|
@@ -389,7 +389,7 @@ namespace bgfx { namespace mtl
|
|
|
retain(m_device);
|
|
retain(m_device);
|
|
|
createFrameBuffer(m_fbh, g_platformData.nwh, 0, 0, TextureFormat::Unknown, TextureFormat::UnknownDepth);
|
|
createFrameBuffer(m_fbh, g_platformData.nwh, 0, 0, TextureFormat::Unknown, TextureFormat::UnknownDepth);
|
|
|
|
|
|
|
|
- if ( NULL == m_mainFrameBuffer.m_swapChain->m_metalLayer )
|
|
|
|
|
|
|
+ if (NULL == m_mainFrameBuffer.m_swapChain->m_metalLayer)
|
|
|
{
|
|
{
|
|
|
release(m_device);
|
|
release(m_device);
|
|
|
return false;
|
|
return false;
|
|
@@ -636,6 +636,7 @@ namespace bgfx { namespace mtl
|
|
|
#if BX_PLATFORM_OSX
|
|
#if BX_PLATFORM_OSX
|
|
|
[m_pool release];
|
|
[m_pool release];
|
|
|
#endif
|
|
#endif
|
|
|
|
|
+
|
|
|
m_occlusionQuery.postReset();
|
|
m_occlusionQuery.postReset();
|
|
|
m_gpuTimer.shutdown();
|
|
m_gpuTimer.shutdown();
|
|
|
|
|
|
|
@@ -667,11 +668,7 @@ namespace bgfx { namespace mtl
|
|
|
MTL_RELEASE(m_textureDescriptor);
|
|
MTL_RELEASE(m_textureDescriptor);
|
|
|
MTL_RELEASE(m_samplerDescriptor);
|
|
MTL_RELEASE(m_samplerDescriptor);
|
|
|
|
|
|
|
|
- MTL_RELEASE(m_mainFrameBuffer.m_swapChain->m_backBufferDepth);
|
|
|
|
|
- if (BX_ENABLED(BX_PLATFORM_IOS) )
|
|
|
|
|
- {
|
|
|
|
|
- MTL_RELEASE(m_mainFrameBuffer.m_swapChain->m_backBufferStencil);
|
|
|
|
|
- }
|
|
|
|
|
|
|
+ m_mainFrameBuffer.destroy();
|
|
|
|
|
|
|
|
for (uint8_t i=0; i < MTL_MAX_FRAMES_IN_FLIGHT; ++i)
|
|
for (uint8_t i=0; i < MTL_MAX_FRAMES_IN_FLIGHT; ++i)
|
|
|
{
|
|
{
|