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D3D11: Enable texture format enumeration on Linux.

Бранимир Караџић 3 years ago
parent
commit
c0a7e838b3
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/renderer_d3d11.cpp

+ 2 - 2
src/renderer_d3d11.cpp

@@ -1356,7 +1356,7 @@ namespace bgfx { namespace d3d11
 
 
 					if (DXGI_FORMAT_UNKNOWN != fmt)
 					if (DXGI_FORMAT_UNKNOWN != fmt)
 					{
 					{
-						if (BX_ENABLED(BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT) )
+						if (BX_ENABLED(BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT) )
 						{
 						{
 							D3D11_FEATURE_DATA_FORMAT_SUPPORT data;
 							D3D11_FEATURE_DATA_FORMAT_SUPPORT data;
 							data.InFormat = fmt;
 							data.InFormat = fmt;
@@ -1485,7 +1485,7 @@ namespace bgfx { namespace d3d11
 
 
 					if (DXGI_FORMAT_UNKNOWN != fmtSrgb)
 					if (DXGI_FORMAT_UNKNOWN != fmtSrgb)
 					{
 					{
-						if (BX_ENABLED(BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT) )
+						if (BX_ENABLED(BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT) )
 						{
 						{
 							struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
 							struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
 							{
 							{