Branimir Karadžić 10 лет назад
Родитель
Сommit
cc205ee0d5

+ 1 - 1
include/bgfx/bgfxdefines.h

@@ -6,7 +6,7 @@
 #ifndef BGFX_DEFINES_H_HEADER_GUARD
 #define BGFX_DEFINES_H_HEADER_GUARD
 
-#define BGFX_API_VERSION UINT32_C(5)
+#define BGFX_API_VERSION UINT32_C(6)
 
 ///
 #define BGFX_STATE_RGB_WRITE             UINT64_C(0x0000000000000001) //!< Enable RGB write.

+ 37 - 4
include/bgfx/bgfxplatform.h

@@ -73,22 +73,55 @@ namespace bgfx
 
 	/// Get internal data for interop.
 	///
+	/// @attention It's expected you understand some bgfx internals before you
+	///   use this call.
+	///
 	/// @warning Must be called only on render thread.
 	///
 	/// @attention C99 equivalent is `bgfx_get_internal_data`.
 	///
 	const InternalData* getInternalData();
 
-	/// Set externally created texture.
+	/// Override internal texture with externally created texture. Previously
+	/// created internal texture will released.
+	///
+	/// @attention It's expected you understand some bgfx internals before you
+	///   use this call.
+	///
+	/// @param[in] _handle Texture handle.
+	/// @param[in] _ptr Native API pointer to texture.
 	///
 	/// @warning Must be called only on render thread.
 	///
-	/// @attention C99 equivalent is `bgfx_set_internal_texture`.
+	/// @attention C99 equivalent is `bgfx_override_internal_texture_ptr`.
 	///
-	void setInternal(TextureHandle _handle, uintptr_t _ptr);
+	void overrideInternal(TextureHandle _handle, uintptr_t _ptr);
 
+	/// Override internal texture by creating new texture. Previously created
+	/// internal texture will released.
+	///
+	/// @attention It's expected you understand some bgfx internals before you
+	///   use this call.
+	///
+	/// @param[in] _handle Texture handle.
+	/// @param[in] _width Width.
+	/// @param[in] _height Height.
+	/// @param[in] _numMips Number of mip-maps.
+	/// @param[in] _format Texture format. See: `TextureFormat::Enum`.
+	/// @param[in] _flags Default texture sampling mode is linear, and wrap mode
+	///   is repeat.
+	///   - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
+	///     mode.
+	///   - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
+	///     sampling.
+	///
+	/// @returns Native API pointer to texture.
+	///
+	/// @warning Must be called only on render thread.
+	///
+	/// @attention C99 equivalent is `bgfx_override_internal_texture`.
 	///
-	uintptr_t setInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE);
+	uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE);
 
 } // namespace bgfx
 

+ 7 - 2
include/bgfx/c99/bgfxplatform.h

@@ -56,14 +56,19 @@ typedef struct bgfx_internal_data
 BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data();
 
 /**/
-BGFX_C_API void bgfx_set_internal_texture(bgfx_texture_handle_t _handle, uintptr_t _ptr);
+BGFX_C_API void bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr);
+
+/**/
+BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags);
 
 /**/
 typedef struct bgfx_interface_vtbl
 {
     bgfx_render_frame_t (*render_frame)();
     void (*set_platform_data)(const bgfx_platform_data_t* _data);
-    const bgfx_internal_data_t* (*get_platform_data)();
+    const bgfx_internal_data_t* (*get_internal_data)();
+	void (*override_internal_texture_ptr)(bgfx_texture_handle_t _handle, uintptr_t _ptr);
+	uintptr_t (*override_internal_texture)(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags);
     void (*vertex_decl_begin)(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer);
     void (*vertex_decl_add)(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt);
     void (*vertex_decl_skip)(bgfx_vertex_decl_t* _decl, uint8_t _num);

+ 13 - 5
src/bgfx.cpp

@@ -314,13 +314,13 @@ namespace bgfx
 		return &g_internalData;
 	}
 
-	void setInternal(TextureHandle _handle, uintptr_t _ptr)
+	void overrideInternal(TextureHandle _handle, uintptr_t _ptr)
 	{
 		BGFX_CHECK_RENDER_THREAD();
-		s_ctx->m_renderCtx->setInternal(_handle, _ptr);
+		s_ctx->m_renderCtx->overrideInternal(_handle, _ptr);
 	}
 
-	uintptr_t setInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
+	uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
 	{
 		BGFX_CHECK_RENDER_THREAD();
 
@@ -4448,10 +4448,16 @@ BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
 	return (const bgfx_internal_data_t*)bgfx::getInternalData();
 }
 
