|
|
@@ -6,7 +6,7 @@
|
|
|
#ifndef BGFX_RENDERER_D3D11_H_HEADER_GUARD
|
|
|
#define BGFX_RENDERER_D3D11_H_HEADER_GUARD
|
|
|
|
|
|
-#define USE_D3D11_DYNAMIC_LIB BX_PLATFORM_WINDOWS
|
|
|
+#define USE_D3D11_DYNAMIC_LIB BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS
|
|
|
#define USE_D3D11_STAGING_BUFFER 0
|
|
|
|
|
|
#if !USE_D3D11_DYNAMIC_LIB
|
|
|
@@ -20,7 +20,7 @@ BX_PRAGMA_DIAGNOSTIC_IGNORED_GCC("-Wpragmas");
|
|
|
BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4005) // warning C4005: '' : macro redefinition
|
|
|
#include <sal.h>
|
|
|
#define D3D11_NO_HELPERS
|
|
|
-#if BX_PLATFORM_WINDOWS
|
|
|
+#if BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS
|
|
|
# include <d3d11_3.h>
|
|
|
#elif BX_PLATFORM_WINRT
|
|
|
# define __D3D10_1SHADER_H__ // BK - not used keep quiet!
|