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@@ -9,7 +9,7 @@
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namespace bgfx
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{
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- void ConstantBuffer::commit(bool _force)
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+ void ConstantBuffer::commit()
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{
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}
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@@ -17,7 +17,7 @@ namespace bgfx
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{
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}
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- void TextVideoMemBlitter::render(uint32_t _numIndices)
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+ void TextVideoMemBlitter::render(uint32_t /*_numIndices*/)
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{
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}
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@@ -33,103 +33,103 @@ namespace bgfx
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{
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}
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- void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
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+ void Context::rendererCreateIndexBuffer(IndexBufferHandle /*_handle*/, Memory* /*_mem*/)
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{
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}
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- void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle)
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+ void Context::rendererDestroyIndexBuffer(IndexBufferHandle /*_handle*/)
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{
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}
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- void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl)
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+ void Context::rendererCreateVertexDecl(VertexDeclHandle /*_handle*/, const VertexDecl& /*_decl*/)
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{
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}
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- void Context::rendererDestroyVertexDecl(VertexDeclHandle _handle)
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+ void Context::rendererDestroyVertexDecl(VertexDeclHandle /*_handle*/)
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{
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}
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- void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle)
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+ void Context::rendererCreateVertexBuffer(VertexBufferHandle /*_handle*/, Memory* /*_mem*/, VertexDeclHandle /*_declHandle*/)
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{
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}
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- void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle)
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+ void Context::rendererDestroyVertexBuffer(VertexBufferHandle /*_handle*/)
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{
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}
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- void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size)
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+ void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_size*/)
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{
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}
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- void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
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+ void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/)
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{
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}
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- void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
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+ void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle /*_handle*/)
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{
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}
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- void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size)
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+ void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_size*/)
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{
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}
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- void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
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+ void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/)
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{
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}
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- void Context::rendererDestroyDynamicVertexBuffer(uint16_t _pool)
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+ void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle /*_handle*/)
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{
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}
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- void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem)
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+ void Context::rendererCreateVertexShader(VertexShaderHandle /*_handle*/, Memory* /*_mem*/)
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{
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}
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- void Context::rendererDestroyVertexShader(VertexShaderHandle _handle)
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+ void Context::rendererDestroyVertexShader(VertexShaderHandle /*_handle*/)
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{
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}
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- void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem)
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+ void Context::rendererCreateFragmentShader(FragmentShaderHandle /*_handle*/, Memory* /*_mem*/)
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{
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}
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- void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle)
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+ void Context::rendererDestroyFragmentShader(FragmentShaderHandle /*_handle*/)
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{
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}
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- void Context::rendererCreateMaterial(MaterialHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
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+ void Context::rendererCreateMaterial(MaterialHandle /*_handle*/, VertexShaderHandle /*_vsh*/, FragmentShaderHandle /*_fsh*/)
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{
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}
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- void Context::rendererDestroyMaterial(FragmentShaderHandle _handle)
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+ void Context::rendererDestroyMaterial(FragmentShaderHandle /*_handle*/)
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{
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}
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- void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
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+ void Context::rendererCreateTexture(TextureHandle /*_handle*/, Memory* /*_mem*/, uint32_t /*_flags*/)
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{
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}
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- void Context::rendererDestroyTexture(TextureHandle _handle)
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+ void Context::rendererDestroyTexture(TextureHandle /*_handle*/)
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{
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}
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- void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
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+ void Context::rendererCreateRenderTarget(RenderTargetHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/, uint32_t /*_flags*/, uint32_t /*_textureFlags*/)
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{
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}
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- void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)
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+ void Context::rendererDestroyRenderTarget(RenderTargetHandle /*_handle*/)
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{
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}
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- void Context::rendererCreateUniform(UniformHandle _handle, ConstantType::Enum _type, uint16_t _num, const char* _name)
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+ void Context::rendererCreateUniform(UniformHandle /*_handle*/, ConstantType::Enum /*_type*/, uint16_t /*_num*/, const char* /*_name*/)
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{
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}
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- void Context::rendererDestroyUniform(UniformHandle _handle)
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+ void Context::rendererDestroyUniform(UniformHandle /*_handle*/)
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{
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}
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- void Context::rendererSaveScreenShot(Memory* _mem)
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+ void Context::rendererSaveScreenShot(Memory* /*_mem*/)
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{
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}
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