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@@ -479,7 +479,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::setViewRect(1, 0, 0, width, height);
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bgfx::setViewRect(1, 0, 0, width, height);
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// View 0.
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// View 0.
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- bgfx::setTexture(4, s_texCube, lightProbes[currentLightProbe].m_tex);
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+ bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex);
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bgfx::setProgram(programSky);
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bgfx::setProgram(programSky);
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bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
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bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
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screenSpaceQuad( (float)width, (float)height, true);
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screenSpaceQuad( (float)width, (float)height, true);
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@@ -500,8 +500,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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, 0.0f
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, 0.0f
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);
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);
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- bgfx::setTexture(4, s_texCube, lightProbes[currentLightProbe].m_tex);
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- bgfx::setTexture(5, s_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
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+ bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex);
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+ bgfx::setTexture(1, s_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
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meshSubmit(meshBunny, 1, programMesh, mtx);
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meshSubmit(meshBunny, 1, programMesh, mtx);
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// Advance to next frame. Rendering thread will be kicked to
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// Advance to next frame. Rendering thread will be kicked to
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