Bladeren bron

Added number of blit calls submitted stat.

Branimir Karadžić 7 jaren geleden
bovenliggende
commit
bafcf613ba

+ 1 - 0
include/bgfx/bgfx.h

@@ -912,6 +912,7 @@ namespace bgfx
 
 
 		uint32_t numDraw;                   //!< Number of draw calls submitted.
 		uint32_t numDraw;                   //!< Number of draw calls submitted.
 		uint32_t numCompute;                //!< Number of compute calls submitted.
 		uint32_t numCompute;                //!< Number of compute calls submitted.
+		uint32_t numBlit;                   //!< Number of blit calls submitted.
 		uint32_t maxGpuLatency;             //!< GPU driver latency.
 		uint32_t maxGpuLatency;             //!< GPU driver latency.
 
 
 		uint16_t numDynamicIndexBuffers;    //!< Number of used dynamic index buffers.
 		uint16_t numDynamicIndexBuffers;    //!< Number of used dynamic index buffers.

+ 1 - 0
include/bgfx/c99/bgfx.h

@@ -374,6 +374,7 @@ typedef struct bgfx_stats_s
 
 
     uint32_t numDraw;
     uint32_t numDraw;
     uint32_t numCompute;
     uint32_t numCompute;
+    uint32_t numBlit;
     uint32_t maxGpuLatency;
     uint32_t maxGpuLatency;
 
 
     uint16_t numDynamicIndexBuffers;
     uint16_t numDynamicIndexBuffers;

+ 1 - 1
include/bgfx/defines.h

@@ -6,7 +6,7 @@
 #ifndef BGFX_DEFINES_H_HEADER_GUARD
 #ifndef BGFX_DEFINES_H_HEADER_GUARD
 #define BGFX_DEFINES_H_HEADER_GUARD
 #define BGFX_DEFINES_H_HEADER_GUARD
 
 
-#define BGFX_API_VERSION UINT32_C(86)
+#define BGFX_API_VERSION UINT32_C(87)
 
 
 /// Color RGB/alpha/depth write. When it's not specified write will be disabled.
 /// Color RGB/alpha/depth write. When it's not specified write will be disabled.
 #define BGFX_STATE_WRITE_R                 UINT64_C(0x0000000000000001) //!< Enable R write.
 #define BGFX_STATE_WRITE_R                 UINT64_C(0x0000000000000001) //!< Enable R write.

+ 1 - 0
src/renderer_d3d11.cpp

@@ -6148,6 +6148,7 @@ namespace bgfx { namespace d3d11
 		perfStats.gpuTimerFreq  = result.m_frequency;
 		perfStats.gpuTimerFreq  = result.m_frequency;
 		perfStats.numDraw       = statsKeyType[0];
 		perfStats.numDraw       = statsKeyType[0];
 		perfStats.numCompute    = statsKeyType[1];
 		perfStats.numCompute    = statsKeyType[1];
+		perfStats.numBlit       = _render->m_numBlitItems;
 		perfStats.maxGpuLatency = maxGpuLatency;
 		perfStats.maxGpuLatency = maxGpuLatency;
 		bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
 		bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
 		m_nvapi.getMemoryInfo(perfStats.gpuMemoryUsed, perfStats.gpuMemoryMax);
 		m_nvapi.getMemoryInfo(perfStats.gpuMemoryUsed, perfStats.gpuMemoryMax);

+ 1 - 0
src/renderer_d3d12.cpp

@@ -6435,6 +6435,7 @@ namespace bgfx { namespace d3d12
 		perfStats.gpuTimerFreq  = m_gpuTimer.m_frequency;
 		perfStats.gpuTimerFreq  = m_gpuTimer.m_frequency;
 		perfStats.numDraw       = statsKeyType[0];
 		perfStats.numDraw       = statsKeyType[0];
 		perfStats.numCompute    = statsKeyType[1];
 		perfStats.numCompute    = statsKeyType[1];
+		perfStats.numBlit       = _render->m_numBlitItems;
 		perfStats.maxGpuLatency = maxGpuLatency;
 		perfStats.maxGpuLatency = maxGpuLatency;
 		bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
 		bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
 		perfStats.gpuMemoryMax  = -INT64_MAX;
 		perfStats.gpuMemoryMax  = -INT64_MAX;

