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@@ -51,16 +51,16 @@ private:
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struct Node
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{
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- Node(int16_t _x, int16_t _y, int16_t _width) : m_x(_x), m_y(_y), m_width(_width)
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+ Node(int16_t _x, int16_t _y, int16_t _width) : x(_x), y(_y), width(_width)
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{
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}
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/// The starting x-coordinate (leftmost).
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- int16_t m_x;
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+ int16_t x;
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/// The y-coordinate of the skyline level line.
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- int16_t m_y;
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+ int16_t y;
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/// The line _width. The ending coordinate (inclusive) will be x+width-1.
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- int32_t m_width; // 32bit to avoid padding
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+ int32_t width; // 32bit to avoid padding
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};
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/// width (in pixels) of the underlying texture
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@@ -120,12 +120,12 @@ bool RectanglePacker::addRectangle(uint16_t _width, uint16_t _height, uint16_t&
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node = &m_skyline[ii];
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if ( ( (y + _height) < best_height)
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|| ( ( (y + _height) == best_height)
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- && (node->m_width < best_width) ) )
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+ && (node->width < best_width) ) )
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{
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best_height = y + _height;
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best_index = ii;
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- best_width = node->m_width;
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- _outX = node->m_x;
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+ best_width = node->width;
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+ _outX = node->x;
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_outY = y;
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}
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}
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@@ -143,12 +143,12 @@ bool RectanglePacker::addRectangle(uint16_t _width, uint16_t _height, uint16_t&
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{
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node = &m_skyline[ii];
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prev = &m_skyline[ii - 1];
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- if (node->m_x < (prev->m_x + prev->m_width) )
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+ if (node->x < (prev->x + prev->width) )
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{
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- int shrink = prev->m_x + prev->m_width - node->m_x;
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- node->m_x += shrink;
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- node->m_width -= shrink;
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- if (node->m_width <= 0)
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+ int shrink = prev->x + prev->width - node->x;
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+ node->x += shrink;
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+ node->width -= shrink;
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+ if (node->width <= 0)
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{
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m_skyline.erase(m_skyline.begin() + ii);
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--ii;
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@@ -199,7 +199,7 @@ int32_t RectanglePacker::fit(uint32_t _skylineNodeIndex, uint16_t _width, uint16
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const Node& baseNode = m_skyline[_skylineNodeIndex];
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- int32_t x = baseNode.m_x, y;
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+ int32_t x = baseNode.x, y;
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int32_t _width_left = width;
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int32_t i = _skylineNodeIndex;
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@@ -208,13 +208,13 @@ int32_t RectanglePacker::fit(uint32_t _skylineNodeIndex, uint16_t _width, uint16
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return -1;
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}
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- y = baseNode.m_y;
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+ y = baseNode.y;
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while (_width_left > 0)
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{
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const Node& node = m_skyline[i];
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- if (node.m_y > y)
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+ if (node.y > y)
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{
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- y = node.m_y;
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+ y = node.y;
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}
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if ( (y + height) > (int32_t)(m_height - 1) )
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@@ -222,7 +222,7 @@ int32_t RectanglePacker::fit(uint32_t _skylineNodeIndex, uint16_t _width, uint16
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return -1;
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}
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- _width_left -= node.m_width;
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+ _width_left -= node.width;
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++i;
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}
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@@ -239,9 +239,9 @@ void RectanglePacker::merge()
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{
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node = (Node*) &m_skyline[ii];
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next = (Node*) &m_skyline[ii + 1];
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- if (node->m_y == next->m_y)
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+ if (node->y == next->y)
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{
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- node->m_width += next->m_width;
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+ node->width += next->width;
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m_skyline.erase(m_skyline.begin() + ii + 1);
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--ii;
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}
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@@ -375,10 +375,10 @@ uint16_t Atlas::addRegion(uint16_t _width, uint16_t _height, const uint8_t* _bit
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//create new layers
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for (int ii = 0; ii < _type; ++ii)
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{
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- m_layers[idx + ii].faceRegion.m_x = 0;
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- m_layers[idx + ii].faceRegion.m_y = 0;
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- m_layers[idx + ii].faceRegion.m_width = m_textureSize;
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- m_layers[idx + ii].faceRegion.m_height = m_textureSize;
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+ m_layers[idx + ii].faceRegion.x = 0;
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+ m_layers[idx + ii].faceRegion.y = 0;
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+ m_layers[idx + ii].faceRegion.width = m_textureSize;
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+ m_layers[idx + ii].faceRegion.height = m_textureSize;
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m_layers[idx + ii].faceRegion.setMask(_type, m_usedFaces, ii);
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}
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@@ -393,37 +393,37 @@ uint16_t Atlas::addRegion(uint16_t _width, uint16_t _height, const uint8_t* _bit
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}
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AtlasRegion& region = m_regions[m_regionCount];
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- region.m_x = x;
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- region.m_y = y;
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- region.m_width = _width;
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- region.m_height = _height;
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- region.m_mask = m_layers[idx].faceRegion.m_mask;
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+ region.x = x;
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+ region.y = y;
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+ region.width = _width;
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+ region.height = _height;
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+ region.mask = m_layers[idx].faceRegion.mask;
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updateRegion(region, _bitmapBuffer);
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- region.m_x += outline;
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- region.m_y += outline;
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- region.m_width -= (outline * 2);
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- region.m_height -= (outline * 2);
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+ region.x += outline;
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+ region.y += outline;
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+ region.width -= (outline * 2);
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+ region.height -= (outline * 2);
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return m_regionCount++;
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}
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void Atlas::updateRegion(const AtlasRegion& _region, const uint8_t* _bitmapBuffer)
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{
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- const bgfx::Memory* mem = bgfx::alloc(_region.m_width * _region.m_height * 4);
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+ const bgfx::Memory* mem = bgfx::alloc(_region.width * _region.height * 4);
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//BAD!
