2
0
bkaradzic 12 жил өмнө
parent
commit
ba55084ad8

+ 18 - 10
README.md

@@ -53,14 +53,29 @@ Windows users download GNU make utility from:
 	cd bgfx
 	cd bgfx
 	make
 	make
 
 
-After calling make, .build/projects/* directory will be generated. All
+After calling `make`, .build/projects/* directory will be generated. All
 intermediate files generated by compiler will be inside .build directory
 intermediate files generated by compiler will be inside .build directory
 structure. Deleting .build directory at any time is safe.
 structure. Deleting .build directory at any time is safe.
 
 
+### Prerequisites for Android
+
+Download AndroidNDK from:  
+[https://developer.android.com/tools/sdk/ndk/index.html](https://developer.android.com/tools/sdk/ndk/index.html)
+
+	setx ANDROID_NDK_ROOT <path to AndroidNDK directory>
+	setx ANDROID_NDK_ARM <path to AndroidNDK directory>\toolchains\arm-linux-androideabi-4.7\prebuilt\windows-x86_64
+
 ### Prerequisites for Linux
 ### Prerequisites for Linux
 
 
 	sudo apt-get install libgl1-mesa-dev
 	sudo apt-get install libgl1-mesa-dev
 
 
+### Prerequisites for Native Client (Pepper 22) on Windows
+
+Download Native Client SDK from:  
+[https://developers.google.com/native-client/sdk/download](https://developers.google.com/native-client/sdk/download)
+
+	setx NACL <path to Native Client SDK directory>\toolchain\win_x86_newlib
+
 ### Prerequisites for Windows
 ### Prerequisites for Windows
 
 
 When building on Windows, you have to set DXSDK_DIR environment variable to
 When building on Windows, you have to set DXSDK_DIR environment variable to
@@ -77,13 +92,6 @@ directory link to directory without spaces in the path.
 	mklink /D <path to DirectX SDK directory> c:\dxsdk
 	mklink /D <path to DirectX SDK directory> c:\dxsdk
 	setx DXSDK_DIR c:\dxsdk
 	setx DXSDK_DIR c:\dxsdk
 
 
-### Prerequisites for Native Client (Pepper 22) on Windows
-
-Download Native Client SDK from:  
-[https://developers.google.com/native-client/sdk/download](https://developers.google.com/native-client/sdk/download)
-
-	setx NACL <path to Native Client SDK directory>\toolchain\win_x86_newlib
-
 ### Building
 ### Building
 
 
 Visual Studio 2008 command line:
 Visual Studio 2008 command line:
@@ -102,9 +110,9 @@ Other platforms:
 
 
 	make <configuration>
 	make <configuration>
 
 
-Configuration is `<platform>-<debug/release><32/64>`. For example:
+Configuration is `<platform>-<debug/release>[32/64]`. For example:
 
 
-	linux-release32, nacl-debug64, android-release32, etc.
+	linux-release32, nacl-debug64, android-release, etc.
 
 
 Examples
 Examples
 --------
 --------

+ 8 - 11
examples/common/dbg.cpp

@@ -13,20 +13,17 @@
 #include "dbg.h"
 #include "dbg.h"
 #include <bx/string.h>
 #include <bx/string.h>
 
 
-#if BX_COMPILER_MSVC
-#	define snprintf _snprintf
-#endif // BX_COMPILER_MSVC
-
-#if BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360
-extern "C"
-{
-	__declspec(dllimport) void __stdcall OutputDebugStringA(const char* _str);
-}
+#if BX_PLATFORM_ANDROID
+#	include <android/log.h>
+#elif BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360
+extern "C" __declspec(dllimport) void __stdcall OutputDebugStringA(const char* _str);
 #endif // BX_PLATFORM_WINDOWS
 #endif // BX_PLATFORM_WINDOWS
 
