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@@ -167,6 +167,7 @@ typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum targe
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typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
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typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
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+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
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typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
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typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
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@@ -178,6 +179,7 @@ typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, G
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typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
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typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
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typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
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+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat* param);
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typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
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typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
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typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
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@@ -346,6 +348,7 @@ GL_IMPORT______(true, PFNGLRENDERBUFFERSTORAGEPROC, glRenderbuffe
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GL_IMPORT______(true, PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample);
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GL_IMPORT______(true, PFNGLSAMPLERPARAMETERIPROC, glSamplerParameteri);
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GL_IMPORT______(true, PFNGLSAMPLERPARAMETERFPROC, glSamplerParameterf);
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+GL_IMPORT______(true, PFNGLSAMPLERPARAMETERFVPROC, glSamplerParameterfv);
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GL_IMPORT______(false, PFNGLSCISSORPROC, glScissor);
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GL_IMPORT______(false, PFNGLSHADERSOURCEPROC, glShaderSource);
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GL_IMPORT______(false, PFNGLSTENCILFUNCPROC, glStencilFunc);
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@@ -359,6 +362,7 @@ GL_IMPORT______(true, PFNGLTEXIMAGE3DPROC, glTexImage3D)
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GL_IMPORT______(false, PFNGLTEXPARAMETERIPROC, glTexParameteri);
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GL_IMPORT______(false, PFNGLTEXPARAMETERIVPROC, glTexParameteriv);
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GL_IMPORT______(false, PFNGLTEXPARAMETERFPROC, glTexParameterf);
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+GL_IMPORT______(false, PFNGLTEXPARAMETERFVPROC, glTexParameterfv);
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GL_IMPORT______(true, PFNGLTEXSTORAGE2DPROC, glTexStorage2D);
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GL_IMPORT______(true, PFNGLTEXSTORAGE3DPROC, glTexStorage3D);
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GL_IMPORT______(false, PFNGLTEXSUBIMAGE2DPROC, glTexSubImage2D);
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