@@ -936,7 +936,7 @@ namespace bgfx { namespace d3d11
;
hr = E_FAIL;
- for (uint32_t ii = 0; ii < 3 && FAILED(hr);)
+ for (uint32_t ii = 0; ii < BX_COUNTOF(featureLevel) && FAILED(hr);)
{
hr = D3D11CreateDevice(m_adapter
, m_driverType