 
 void dbgOutput(const char* _out)
 void dbgOutput(const char* _out)
 {
 {
-#if BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360
+#if BX_PLATFORM_ANDROID
+	__android_log_write(ANDROID_LOG_DEBUG, "", _out);
+#elif BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360
 	OutputDebugStringA(_out);
 	OutputDebugStringA(_out);
 #elif BX_PLATFORM_NACL || BX_PLATFORM_LINUX || BX_PLATFORM_OSX
 #elif BX_PLATFORM_NACL || BX_PLATFORM_LINUX || BX_PLATFORM_OSX
 	fputs(_out, stderr);
 	fputs(_out, stderr);
@@ -80,7 +77,7 @@ void dbgPrintfData(const void* _data, uint32_t _size, const char* _format, ...)
 		uint32_t asciiPos = 0;
 		uint32_t asciiPos = 0;
 		for (uint32_t ii = 0; ii < _size; ++ii)
 		for (uint32_t ii = 0; ii < _size; ++ii)
 		{
 		{
-			snprintf(&hex[hexPos], sizeof(hex)-hexPos, "%02x ", data[asciiPos]);
+			bx::snprintf(&hex[hexPos], sizeof(hex)-hexPos, "%02x ", data[asciiPos]);
 			hexPos += 3;
 			hexPos += 3;
 
 
 			ascii[asciiPos] = isprint(data[asciiPos]) ? data[asciiPos] : '.';
 			ascii[asciiPos] = isprint(data[asciiPos]) ? data[asciiPos] : '.';

+ 1 - 0
examples/common/entry_android.cpp

@@ -222,6 +222,7 @@ extern int _main_(int _argc, char** _argv);
 
 
 extern "C" void android_main(android_app* _app)
 extern "C" void android_main(android_app* _app)
 {
 {
+	DBG("entry_android");
 	using namespace entry;
 	using namespace entry;
 	app_dummy();
 	app_dummy();
 	s_ctx.run(_app);
 	s_ctx.run(_app);

+ 2 - 2
include/bgfxplatform.h

@@ -44,7 +44,7 @@ namespace bgfx
 
 
 namespace bgfx
 namespace bgfx
 {
 {
-	void osxSetNSWindow(void* _nsWindow);
+	void osxSetNSWindow(void* _window);
 } // namespace bgfx
 } // namespace bgfx
 
 
 #elif BX_PLATFORM_WINDOWS
 #elif BX_PLATFORM_WINDOWS
@@ -52,7 +52,7 @@ namespace bgfx
 
 
 namespace bgfx
 namespace bgfx
 {
 {
-	void winSetHwnd(::HWND _hwnd);
+	void winSetHwnd(::HWND _window);
 } // namespace bgfx
 } // namespace bgfx
 
 
 #endif // BX_PLATFORM_
 #endif // BX_PLATFORM_

+ 4 - 4
src/bgfx.cpp

@@ -42,16 +42,16 @@ namespace bgfx
 #elif BX_PLATFORM_OSX
 #elif BX_PLATFORM_OSX
 	void* g_bgfxNSWindow = NULL;
 	void* g_bgfxNSWindow = NULL;
 	
 	
-	void osxSetNSWindow(void* _nsWindow)
+	void osxSetNSWindow(void* _window)
 	{
 	{
-		g_bgfxNSWindow = _nsWindow;
+		g_bgfxNSWindow = _window;
 	}
 	}
 #elif BX_PLATFORM_WINDOWS
 #elif BX_PLATFORM_WINDOWS
 	::HWND g_bgfxHwnd = NULL;
 	::HWND g_bgfxHwnd = NULL;
 
 
-	void winSetHwnd(::HWND _hwnd)
+	void winSetHwnd(::HWND _window)
 	{
 	{
-		g_bgfxHwnd = _hwnd;
+		g_bgfxHwnd = _window;
 	}
 	}
 #endif // BX_PLATFORM_*
 #endif // BX_PLATFORM_*