|
|
@@ -324,9 +324,9 @@ GL_IMPORT______(false, PFNGLCLEARDEPTHFPROC, glClearDepthf
|
|
|
|
|
|
GL_IMPORT______(true, PFNGLSTRINGMARKERGREMEDYPROC, glStringMarkerGREMEDY);
|
|
|
GL_IMPORT______(true, PFNGLFRAMETERMINATORGREMEDYPROC, glFrameTerminatorGREMEDY);
|
|
|
+GL_IMPORT______(true, PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC, glGetTranslatedShaderSourceANGLE);
|
|
|
|
|
|
#if !BGFX_CONFIG_RENDERER_OPENGL
|
|
|
-GL_IMPORT______(true, PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC, glGetTranslatedShaderSourceANGLE);
|
|
|
GL_IMPORT_ANGLE(true, PFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer);
|
|
|
GL_IMPORT_ANGLE(true, PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample);
|
|
|
|