-BGFX_C_API void bgfx_set_internal_texture(bgfx_texture_handle_t _handle, uintptr_t _ptr)
+BGFX_C_API void bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr)
 {
 	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
-	bgfx::setInternal(handle.cpp, _ptr);
+	bgfx::overrideInternal(handle.cpp, _ptr);
+}
+
+BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags);
 }
 
 BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
@@ -4462,6 +4468,8 @@ BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
 	BGFX_IMPORT_FUNC(render_frame) \
 	BGFX_IMPORT_FUNC(set_platform_data) \
 	BGFX_IMPORT_FUNC(get_internal_data) \
+	BGFX_IMPORT_FUNC(override_internal_texture_ptr) \
+	BGFX_IMPORT_FUNC(override_internal_texture) \
 	BGFX_IMPORT_FUNC(vertex_decl_begin) \
 	BGFX_IMPORT_FUNC(vertex_decl_add) \
 	BGFX_IMPORT_FUNC(vertex_decl_skip) \

+ 1 - 1
src/bgfx_p.h

@@ -2043,7 +2043,7 @@ namespace bgfx
 		virtual void updateTextureEnd() = 0;
 		virtual void readTexture(TextureHandle _handle, void* _data) = 0;
 		virtual void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height) = 0;
-		virtual void setInternal(TextureHandle _handle, uintptr_t _ptr) = 0;
+		virtual void overrideInternal(TextureHandle _handle, uintptr_t _ptr) = 0;
 		virtual uintptr_t getInternal(TextureHandle _handle) = 0;
 		virtual void destroyTexture(TextureHandle _handle) = 0;
 		virtual void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const TextureHandle* _textureHandles) = 0;

+ 3 - 3
src/renderer_d3d11.cpp

@@ -1755,9 +1755,9 @@ BX_PRAGMA_DIAGNOSTIC_POP();
 			release(mem);
 		}
 
-		void setInternal(TextureHandle _handle, uintptr_t _ptr) BX_OVERRIDE
+		void overrideInternal(TextureHandle _handle, uintptr_t _ptr) BX_OVERRIDE
 		{
-			m_textures[_handle.idx].setInternal(_ptr);
+			m_textures[_handle.idx].overrideInternal(_ptr);
 		}
 
 		uintptr_t getInternal(TextureHandle _handle) BX_OVERRIDE
@@ -4175,7 +4175,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
 		}
 	}
 
-	void TextureD3D11::setInternal(uintptr_t _ptr)
+	void TextureD3D11::overrideInternal(uintptr_t _ptr)
 	{
 		destroy();
 		m_flags |= BGFX_TEXTURE_INTERNAL_SHARED;

+ 1 - 1
src/renderer_d3d11.h

@@ -223,7 +223,7 @@ namespace bgfx { namespace d3d11
 
 		void create(const Memory* _mem, uint32_t _flags, uint8_t _skip);
 		void destroy();
-		void setInternal(uintptr_t _ptr);
+		void overrideInternal(uintptr_t _ptr);
 		void update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
 		void commit(uint8_t _stage, uint32_t _flags, const float _palette[][4]);
 		void resolve();

+ 1 - 1
src/renderer_d3d12.cpp

@@ -1372,7 +1372,7 @@ namespace bgfx { namespace d3d12
 			release(mem);
 		}
 
-		void setInternal(TextureHandle _handle, uintptr_t _ptr) BX_OVERRIDE
+		void overrideInternal(TextureHandle _handle, uintptr_t _ptr) BX_OVERRIDE
 		{
 			BX_UNUSED(_handle, _ptr);
 		}

+ 1 - 1
src/renderer_d3d9.cpp

@@ -997,7 +997,7 @@ namespace bgfx { namespace d3d9
 			texture.m_height = _height;
 		}
 
-		void setInternal(TextureHandle _handle, uintptr_t _ptr) BX_OVERRIDE
+		void overrideInternal(TextureHandle _handle, uintptr_t _ptr) BX_OVERRIDE
 		{
 			BX_UNUSED(_handle, _ptr);
 		}

+ 1 - 1
src/renderer_gl.cpp

@@ -2228,7 +2228,7 @@ namespace bgfx { namespace gl
 			release(mem);
 		}
 
-		void setInternal(TextureHandle _handle, uintptr_t _ptr) BX_OVERRIDE
+		void overrideInternal(TextureHandle _handle, uintptr_t _ptr) BX_OVERRIDE
 		{
 			BX_UNUSED(_handle, _ptr);
 		}

+ 1 - 1
src/renderer_null.cpp

@@ -121,7 +121,7 @@ namespace bgfx { namespace noop
 		{
 		}
 
-		void setInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/) BX_OVERRIDE
+		void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/) BX_OVERRIDE
 		{
 		}