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+/*
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+ * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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+ * License: http://www.opensource.org/licenses/BSD-2-Clause
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+ */
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+
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+#include "common.h"
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+#include "bgfx_utils.h"
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+#include <entry/cmd.h>
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+#include <entry/input.h>
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+#include "camera.h"
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+
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+#include <bx/uint32_t.h>
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+
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+#include "../common/debugdraw/debugdraw.h"
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+
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+class DebugDrawApp : public entry::AppI
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+{
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+ void init(int _argc, char** _argv) BX_OVERRIDE
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+ {
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+ Args args(_argc, _argv);
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+
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+ m_width = 1280;
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+ m_height = 720;
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+ m_debug = BGFX_DEBUG_TEXT;
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+ m_reset = BGFX_RESET_VSYNC | BGFX_RESET_MSAA_X16;
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+
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+ bgfx::init(args.m_type, args.m_pciId);
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+ bgfx::reset(m_width, m_height, m_reset);
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+
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+ // Enable m_debug text.
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+ bgfx::setDebug(m_debug);
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+
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+ // Set view 0 clear state.
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+ bgfx::setViewClear(0
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+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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+ , 0x303030ff
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+ , 1.0f
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+ , 0
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+ );
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+
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+ m_timeOffset = bx::getHPCounter();
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+
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+ cameraCreate();
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+
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+ const float initialPos[3] = { 0.0f, 2.0f, -12.0f };
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+ cameraSetPosition(initialPos);
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+ cameraSetVerticalAngle(0.0f);
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+
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+ ddInit();
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+ }
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+
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+ virtual int shutdown() BX_OVERRIDE
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+ {
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+ ddShutdown();
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+
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+ cameraDestroy();
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+
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+ // Shutdown bgfx.
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+ bgfx::shutdown();
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+
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+ return 0;
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+ }
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+
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+ bool update() BX_OVERRIDE
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+ {
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+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
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+ {
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+ // Set view 0 default viewport.
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+ bgfx::setViewRect(0, 0, 0, m_width, m_height);
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+
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+ int64_t now = bx::getHPCounter() - m_timeOffset;
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+ static int64_t last = now;
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+ const int64_t frameTime = now - last;
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+ last = now;
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+ const double freq = double(bx::getHPFrequency() );
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+ const double toMs = 1000.0/freq;
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+ const float deltaTime = float(frameTime/freq);
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+
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+ // Use debug font to print information about this example.
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+ bgfx::dbgTextClear();
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+ bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/29-debugdraw");
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+ bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Debug draw.");
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+ bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
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+
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+ // Update camera.
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+ cameraUpdate(deltaTime, m_mouseState);
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+
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+ float view[16];
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+ cameraGetViewMtx(view);
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+
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+ float proj[16];
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+ bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
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+
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+ bgfx::setViewTransform(0, view, proj);
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+
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+ float zero[3] = {};
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+
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+ float mvp[16];
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+ float eye[] = { 5.0f, 10.0f, 5.0f };
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+ bx::mtxLookAt(view, eye, zero);
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+ bx::mtxProj(proj, 45.0f, float(m_width)/float(m_height), 1.0f, 15.0f);
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+ bx::mtxMul(mvp, view, proj);
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+
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+ ddBegin(0);
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+ ddDrawAxis(0.0f, 0.0f, 0.0f);
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+
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+ ddPush();
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+ ddSetColor(0xff00ff00);
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+
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+ Aabb aabb =
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+ {
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+ { 5.0f, 1.0f, 1.0f },
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+ { 10.0f, 5.0f, 5.0f },
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+ };
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+ ddDraw(aabb);
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+ ddPop();
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+
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+ float time = float(now/freq);
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+
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+ Obb obb;
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+ bx::mtxRotateX(obb.m_mtx, time);
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+ ddSetWireframe(true);
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+ ddDraw(obb);
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+
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+ ddSetColor(0xffffffff);
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+ bx::mtxSRT(obb.m_mtx, 1.0f, 1.0f, 1.0f, 0.0f, time, 0.0f, 3.0f, 0.0f, 0.0f);
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+ ddSetWireframe(false);
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+ ddDraw(obb);
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+
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+ ddSetTranslate(0.0f, -2.0f, 0.0f);
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+ ddDrawGrid(Axis::Y, zero, 20, 1.0f);
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+ ddSetTransform(NULL);
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+
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+ ddDrawFrustum(mvp);
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+
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+ ddPush();
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+ Sphere sphere = { { 0.0f, 5.0f, 0.0f }, 1.0f };
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+ ddSetColor(0xfff0c0ff);
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+ ddSetWireframe(true);
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+ ddSetLod(3);
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+ ddDraw(sphere);
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+ ddSetWireframe(false);
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+
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+ ddSetColor(0xf0ffc0ff);
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+ sphere.m_center[0] = -2.0f;
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+ ddSetLod(2);
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+ ddDraw(sphere);
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+
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+ ddSetColor(0xc0f0ffff);
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+ sphere.m_center[0] = -4.0f;
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+ ddSetLod(1);
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+ ddDraw(sphere);
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+
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+ ddSetColor(0xffc0ff00);
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+ sphere.m_center[0] = -6.0f;
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+ ddSetLod(0);
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+ ddDraw(sphere);
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+ ddPop();
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+
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+ ddSetColor(0xffffffff);
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+
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+ ddPush();
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+ ddSetStipple(true, 1.0f, time*0.1f);
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+ ddSetColor(0xff0000ff);
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+ {
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+ float normal[3] = { 0.0f, 0.0f, 1.0f };
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+ float center[3] = { -8.0f, 0.0f, 0.0f };
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+ ddDrawCircle(normal, center, 1.0f, 0.5f + bx::fsin(time*10.0f) );
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+ }
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+ ddPop();
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+
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+ ddPush();
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+ ddSetStipple(true, 1.0f, -time*0.1f);
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+ ddDrawCircle(Axis::Z, -8.0f, 0.0f, 0.0f, 1.25f, 2.0f);
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+ ddPop();
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+
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+ ddDrawOrb(-11.0f, 0.0f, 0.0f, 1.0f);
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+ ddEnd();
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+
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+ // Advance to next frame. Rendering thread will be kicked to
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+ // process submitted rendering primitives.
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+ bgfx::frame();
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+
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+ return true;
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+ }
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+
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+ return false;
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+ }
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+
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+ entry::MouseState m_mouseState;
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+
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+ int64_t m_timeOffset;
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+
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+ uint32_t m_width;
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+ uint32_t m_height;
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+ uint32_t m_debug;
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+ uint32_t m_reset;
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+};
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+
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+ENTRY_IMPLEMENT_MAIN(DebugDrawApp);
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