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@@ -417,7 +417,7 @@ namespace bgfx
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return PredefinedUniform::Count;
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return PredefinedUniform::Count;
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}
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}
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- void Frame::submit(uint8_t _id)
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+ void Frame::submit(uint8_t _id, int32_t _depth)
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{
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{
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if (m_discard)
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if (m_discard)
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{
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{
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@@ -432,6 +432,7 @@ namespace bgfx
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return;
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return;
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}
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}
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+ m_key.m_depth = _depth;
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m_key.m_view = _id;
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m_key.m_view = _id;
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m_key.m_seq = s_ctx.m_seq[_id] & s_ctx.m_seqMask[_id];
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m_key.m_seq = s_ctx.m_seq[_id] & s_ctx.m_seqMask[_id];
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s_ctx.m_seq[_id]++;
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s_ctx.m_seq[_id]++;
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@@ -448,7 +449,7 @@ namespace bgfx
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m_flags = BGFX_STATE_NONE;
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m_flags = BGFX_STATE_NONE;
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}
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}
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- void Frame::submitMask(uint32_t _viewMask)
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+ void Frame::submitMask(uint32_t _viewMask, int32_t _depth)
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{
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{
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if (m_discard)
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if (m_discard)
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{
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{
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@@ -463,6 +464,8 @@ namespace bgfx
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return;
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return;
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}
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}
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+ m_key.m_depth = _depth;
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+
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for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) )
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for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) )
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{
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{
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viewMask >>= ntz;
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viewMask >>= ntz;
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@@ -1221,14 +1224,14 @@ namespace bgfx
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s_ctx.m_submit->setTexture(_stage, _sampler, _handle, _depth);
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s_ctx.m_submit->setTexture(_stage, _sampler, _handle, _depth);
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}
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}
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- void submit(uint8_t _id)
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+ void submit(uint8_t _id, int32_t _depth)
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{
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{
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- s_ctx.m_submit->submit(_id);
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+ s_ctx.m_submit->submit(_id, _depth);
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}
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}
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- void submitMask(uint32_t _viewMask)
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+ void submitMask(uint32_t _viewMask, int32_t _depth)
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{
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{
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- s_ctx.m_submit->submitMask(_viewMask);
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+ s_ctx.m_submit->submitMask(_viewMask, _depth);
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}
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}
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void saveScreenShot(const char* _filePath)
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void saveScreenShot(const char* _filePath)
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