On Mesa, the pixel format would match the 0 stencil bits as requested. This change helps bring the pixel format to match what `createContext` would use.
@@ -201,7 +201,7 @@ namespace bgfx { namespace gl
WGL_ALPHA_BITS_ARB, 8,
WGL_COLOR_BITS_ARB, 32,
WGL_DEPTH_BITS_ARB, 24,
- WGL_STENCIL_BITS_ARB, 0,
+ WGL_STENCIL_BITS_ARB, 8,
WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
WGL_SAMPLES_ARB, 0,