programIdx];
|
|
|
+
|
|
|
+ if (constantsChanged)
|
|
|
+ {
|
|
|
+ ConstantBuffer* vcb = program.m_vsh->m_constantBuffer;
|
|
|
+ if (NULL != vcb)
|
|
|
+ {
|
|
|
+ commit(*vcb);
|
|
|
+ }
|
|
|
+
|
|
|
+ ConstantBuffer* fcb = program.m_fsh->m_constantBuffer;
|
|
|
+ if (NULL != fcb)
|
|
|
+ {
|
|
|
+ commit(*fcb);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ viewState.setPredefined<4>(this, view, 0, program, _render, draw);
|
|
|
+
|
|
|
+ if (constantsChanged
|
|
|
+ || program.m_numPredefined > 0)
|
|
|
+ {
|
|
|
+ commitShaderConstants(gpuHandle);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ const VertexBufferD3D12& vb = m_vertexBuffers[draw.m_vertexBuffer.idx];
|
|
|
+ uint16_t declIdx = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
|
|
|
+ const VertexDecl& vertexDecl = m_vertexDecls[declIdx];
|
|
|
+
|
|
|
+ const uint64_t state = draw.m_flags;
|
|
|
+ ID3D12PipelineState* pso =
|
|
|
+ getPipelineState(state
|
|
|
+ , draw.m_stencil
|
|
|
+ , declIdx
|
|
|
+ , programIdx
|
|
|
+ , draw.m_instanceDataStride/16
|
|
|
+ );
|
|
|
+ if (pso != currentPso)
|
|
|
+ {
|
|
|
+ currentPso = pso;
|
|
|
+ m_commandList->SetPipelineState(pso);
|
|
|
+ }
|
|
|
+
|
|
|
+ const uint32_t fstencil = unpackStencil(0, draw.m_stencil);
|
|
|
+ const uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
|
|
|
+ m_commandList->OMSetStencilRef(ref);
|
|
|
+
|
|
|
+ bool hasFactor = 0
|
|
|
+ || f0 == (state & f0)
|
|
|
+ || f1 == (state & f1)
|
|
|
+ ;
|
|
|
+
|
|
|
+ if (hasFactor)
|
|
|
+ {
|
|
|
+ float blendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
|
|
|
+ blendFactor[0] = ( (draw.m_rgba>>24) )/255.0f;
|
|
|
+ blendFactor[1] = ( (draw.m_rgba>>16)&0xff)/255.0f;
|
|
|
+ blendFactor[2] = ( (draw.m_rgba>> 8)&0xff)/255.0f;
|
|
|
+ blendFactor[3] = ( (draw.m_rgba )&0xff)/255.0f;
|
|
|
+ m_commandList->OMSetBlendFactor(blendFactor);
|
|
|
+ }
|
|
|
+
|
|
|
+ D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
|
|
|
+ uint32_t samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
|
|
|
+ {
|
|
|
+ srvHandle[0].ptr = 0;
|
|
|
+ for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
|
|
|
+ {
|
|
|
+ const Binding& sampler = draw.m_bind[stage];
|
|
|
+ if (invalidHandle != sampler.m_idx)
|
|
|
+ {
|
|
|
+ TextureD3D12& texture = m_textures[sampler.m_idx];
|
|
|
+ m_scratchBuffer[m_backBufferColorIdx].alloc(srvHandle[stage], texture);
|
|
|
+ samplerFlags[stage] = (0 == (BGFX_SAMPLER_DEFAULT_FLAGS & sampler.m_un.m_draw.m_flags)
|
|
|
+ ? sampler.m_un.m_draw.m_flags
|
|
|
+ : texture.m_flags
|
|
|
+ ) & BGFX_TEXTURE_SAMPLER_BITS_MASK
|
|
|
+ ;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ memcpy(&srvHandle[stage], &srvHandle[0], sizeof(D3D12_GPU_DESCRIPTOR_HANDLE) );
|
|
|
+ samplerFlags[stage] = 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ uint16_t samplerStateIdx = getSamplerState(samplerFlags);
|
|
|
+ m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
|
|
