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@@ -4310,7 +4310,6 @@ data.NumQualityLevels = 0;
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m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
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}
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-#if 0
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const RenderCompute& compute = renderItem.compute;
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ID3D12PipelineState* pso = getPipelineState(key.m_program);
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@@ -4437,7 +4436,7 @@ data.NumQualityLevels = 0;
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{
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m_commandList->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
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}
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-#endif // 0
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+
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continue;
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}
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