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@@ -329,10 +329,10 @@ namespace bgfx { namespace mtl
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: m_metalLayer(NULL)
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, m_backBufferPixelFormatHash(0)
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, m_maxAnisotropy(1)
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+ , m_uniformBufferIndex(0)
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, m_numWindows(1)
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, m_rtMsaa(false)
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, m_drawable(NULL)
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- , m_uniformBufferIndex(0)
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{
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}
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@@ -1231,7 +1231,7 @@ namespace bgfx { namespace mtl
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OcclusionQueryMTL m_occlusionQuery;
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- Buffer m_uniformBuffer;
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+ Buffer m_uniformBuffer;
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Buffer m_uniformBuffers[UNIFORM_BUFFER_COUNT];
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uint32_t m_uniformBufferVertexOffset;
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uint32_t m_uniformBufferFragmentOffset;
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