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@@ -200,6 +200,7 @@ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLf
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typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
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typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
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typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
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typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
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+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
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typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
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typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
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@@ -374,6 +375,7 @@ GL_IMPORT______(false, PFNGLUNIFORMMATRIX4FVPROC, glUniformMatr
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GL_IMPORT______(false, PFNGLUSEPROGRAMPROC, glUseProgram);
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GL_IMPORT______(false, PFNGLUSEPROGRAMPROC, glUseProgram);
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GL_IMPORT______(true, PFNGLVERTEXATTRIBDIVISORPROC, glVertexAttribDivisor);
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GL_IMPORT______(true, PFNGLVERTEXATTRIBDIVISORPROC, glVertexAttribDivisor);
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GL_IMPORT______(false, PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer);
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GL_IMPORT______(false, PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer);
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+GL_IMPORT______(true, PFNGLVERTEXATTRIBIPOINTERPROC, glVertexAttribIPointer);
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GL_IMPORT______(false, PFNGLVERTEXATTRIB1FPROC, glVertexAttrib1f);
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GL_IMPORT______(false, PFNGLVERTEXATTRIB1FPROC, glVertexAttrib1f);
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GL_IMPORT______(false, PFNGLVERTEXATTRIB2FPROC, glVertexAttrib2f);
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GL_IMPORT______(false, PFNGLVERTEXATTRIB2FPROC, glVertexAttrib2f);
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GL_IMPORT______(false, PFNGLVERTEXATTRIB3FPROC, glVertexAttrib3f);
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GL_IMPORT______(false, PFNGLVERTEXATTRIB3FPROC, glVertexAttrib3f);
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