Texture::destroy only freed m_ptr, not m_ptrMsaa. This caused problems when texture IDs were reused, because a newly- created texture would sometimes have m_ptrMsaa.
@@ -976,6 +976,7 @@ namespace bgfx { namespace mtl
if (0 == (m_flags & BGFX_SAMPLER_INTERNAL_SHARED))
{
MTL_RELEASE(m_ptr);
+ MTL_RELEASE(m_ptrMsaa);
}
MTL_RELEASE(m_ptrStencil);
for (uint32_t ii = 0; ii < m_numMips; ++ii)