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memset(mem->data, 0, mem->size);
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if (_region.getType() == AtlasRegion::TYPE_BGRA8)
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{
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const uint8_t* inLineBuffer = _bitmapBuffer;
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- uint8_t* outLineBuffer = m_textureBuffer + _region.getFaceIndex() * (m_textureSize * m_textureSize * 4) + ( ( (_region.m_y * m_textureSize) + _region.m_x) * 4);
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+ uint8_t* outLineBuffer = m_textureBuffer + _region.getFaceIndex() * (m_textureSize * m_textureSize * 4) + ( ( (_region.y * m_textureSize) + _region.x) * 4);
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//update the cpu buffer
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- for (int yy = 0; yy < _region.m_height; ++yy)
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+ for (int yy = 0; yy < _region.height; ++yy)
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{
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- memcpy(outLineBuffer, inLineBuffer, _region.m_width * 4);
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- inLineBuffer += _region.m_width * 4;
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+ memcpy(outLineBuffer, inLineBuffer, _region.width * 4);
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+ inLineBuffer += _region.width * 4;
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outLineBuffer += m_textureSize * 4;
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}
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@@ -435,24 +435,24 @@ void Atlas::updateRegion(const AtlasRegion& _region, const uint8_t* _bitmapBuffe
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uint32_t layer = _region.getComponentIndex();
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//uint32_t face = _region.getFaceIndex();
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const uint8_t* inLineBuffer = _bitmapBuffer;
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- uint8_t* outLineBuffer = (m_textureBuffer + _region.getFaceIndex() * (m_textureSize * m_textureSize * 4) + ( ( (_region.m_y * m_textureSize) + _region.m_x) * 4) );
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+ uint8_t* outLineBuffer = (m_textureBuffer + _region.getFaceIndex() * (m_textureSize * m_textureSize * 4) + ( ( (_region.y * m_textureSize) + _region.x) * 4) );
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//update the cpu buffer
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- for (int yy = 0; yy < _region.m_height; ++yy)
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+ for (int yy = 0; yy < _region.height; ++yy)
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{
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- for (int xx = 0; xx < _region.m_width; ++xx)
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+ for (int xx = 0; xx < _region.width; ++xx)
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{
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outLineBuffer[(xx * 4) + layer] = inLineBuffer[xx];
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}
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//update the GPU buffer
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- memcpy(mem->data + yy * _region.m_width * 4, outLineBuffer, _region.m_width * 4);
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- inLineBuffer += _region.m_width;
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+ memcpy(mem->data + yy * _region.width * 4, outLineBuffer, _region.width * 4);
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+ inLineBuffer += _region.width;
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outLineBuffer += m_textureSize * 4;
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}
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}
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- bgfx::updateTextureCube(m_textureHandle, (uint8_t)_region.getFaceIndex(), 0, _region.m_x, _region.m_y, _region.m_width, _region.m_height, mem);
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+ bgfx::updateTextureCube(m_textureHandle, (uint8_t)_region.getFaceIndex(), 0, _region.x, _region.y, _region.width, _region.height, mem);
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}
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void Atlas::packFaceLayerUV(uint32_t _idx, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride)
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@@ -472,10 +472,10 @@ void Atlas::packUV(const AtlasRegion& _region, uint8_t* _vertexBuffer, uint32_t
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static const int16_t minVal = -32768;
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static const int16_t maxVal = 32767;
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- int16_t x0 = (int16_t)(_region.m_x * texMult) - 32767;
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- int16_t y0 = (int16_t)(_region.m_y * texMult) - 32767;
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- int16_t x1 = (int16_t)( (_region.m_x + _region.m_width) * texMult) - 32767;
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- int16_t y1 = (int16_t)( (_region.m_y + _region.m_height) * texMult) - 32767;
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+ int16_t x0 = (int16_t)(_region.x * texMult) - 32767;
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+ int16_t y0 = (int16_t)(_region.y * texMult) - 32767;
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+ int16_t x1 = (int16_t)( (_region.x + _region.width) * texMult) - 32767;
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+ int16_t y1 = (int16_t)( (_region.y + _region.height) * texMult) - 32767;
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int16_t w = (int16_t) ( (32767.0f / 4.0f) * _region.getComponentIndex() );
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_vertexBuffer += _offset;
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