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@@ -14,6 +14,7 @@ BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wshadow") // warning: declaration of 'u
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#include <ResourceLimits.h>
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#include <SPIRV/SPVRemapper.h>
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#include <SPIRV/GlslangToSpv.h>
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+#include <spirv_msl.hpp>
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BX_PRAGMA_DIAGNOSTIC_POP()
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namespace bgfx
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@@ -799,12 +800,59 @@ namespace bgfx { namespace spirv
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bx::MemoryReader reader(spirv.data(), uint32_t(spirv.size()*4) );
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disassemble(writer, &reader, &err);
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- uint32_t shaderSize = (uint32_t)spirv.size()*sizeof(uint32_t);
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- bx::write(_writer, shaderSize);
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- bx::write(_writer, spirv.data(), shaderSize);
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- uint8_t nul = 0;
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- bx::write(_writer, nul);
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+ if (_version == BX_MAKEFOURCC('M', 'T', 'L', 0))
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+ {
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+ if (g_verbose)
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+ {
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+ glslang::SpirvToolsDisassemble(std::cout, spirv);
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+ }
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+
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+ spirv_cross::CompilerMSL msl(std::move(spirv));
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+
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+ spirv_cross::ShaderResources resources = msl.get_shader_resources();
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+
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+ int numThreads[3];
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+ for (int i = 0; i < 3; ++i)
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+ numThreads[i] = msl.get_execution_mode_argument(spv::ExecutionMode::ExecutionModeLocalSize, i);
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+ msl.rename_entry_point("main", "xlatMtlMain", spv::ExecutionModel::ExecutionModelGLCompute);
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+
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+ for (auto &resource : resources.uniform_buffers)
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+ {
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+ msl.set_name(resource.id, "_mtl_u");
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+ }
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+
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+ for (auto &resource : resources.storage_buffers)
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+ {
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+ unsigned binding = msl.get_decoration(resource.id, spv::DecorationBinding);
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+ msl.set_decoration(resource.id, spv::DecorationBinding, binding + 1);
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+
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+ // workaround spirv -> msl codegen problem: same name was used as struct type and function parameter name
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+ msl.set_name(resource.id, "_" + msl.get_name(resource.id));
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+ }
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+
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+ std::string source = msl.compile();
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+
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+ for (int i = 0; i < 3; ++i)
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+ {
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+ uint16_t dim = (uint16_t)msl.get_execution_mode_argument(spv::ExecutionMode::ExecutionModeLocalSize, i);
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+ bx::write(_writer, dim);
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+ }
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+
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+ uint32_t shaderSize = (uint32_t)source.size();
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+ bx::write(_writer, shaderSize);
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+ bx::write(_writer, source.c_str(), shaderSize);
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+ uint8_t nul = 0;
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+ bx::write(_writer, nul);
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+ }
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+ else
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+ {
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+ uint32_t shaderSize = (uint32_t)spirv.size() * sizeof(uint32_t);
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+ bx::write(_writer, shaderSize);
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+ bx::write(_writer, spirv.data(), shaderSize);
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+ uint8_t nul = 0;
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+ bx::write(_writer, nul);
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+ }
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//
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const uint8_t numAttr = (uint8_t)program->getNumLiveAttributes();
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bx::write(_writer, numAttr);
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