|
+ if (srvHandle[0].ptr != 0)
|
|
|
+ {
|
|
|
+ m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, srvHandle[0]);
|
|
|
+ }
|
|
|
+ m_commandList->SetGraphicsRootDescriptorTable(Rdt::CBV, gpuHandle);
|
|
|
+
|
|
|
+ uint32_t numVertices = draw.m_numVertices;
|
|
|
+ if (UINT32_MAX == numVertices)
|
|
|
+ {
|
|
|
+ numVertices = vb.m_size / vertexDecl.m_stride;
|
|
|
+ }
|
|
|
+
|
|
|
+ D3D12_VERTEX_BUFFER_VIEW vbView[2];
|
|
|
+ uint32_t numVertexBuffers = 1;
|
|
|
+ vbView[0].BufferLocation = vb.m_ptr->GetGPUVirtualAddress();
|
|
|
+ vbView[0].StrideInBytes = vertexDecl.m_stride;
|
|
|
+ vbView[0].SizeInBytes = vb.m_size;
|
|
|
+
|
|
|
+ if (isValid(draw.m_instanceDataBuffer) )
|
|
|
+ {
|
|
|
+ const VertexBufferD3D12& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
|
|
|
+ vbView[1].BufferLocation = inst.m_ptr->GetGPUVirtualAddress() + draw.m_instanceDataOffset;
|
|
|
+ vbView[1].StrideInBytes = draw.m_instanceDataStride;
|
|
|
+ vbView[1].SizeInBytes = draw.m_numInstances * draw.m_instanceDataStride;
|
|
|
+ ++numVertexBuffers;
|
|
|
+ }
|
|
|
+
|
|
|
+ m_commandList->IASetVertexBuffers(0, numVertexBuffers, vbView);
|
|
|
+
|
|
|
+ uint32_t numIndices = 0;
|
|
|
+ uint32_t numPrimsSubmitted = 0;
|
|
|
+ uint32_t numInstances = 0;
|
|
|
+ uint32_t numPrimsRendered = 0;
|
|
|
+
|
|
|
+ const uint64_t pt = draw.m_flags&BGFX_STATE_PT_MASK;
|
|
|
+ uint8_t primIdx = uint8_t(pt >> BGFX_STATE_PT_SHIFT);
|
|
|
+ PrimInfo prim = s_primInfo[primIdx];
|
|
|
+ m_commandList->IASetPrimitiveTopology(prim.m_toplogy);
|
|
|
+
|
|
|
+ if (isValid(draw.m_indexBuffer) )
|
|
|
+ {
|
|
|
+ const BufferD3D12& ib = m_indexBuffers[draw.m_indexBuffer.idx];
|
|
|
+ const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
|
|
|
+
|
|
|
+ D3D12_INDEX_BUFFER_VIEW ibv;
|
|
|
+ ibv.Format = hasIndex16
|
|
|
+ ? DXGI_FORMAT_R16_UINT
|
|
|
+ : DXGI_FORMAT_R32_UINT
|
|
|
+ ;
|
|
|
+ ibv.BufferLocation = ib.m_ptr->GetGPUVirtualAddress();
|
|
|
+ ibv.SizeInBytes = ib.m_size;
|
|
|
+ m_commandList->IASetIndexBuffer(&ibv);
|
|
|
+
|
|
|
+ if (UINT32_MAX == draw.m_numIndices)
|
|
|
+ {
|
|
|
+ const uint32_t indexSize = hasIndex16 ? 2 : 4;
|
|
|
+ numIndices = ib.m_size / indexSize;
|
|
|
+ numPrimsSubmitted = numIndices / prim.m_div - prim.m_sub;
|
|
|
+ numInstances = draw.m_numInstances;
|
|
|
+ numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
|
|
|
+
|
|
|
+ m_commandList->DrawIndexedInstanced(numIndices
|
|
|
+ , draw.m_numInstances
|
|
|
+ , draw.m_startIndex
|
|
|
+ , draw.m_startVertex
|
|
|
+ , 0
|
|
|
+ );
|
|
|
+ }
|
|
|
+ else if (prim.m_min <= draw.m_numIndices)
|
|
|
+ {
|
|
|
+ numIndices = draw.m_numIndices;
|
|
|
+ numPrimsSubmitted = numIndices / prim.m_div - prim.m_sub;
|
|
|
+ numInstances = draw.m_numInstances;
|
|
|
+ numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
|
|
|
+
|
|
|
+ m_commandList->DrawIndexedInstanced(numIndices
|
|
|
+ , draw.m_numInstances
|
|
|
+ , draw.m_startIndex
