Branimir Karadžić 10 lat temu
rodzic
commit
bf45157be4
2 zmienionych plików z 196 dodań i 205 usunięć
  1. 169 173
      3rdparty/ocornut-imgui/imgui.cpp
  2. 27 32
      3rdparty/ocornut-imgui/imgui.h

Plik diff jest za duży
+ 169 - 173
3rdparty/ocornut-imgui/imgui.cpp


+ 27 - 32
3rdparty/ocornut-imgui/imgui.h

@@ -1,4 +1,4 @@
-// ImGui library v1.42 wip
+// ImGui library v1.43 WIP
 // See .cpp file for documentation.
 // See ImGui::ShowTestWindow() for sample code.
 // Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
@@ -15,7 +15,7 @@
 #include <stdlib.h>         // NULL, malloc, free, qsort, atoi
 #include <string.h>         // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
 
-#define IMGUI_VERSION       "1.42 wip"
+#define IMGUI_VERSION       "1.43 WIP"
 
 // Define assertion handler.
 #ifndef IM_ASSERT
@@ -77,7 +77,7 @@ struct ImVec4
 };
 
 // Helpers at bottom of the file:
-// - class ImVector<>                   // Lightweight std::vector like class. Use '#define ImVector std::vector' if you want to use the STL type or your own type.
+// - class ImVector<>                   // Lightweight std::vector like class.
 // - IMGUI_ONCE_UPON_A_FRAME            // Execute a block of code once per frame only (convenient for creating UI within deep-nested code that runs multiple times)
 // - struct ImGuiTextFilter             // Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
 // - struct ImGuiTextBuffer             // Text buffer for logging/accumulating text
@@ -202,7 +202,7 @@ namespace ImGui
     IMGUI_API void          PushID(const char* str_id);                                         // push identifier into the ID stack. IDs are hash of the *entire* stack!
     IMGUI_API void          PushID(const char* str_id_begin, const char* str_id_end);
     IMGUI_API void          PushID(const void* ptr_id);
-    IMGUI_API void          PushID(const int int_id);
+    IMGUI_API void          PushID(int int_id);
     IMGUI_API void          PopID();
     IMGUI_API ImGuiID       GetID(const char* str_id);                                          // calculate unique ID (hash of whole ID stack + given parameter). useful if you want to query into ImGuiStorage yourself. otherwise rarely needed
     IMGUI_API ImGuiID       GetID(const char* str_id_begin, const char* str_id_end);
@@ -240,9 +240,9 @@ namespace ImGui
     IMGUI_API bool          ColorEdit3(const char* label, float col[3]);
     IMGUI_API bool          ColorEdit4(const char* label, float col[4], bool show_alpha = true);
     IMGUI_API void          ColorEditMode(ImGuiColorEditMode mode);
-    IMGUI_API void          PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float));
+    IMGUI_API void          PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), int stride = sizeof(float));
     IMGUI_API void          PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
-    IMGUI_API void          PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float));
+    IMGUI_API void          PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), int stride = sizeof(float));
     IMGUI_API void          PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
 
     // Widgets: Drags (tip: ctrl+click on a drag box to input text)
@@ -738,18 +738,15 @@ struct ImGuiIO
 //-----------------------------------------------------------------------------
 
 // Lightweight std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug). 
-// Use '#define ImVector std::vector' if you want to use the STL type or your own type.
 // Our implementation does NOT call c++ constructors because we don't use them in ImGui. Don't use this class as a straight std::vector replacement in your code!
-#ifndef ImVector
 template<typename T>
 class ImVector
 {
-protected:
-    size_t                      Size;
-    size_t                      Capacity;
+public:
+    int                         Size;
+    int                         Capacity;
     T*                          Data;
 
-public:
     typedef T                   value_type;
     typedef value_type*         iterator;
     typedef const value_type*   const_iterator;
@@ -758,13 +755,11 @@ public:
     ~ImVector()                 { if (Data) ImGui::MemFree(Data); }
 
     inline bool                 empty() const                   { return Size == 0; }
-    inline size_t               size() const                    { return Size; }
-    inline size_t               capacity() const                { return Capacity; }
+    inline int                  size() const                    { return Size; }
+    inline int                  capacity() const                { return Capacity; }
 
-    inline value_type&          at(size_t i)                    { IM_ASSERT(i < Size); return Data[i]; }
-    inline const value_type&    at(size_t i) const              { IM_ASSERT(i < Size); return Data[i]; }
-    inline value_type&          operator[](size_t i)            { IM_ASSERT(i < Size); return Data[i]; }
-    inline const value_type&    operator[](size_t i) const      { IM_ASSERT(i < Size); return Data[i]; }
+    inline value_type&          operator[](int i)               { IM_ASSERT(i < Size); return Data[i]; }
+    inline const value_type&    operator[](int i) const         { IM_ASSERT(i < Size); return Data[i]; }
 
     inline void                 clear()                         { if (Data) { Size = Capacity = 0; ImGui::MemFree(Data); Data = NULL; } }
     inline iterator             begin()                         { return Data; }
@@ -775,16 +770,16 @@ public:
     inline const value_type&    front() const                   { IM_ASSERT(Size > 0); return Data[0]; }
     inline value_type&          back()                          { IM_ASSERT(Size > 0); return Data[Size-1]; }
     inline const value_type&    back() const                    { IM_ASSERT(Size > 0); return Data[Size-1]; }
-    inline void                 swap(ImVector<T>& rhs)          { const size_t rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; const size_t rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; }
+    inline void                 swap(ImVector<T>& rhs)          { int rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; int rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; }
 
