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@@ -101,33 +101,33 @@ static IBC_INLINE void OutputVertex( uint32_t vertex,
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}
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-
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-void CompressIndexBuffer( const uint32_t* triangles,
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+template <typename Ty>
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+void CompressIndexBuffer( const Ty* triangles,
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uint32_t triangleCount,
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uint32_t* vertexRemap,
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uint32_t vertexCount,
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WriteBitstream& output )
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{
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- Edge edgeFifo[ EDGE_FIFO_SIZE ];
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- uint32_t vertexFifo[ VERTEX_FIFO_SIZE ];
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+ Edge edgeFifo[ EDGE_FIFO_SIZE ];
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+ uint32_t vertexFifo[ VERTEX_FIFO_SIZE ];
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- uint32_t edgesRead = 0;
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- uint32_t verticesRead = 0;
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- uint32_t newVertices = 0;
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- const uint32_t* triangleEnd = triangles + ( triangleCount * 3 );
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+ uint32_t edgesRead = 0;
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+ uint32_t verticesRead = 0;
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+ uint32_t newVertices = 0;
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+ const Ty* triangleEnd = triangles + ( triangleCount * 3 );
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assert( vertexCount < 0xFFFFFFFF );
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- uint32_t* vertexRemapEnd = vertexRemap + vertexCount;
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+ uint32_t* vertexRemapEnd = vertexRemap + vertexCount;
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// clear the vertex remapping to "not found" value of 0xFFFFFFFF - dirty, but low overhead.
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- for ( auto remappedVertex = vertexRemap; remappedVertex < vertexRemapEnd; ++remappedVertex )
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+ for (uint32_t* remappedVertex = vertexRemap; remappedVertex < vertexRemapEnd; ++remappedVertex )
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{
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*remappedVertex = VERTEX_NOT_MAPPED;
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}
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// iterate through the triangles
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- for ( auto triangle = triangles; triangle < triangleEnd; triangle += 3 )
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+ for (const Ty* triangle = triangles; triangle < triangleEnd; triangle += 3 )
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{
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int32_t lowestEdgeCursor = edgesRead >= EDGE_FIFO_SIZE ? edgesRead - EDGE_FIFO_SIZE : 0;
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int32_t edgeCursor = edgesRead - 1;
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@@ -189,33 +189,33 @@ void CompressIndexBuffer( const uint32_t* triangles,
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{
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case 0:
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- edgeFifo[ edgesRead & EDGE_FIFO_MASK ] = { triangle[ 2 ], triangle[ 0 ] };
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+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 2 ], triangle[ 0 ]);
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++edgesRead;
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- edgeFifo[ edgesRead & EDGE_FIFO_MASK ] = { triangle[ 0 ], triangle[ 1 ] };
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+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 0 ], triangle[ 1 ]);
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++edgesRead;
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break;
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case 1:
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- edgeFifo[ edgesRead & EDGE_FIFO_MASK ] = { triangle[ 0 ], triangle[ 1 ] };
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+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 0 ], triangle[ 1 ]);
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++edgesRead;
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- edgeFifo[ edgesRead & EDGE_FIFO_MASK ] = { triangle[ 1 ], triangle[ 2 ] };
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+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 1 ], triangle[ 2 ]);
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++edgesRead;
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break;
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case 2:
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- edgeFifo[ edgesRead & EDGE_FIFO_MASK ] = { triangle[ 1 ], triangle[ 2 ] };
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+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 1 ], triangle[ 2 ]);
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++edgesRead;
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- edgeFifo[ edgesRead & EDGE_FIFO_MASK ] = { triangle[ 2 ], triangle[ 0 ] };
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+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 2 ], triangle[ 0 ]);
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++edgesRead;
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break;
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@@ -229,17 +229,35 @@ void CompressIndexBuffer( const uint32_t* triangles,
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OutputVertex( triangle[ 2 ], vertexRemap, newVertices, vertexFifo, verticesRead, output );
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// populate the edge fifo with the 3 most recent edges
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- edgeFifo[ edgesRead & EDGE_FIFO_MASK ] = { triangle[ 0 ], triangle[ 1 ] };
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+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 0 ], triangle[ 1 ]);
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++edgesRead;
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- edgeFifo[ edgesRead & EDGE_FIFO_MASK ] = { triangle[ 1 ], triangle[ 2 ] };
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+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 1 ], triangle[ 2 ]);
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++edgesRead;
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- edgeFifo[ edgesRead & EDGE_FIFO_MASK ] = { triangle[ 2 ], triangle[ 0 ] };
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+ edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set(triangle[ 2 ], triangle[ 0 ]);
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++edgesRead;
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}
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}
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}
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+
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+void CompressIndexBuffer ( const uint16_t* triangles,
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+ uint32_t triangleCount,
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+ uint32_t* vertexRemap,
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+ uint32_t vertexCount,
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+ WriteBitstream& output )
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+{
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+ CompressIndexBuffer<uint16_t>(triangles, triangleCount, vertexRemap, vertexCount, output);
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+}
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+
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+void CompressIndexBuffer ( const uint32_t* triangles,
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+ uint32_t triangleCount,
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+ uint32_t* vertexRemap,
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+ uint32_t vertexCount,
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+ WriteBitstream& output )
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+{
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+ CompressIndexBuffer<uint32_t>(triangles, triangleCount, vertexRemap, vertexCount, output);
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+}
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