|
|
|
+ , draw.m_startVertex
|
|
|
+ , 0
|
|
|
+ );
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ numPrimsSubmitted = numVertices / prim.m_div - prim.m_sub;
|
|
|
+ numInstances = draw.m_numInstances;
|
|
|
+ numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
|
|
|
+
|
|
|
+ m_commandList->DrawInstanced(numVertices
|
|
|
+ , draw.m_numInstances
|
|
|
+ , draw.m_startVertex
|
|
|
+ , 0
|
|
|
+ );
|
|
|
+ }
|
|
|
+
|
|
|
+ statsNumPrimsSubmitted[primIdx] += numPrimsSubmitted;
|
|
|
+ statsNumPrimsRendered[primIdx] += numPrimsRendered;
|
|
|
+ statsNumInstances[primIdx] += numInstances;
|
|
|
+ statsNumIndices += numIndices;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ int64_t now = bx::getHPCounter();
|
|
|
+ elapsed += now;
|
|
|
+
|
|
|
+ static int64_t last = now;
|
|
|
+ int64_t frameTime = now - last;
|
|
|
+ last = now;
|
|
|
+
|
|
|
+ static int64_t min = frameTime;
|
|
|
+ static int64_t max = frameTime;
|
|
|
+ min = min > frameTime ? frameTime : min;
|
|
|
+ max = max < frameTime ? frameTime : max;
|
|
|
+
|
|
|
+ if (_render->m_debug & (BGFX_DEBUG_IFH | BGFX_DEBUG_STATS) )
|
|
|
+ {
|
|
|
+// PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugstats");
|
|
|
+
|
|
|
+ TextVideoMem& tvm = m_textVideoMem;
|
|
|
+
|
|
|
+ static int64_t next = now;
|
|
|
+
|
|
|
+ if (now >= next)
|
|
|
+ {
|
|
|
+ next = now + bx::getHPFrequency();
|
|
|
+ double freq = double(bx::getHPFrequency() );
|
|
|
+ double toMs = 1000.0 / freq;
|
|
|
+
|
|
|
+ tvm.clear();
|
|
|
+ uint16_t pos = 0;
|
|
|
+ tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f
|
|
|
+ , " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
|
|
|
+ , getRendererName()
|
|
|
+ );
|
|
|
+
|
|
|
+ const DXGI_ADAPTER_DESC& desc = m_adapterDesc;
|
|
|
+ char description[BX_COUNTOF(desc.Description)];
|
|
|
+ wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
|
|
|
+ tvm.printf(0, pos++, 0x0f, " Device: %s", description);
|
|
|
+
|
|
|
+ char dedicatedVideo[16];
|
|
|
+ bx::prettify(dedicatedVideo, BX_COUNTOF(dedicatedVideo), desc.DedicatedVideoMemory);
|
|
|
+
|
|
|
+ char dedicatedSystem[16];
|
|
|
+ bx::prettify(dedicatedSystem, BX_COUNTOF(dedicatedSystem), desc.DedicatedSystemMemory);
|
|
|
+
|
|
|
+ char sharedSystem[16];
|
|
|
+ bx::prettify(sharedSystem, BX_COUNTOF(sharedSystem), desc.SharedSystemMemory);
|
|
|
+
|
|
|
+ tvm.printf(0, pos++, 0x0f, " Memory: %s (video), %s (system), %s (shared)"
|
|
|
+ , dedicatedVideo
|
|
|
+ , dedicatedSystem
|
|
|
+ , sharedSystem
|
|
|
+ );
|
|
|
+
|
|
|
+ pos = 10;
|
|
|
+ tvm.printf(10, pos++, 0x8e, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
|
|
|
+ , double(frameTime)*toMs
|
|
|
+ , double(min)*toMs
|
|
|
+ , double(max)*toMs
|
|
|
+ , freq/frameTime
|
|
|
+ );
|
|
|
+
|
|
|
+ char hmd[16];
|
|
|
+ bx::snprintf(hmd, BX_COUNTOF(hmd), ", [%c] HMD ", hmdEnabled ? '\xfe' : ' ');
|
|
|
+
|
|
|
+ const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
|
|