+ 1 - 0
src/renderer_d3d9.cpp

@@ -4401,6 +4401,7 @@ namespace bgfx { namespace d3d9
 		perfStats.gpuTimerFreq  = result.m_frequency;
 		perfStats.gpuTimerFreq  = result.m_frequency;
 		perfStats.numDraw       = statsKeyType[0];
 		perfStats.numDraw       = statsKeyType[0];
 		perfStats.numCompute    = statsKeyType[1];
 		perfStats.numCompute    = statsKeyType[1];
+		perfStats.numBlit       = _render->m_numBlitItems;
 		perfStats.maxGpuLatency = maxGpuLatency;
 		perfStats.maxGpuLatency = maxGpuLatency;
 		bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
 		bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
 		m_nvapi.getMemoryInfo(perfStats.gpuMemoryUsed, perfStats.gpuMemoryMax);
 		m_nvapi.getMemoryInfo(perfStats.gpuMemoryUsed, perfStats.gpuMemoryMax);

+ 1 - 0
src/renderer_gl.cpp

@@ -7423,6 +7423,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 		perfStats.gpuTimerFreq  = 1000000000;
 		perfStats.gpuTimerFreq  = 1000000000;
 		perfStats.numDraw       = statsKeyType[0];
 		perfStats.numDraw       = statsKeyType[0];
 		perfStats.numCompute    = statsKeyType[1];
 		perfStats.numCompute    = statsKeyType[1];
+		perfStats.numBlit       = _render->m_numBlitItems;
 		perfStats.maxGpuLatency = maxGpuLatency;
 		perfStats.maxGpuLatency = maxGpuLatency;
 		bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
 		bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
 		perfStats.gpuMemoryMax  = -INT64_MAX;
 		perfStats.gpuMemoryMax  = -INT64_MAX;

+ 1 - 0
src/renderer_mtl.mm

@@ -4103,6 +4103,7 @@ namespace bgfx { namespace mtl
 		perfStats.gpuTimerFreq  = m_gpuTimer.m_frequency;
 		perfStats.gpuTimerFreq  = m_gpuTimer.m_frequency;
 		perfStats.numDraw       = statsKeyType[0];
 		perfStats.numDraw       = statsKeyType[0];
 		perfStats.numCompute    = statsKeyType[1];
 		perfStats.numCompute    = statsKeyType[1];
+		perfStats.numBlit       = _render->m_numBlitItems;
 		perfStats.maxGpuLatency = maxGpuLatency;
 		perfStats.maxGpuLatency = maxGpuLatency;
 		bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
 		bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
 		perfStats.gpuMemoryMax  = -INT64_MAX;
 		perfStats.gpuMemoryMax  = -INT64_MAX;

+ 1 - 0
src/renderer_vk.cpp

@@ -4407,6 +4407,7 @@ BX_UNUSED(presentMin, presentMax);
 //		perfStats.gpuTimerFreq  = m_gpuTimer.m_frequency;
 //		perfStats.gpuTimerFreq  = m_gpuTimer.m_frequency;
 //		perfStats.numDraw       = statsKeyType[0];
 //		perfStats.numDraw       = statsKeyType[0];
 //		perfStats.numCompute    = statsKeyType[1];
 //		perfStats.numCompute    = statsKeyType[1];
+		perfStats.numBlit       = _render->m_numBlitItems;
 //		perfStats.maxGpuLatency = maxGpuLatency;
 //		perfStats.maxGpuLatency = maxGpuLatency;
 		bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
 		bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
 		perfStats.gpuMemoryMax  = -INT64_MAX;
 		perfStats.gpuMemoryMax  = -INT64_MAX;