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@@ -2585,10 +2585,12 @@ namespace bgfx { namespace d3d9
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rect.right = rect.left + _rect->m_width;
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rect.bottom = rect.top + _rect->m_height;
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DX_CHECK(m_staging2d->LockRect(_lod, &lockedRect, &rect, 0) );
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+ DX_CHECK(m_staging2d->AddDirtyRect(&rect) );
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}
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else
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{
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DX_CHECK(m_staging2d->LockRect(_lod, &lockedRect, NULL, 0) );
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+ DX_CHECK(m_staging2d->AddDirtyRect(NULL) );
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}
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_pitch = lockedRect.Pitch;
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@@ -2600,6 +2602,7 @@ namespace bgfx { namespace d3d9
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{
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D3DLOCKED_BOX box;
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DX_CHECK(m_staging3d->LockBox(_lod, &box, NULL, 0) );
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+ DX_CHECK(m_staging3d->AddDirtyBox(NULL) );
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_pitch = box.RowPitch;
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_slicePitch = box.SlicePitch;
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return (uint8_t*)box.pBits;
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@@ -2617,10 +2620,12 @@ namespace bgfx { namespace d3d9
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rect.right = rect.left + _rect->m_width;
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rect.bottom = rect.top + _rect->m_height;
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DX_CHECK(m_stagingCube->LockRect(D3DCUBEMAP_FACES(_side), _lod, &lockedRect, &rect, 0) );
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+ DX_CHECK(m_textureCube->AddDirtyRect(D3DCUBEMAP_FACES(_side), &rect) );
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}
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else
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{
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DX_CHECK(m_stagingCube->LockRect(D3DCUBEMAP_FACES(_side), _lod, &lockedRect, NULL, 0) );
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+ DX_CHECK(m_textureCube->AddDirtyRect(D3DCUBEMAP_FACES(_side), NULL) );
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}
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_pitch = lockedRect.Pitch;
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