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@@ -0,0 +1,17 @@
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+$input v_world, v_color0
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+
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+/*
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+ * Copyright 2011-2020 Branimir Karadzic. All rights reserved.
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+ * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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+ */
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+
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+#include "../common/common.sh"
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+
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+void main()
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+{
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+ vec3 normal = normalize(cross(dFdx(v_world), dFdy(v_world) ) );
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+ vec3 lightDir = vec3(0.0, 0.0, 1.0);
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+ float ndotl = max(dot(normal, lightDir), 0.0);
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+ float spec = pow(ndotl, 30.0);
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+ gl_FragColor = pow(pow(v_color0, vec4_splat(2.2) ) * ndotl + spec, vec4_splat(1.0/2.2) );
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+}
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