-    inline size_t               _grow_capacity(size_t new_size) { size_t new_capacity = Capacity ? (Capacity + Capacity/2) : 8; return new_capacity > new_size ? new_capacity : new_size; }
+    inline int                  _grow_capacity(int new_size)    { int new_capacity = Capacity ? (Capacity + Capacity/2) : 8; return new_capacity > new_size ? new_capacity : new_size; }
 
-    inline void                 resize(size_t new_size)         { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; }
-    inline void                 reserve(size_t new_capacity)    
+    inline void                 resize(int new_size)            { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; }
+    inline void                 reserve(int new_capacity)    
     { 
         if (new_capacity <= Capacity) return;
-        T* new_data = (value_type*)ImGui::MemAlloc(new_capacity * sizeof(value_type));
-        memcpy(new_data, Data, Size * sizeof(value_type));
+        T* new_data = (value_type*)ImGui::MemAlloc((size_t)new_capacity * sizeof(value_type));
+        memcpy(new_data, Data, (size_t)Size * sizeof(value_type));
         ImGui::MemFree(Data);
         Data = new_data;
         Capacity = new_capacity; 
@@ -793,10 +788,9 @@ public:
     inline void                 push_back(const value_type& v)  { if (Size == Capacity) reserve(_grow_capacity(Size+1)); Data[Size++] = v; }
     inline void                 pop_back()                      { IM_ASSERT(Size > 0); Size--; }
 
-    inline iterator             erase(const_iterator it)        { IM_ASSERT(it >= begin() && it < end()); const ptrdiff_t off = it - begin(); memmove(Data + off, Data + off + 1, (Size - (size_t)off - 1) * sizeof(value_type)); Size--; return Data + off; }
-    inline iterator             insert(const_iterator it, const value_type& v)  { IM_ASSERT(it >= begin() && it <= end()); const ptrdiff_t off = it - begin(); if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); if (off < (int)Size) memmove(Data + off + 1, Data + off, (Size - (size_t)off) * sizeof(value_type)); Data[off] = v; Size++; return Data + off; }
+    inline iterator             erase(const_iterator it)        { IM_ASSERT(it >= begin() && it < end()); const ptrdiff_t off = it - begin(); memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(value_type)); Size--; return Data + off; }
+    inline iterator             insert(const_iterator it, const value_type& v)  { IM_ASSERT(it >= begin() && it <= end()); const ptrdiff_t off = it - begin(); if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(value_type)); Data[off] = v; Size++; return Data + off; }
 };
-#endif // #ifndef ImVector
 
 // Helper: execute a block of code once a frame only
 // Convenient if you want to quickly create an UI within deep-nested code that runs multiple times every frame.
@@ -811,7 +805,7 @@ struct ImGuiOnceUponAFrame
 {
     ImGuiOnceUponAFrame() { RefFrame = -1; }
     mutable int RefFrame;
-    operator bool() const { const int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; }
+    operator bool() const { int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; }
 };
 
 // Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
@@ -853,7 +847,7 @@ struct ImGuiTextBuffer
     ImGuiTextBuffer()   { Buf.push_back(0); }
     const char*         begin() const { return &Buf.front(); }
     const char*         end() const { return &Buf.back(); }      // Buf is zero-terminated, so end() will point on the zero-terminator
-    size_t              size() const { return Buf.size()-1; }
+    int                 size() const { return Buf.size()-1; }
     bool                empty() { return size() >= 1; }
     void                clear() { Buf.clear(); Buf.push_back(0); }
     IMGUI_API void      append(const char* fmt, ...);
@@ -917,7 +911,7 @@ struct ImGuiTextEditCallbackData
     // Completion,History,Always events:
     ImGuiKey            EventKey;       // Key pressed (Up/Down/TAB)            // Read-only
     char*               Buf;            // Current text                         // Read-write (pointed data only)
-    size_t              BufSize;        //                                      // Read-only
+    int                 BufSize;        //                                      // Read-only
     bool                BufDirty;       // Set if you modify Buf directly       // Write
     int                 CursorPos;      //                                      // Read-write
     int                 SelectionStart; //                                      // Read-write (== to SelectionEnd when no selection)
@@ -1030,11 +1024,12 @@ struct ImDrawList
     ImVector<ImDrawVert>    vtx_buffer;         // Vertex buffer. Each command consume ImDrawCmd::vtx_count of those
 
     // [Internal to ImGui]
+    const char*             owner_name;         // Pointer to owner window's name, if any
     ImVector<ImVec4>        clip_rect_stack;    // [Internal]
     ImVector<ImTextureID>   texture_id_stack;   // [Internal] 
     ImDrawVert*             vtx_write;          // [Internal] point within vtx_buffer after each add command (to avoid using the ImVector<> operators too much)
 
-    ImDrawList() { Clear(); }
+    ImDrawList() { owner_name = NULL; Clear(); }
     IMGUI_API void  Clear();
     IMGUI_API void  ClearFreeMemory();
     IMGUI_API void  PushClipRect(const ImVec4& clip_rect);          // Scissoring. The values are x1, y1, x2, y2.
@@ -1158,7 +1153,7 @@ struct ImFont
     IMGUI_API ~ImFont();
     IMGUI_API void              Clear();
     IMGUI_API void              BuildLookupTable();
-    IMGUI_API float             GetCharAdvance(unsigned short c) const  { return ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] : FallbackXAdvance; }
+    IMGUI_API float             GetCharAdvance(unsigned short c) const  { return ((int)c < IndexXAdvance.size()) ? IndexXAdvance[(int)c] : FallbackXAdvance; }
     IMGUI_API const Glyph*      FindGlyph(unsigned short c) const;
     IMGUI_API void              SetFallbackChar(ImWchar c);
     IMGUI_API bool              IsLoaded() const                        { return ContainerAtlas != NULL; }

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