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@@ -75,6 +75,9 @@ public:
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m_height = _height;
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m_debug = BGFX_DEBUG_TEXT;
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m_reset = BGFX_RESET_VSYNC;
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+ m_use_instancing = true;
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+ m_last_frame_missing = 0;
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+ m_side_size = 11;
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bgfx::Init init;
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init.type = args.m_type;
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@@ -111,6 +114,7 @@ public:
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// Create program from shaders.
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m_program = loadProgram("vs_instancing", "fs_instancing");
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+ m_program_non_instanced = loadProgram("vs_cubes", "fs_cubes");
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m_timeOffset = bx::getHPCounter();
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@@ -125,6 +129,7 @@ public:
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bgfx::destroy(m_ibh);
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bgfx::destroy(m_vbh);
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bgfx::destroy(m_program);
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+ bgfx::destroy(m_program_non_instanced);
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// Shutdown bgfx.
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bgfx::shutdown();
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@@ -148,6 +153,34 @@ public:
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showExampleDialog(this);
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+ ImGui::SetNextWindowPos(
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+ ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
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+ , ImGuiCond_FirstUseEver
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+ );
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+ ImGui::SetNextWindowSize(
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+ ImVec2(m_width / 5.0f, m_height / 2.0f)
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+ , ImGuiCond_FirstUseEver
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+ );
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+ ImGui::Begin("Settings"
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+ , NULL
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+ , 0
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+ );
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+
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+ ImGui::Text("%d draw calls", bgfx::getStats()->numDraw);
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+ ImGui::Checkbox("Use Instancing", &m_use_instancing);
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+ ImGui::Text("Grid Side Size:");
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+ ImGui::SliderInt("", (int*)&m_side_size, 1, 512);
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+ if (m_last_frame_missing > 0)
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+ {
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+ ImGui::TextColored(ImVec4(1.0f, 0.0f, 0.0f, 1.0f), "Couldn't draw %d cubes last frame", m_last_frame_missing);
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+ }
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+ if (bgfx::getStats()->numDraw >= bgfx::getCaps()->limits.maxDrawCalls)
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+ {
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+ ImGui::TextColored(ImVec4(1.0f, 0.0f, 0.0f, 1.0f), "Draw call limit reached!");
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+ }
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+
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+ ImGui::End();
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+
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imguiEndFrame();
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// Set view 0 default viewport.
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@@ -169,81 +202,114 @@ public:
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// code path that doesn't use instancing.
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bool blink = uint32_t(time*3.0f)&1;
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bgfx::dbgTextPrintf(0, 0, blink ? 0x4f : 0x04, " Instancing is not supported by GPU. ");
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+
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+ m_use_instancing = false;
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}
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- else
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+
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+ const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
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+ const bx::Vec3 eye = { 0.0f, 0.0f, -35.0f };
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+
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+ // Set view and projection matrix for view 0.
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{
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- const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
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- const bx::Vec3 eye = { 0.0f, 0.0f, -35.0f };
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+ float view[16];
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+ bx::mtxLookAt(view, eye, at);
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- // Set view and projection matrix for view 0.
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- {
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- float view[16];
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- bx::mtxLookAt(view, eye, at);
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+ float proj[16];
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+ bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
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+ bgfx::setViewTransform(0, view, proj);
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- float proj[16];
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- bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
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- bgfx::setViewTransform(0, view, proj);
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+ // Set view 0 default viewport.
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+ bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
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+ }
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- // Set view 0 default viewport.
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- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
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- }
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+ m_last_frame_missing = 0;
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+ if (m_use_instancing)
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+ {
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// 80 bytes stride = 64 bytes for 4x4 matrix + 16 bytes for RGBA color.