|
+ tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d%s, [%c] MaxAnisotropy "
|
|
|
+ , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
|
|
|
+ , 0 != msaa ? '\xfe' : ' '
|
|
|
+ , 1<<msaa
|
|
|
+ , ", no-HMD "
|
|
|
+ , !!(m_resolution.m_flags&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
|
|
|
+ );
|
|
|
+
|
|
|
+ double elapsedCpuMs = double(elapsed)*toMs;
|
|
|
+ tvm.printf(10, pos++, 0x8e, " Submitted: %4d (draw %4d, compute %4d) / CPU %3.4f [ms]"
|
|
|
+ , _render->m_num
|
|
|
+ , statsKeyType[0]
|
|
|
+ , statsKeyType[1]
|
|
|
+ , elapsedCpuMs
|
|
|
+ );
|
|
|
+
|
|
|
+ for (uint32_t ii = 0; ii < BX_COUNTOF(s_primName); ++ii)
|
|
|
+ {
|
|
|
+ tvm.printf(10, pos++, 0x8e, " %9s: %7d (#inst: %5d), submitted: %7d"
|
|
|
+ , s_primName[ii]
|
|
|
+ , statsNumPrimsRendered[ii]
|
|
|
+ , statsNumInstances[ii]
|
|
|
+ , statsNumPrimsSubmitted[ii]
|
|
|
+ );
|
|
|
+ }
|
|
|
+
|
|
|
+// if (NULL != m_renderdocdll)
|
|
|
+// {
|
|
|
+// tvm.printf(tvm.m_width-27, 0, 0x1f, " [F11 - RenderDoc capture] ");
|
|
|
+// }
|
|
|
+
|
|
|
+ tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
|
|
|
+ tvm.printf(10, pos++, 0x8e, " DVB size: %7d", _render->m_vboffset);
|
|
|
+ tvm.printf(10, pos++, 0x8e, " DIB size: %7d", _render->m_iboffset);
|
|
|
+
|
|
|
+ pos++;
|
|
|
+ tvm.printf(10, pos++, 0x8e, " State cache: ");
|
|
|
+ tvm.printf(10, pos++, 0x8e, " PSO | Sampler | Queued ");
|
|
|
+ tvm.printf(10, pos++, 0x8e, " %6d | %6d | %6d"
|
|
|
+ , m_pipelineStateCache.getCount()
|
|
|
+ , m_samplerStateCache.getCount()
|
|
|
+ , m_cmd.m_control.available()
|
|
|
+ );
|
|
|
+ pos++;
|
|
|
+
|
|
|
+ double captureMs = double(captureElapsed)*toMs;
|
|
|
+ tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
|
|
|
+
|
|
|
+ uint8_t attr[2] = { 0x89, 0x8a };
|
|
|
+ uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
|
|
|
+
|
|
|
+ tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %3.4f [ms]", _render->m_waitSubmit*toMs);
|
|
|
+ tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %3.4f [ms]", _render->m_waitRender*toMs);
|
|
|
+
|
|
|
+ min = frameTime;
|
|
|
+ max = frameTime;
|
|
|
+ }
|
|
|
+
|
|
|
+ blit(this, _textVideoMemBlitter, tvm);
|
|
|
+
|
|
|
+// PIX_ENDEVENT();
|
|
|
+ }
|
|
|
+ else if (_render->m_debug & BGFX_DEBUG_TEXT)
|
|
|
+ {
|
|
|
+// PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugtext");
|
|
|
+
|
|
|
+ blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
|
|
|
+
|
|
|
+// PIX_ENDEVENT();
|
|
|
+ }
|
|
|
+
|
|
|
+ setResourceBarrier(m_commandList
|
|
|
+ , m_backBufferColor[m_backBufferColorIdx]
|
|
|
+ , D3D12_RESOURCE_STATE_RENDER_TARGET
|
|
|
+ , D3D12_RESOURCE_STATE_PRESENT
|
|
|
+ );
|
|
|
+ m_backBufferColorFence[m_backBufferColorIdx] = kick();
|
|
|
+ }
|
|
|
+} /* namespace d3d12 */ } // namespace bgfx
|
|
|
+
|
|
|
#else
|
|
|
|
|
|
-namespace bgfx { namespace d3d12
|
|
|
+namespace bgfx
|
|
|
{
|
|
|
RendererContextI* rendererCreate()
|
|
|
{
|