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@@ -1165,7 +1165,8 @@ namespace bgfx
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}
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}
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- if (!isTextureFormatValid(TextureFormat::R8) )
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+ if (BX_ENABLED(BX_PLATFORM_EMSCRIPTEN)
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+ || !isTextureFormatValid(TextureFormat::R8) )
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{
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// GL core has to use GL_R8 Issue#208, GLES2 has to use GL_LUMINANCE issue#226
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s_textureFormat[TextureFormat::R8].m_internalFmt = GL_LUMINANCE;
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