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const uint16_t instanceStride = 80;
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- // 11x11 cubes
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- const uint32_t numInstances = 121;
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+ // to total number of instances to draw
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+ uint32_t totalCubes = m_side_size * m_side_size;
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- if (numInstances == bgfx::getAvailInstanceDataBuffer(numInstances, instanceStride) )
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+ // figure out how big of a buffer is available
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+ uint32_t drawnCubes = bgfx::getAvailInstanceDataBuffer(totalCubes, instanceStride);
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+
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+ // save how many we couldn't draw due to buffer room so we can display it
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+ m_last_frame_missing = totalCubes - drawnCubes;
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+
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+ bgfx::InstanceDataBuffer idb;
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+ bgfx::allocInstanceDataBuffer(&idb, drawnCubes, instanceStride);
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+
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+ uint8_t* data = idb.data;
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+
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+ for (uint32_t ii = 0; ii < drawnCubes; ++ii)
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{
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- bgfx::InstanceDataBuffer idb;
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- bgfx::allocInstanceDataBuffer(&idb, numInstances, instanceStride);
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+ uint32_t yy = ii / m_side_size;
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+ uint32_t xx = ii % m_side_size;
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+
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+ float* mtx = (float*)data;
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+ bx::mtxRotateXY(mtx, time + xx * 0.21f, time + yy * 0.37f);
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+ mtx[12] = -15.0f + float(xx) * 3.0f;
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+ mtx[13] = -15.0f + float(yy) * 3.0f;
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+ mtx[14] = 0.0f;
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+
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+ float* color = (float*)&data[64];
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+ color[0] = bx::sin(time + float(xx) / 11.0f) * 0.5f + 0.5f;
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+ color[1] = bx::cos(time + float(yy) / 11.0f) * 0.5f + 0.5f;
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+ color[2] = bx::sin(time * 3.0f) * 0.5f + 0.5f;
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+ color[3] = 1.0f;
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+
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+ data += instanceStride;
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+ }
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- uint8_t* data = idb.data;
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+ // Set vertex and index buffer.
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+ bgfx::setVertexBuffer(0, m_vbh);
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+ bgfx::setIndexBuffer(m_ibh);
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- // Write instance data for 11x11 cubes.
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- for (uint32_t yy = 0; yy < 11; ++yy)
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+ // Set instance data buffer.
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+ bgfx::setInstanceDataBuffer(&idb);
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+
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+ // Set render states.
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+ bgfx::setState(BGFX_STATE_DEFAULT);
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+
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+ // Submit primitive for rendering to view 0.
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+ bgfx::submit(0, m_program);
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+ }
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+ else
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+ {
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+ // non-instanced path
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+ for (uint32_t yy = 0; yy < m_side_size; ++yy)
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+ {
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+ for (uint32_t xx = 0; xx < m_side_size; ++xx)
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{
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- for (uint32_t xx = 0; xx < 11; ++xx)
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- {
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- float* mtx = (float*)data;
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- bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
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- mtx[12] = -15.0f + float(xx)*3.0f;
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- mtx[13] = -15.0f + float(yy)*3.0f;
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- mtx[14] = 0.0f;
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-
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- float* color = (float*)&data[64];
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- color[0] = bx::sin(time+float(xx)/11.0f)*0.5f+0.5f;
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- color[1] = bx::cos(time+float(yy)/11.0f)*0.5f+0.5f;
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- color[2] = bx::sin(time*3.0f)*0.5f+0.5f;
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- color[3] = 1.0f;
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-
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- data += instanceStride;
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- }
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- }
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+ float mtx[16];
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+ bx::mtxRotateXY(mtx, time + xx * 0.21f, time + yy * 0.37f);
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+ mtx[12] = -15.0f + float(xx) * 3.0f;
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+ mtx[13] = -15.0f + float(yy) * 3.0f;
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+ mtx[14] = 0.0f;
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- // Set vertex and index buffer.
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- bgfx::setVertexBuffer(0, m_vbh);
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- bgfx::setIndexBuffer(m_ibh);
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+ // Set model matrix for rendering.
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+ bgfx::setTransform(mtx);
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- // Set instance data buffer.
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- bgfx::setInstanceDataBuffer(&idb);
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+ // Set vertex and index buffer.
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+ bgfx::setVertexBuffer(0, m_vbh);
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+ bgfx::setIndexBuffer(m_ibh);
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- // Set render states.
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- bgfx::setState(BGFX_STATE_DEFAULT);
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+ // Set render states.
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+ bgfx::setState(BGFX_STATE_DEFAULT);
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- // Submit primitive for rendering to view 0.
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- bgfx::submit(0, m_program);
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+ // Submit primitive for rendering to view 0.
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+ bgfx::submit(0, m_program_non_instanced);
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+ }
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}
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}
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-
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- // Advance to next frame. Rendering thread will be kicked to
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- // process submitted rendering primitives.
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- bgfx::frame();
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-
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- return true;
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}
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- return false;
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+ // Advance to next frame. Rendering thread will be kicked to
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+ // process submitted rendering primitives.
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+ bgfx::frame();
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+
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+ return true;
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}
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entry::MouseState m_mouseState;
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@@ -252,9 +318,14 @@ public:
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uint32_t m_height;
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uint32_t m_debug;
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uint32_t m_reset;
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+ bool m_use_instancing;
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+ uint32_t m_last_frame_missing;
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+ uint32_t m_side_size;
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+
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bgfx::VertexBufferHandle m_vbh;
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bgfx::IndexBufferHandle m_ibh;
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bgfx::ProgramHandle m_program;
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+ bgfx::ProgramHandle m_program_non_instanced;
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int64_t m_timeOffset;
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};
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