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@@ -265,7 +265,7 @@ public:
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u_tint = bgfx::createUniform("u_tint", bgfx::UniformType::Vec4);
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// Create program from shaders.
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- m_program = loadProgram("vs_picking_shaded", "fs_picking_shaded");
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+ m_program = loadProgram("vs_callback", "fs_callback");
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Mesh* mesh = meshLoad("meshes/bunny_patched.bin", true);
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loadMesh(mesh);
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