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omit the loadTexture variety while changing flags type

iAn 6 years ago
parent
commit
c5aee70d0d
1 changed files with 1 additions and 1 deletions
  1. 1 1
      examples/common/bgfx_utils.cpp

+ 1 - 1
examples/common/bgfx_utils.cpp

@@ -245,7 +245,7 @@ bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath,
 	return handle;
 }
 
-bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
+bgfx::TextureHandle loadTexture(const char* _name, uint64_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
 {
 	return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info, _orientation);
 }